Choose one —
- Prevent all combat damage that would be dealt this turn.
- Regenerate target creature. (The next time it would be destroyed, instead tap it, remove it from combat, and remove all damage from it.)
- Counter target spell that targets you.
Combos Browse all
|Commander / EDH||Legal|
Dawn Charm occurrence in decks from the last year
Latest Decks as Commander
Dawn Charm Discussion
1 day ago
Empyrial Armor is a beast of a card and should definitely make your maindeck.
In a multiplayer environment, Predatory Hunger does excellent work.
Dawn Charm is an excellent option for you, probably better than Turn Aside (sorry!).
New Horizons is interesting because it offers a bit of pump with your ramp. I like this over something like Obelisk of Bant. Bonus value with Wickerbough Elder.
1 week ago
Almost all counterspells in white are colorshifted versions of blue spells: ( Mana Tithe -> white Force Spike , Rebuff the Wicked and Dawn Charm -> white variations of Turn Aside , Lapse of Certainty -> expensive white version of Memory Lapse ), originating from Conflux and Planar Chaos, which are exempt from following the rules of the color pie because of lore reasons. The one exception being Illumination , being specifically limited to the same targets as Disenchant , but answering them on the stack instead of in play, combined with a similar downside as Swords to Plowshares .
So in the next set where color functionality gets scrambled? Sure, print another white counterspell, maybe we can get a white Stifle , or maybe a white Spell Swindle this time, to fall in line with Smothering Tithe .
But my internal reasoning says: to counter a spell, you'd need a lot of knowledge about magic, be a wizard that has seen and done enough magic to recognize on the fly what spell is used against him, and prepare an according response before it's too late. That doesn't feel white at all, white is all about setting up and enforcing rules to prevent bad stuff from happening before it actually happens. And if that fails, White's way of preventing the bad stuff is by Gods Willing or a battalion of soldiers' Unbreakable Formation , just defending what you have, unable to offensively mess with your opponent's magic. Which Stifle very much does.
I'd say white can already counter plenty of triggered abilities though, mainly through Hushbringer , Tocatli Honor Guard and Hushwing Gryff . Again, enforcing rules before the bad stuff happens, instead of fighting it just before it's too late.
1 month ago
Update from testing... Deck is pretty vulnerable to sweepers obviously and has a hard time against mono red burn. Often win the first round but them lose after my opponent sideboards. Was thinking maybe Dawn Charm would be a good option in the sideboard? Pretty versatile and can counter a burn spell?
1 month ago
All in all, everything looks pretty tight and it seems like you have bases covered pretty well. Heres a few things I might explore. First up I am BIG fan of Sword of Sinew and Steel I think only feast and famine is better when getting only a single sword trigger. Next, Ardenn is an insane card that you definitely want to be running, if you cant find a cut I would switch it for Sigarda's Aid which ive always been luke warm on. Keeper of the Accord of the is much better than Verge Rangers, more lands and tokens give you sacrifice protection and blockers. Akroma's Will and Faith's Shield have both been ridiculously good in my decks. Akromas is protection and a finisher, and Faiths Shield is protection for ANY PERMANENT and/or unblockable as needed so I would definintely clear room for these. And if you are able to cut a basic you can run Sejiri Shelter Flip as a 3rd one of these. I very much like to have 2 fog effects whenever I can swing it. Teferi's proteciton is one, Comeuppance is another that I really like, but you can also use Settle the Wreckage or Dawn Charm as additional ways to not get run over by stuff. Finally, if you are facing stronger and/or more value based decks I always recommend a few key hatebears to stop your opponents from going wild Hushbringer is hilarious in how many different strategies it inteferes with Archon of Emeria or Rule of Law can slow down a player who is very far ahead, if you don't want to use Winter Orb which is a powerful, skill intense, but also salt inducing card. Landwise I would get yourself a Bonders' Enclave and a War Room but ive always used Mikokoro, Center of the Sea and Geier Reach Sanitarium to good effect in mono white...id probably just run all of them and tutor for Feast and Famine asap.
2 months ago
psionictemplar, thanks again! Several of these will definitely work. I've added Act of Heroism to my Maybeboard and I'm looking to see how the others might fit in. In order to play the ambushers at little to no cost, I'd need most everyone tapped to draw in an attack. I'm still tweaking this concept and playtesting, but after turn 4-5, I lose momentum with the ambushers unless I can get a Wilt-Leaf Liege and several enchantments on the board.
Turn 1: Play a land (Forest). Play a Birds of Paradise
Turn 2: Play a land (Plains). Play Behemoth Sledge. Flash in Qasali Ambusher if attacked.
Turn 3: Play a land. Equip the sledge and smash with ambusher. Use Fog effect or Dawn Charm if BoP gets targeted. Taking damage is fine, here, too.
Turn 4: Play a land. Play Wilt-Leaf Liege as a 5/5 creature and boosting all others by 1 or 2. One mana left for fog after attacking.
Turn 5: Play a land. Play Loxodon Hierarch as a 6/6 creature. Two mana left for Ephemerate or Fog effect at end of turn.
I don't want to take advantage of your time and generosity, but do you have any thoughts here?
3 months ago
I myself often play Mono-White control in various forms. Generally, I play in Casual/Legacy, but the crossover from Legacy to Modern isn't that drastic (at least for what I use).
I like the good ol' classic Silence for control, as it can really throw a wrench into an opponent's plans.
You might also look at some of the Mono-White Counterspell options available for additional control. Opponents rarely see those coming since for most intents and purposes all Counterspell effects are at least some incarnation or combination of Blue. Rebuff the Wicked, Dawn Charm, and Mana Tithe are all decent options in their own rights, and it might help to have some protection on your "lockdown" cards like Worship.
Also, I'm on the fence about Path to Exile in every situation. I've used it (rarely) to actually snuff out my own low-mana creatures just to amp up my own Mana Pool when I've been stuck...but with an attrition deck, unless your intent is completely to use it for the above-stated purpose, I think something like Swords to Plowshares would be better. Not every "big threat" card is necessarily that high on Toughness for #1, and for #2 I'd argue that giving the opponent more life (especially with a Control deck) is far better than giving them extra mana to cast additional spells with.
Maybe I'm way off-base on that, and actually I've got an Exile build where I run both Path and Swords exile options. It might be a point to consider, though.
Anyway, +1 on the build. I don't think it's fair to leave comments/suggestions and then not even bother to Upvote the original Deck haha...
3 months ago
TheMrBigShot96 Not a fan of the card in general. Its just one of those, "Why would they ever print this effect? It just combos with everything." kinda cards. I kinda view it like Craterhoof Behemoth, Insurrection, or Expropriate where you cast it and people are just like, "...yup. Guess the games over now." I don't enjoy winning with busted cards. That's just me though :)
3 months ago
Yeah, for all intents and purposes there really aren't Counterspell options for Mono-White. The only two other than the 2 I already mentioned in my other comment are Lapse of Certainty (which is kind of 'meh' in my opinion) and Dawn Charm (which is a fantastic card, but won't help in this particular deck for your purposes of wanting to protect Artifacts/Enchantments in play).
That's literally the end of the list for mono-white counterspells, which in the grand scheme of all the sets across Magic that are legal in Legacy, doesn't amount to very much at all.
I look forward to seeing your revamped card list go up once you're done tweaking! Good Luck!