|Commander / EDH||Legal|
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|Fifth Dawn (5DN)||Rare|
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Artifact Creature — Construct
No more than one creature can attack each combat.
No more than one creature can block each combat.
Silent Arbiter Discussion
5 days ago
WARNING: This is NOT TL;DR Material. I just wanted to confess, that's all.
11 Days later, My post directly above this one has 2 things outdated; but this is off-sync knowledge. Well, it's time for me to weigh in on my own sins...
After trying all I can to follow some rulings, it got SO awful so fast, & the amount lasting thus far has no end in sight. This'll be a long one; this will be a warning for those who bore too easily. First, Let's talk about enpc's behalf of the Addendums .
1st off: Rule 1: Be concise is broken. I try to the best of my abilities to be as simple to the point as possible; HOWEVER! I also have to add important to note info just to get a bigger grasp on; that, & out of all well known sources of Media ever; Dante's Divine Comedy seems to be the one thing anyone here is familiar with. But that's not saying much! I still know so many sources nobody else here even knows; Anime, or not. The problem is my intellect doesn't elicit Jealousy, but worse. For questions: I guess I'll have to watch what I type...
Rule 2: Is adding that much context that CAN help WRONG? What is your usual limit for appropriate context? I'm lowballing this, & saying "Just 1 sentence." as a direct guess. I apologize if that sounded very rude as w/ the whole post...
Rule 4: You see, this is where my Direct Point of Imperfection comes in. I make typos all the damn time; maybe it's my PC rotting my brain. Maybe it's WotC not taking a true chance on non-conformity! Where's our Real-World Guns? Where are Elves opposing all natural concept, & using technology? Hell, it's not like WotC is promoting Gun Violence; they've done worse already; & all of it is Magic.
Simply put; DO NOT see this as a TURNOFF. We all had that problem as children anyway; some, more than others... (SPOILER: I was one of them; even though such programs to make me learn as if I was a freak; & not Asperger's like now. What happened, QUANTUM LEAP!)
Rule 5: I was upset at someone so much, this could've had actually happened. I barely was able to find a good post at the time; revising crap No less than 7 times; yep, it was a damn Guilt Trip for me, & if you comment that Guilt Trips "Suck" in any form of grammar, well, moving on: I was just doing my own thing. That's wrong now?
Rule 6: What is the strict Max amount of questions that deserve something to prove? What BY ALL MEASS is TL;DR? Wait, let me Google this so I can enshame you all.
(Click Clack Moo. Not Available as you're searching on the Arpanet, or the Intranet.)
The internet says "Too Long; Didn't Read." Hmph! Well, someone told me to do only 200 characters MAX. How to fit the OP Line, 3 Questions, assuming that's the legal limit, & an Ending note? Bonus Points if you also include the NOTICE BEFORE QUESTION part in same 200 Unicode text.
Answer: You can't! Sometimes it might be more worth the cause to explain what one needs; for me: QUITE a lot, & NO RETALIATING.
Rule 7: It's surprising anyone is interested in my head in spite of knowing nothing of it. Truth? I HATE The Simpsons. I already did a minor reference to a great TV series known as QUANTUM LEAP. Ironically I use the "Click Clack Moo" reference as Loading Screen Emulation. It is a reference to the Children's Book "Click, Clack, Moo Cows that Type" written by Doreen Cronin, & even has critical acclaim; but only I know this reference here. Also, even Pokémon has a welcome place in Pop-Culture (Same for Digimon.). While everyone seems more versed to the Crap EN Dub of Pokémon, Anime-Wise, the JP Origin is what it should've been. Blame 4KIDS for an awful dub that kept getting worse even now. Maybe it's wise to watch the JP Dub to get a true reality check about the Anime?
That's as far as I can reach for known material the typical user here would know. The clarification of the original JP Version of "Pocket Monster" is stressful enough. Learning what you missed for 22 years, & we now have a new Protag? I hope he does some awesome things; The Galar region is stated to be an AWFUL Place to live...
Rule 1: While my temperament can be controlled, you already stated my Primary Mana Color is ; basically a Male Chandra. BUT, there was one thing unwritten. When someone snaps. Yep. IRL, I trigger ALOT. & I do this to prove a point; that everyone intentionally ignores. It's like I am nonexistent when I want my opinion across.
Rule 2: If this is about my Superfriends Deck still WIP, I am offended as well as Meek. "Why did you put Rowan Kenrith in this deck?" "Why put the Composite Golem + Nim Deathmantle combo in all your 5 Color Decks? Same for Happily Ever After ?" "Why do you not realize that Daretti, Ingenious Iconoclast , Rowan Kenrith , & Saheeli, Sublime Artificer are all AWFUL in Superfriends?!"
