Enchantress's Presence

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Enchantress's Presence

Enchantment

Whenever you cast an enchantment spell, draw a card.

CommanderNeyo on Mist-taken! Super Budget $14TCG $35CK

1 week ago

Some good, cheap ramp are Wild Growth and Utopia Sprawl (which you can often find under a dollar). If you ever decide to push the budget some, Sanctum Weaver is great! Other possible cards could be Jukai Naturalist and Starfield Mystic.

I highly recommend more card draw, so you don't run out of gas. Enchantress's Presence, Mesa Enchantress, Satyr Enchanter, Eidolon of Blossoms, and Verduran Enchantress are all great (and, again, if you want to push the budget include Setessan Champion, Kor Spiritdancer, or Sram, Senior Edificer, all of which you can sometimes find under a dollar).

kamarupa on WG enchantments

3 months ago

I have deck like this. You might find it worth reviewing, though I included blue in mine: Manic Enchantress. It's pretty funny, too, as it's a self-mill by card draw deck. I win with a slightly cheaper paper version more often than my friends would like.

My advice for your deck is to cut 2x Sythis (Legendary) and instead include 2xEnchantress's Presence and to include something like Rancor to provide you Yavimaya Enchantress some evasion. I'd also strong recommend Hall of Heliod's Generosity.

kamarupa on Enchanted Spring Cleaning - Bant

3 months ago

I love Sterling Grove in my enchantment deck, Manic Enchantress. If you can add a few more enchantments, I'd also suggest 1-2 Sythis, Harvest's Hand and 1-2 Enchantress's Presence in place of Serum Visions. What can I say other than, 'I just love drawing tons of cards?'

Crow_Umbra on The Aura Auteur [Retired]

1 year ago

Thank you, Profet93, I appreciate it. I've played quite a few different iterations of Aura or Enchantress decks over the past 10 years, so this was definitely a fresh twist on an archetype that I thought I was basically done with. To answer your questions:

  1. I chose to go with more of the "When an enchantment ETBs, draw a card", combat damage, or Creature cast/ETB draw route. In my early play-testing, I felt that I didn't have a high enough concentration of enchantments to run the usual suite of Enchantress draw effects (Mesa Enchantress, Verduran Enchantress, Enchantress's Presence, etc). Some of the older Enchantress/Aura decks ran 20-30 enchantments, so it felt more consistent with that type of concentration.

  2. I do have a copy of Replenish from some of my earlier jaunts down Enchantress/Aura Voltron lane. On a similar note as the Enchantress type draw, I felt that I didn't have enough of a concentration of Enchantments to run it, especially since this deck is much more creature heavy, and Aura Roles are most commonly going to be the types of Enchantments I have on board. In the games I've had so far, I haven't really felt I needed it, but I know it's there if I ever wanted to give it a spot.

  3. Tajuru Preserver is definitely a meta call, and kind of a pet card/inside joke with my best friend that got me into MtG. One of my first ever decks was a janky Bogles/Aura Voltron deck that evolved into a Heroic/Aura Voltron deck, circa 2013-14, when we were in college. My friend plays mostly Black, and always ran plenty of edict removal, so Fleshbag Marauder was the bane of my existence back then, until I started slotting in Tajuru Preserver. Since I still encounter plenty of edict based removal in my meta, mostly because of him, I wanted to have a means of having some buffer against that. There were a few games with this deck where someone got a Dictate of Erebos online earlier than expected, & this deck quickly folded to it until relevant removal popped up.

  4. I've liked Archetype of Courage the times I've played it, but I'm sure the deck could be fine without it. My meta leans a bit more aggro and go-wide, so being able to be the only with First Strike has helped in some games for offensive & defensive purposes.

legendofa on Modern Horizons 3 Predictions/Wishlist

1 year ago

Going off the previous Modern Horizons, I expect some outside-of-Modern cards to be pulled in (Eladamri's Call, Enchantress's Presence), some lower-tier strategies to be given a push (Cloudshredder Sliver, Unmarked Grave), and some pushed cards (Force of Negation, Fury, and a bunch of generically good filler.

