Nature's Lore

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Vintage Masters (VMA) Common
Duel Decks: Garruk vs. Liliana (DDD) Common
Masters Edition (MED) Common
Starter 1999 (S99) Common
Portal Second Age (P02) Common
Portal (POR) Common
Fifth Edition (5ED) Common
Ice Age (ICE) Uncommon

Combos Browse all

Nature's Lore

Sorcery

Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.

Nature's Lore Discussion

SplendiferousPotato on Black Cat Land Party

6 hours ago

Took out the three cards that turned my lands into creatures and replaced them with ramp spells that could help me get Lord Windgrace out on T4 more routinely.

Out:

Rude Awakening

Sylvan Awakening

Natural Affinity

In:

Nature's Lore

Kodama's Reach

Cultivate

This also brings my curve down, which is nice. I'm also considering replacing Explosive Vegetation with either Skyshroud Claim or Rampant Growth . Not sure, let me know what y'all think. While the deck is mostly green, being able to grab any basics I need without having to get Forests specifically is pretty nice.

multimedia on Gishath's Dinohorde

2 days ago

Hey, I agree with RNR_Gaming. Add more ways to cheat Dinos onto the battlefield because Gishath is eight mana. If you don't want to do this then increase the amount of ramp a lot. My advice is consider doing both?

Road of Return is interesting, it can put Gishath into your hand from the Command Zone. Combine this with a way to cheat a creature onto the battlefield. It can be a faster way to getting Gishath onto the battlefield. Atla is busted with Marauding Raptor ; a repeatable way to cheat creatures onto the battlefield.

Tutors within the budget to consider adding:

Gamble can potentially get Mirari's Wake . Call is one of the best creature tutors in Commander. Dawn can set-up the top of your library for a Gishath trigger or for Atla.

Ramp to consider adding:

Most of these ramp options are good with mana doublers: Regal Behemoth and Mirari's Wake as these are priority cards to want to have on the battlefield since they give you the best chance of ramping into Gishath or other Dinos.

If you like some of these suggestions then I offer advice on what cards to cut. Good luck with your deck.

BetayedGoblin on Overwhelming Nature

4 days ago

Hi Johnny

I guess this is a deck you build from cards you had lying around in your binder. Or just a fun casual deck. I do have some tips for you for this deck.

  • I can see you have quite a few cards that you have 1 of and not a playset which is fine just less effeicent but i cant force you to buy a playset of Primeval Bounty (i guess that is your wincon alongside Fungal Sprouting .)

  • More ramp is key for big bois green. The more lands you have the more big bois you can play out. I would personally recommend Nature's Lore or Skyshroud Claim if you wanna go for the "search" tactic or just go for mana dorks some like Llanowar Elves or Elvish Mystic they are really good for ramping and in late game chump blocking.

  • Saproling synergy if thats your ULTIMATE GAME PLAN. Cards like Sporecrown Thallid is really good.

multimedia on Land Drops

6 days ago

Hey, nice version of Wildborn, pretty underrated casual Commander.

Cards within the budget to consider adding:

The first of these suggestions are lands that give you value, repeatable value with Crucible. I see Grounds and Glade in the manabase which makes Lore a good two drop land ramp spell. Signal and Empath are additional tutors for your finishers creatures. Cultivate and/or Reach are not ideal, but they're pretty good with Wildborn because they basic land ramp and put a basic land into your hand which you can play because of Wildborn.

Cards to consider cutting:

  • 2x Forest
  • 2x Mountain
  • Ground Assault
  • Indomitable Creativity
  • Pillage
  • Seek the Horizon
  • Vengeful Rebirth
  • Traverse the Ulvenwald
  • Harmonize
  • Slice in Twain
  • Undergrowth Champion

Shabompistan on Kresh prefeered

1 week ago

Ideally you would not be sacrificing things until Kresh is out mid-game right? I don't really see it as an issue. I think there are more cards with decent reanimation built in that you could use: Squee, the Immortal , Squee, Goblin Nabob , Gutterbones , Endless Cockroaches

If you want something to do early game I always fall back on ramp. Jund has so many ramp options. I would suggest you swap all your mana rocks for mana dorks since you can get benefits if they die. I did this same thing with my Prossh, Skyraider of Kher deck, and found many different dorks: Deathcap Cultivator , Elves of Deep Shadow , Llanowar Elves , Elvish Mystic , Tinder Wall and many more.

Cheap ramp spells like Rampant Growth , Farseek , Nature's Lore

ZorrosRage on Kadena's morphing menagerie

1 week ago

What do you think about Nature's Lore (any forest) and Harrow (2 basics) over a couple signers. The land they bring in is untapped and work well with Wilderness Reclamation

KibaAlpha on Arms Proliferation

1 week ago

Astral cornucopia. You have to put a lot of mana in to it and it only gives one colour of mana in a 4 colour deck.

Everflowing Chalice. You won't need all that colourless mana and again requires a lot of mana dumped in to it for value.

The best ramp and colour fixing in my opion are Birds of Paradise , Bloom Tender , Noble Hierarch , Nature's Lore , Skyshroud Claim , Crop Rotation , Tempt with Discovery , Farseek , Smothering Tithe , Fellwar Stone , Mox Amber , Sakura-Tribe Elder , Expedition Map and Arcane Signet once it's released.

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Nature's Lore occurrence in decks from the last year

Commander / EDH:

All decks: 0.07%

Green: 0.28%

Golgari: 0.1%

RG (Gruul): 1.04%