Enchantress's Presence

Enchantress's Presence

Enchantment

Whenever you cast an enchantment spell, draw a card.

Latest Decks as Commander

Enchantress's Presence Discussion

Oof_Magic on

1 month ago

Sometimes you venture into the salt mines. You find an opponent that wants nothing to do with what’s going on. Even when they’re in a solid state to win. I was playing a mono-blue Delver of Secrets  Flip deck that was running Murktide Regent . They also hit me with two Counterspell s. So obviously they know about Modern Horizons 2. So it struck me as off when my opponent sent me a link to Gatherer on Enchantress's Presence to show me that despite it being in MH2, Gatherer didn’t show it as Modern legal. I don’t know why they didn’t question my Invasion version of Sterling Grove but whatever. That’s just an issue of databases getting updated. They refused to agree but pressed on anyway. Once I established Solitary Confinement the opponent took a moment to comment that the game had gotten boring.

Please do that. That’s why I play this deck. So you can counter all my things and say my deck is annoying when you get shut out. The salt mines are the bread and butter of this deck and whether it’s good in the meta or bad, getting those reactions only embolden me to play it more. That salt is the seasoning of victory. It’s all the more delicious. I try not to be petty so it really helps when my opponent takes the mic. I play for those moments. So keep countering all my stuff and call my strategy annoying. I call it honest. At least you know what you can’t do against me rather than hiding behind dishonest counters.

I won’t be called a cheater because my accuser’s ignorance. Yes, I was using an Onslaught version of Presence. I did ask if this individual knew it was printed in MH2 and although they confined this, they adhered to the gospel of the Gatherer page’s outdated database. I looked into the link sent to me and to their credit the page did only read that Presence’s legal formats were Legacy and Vintage. So I looked up Murktide Regent.

As of 6/9/2021, according to Gatherer.com, Murktide Regent is NOT LEGAL IN ANY FORMATS.

Call my deck annoying. Delicious. Call my deck illegal? Discredit my skill, my play, my deck building? And with a resource that can’t even back up the legality of your own deck? You’re only making yourself look foolish. It taints the experience. I may prey on the misery of my opposition but beating an ignorant opponent is a hollow victory.

I’ve run into the salt mines plenty. It comes with the territory. I’ve had players discredit my deck building, calling this a pile of jank. I can walk away happy with the match win. I’ve had my game play discredited, told ‘that’s not how my deck wins’. I can walk away happy with a match win. I hadn’t yet run into someone questioning the legality of my deck. That one makes it hard to walk away happy with the win. But hopefully that’s just a matter of updating databases. Gotta take it in the meantime. I lost a game recently because I didn’t realize phased out tokens do still come back. I’m totally open to having my play rule-checked. But please don’t @ me with an outdated source that invalidates your deck with the very claim laid before me.

Long story short, staying up to date on format legal sets isn’t a mountain of work. I try to see this isolated incident charitably on all angles. I was playing a new card to the format using an older print of it. They did take a step in the right direction by looking up my new card even if they didn’t check their own. So maybe when you look at a bunch of decks on this site and you see a bunch of red highlights that are all in the same set, maybe, just maybe the site is uploading the cards before they program format legality, as does Gatherer? So as new sets come out and players slot in upgrades (from any new set, this can happen with new Standard sets), just be mindful that the format illegal highlights are just a matter of databases updating and not new cards being banned in a format.

And be nice.

Oof_Magic on

1 month ago

Sometimes you venture into the salt mines. You find an opponent that wants nothing to do with what’s going on. Even when they’re in a solid state to win. I was playing a mono-blue Delver of Secrets  Flip deck that was running Murktide Regent . They also hit me with two Counterspell s. So obviously they know about Modern Horizons 2. So it struck me as off when my opponent sent me a link to Gatherer on Enchantress's Presence to show me that despite it being in MH2, Gatherer didn’t show it as Modern legal. That’s just an issue of databases getting updated. He wouldn’t see agree but pressed on anyway. Once I established Solitary Confinement the opponent took a moment to comment that the game had gotten boring. And not for slow play.