Some cards that could be Modern-ized (and probably keeping my failed prediction streak going):

Eyeballing some possible strategies that could use a bump:

  • weenie

  • or mill

  • something non-Eldrazi non-artifact colorless

  • Big Spells (mana value 5+ instants/sorceries, sorta like Prismatic from Strixhaven).

Some cards that might be pushed and generically good filler: I have no idea. That's for the designers to know.

eliakimras on Menacing Aura

2 years ago

Hello! May I step in to give you some recommendations? Since you're on a budget, all cards suggested are 2 dollars or less.

Part 1: Ramp

In: You probably want aura ramp and cost reducers over standard land ramp: Wild Growth, Transcendent Envoy, Hero of Iroas, Jukai Naturalist and Stenn, Paranoid Partisan (choosing Enchantment). These will allow you to storm through your deck casting Auras ad nauseam.

Out: Elvish Mystic, Farhaven Elf, Arcane Signet, Nature's Lore and Cultivate are all great ramp cards, but you can do better (and more thematically) with the cards I mentioned above.

Part 2: Card draw

Just as important as ramp is card draw: Galea won't always be available to you.

In: Sage's Reverie, Enchantress's Presence, Satyr Enchanter, Mesa Enchantress.

Out: Coiling Oracle, Curious Obsession (unreliable), Curse of Verbosity (unreliable), Eel Umbra.

Part 3: Removal

Swords to Plowshares is GREAT, no doubt. But, in this kind of deck, you can spice it up with the great Auras that has for removal.

The objective is, then, to use the cheapest Auras that can hit more than one permanent type, with emphasis on "loses its abilities" in the text box.

In: Mortal Obstinacy, Ossification (synergy with your basic land fetchers).

Out: Reclamation Sage, Swords to Plowshares.

Part 4: Boardwipes

In: I believe you should run more boardwipes that leave your board mostly untouched. Austere Command is one such example. You almost always will clean all artifacts and the half of creatures that are more dangerous to you. Curse of the Swine is another selective wipe.

Out: Time Wipe (not one-sided), Plains.

Part 5: Protection and Evasion

In Voltron, tempo is crucial.

Now to the Auras:

Following the same logic as with removal, I'm using auras over instants to protect the Voltron.

Part 6: Tutors

Without Hammer of Nazahn, Nazahn, Revered Bladesmith is just a more expensive Open the Armory.

In: Open the Armory, Heliod's Pilgrim, Moon-Blessed Cleric, Light-Paws, Emperor's Voice and Invasion of Theros  Flip (bonus that all those tutors also change your library's top card).

Out: Nazahn, Revered Bladesmith, Celestial Archon, Heliod's Emissary, Hypnotic Siren, Curse of Unbinding (7 mana is a lot for an Aura).

Part 7: Win Conditions

In: Since you're going all-in with auras, All That Glitters and Ethereal Armor do wonders.

Out: Bruna, Light of Alabaster is slow and telegraphed in this build. People won't let her stick to the field. Nissa, Steward of Elements is tough to protect in a Voltron build, while she only offers scry, which your lands can already do.

Part 8: Lands

In:

Out:

  • Thriving Grove, Thriving Heath and Thriving Isle are neat fixing, but the Temples are superior since they play into Galea's strategy.
  • Path of Ancestry is great if you're in a 5-color deck or in a tribal-heavy creature deck. This build is neither.
  • Lumbering Falls is good for suiting Equipments on, but Auras will just go to the graveyard when this land stops being a creature.
  • Azorius Chancery, because you don't run the other two bouncelands.
  • Razorverge Thicket. You'll soon realize that the later turns are more important than the early ones in EDH. This land is a beast in Modern, but it is far from worth it in Commander unless you're playing a turn-3 win deck.
  • Forest and Forest to give room for the two remaining Panoramas. (With all the land searching above, you're probably more likely now to have a target for Utopia Sprawl than before.)
  • Seaside Citadel. I know, I know: tri-lands are great and all, but, in this build, I'm trying to bake the top-of-library manipulation into the manabase so you have more free spell slots for your Auras, similar to what I did with Yennett, Cryptic Oddity (to a great success): each land in it has to either enter untapped somehow or change the top card of the library.

If you read this far, congratulations! Here is the list of the deck with all the suggested alterations, in case you want to test it: Galea, Menacing Aura. Good luck and have fun!

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