|Commander / EDH||Legal|
Printings View all
|Vintage Masters (VMA)||Common|
|Duel Decks: Garruk vs. Liliana (DDD)||Common|
|Masters Edition (MED)||Common|
|Starter 1999 (S99)||Common|
|Portal Second Age (P02)||Common|
|Fifth Edition (5ED)||Common|
|Ice Age (ICE)||Uncommon|
Combos Browse all
Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.
|Have (2)||dbregman8585 ,|
|Want (8)||Blizzaxe , TinkererEDH , cw8smith , Topo27 , Guypyrite , RumplesForeSkin , AfonsoVaz , Kukulza|
Nature's Lore Discussion
6 hours ago
Took out the three cards that turned my lands into creatures and replaced them with ramp spells that could help me get Lord Windgrace out on T4 more routinely.
This also brings my curve down, which is nice. I'm also considering replacing Explosive Vegetation with either Skyshroud Claim or Rampant Growth . Not sure, let me know what y'all think. While the deck is mostly green, being able to grab any basics I need without having to get Forests specifically is pretty nice.
2 days ago
Hey, I agree with RNR_Gaming. Add more ways to cheat Dinos onto the battlefield because Gishath is eight mana. If you don't want to do this then increase the amount of ramp a lot. My advice is consider doing both?
Road of Return is interesting, it can put Gishath into your hand from the Command Zone. Combine this with a way to cheat a creature onto the battlefield. It can be a faster way to getting Gishath onto the battlefield. Atla is busted with Marauding Raptor ; a repeatable way to cheat creatures onto the battlefield.
Tutors within the budget to consider adding:
Gamble can potentially get Mirari's Wake . Call is one of the best creature tutors in Commander. Dawn can set-up the top of your library for a Gishath trigger or for Atla.
Ramp to consider adding:
Most of these ramp options are good with mana doublers: Regal Behemoth and Mirari's Wake as these are priority cards to want to have on the battlefield since they give you the best chance of ramping into Gishath or other Dinos.
If you like some of these suggestions then I offer advice on what cards to cut. Good luck with your deck.
4 days ago
I guess this is a deck you build from cards you had lying around in your binder. Or just a fun casual deck. I do have some tips for you for this deck.
I can see you have quite a few cards that you have 1 of and not a playset which is fine just less effeicent but i cant force you to buy a playset of Primeval Bounty (i guess that is your wincon alongside Fungal Sprouting .)
More ramp is key for big bois green. The more lands you have the more big bois you can play out. I would personally recommend Nature's Lore or Skyshroud Claim if you wanna go for the "search" tactic or just go for mana dorks some like Llanowar Elves or Elvish Mystic they are really good for ramping and in late game chump blocking.
Saproling synergy if thats your ULTIMATE GAME PLAN. Cards like Sporecrown Thallid is really good.
6 days ago
Hey, nice version of Wildborn, pretty underrated casual Commander.
Cards within the budget to consider adding:
- Karplusan Forest : another Gruul dual land.
- Ghost Quarter : recurable land destruction.
- Cryptic Caves : recurable draw from a land.
- Blast Zone : recurable nonland permanent removal.
- Orcish Lumberjack : ramp and land sac.
- Budoka Gardener / Dokai, Weaver of Life
- Nature's Lore and/or Farseek : dual land ramp.
- Signal the Clans : instant creature tutor.
- Fierce Empath : 6 CMC or higher creature tutor.
- Horn of Greed : repeatable draw, more draw than most opponents.
- Cultivate and/or Kodama's Reach : ramp that can get basic Forest or Mountain.
- Chaos Warp : instant permanent removal.
The first of these suggestions are lands that give you value, repeatable value with Crucible. I see Grounds and Glade in the manabase which makes Lore a good two drop land ramp spell. Signal and Empath are additional tutors for your finishers creatures. Cultivate and/or Reach are not ideal, but they're pretty good with Wildborn because they basic land ramp and put a basic land into your hand which you can play because of Wildborn.
Cards to consider cutting:
- 2x Forest
- 2x Mountain
- Ground Assault
- Indomitable Creativity
- Seek the Horizon
- Vengeful Rebirth
- Traverse the Ulvenwald
- Slice in Twain
- Undergrowth Champion
1 week ago
Ideally you would not be sacrificing things until Kresh is out mid-game right? I don't really see it as an issue. I think there are more cards with decent reanimation built in that you could use: Squee, the Immortal , Squee, Goblin Nabob , Gutterbones , Endless Cockroaches
If you want something to do early game I always fall back on ramp. Jund has so many ramp options. I would suggest you swap all your mana rocks for mana dorks since you can get benefits if they die. I did this same thing with my Prossh, Skyraider of Kher deck, and found many different dorks: Deathcap Cultivator , Elves of Deep Shadow , Llanowar Elves , Elvish Mystic , Tinder Wall and many more.
1 week ago
Burgeoning Exploration Solemn Simulacrum Skyshroud Claim Nature's Lore Farseek Abundance Sylvan Library Gush Kodama's Reach Sakura-Tribe Elder Sporemound Mana Breach Overburden Wood Elves Yavimaya Elder Llanowar Scout Nissa, Vastwood Seer Flip Burnished Hart Farhaven Elf Explore Splendid Reclamation Nissa's Renewal Boundless Realms Nissa's Pilgrimage Animist's Awakening Far Wanderings Life from the Loam Grow from the Ashes Collective Voyage Horn of Greed Ghirapur Orrery Rites of Flourishing Into the Wilds Temple of the False God Myriad Landscape Amulet of Vigor Ghost Town Urban Evolution The Mending of Dominaria Thawing Glaciers Cultivate Sylvan Ranger Manabond Skyshroud Ranger Coral Atoll Ensnare Fathom Seer Flooded Shoreline Meloku the Clouded Mirror Parallax Tide Planar Overlay Storm Cauldron Tidal Bore Thwart Trade Routes Tragic Lesson Uyo, Silent Prophet
1 week ago
1 week ago
Astral cornucopia. You have to put a lot of mana in to it and it only gives one colour of mana in a 4 colour deck.
Everflowing Chalice. You won't need all that colourless mana and again requires a lot of mana dumped in to it for value.
The best ramp and colour fixing in my opion are Birds of Paradise , Bloom Tender , Noble Hierarch , Nature's Lore , Skyshroud Claim , Crop Rotation , Tempt with Discovery , Farseek , Smothering Tithe , Fellwar Stone , Mox Amber , Sakura-Tribe Elder , Expedition Map and Arcane Signet once it's released.
Nature's Lore occurrence in decks from the last year
Commander / EDH:
All decks: 0.07%
RG (Gruul): 1.04%