Yes. Please do that. That’s why I play this deck. So you can counter all my things and say my deck is annoying when you get shut out. The salt mines are the bread and butter of this deck and whether it’s good in the meta or bad, getting those reactions only embolden me to play it more. That salt is the seasoning of victory. It’s all the more delicious. I try not to be petty so it really helps when my opponent takes the mic. I play for those moments. So keep countering all my stuff and call my strategy annoying. I call it honest. At least you know what you can’t do against me rather than hiding behind dishonest counters. Keep feeding me.

I won’t be called a cheater because my accuser’s ignorance. Yes, I was using an Onslaught version of Presence. I did ask if this individual knew it was printed in MH2 and although they confined this, they adhered to the gospel of the gatherer page’s outdated database. I looked into the link sent to me and to their credit the page did only read that Presence’s legal formats were Legacy and Vintage. So I looked up Murktide Regent.

As of 6/9/2021, according to Gatherer.com, Murktide Regent is NOT LEGAL IN ANY FORMATS.

Call my deck annoying. Delicious. Call my deck illegal? Discredit my skill, my play, my deck building? And with a resource that can’t even back up the legality of your own deck? You’re only making yourself look foolish. It taints the experience. I may prey on the misery of my opposition but beating an ignorant opponent is a hollow victory.

I’ve run into the salt mines plenty. It comes with the territory. I’ve had players discredit my deck building, calling this a pile of jank. I can walk away happy with the match win. I’ve had my game play discredited, told ‘that’s not how my deck wins’. I can walk away happy with a match win. I hadn’t yet run into someone questioning the legality of my deck. That one makes it hard to walk away happy with the win. But hopefully that’s just a matter of updating databases. Gotta take it. I lost a game recently because I didn’t realize phased out tokens do still come back. I’m totally open to having my play rule-checked.

Long story short, staying up to date on format legal sets isn’t a mountain of work. I try to see this charitably on all angles. I was playing a new card to the format using an older print of it. They did take a step in the right direction by looking up my new card even if they didn’t check their own. So maybe when you look at a bunch of decks on this site and you see a bunch of red highlights that are all in the same set, maybe, just maybe the site is uploads the cards before they program format legality, as does Gatherer? So as new sets come out and players slot in upgrades (from any new set, this can happen with new Standard sets), just be mindful that the format illegal highlights are just a matter of databases updating and not new cards being banned in a format.

Oof_Magic on

1 month ago

Sometimes you run into the salt mines. Faced off against a mono-blue Delver of Secrets  Flip deck that apparently knew Murktide Regent is Modern legal but didn’t think Enchantress's Presence was. They even sent me a link that said the sets it was in as well as formats legal. I don’t think he understands that these databases take time to update. So after explaining to this player that nothing in Modern Horizons 2 had been banned yet, I get him under the Presence + Confinement lock

Oof_Magic on

1 month ago

While I suppose we could run it and hope, we blank a lot of control by going as thin on creatures as is feasible. Same reason we didn’t jam Setessan Champion but will play Enchantress's Presence . Sythis, Harvest's Hand is just as vulnerable but relevant in way more match ups. I know you’re mentioning it as a sideboard piece. Maybe worth testing as you can activate in response to removal but you need a lot of mana up. I’m just too iffy on it.

Oof_Magic on

1 month ago

Played a couple games and it seems like green was coming out. First match up against Modern Maverick with Knight of the Reliquary , Noble Hierarch , Voice of Resurgence , Stoneforge Mystic , and MAINDECK Qasali Pridemage . I managed to slow them down off of two Ghostly Prison s by turn 6 until I could draw into Sphere of Safety . Closed off the removal with double Sterling Grove and maybe four turns bought off Out of Time the opponent had to wave the flag before the fleet of angels. In the second game, they had removal creatures and tutors galore to keep me off enough early plays that I folded to Eternal Witness to get back Eladamri's Call on my end step and I folded not needing to see what they’d pull, I was behind enough on board and stuck on two lands. Tiebreaker started out looking like the second but with double Sterling Grove in my opener, I could at least absorb a removal if not close them off removal completely. I was mainly leaning on that while Sythis, Harvest's Hand fed me into more board control. We went back and forth with me removing or isolating singular threats along the way until they blew me out with Engineered Explosives for three to get rid of two Ghostly Prison s, Enchantress's Presence , Out of Time , and Solitary Confinement but not before I could deploy a second Grove. They didn’t have a very threatening board with On Thin Ice and Runed Halo still doing work. So I got back Confinement with Hall of Heliod's Generosity and sent in the final blows with Heliod, God of the Sun .

