Abnormal Endurance

Abnormal Endurance

Instant

Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."

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Abnormal Endurance Discussion

BrassLord on Necromancy

2 months ago

As for suggestions... Malakir Rebirth  Flip, Undying Evil, Supernatural Stamina, Abnormal Endurance, and Feign Death are all ways to double down on ETB triggers or responding to opponents removal, allowing you even more venture!

Giving your commander evasion can also come in handy! Things like Hot Soup, Trailblazer's Boots and the like will help give you consistent adventuring!

Some weird low cmc cards that I think you'd like are Kami of False Hope and Gift of Immortality. Alone, Kami is like a spore frog, and has saved my butt more times than I can count. Gift of Immortality is just that, it makes it so your opponents effectively need to kill your creature twice. When paired together or with your commander, the Kami puts a soft lock on combat damage, allowing you to continue to grind out the game for advantage!

Gravebreaker Lamia and Silversmote Ghoul also form a neat little engine when paired together, also helps set up your graveyard! Speaking of grind Desecrated Tomb can easily turn into a win condition if your commander goes online early!

Daxos, Blessed by the Sun is a decent life gaining trigger that fits with your theme! Bounty Agent is a repeatable commander destruction card! Alseid of Life's Bounty and Selfless Savior are both cheap cmc guys that can give your commander protection and you can still fetch them from the grave!

The deck does look a bit light on removal or interaction, so I'd recommend adding any plethora of options for creature removal in black and white!

All in all though, play with the cards you have! Have fun refining the deck, and don't be afraid to lose! It helps you see what your decks strengths and shortcomings are, and you're able to make changes! Hope these recommendations give you some ideas to work with! May your she dwarf beard grow ever long!

multimedia on The Undying

2 months ago

Hey, nice casual budget version, but are undying creatures other than Mikaeus and Flayer really worth it?

Consider more enablers to get +1/+1 counters on your creatures?

If you're going for an attacking strategy then consider a few more fliers that have some added value when they die or when they ETB?

Bloodtracker + Sword of Hours is a nice interaction. Some sac outlets are helpful to sac creatures who have counters to get their die or ETB triggers.

You have several high CMC creatures here, more reanimation and enablers could help.

Olivia, Mobilized for War is a +1/+1 counter enabler and an enabler for reanimation.


Some cards to consider cutting:

Good luck with your deck.

BrassLord on kill murder kill kill

8 months ago

Looks like mean ol' Torgaar is back at it again!

Unfortunately, the ruling on Wound Reflection only activates if the opponent lost life. With the wording on Torgaar, the life total of the target player simply becomes half, not actually dealing damage or any loss of life.

HOWEVER, Wound Reflection and Archfiend of Despair DO combo with cards like Peer into the Abyss , Blood Tribute , and Virtus the Veiled because they specifically state loss of life or loses.

Another mean card to look into is Raving Dead , does the same kind of thing as Virtus the Veiled . I run it in a mutate deck and I can say giving either of those creatures a power bump and trample is mean! So something like Loxodon Warhammer or Shadowspear .

Another route to look at Torgaar, Famine Incarnate is to consistently stabilize yourself at 20 with his ability. So things like Conjurer's Closet are an interesting option to keep at 20 in the late game.

A different way to go about this is to go with some instant speed or enchantment abilities that trigger when your creature dies. You already have Kaya's Ghostform in the deck, some other cards could be Supernatural Stamina , and Abnormal Endurance . These also can double up on some of your other creature ETBs if you play these in response to the creatures activation of self sacrifice or a board wipe.

While a little pricy Tevesh Szat, Doom of Fools also seems to want to do what the deck wants, creating tokens, sacrificing them, and getting out your commander from the command zone!

Ruffigan on

1 year ago

Shade's Form is definitely one to look at to get extra Gary triggers. Unhallowed Pact, Unholy Indenture, Undying Evil, Supernatural Stamina, and Abnormal Endurance are some others you might look into.

Liliana's Specter, Faceless Butcher, Cadaver Imp, and Lost Legion are some two devotion creatures to consider. Soldevi Adnate is nuts with Gary too.

Defile is a good removal option.

Syphon Mind would be a good draw spell.

Fuzzlewuzzle on I Am Fire, I Am Death

1 year ago

@X-Factor11105 my meta is... a little weird. There's a lot of big, stompy decks like Mayael, Kozilek, Zacama, and Hogaak, but everyone (rightfully) runs a lot of interaction, so boardwipes, spot removal, and artifact hate run rampant. It doesn't even have to be in the early game - even if it's turn 8, that Wrath of God is going to suck when it wrecks your myr, but it'll hurt a lot less if you've been using noncreature ramp like Rakdos Signet or Talisman of Indulgence.

Abnormal Endurance and Supernatural Stamina are both really good. I just don't have space for them. It may not look it, but space in this deck is extremely tight.

As for not being as ETB-focused as other builds, this is true. It's very much a result of playtesting, where I found that focusing too much on ETB effects actually kind of gets in the way of really winning the game. I mean, I want my dragons to get those sweet, sweet Dragon Tempest/Warstorm Surge triggers, but after that I want them to actually close out the game. They get bonus points if they are capable of interacting with my opponents' boards while they do so. So I've grown to favor dragons like Tyrant's Familiar, Balefire Dragon, Drakuseth, Maw of Flames, etc. - dragons that can present a fast clock, and can also kill stuff while they're at it. I don't want my dragons to be just big dumb beaters - I want them to all be removal-on-a-stick. Since most of the best removal-based dragons trigger on attacking or dealing combat damage, that has naturally led the deck to focus more and more on the combat step, as opposed to just abusing ETBs.

X-Factor11105 on I Am Fire, I Am Death

1 year ago

@Fuzzlewuzzle that's great! I'm excited to be putting something very similar together myself!

Thanks for the responses on the suggestions - what is your meta using to kill off your dorks quickly? Early board wipes? I'm going to start with the Myr suite for budget purposes.

Also: did you ever experiment with instant-speed recursion like Abnormal Endurance or Supernatural Stamina? The downside of these is the dragon needs to already be in play, but at their costs, getting to trigger something like Bladewing or Scourge of Valkas would be nice! This build isn't as ETB-focused as I've seen in others - was that the result of play-testing?

triproberts12 on Toshiro's Samurai Guide - Harikiri Those Instants!

1 year ago

While Toshi does give card advantage, powerful stand-alone card-draw spells are still important. I really like Skeletal Scrying and Moonlight Bargain for being instants, here. Also, I think some instant-based protection like Boon of Erebos , Abnormal Endurance , Butcher's Glee , or Dark Dabbling would be good. Finally, I'd recommend Victory Chimes , Isochron Scepter , Runechanter's Pike , Spellbinder , Sentinel Tower , Mirari , Haunting Hymn , and Aphotic Wisps as good synergy cards for a black instant deck.

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