Silent Arbiter

Silent Arbiter

Artifact Creature — Construct

No more than one creature can attack each combat.

No more than one creature can block each combat.

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Trade

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Printings View all

Set Rarity
Conspiracy (CNS) Rare
Fifth Dawn (5DN) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Silent Arbiter occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Red: 0.11%

Silent Arbiter Discussion

Epicurus on Card creation challenge

2 weeks ago

Unholy Recruitment

Sorcery

Put a token onto the battlefield that is a copy of an army you control. Then put X +1/+1 counters on it, where X is equal to the copied army's power.

Escape , exile 4 other cards from your graveyard


The obvious problem with amass decks is that you, so far, you can only have one army in play at a time. The best answer I've come up with to that using existing cards is Silent Arbiter, but that's not Standard legal. This spell wouldn't be a gamechanger the way the Arbiter is, but it would allow you to create multiple armies, and the escape mechanic would allow you to continue multiplying them.

That was fun. Repeat!

DemMeowsephs on Help with Long Game Voltron ...

2 weeks ago

Thanks, I did not think of creating more combos like that, though I did try to make a couple of synergies like Silent Arbiter. But I will consider those, thank you!

DemMeowsephs on Help with Long Game Voltron ...

2 weeks ago

I have a pretty successful Voltron deck (Double Trouble EDH). However good it is in 1v1 games, I sometimes shave trouble winning in real commander games (1v1v1v1). I need some cards that are 'long game', like Finest Hour, or Silent Arbiter, that still relate to Voltron, but are less like a one time thing, such as Berserk. Does anyone know of any cards that could be useful for me? Thanks, I would appreciate any help.

Ziabo on Izzet Chaos

3 weeks ago

xaarvaxus Oh shit Propaganda is in the paper deck not on here XD I like those 2 artifacts Crawlspace & Silent Arbiter

Venser is a little more controling than I'd like. something like Chimera would be more of what I'm looking for. Something that you really don't know what might happen when you do NOT Know what might happen if you do X

also xaarvaxus I make sure people understand with this deck. Played this for this time tonight (2/1/20) had a guy tonight that wouldn't play this deck with me he was playing Og Duals and other expensive cards and I get that they wouldn't feel comfortable having others fuck w/ their cards... I wouldn't either.

xaarvaxus on Izzet Chaos

3 weeks ago

Propaganda, Crawlspace, Silent Arbiter, Venser, Shaper Savant, Glacial Chasm, Labyrinth of Skophos can all help with your defense.

Good luck with the deck. You're running a few cards that can make people kind of salty so be careful.

griffstick on The Rage of Achilles | Haktos EDH

1 month ago

Suns_Champion, it's perfect. I think that there really is no other way to build this. I think you went a tad bit to light in removal. Mostly because of cards like Ghostly Prison , Prison Term , Pramikon, Sky Rampart and other cards that can keep you from attacking. Maybe add 4 more removal cards. Like Cleansing Nova to get all the artifacts and enchantments stopping you. Maybe add Chaos Warp , maybe add Smoke since you will only be attacking with one creature anyway. Maybe add Silent Arbiter , maybe add Abrade , maybe add Crush Contraband

koizintec9 on Alesha's Amazing Automata!

1 month ago

Very interesting take on Alesha! The decklist seems very solid. The theme really makes me think how Silent Arbiter can synergize very well; While he is not a big guy himself, he forces the opponent to either block Alesha or the big guy she brings with her. It really depends if your meta doesn't allow you to build a big boardstate in which you would swing with many creatures.

king-saproling on Omnath, who Mana Breaks for us all.

1 month ago

Hey Kain. There's a lot to unpack here haha.

  • Hall of Gemstone is strong not only because it allows you to generate green mana with colorless lands, but also because it disrupts multicolored opponents (each turn, they choose one color and will pretty much only be able to use spells and abilities of that color).

  • Questing Beast just seems like a french vanilla beater to me. He's alright in a planeswalker-filled meta I suppose. But even there I think you could just beat your way into planeswalkers' faces with Omnath and the gang.