Answer: I already have an Engine for Wrenn and Six , & plan to add Oko, Thief of Crowns also. I'm trying to choose one of those three for Mass Artifice use. Problem? Nobody cares about a Defending Token, unless you're Teyo, the Shieldmage which means you have Hexproof also. There are ways to make sure only one Creature your opponents control can Attack or Block. Dueling Grounds , & (Unless you run Humility .) Silent Arbiter . But there are better options; since the player & their Walker army are now different choices to attack. I'm now trying to optimize my Superfriends deck so my creatures DON'T have to fear Humility & I can find a 2 card combo similar to Composite Golem + Nim Deathmantle . Yep, creatures are packing their bags as they find another place to go. I'd like some help, but that's for another time. Heck, Saheeli, Sublime Artificer might be better as a result; emulating Artifice as noncreature Tokens.
The question now is: When will I make a Creatureless Superfriends deck after so long? Cutting Happily Ever After though...
Rule 4: I try to learn (& remember) such advice; but, bottom line, my mind is on a Creatureless Superfriends Deck; a true Herculean Feat never done right. But when so many disprove my efforts to do things my way & why, I better be able to agree with at least someone. Absolute Fail if 's Rule 2 does nothing at all. Are my counterpoints that sucky?
Rule 5: I recently started a folder for non-cEDH Commander Decks worth using. After getting what Sun's Champion had; I actually had nowhere to search; (I'd rather conventional CMDRs anyway), because the amount for even one card in a deck is included in OVER 5-Digit INSANITY. Nobody can search that well in, say, 5 MINUTES. Let's say, for instance, a CMDR Deck w/ a Conventional Commander had say, 1000 Decks on avg., per se. THAT'S ALOT TO GO THROUGH! Maybe someone from the Senior Staff can help on this? I can't resume w/o a better way to search for other Decks.
That's it, sadly. I didn't come here to rant or complain at all in the first place. All I ask is to know everything I'm flawed at (Albeit Improvable, or not.), & how to help against my biggest enemy: My Ego, SuperEgo, & Id; all Sigmund Freud crap. Basically, I already have one choice I did wrong:
A: Trying too hard.
After that, I'm literally in a void. Why did I say so much on this post? I'm literally at the point of being reduced to begging for answers. This post is LONG as crap on purpose; but I didn't post this so I get no APPROPRIATE Response, or TL;DR Trash. I posted this so I could get some answers. Was I rambling? Yes. But that too is also an important part of this post as there is some logic ignored by everyone on purpose. Before I end this Post, I'll try & find what went wrong & improve it.
(But, WOW. This is my biggest Text Wall ever... X/)
3 weeks ago
Silent Arbiter would work great as while, i wouldn't exile it when Ulamog, the Ceaseless Hunger enters the battlefield. It is always good to have basic lands in the deck, it helps avoid being mana screwed from cards like Ruination . this would also give you a reason to keep Walker of the Wastes . honestly, you only need one planeswalker which is Ugin, the Ineffable , the others are not as useful to you in an eldrazi deck, though all have great loyalty abilities, aren't as useful, and become targeted very quickly
3 weeks ago
4 weeks ago
1 month ago
Final Parting might be good since you have a good reanimation suite.
Also, as a contoll-y deck, you should put down Torment of Hailfire and Insurrection in the Maybeboard for sure. Things like Comet Storm can be good finishers too. Vicious Shadows might be a win-con as well.
If you need extra pillow fort goodness there is always Koskun Falls . Wall of Shadows is like a worse Fog Bank but it can be a good blocker (along with Darksteel Myr , perhaps). There is also Queen Marchesa but the's quite expensive indeed. Silent Arbiter might be good too.
You might want to replace a single-target removal spell or two for boardwipes. I think you'll want an above-average number in a deck like this. Also, you're low on artifact and enchantment removal so perhaps Crush Contraband and others are worth considering for future updates. Cleansing Nova is dropping in price.
I'm trying to think of a reliable way to gain life but there aren't a ton of good, reliable life-gainers that don't rely on mass Lifelink or creatures in general (like Celestial Mantle or Loxodon Warhammer ) or aren't Exquisite Blood . Might not be necessary but it could be helpful in grinding out wins. I suppose playtesting will help.
Were it me, I'd switch Temple Bell out for Read the Bones or Ancient Craving / Ambition's Cost . That is, unless, you like the political stuff you can do with Temple Bell. It's definitely more political than Howling Mine .
1 month ago
What I suspect is going on is that your opponents are doing a lot on the aggro front. There're a few ways you can deal with this.
First, you can discourage your opponents from attacking you. Propaganda is probably the best-known card for this, but there're plenty of others. No Mercy comes to mind -- it was one of my favorite cards when I was a kid. Crawlspace and Silent Arbiter are good ways to limit the number of attackers an opponent can pressure you with, and assuming no trample, you likely can just chump away whatever they're hitting you with. Finally, Meekstone will keep the most dangerous ones tapped. I think any of these will probably be better than AEtherize , especially since none of them are 'single use.'