That was a close fought battle and much more back and forth than I anticipated. Those tutors provided for a rather consistent toolbox package. Alas, strats with one way to win are relatively easy to hate. It’s less about accumulating hate and rather about using enough hate to get to that one piece. That Engineered Explosives blowout scared me but we just needed that one piece. Ironically, I drew into Confinement off of Sythis’s trigger when I replayed my Halled back first Confinement. Guess I knew what I was discarding on that first upkeep.

Second match brought more green creatures with Heliod Company. First game went pretty smoothly as I got out a quick Sythis backed by Grove. Also started with Leyline of Sanctity . Always nice to get that incidental gotcha. They plopped out some creatures. I deployed Ghostly Prison and frankly, off the back of not being able to combo me, they folded to Sigil of the Empty Throne . Second game went very similarly too first match second game. Off the back of Grove and Halo, I got stuck on two lands and they widened their board beyond saving as I never got another land. Last game was very intriguing. They managed a decent board but I managed to get a draw engine behind Solitary Confinement early. They Walking Ballista + Heliod, Sun-Crowned to an arbitrary amount of life and asked how I was going to win. While I didn’t have a guaranteed win, I could theoretically moderate how many draw engines I had out and use Hall of Heliod's Generosity to keep me from milling out until the opponent eventually would. They decided to close up there. A theoretically infinite amount of life: defeated. That made for a very interesting finish. I’m sure my opponent was just thinking ‘How can they possible overcome all the life? They only have Heliod, God of the Sun and Sigil Angel beats.’ Well, we found out. Very slowly. Very miserably.

Hi_diddly_ho_neighbor on Double Trouble EDH ⫸PRIMER⫷

2 months ago

Hi there,

some suggestions based on your comments in the commander help page:

1) Add more lands: If you aren't hitting land drops, simply running more lands will fix this. 31 is very low, even for such a low mana curve. I'd up the number to 34-35.

2) Issues with lack of interaction, can't get the pump spells or unblockable spells that you need: I think this issue could be resolved by cutting most of your pump and unblockable spells and replacing them with more card draw (you only run 5 actual card advantage spells) and interaction. Card draw allows you to draw into your pump spells, which means you can run fewer of those and play more interaction/ramp/lands etc. Card selection (i.e. scrying, Mirri's Guile , and other top-deck manipulation effects) and tutors are great and all, but you aren't actually drawing the cards and gaining resource advantage.

3) Running better pump spells: I'd suggest cutting most of your narrow pump/unblockable spells in favor of more flexible options. For example, the Sword of X/Y cycle. They make Rafiq bigger, give him protection (unblockable) and provide extra effects. In my experience, if you are running a single use pump spells in commander then you want it to have a big effect. Berserk , which you run, is a good example of such a spell. It is single use, but it is also can outright remove someone from the game. Outside of those big effects, you want your pump spells to provide more consistent buffs or additional value. I find equipment to do this quite well since they often give additional boons like trample and stay around if Rafiq dies, but auras also can do this if that is more your cup-of-tea. And, if you move to a more equipment or aura focus, you can tailor your card advantage choices to feed off that strategy (i.e. equipment and Puresteel Paladin or auras and Enchantress's Presence , or both and Sram, Senior Edificer ).

Happy deck building!

C--8CLARK8--D on G/W/x enchantress modern MH2 update

2 months ago

(4) Privileged Position protects all of your permanents Greater Auramancy only protects enchantments and is replaced by Sterling Grove

(5) honestly this could be Oblivion Ring , i previously played mone creatures making the convoke on Conclave Tribunal important

(6) having both isint necessary but it can save you in corner cases such as your oponat having Maelstrom Pulse

(7) Solitary Confinement is best played alongside Enchantress's Presence and Setessan Champion to fill your hand and discard extra copies or lands while digging for a win con, if your about to loose it can buy you time but only if you have a way to draw cards

(8) it gets back enchantments if your oponant has destroyed one, you could also use it to get back a Solitary Confinement that you have sacrificed

(9) Canopy Vista is a sometimes untapped forest for Utopia Sprawl but generally you wold want to enchant a basic forest, you could use a different forest + white land but canopy vista seems to do the best job besides Temple Garden

Load more