  • Angel's Trumpet is just an odd effect for mono green so I thought you might like it. In conjunction with Silent Arbiter , it does heavy damage each turn to any opponent with a lot of creatures, while also tapping down their potential blockers. Angel's trumpet also gives all your dudes vigilance. So even without the arbiter, since your green creatures will usually be bigger than opponents' dudes, you likely won't mind swinging with your team every turn while your opponents will be at risk putting their tiny dorks into combat.

  • Uba Mask essentially reads "when anyone draws a card, they must play it the turn they drew it or it is lost forever". Since you produce a ton of mana, you will always be able to play the cards you draw. Opponents will struggle with this though, making sub-optimal plays so that they don't lose the card they drew. Uba Mask is brutal with Teferi's Puzzle Box or Hall of Gemstone , or against opponents who draw a lot of cards or play a lot of counterspells. Even without support the mask is a highly disruptive card.

  • Abundance is decent for several reasons. It replaces draws, which means you would be unaffected by Uba Mask and would not lose if your library is empty. It also allows you to always draw gas if you're top-decking, or get land if you need it to cast a big spell.

  • It That Betrays only triggers from sacrifice. Killing something with deathtouch damage will not trigger It That Betrays. He's alright on his own since he has annihilator, but he's also easy to remove. I think better things can be done with 12 mana. Same with the other eldrazi. Sure they're strong, but they aren't that interesting imo (except for Emrakul, the Promised End . that card is super interesting).

  • Lignify can only target creatures while Song of the Dryads can target any permanent. Also, you can get rid of creatures by applying combat pressure (forcing blocks), so lignify is only marginally useful.

  • Unless you have an immediate draw effect, Reclaim and Noxious Revival won't return your card until next turn. They also telegraph your plans to your opponents, so if you put something strong on top with Reclaim, your opponents might band together to eliminate you before you draw it. Regrowth would be better imo.

  • Green is generally weak to board wipes. It would be especially bad if your stored a ton of mana with Omnath and somebody wiped the board, causing you to lose all that mana. Colfenor's Urn and Cauldron of Souls protect your creatures from board wipes.

  • Mimic Vat is a way for green to steal creatures. Or, you can use it to reuse sweet ETB creatures like Eternal Witness , God-Eternal Rhonas , Meteor Golem , Ulvenwald Hydra , etc. It can also deter board wipes, since opps might not want to destroy creatures if it means you get to imprint the best one.

  • Not of This World = free protection for Omnath. When you are storing a lot of mana via Omnath, it is all lost if he gets removed, so this helps to prevent that. It can also be used in a pinch to protect vital artifacts/enchantments like The Great Henge or Mana Reflection which wear huge bullseyes.

  • Sensei's Divining Top is never a bad card, but in most decks it is just filler. Since you're in green you could use this card slot to just draw a lot of cards instead with something like Hunter's Prowess .

  • Gilded Goose seems outclassed by Llanowar Elves in most cases. I could see niche uses for the goose, but most decks benefit more from a regular mana dork.

  • Vorinclex, Voice of Hunger (and stax effects in general) is just unfun to play against. Just my personal opinion. I wouldn't feel accomplished if I won a game simply because I dropped a Vorinclex.

  • Bow of Nylea isn't bad, but there are plenty more impactful cards out there.

Anyway these are just my opinions. EDH is all about playing however you like, so don't feel like you have to make adds or cuts just because they were recommended. Play that Kitten-Hydra if you love the card!

Yes Gingerbread Cabin is lackluster. Inventors' Fair could be a good replacement. Nissa, Worldwaker looks very good here! Extra 4 mana each turn? Sign me up. Prototype Portal + Ugin's Nexus is cool but very situational (you would need both cards in hand, plus a way to sacrifice artifacts). But infinite turns in mono green is extremely rare, which fits your deck's theme of "green doing non-green things", so if you want to reach for that dream go for it! Trading Post might be a good sacrifice outlet for said combo. Sword of the Animist is a common ramp piece for non-green decks. Since you have green, there are better ramp options. Umbral Mantle is very good with Karametra's Acolyte or Selvala, Heart of the Wilds , so yeah I could see it warranting a spot. Worst case it can be used to give Omnath pseudo-vigilance. I agree with your assessment of the Nyleas, there are better cards to sink mana into.

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