You also seem to be light on wrath effects. Yuriko, the Tiger's Shadow ninjutsu ability gets around commander tax, meaning he'll really only ever cost to put down -- so feel totally free to wrath with him on the board. Kindred Dominance strikes me as being way too much mana to do real damage in the earlier stages of the game, especially if you're fighting a bunch of aggro decks. Damnation is, I think, preferable here, as are Toxic Deluge and Cyclonic Rift . Damnation and Toxic Deluge being four and three mana, respectively, means you can conceivably cast them before you're getting smacked but while your opponent has a summoning-sick army. Cyclonic Rift 's overload ability IS seven mana, but being instant speed makes up for that (at least in my opinion).
If you include wrath effects, non-creature token producers are worth including -- they'll give you creatures to 'return' with Yuriko's ability while surviving the wrath themselves. Bitterblossom is the best here, though like most good cards, it's relatively expensive. Other options include Breeding Pit , Graf Harvest (if you wrath Yuriko to the 'yard, you can exile him to the command zone to create a token, then ninjutsu him out on the token when it attacks), Spawning Pit and Volrath's Laboratory (which can make ninjas).
If you decide to run some of the above cards, they should replace your one-for-one removal cards. In general, EDH games will have you facing three opponents, and therefore three times the number of cards you have. You therefore want cards that will effect more than a single card your opponent has. Hero's Downfall and Grasp of Darkness may be great in one-on-one formats, but in EDH they simply don't pack enough punch. (One interesting exception to the 'limit your one-for-ones' rule is the inclusion of counter magic. In general, I think of counterspells in EDH as more than one-for-ones, since A) they can save more than one of your cards if you counter something like By Force or Fire Covenant , and B) they can stop combos cold, making your opponent waste all the combo pieces s/he/they cast before the countered card.)
I have some non-combat related suggestions, too -- I hope I'm not being presumptuous in offering them:
I'm sure you've noticed how awesome your Treasure Cruise is: being eight on a Yuriko flip but often costing around two or three mana at most to cast is pretty busted. There're other delve cards to consider, though I do think it is likely more than one or two in a list will occasionally cause issues when delve gets in its own way. Dig Through Time is a primary candidate here, as it is also eight mana, but it also happens to be an instant (yay!). Temporal Trespass also comes to mind.
In magic, there're a bunch of alternate casting-cost cards that work well with your general, as their CMC is usually pretty high. Unfortunately, some of them are expensive -- I'll just mention them, in case you have more money to blow than I typically do: Force of Will and Commandeer . Spinning Darkness , Gush and Misdirection are all more affordable and alright cards in their own right, though they are significantly less powerful.
Nexus of Fate is a pet card of mine, and I think it'd be genuinely good here. It hits for seven, but doesn't 'really' make you tap out since if it resolves you get another untap step right away.
A creature to consider is Baleful Strix . Having deathtouch and flying make it really hard to block, and if you keep ninjutsu-ing it back to your hand you can keep casting it for the draw trigger.
Top-deck manipulation is a good way to make sure your general hits his hardest, and your Brainstorm is a good start. Mystical Tutor isn't too much money, though the black version, Vampiric Tutor , definitely is a lot of money nowadays. Scheming Symmetry is an alright replacement, though you'll want to be sure to kill the opponent who searches, or at least remove his top card. Though they're pricey, Sensei's Divining Top and Jace, the Mind Sculptor really are the best ways to mess with your top few cards in the game; Jace has the added bonus, like Brainstorm , of being able to top cards that you want to reveal with Yuriko's trigger again. Dream Cache and Telling Time are both OK top deck manipulation.
Cantrips are good. I suggest running Preordain in addition to your Ponder and Brainstorm . It's not as good as the two you have (in this deck), since it can only leave one card on top of your deck for Yuriko triggers, but I still think it's worth playing. As a turn one play, it's gonna be hard to beat. (Of course, Ponder does still beat it.)
Finally, mass card-draw is a good thing. Even if it doesn't trigger Yuriko, having spells to cast is always preferable to not having them (exception: Mindslaver ). Windfall is excellent, especially if you put in Narset, Parter of Veils (I think you should). Fact or Fiction and Chemister's Insight are both good instant-speed draw spells.
Only good things! Hope this helped.
1 month ago
1 month ago
Alright this might not fit in the tax section, but Silent Arbiter allows only one creature to attack you each turn. How I see this deck running, is a bunch of Pillowfort cards, which will be very effective if only one opponent can attack you, diddling around until reaching a combo piece. Just dropping by and checking the deck out, so I didnt have time to look into the deck, what would be nice is if you would write a better description, that would be good.
Silent Arbiter occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%