Enchantress's Presence

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Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Premodern Legal
Tiny Leaders Legal
Vintage Legal

Enchantress's Presence


Whenever you cast an enchantment spell, draw a card.

Gidgetimer on Bant enchantmentz

1 month ago

You are running some enchantress effects, but missed Argothian Enchantress and Enchantress's Presence.

I find Sanctum Weaver to be very strong, though my enchantress deck is Selesnya instead of Bant, so it may lose effectiveness in a 3 color deck. Since the deck is labeled competitive, I will also mention Serra's Sanctum.

If you are doing Solemnity combos Force Bubble and Delaying Shield are also able to be annoyingly protective.

Max_Hammer on You Wouldn't Download A Spell | *Primer*

2 months ago

I found a broken card link (:

General Strategy > Ivy and Enchantress > Second Paragraph > Third Sentence > (In the parentheses) Enchantress's Presence

You just forgot the last 's' in Enchantress's.

Very thorough breakdown, though, I'm impressed. This is some this is my final presentation of the year and I have an F in this class level hard work and organization. Every time I saw something I could suggest as a change I scrolled down a little and either saw why you didn't want it or that you already had the card I was on my way to suggest, lmao. Upvote for the name alone.

kookoo on Card creation challenge

3 months ago

An enchantress is a card like Argothian Enchantress or Enchantress's Presence that draws when you play an enchantment.

Andramalech on Shrines R us

4 months ago

says I overlooked the draw power

Enchantress's Presence, and other Enchantment Johnnys like Satyr Enchanter and Sythis, Harvest's Hand.

Good on yah m8

ThisIsMyAccount on Enchantress's Wish

5 months ago

Bulldawg1310 I playtest most of my decks a fair amount before going to the trouble of writing a description or anything. I can safely say the deck is strong. Enchantress usually is pretty consistent because you draw so many cards with Sythis, Harvest's Hand and/or Enchantress's Presence that you can find a card to stop the opponent quickly enough. The hard part is just staying alive early but Ghostly Prison and Authority of the Consuls are good for that.

Wishing up the speghetti monster Emrakul, the Aeons Torn won't happen that often but it can pop up in matchups that don't have many mainboard answers to Sterling Grove so with a shrouded Sanctum Weaver generating crazy mana you can cast it easily enough. The Emrakul plan is good against other jank/prison decks, too.

NEXTGener4tion on Oh. My. Gosh

6 months ago

Sweet List! Morophon feels like the right commander choice here.

But I'd advise you to put in some more/better card draw.

God-Eternal Kefnet doesn't add cards to your hand, same for The Locust God.

Keranos, God of Storms isn't guaranteed to draw you cards and Kindred Summons won't work when you are behind on board.

With 5c you can just slot in whatever you feel fits, but with 33 creatures something like Beast Whisperer should do the trick. Since most of your gods are enchantments as well you could also go the enchantress route with Eidolon of Blossoms or Enchantress's Presence and things like that.

Greetings ;)

golgarigirl on Praise the Shrine [Go-Shintai, Go!] [WIP]

9 months ago

For our main win, I would make sure we max out our draw and mana fixing, see if there's anything we can add in the budget that protects our enchants on board and/or adds recursion redundancy, and enables us to use their effects more. Ramp and fixing like Abundant Growth, Urban Utopia, Mana Bloom, and Fertile Ground may look unimpressive, but they are very helpful. Sanctum Weaver is an obvious call-out for this spot. Card draw/tutoring will be helpful to find the correct mana and the right shrines. We're missing a few relatively budget enchantresses Yavimaya Enchantress and Enchantress's Presence. Moon-Blessed Cleric is a cheap tutor to smooth things out as well. Protective pieces can be pricey (Privileged Position and Greater Auramancy, I'm looking at you) but there are a few good budget options we missed like Destiny Spinner, Resurgent Belief and Alchemist's Refuge. Finally, there are a few creative ways we can duplicate some of our triggers that we missed. Paradox Haze and Sphinx of the Second Sun will duplicate the effects of many of our 'old' shrines that trigger at the beginning of our upkeep. If we can get rid of legendary with Mirror Box (or a few more pricey options like Sakashima of a Thousand Faces, we can duplicate our shrines with Estrid's Invocation, Mirrormade, and Clever Impersonator.

Secondary win, I would find things that make our creatures more effective. Cards like Bastion of Remembrance and The Meathook Massacre (though this may stay simply because it's a board clear as well) are going to be less impressive without sacrifice outlets. You could add a few...but those don't synergize well with your deck I feel. I would go with enters triggers instead like Impact Tremors and Purphoros, God of the Forge if you happen to have one. A pump or two may be nice as well...my vote goes to Dictate of Heliod since it can be a surprise...and buffs both your enchantment and non-enchantment creatures.

For cuts, then, I would look to higher-mana things and/or things that don't fit into these categories such as Pharika, God of Affliction, Bastion of Remembrance, Felidar Retreat, Callaphe, Beloved of the Sea, Muldrotha, the Gravetide

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