Disentomb

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Disentomb

Sorcery

Return target creature card from your graveyard to your hand.

multimedia on

7 months ago

Hey, nice version, you have 13 ways to help to setup Runo to transform including Rack, lots of counterspells including Drain, plenty of reanimation and the five best huge sea monsters (Hullbreaker, Spawning, Depths, Junk, Stormtide) to copy with Krothuss. The amount of ramp is a little low, but if it's working for you then great.

A unique interaction with Krothuss are effects that let him copy himself and since he's a Kraken each time he does it he creates two copies of himself. This can get out of hand quick since then each copy of Krothuss can copy Krothuss or other Krothusses resulting in tons of attacking Krothusses. To be able to do this you must remove the legendary rule or control a nonlegendary Krothuss to copy. Sakashima of a Thousand Faces, Spark Double and Mirror Box achieve these effects with Sakashima/Box removing the legendary rule and Spark becoming a nonlegendary Krothuss.

Box is new a card in new set NEO and it also increases the p/t of original Krothuss for each copy of himself making original Krothuss huge. Sakashima can also become a copy of Krothuss. The drawback of Sakashima/Box is if an opponent removes one of these cards then all the legendary copies of Krothuss are also removed leaving only original Krothuss in your control.

Spark is different than the others because it becomes a nonlegendary Krothuss. When you copy nonlegendary Krothuss with a Krothuss it creates token copies of nonlegendary Krothuss. If opponent removes Spark it doesn't remove all the copies of nonlegendary Krothuss, they must also be removed.

These three cards have just as much interaction with other legendary creatures such as Wrexial, the Risen Deep or even Marit Lage.


Hullbreaker Horror can be much more devastating to your opponents by adding one card, Everflowing Chalice or any other 0 CMC artifact, preferably a mana rock such as Mana Crypt. When you control two or more Hullbreakers thanks to Krothuss then Chalice + Sol Ring is infinite casts to bounce all your opponent's nonland permanents. You can keep doing this combo on your main phases to deny your opponents from having nonland permanents including blockers.

Hullbreaker + Sol + Chalice is infinite casts as well as infinite colorless mana without needing to control another Hullbreaker since each time Sol taps for mana before it's bounced it pays for itself + one extra colorless. If you control another mana rock that can ETB untapped such as Arcane Signet then infinite colorless can be infinite blue/black mana. Instead of bouncing Sol, bounce Arcane + Chalice (tapping Arcane for mana before it's bounced). When you add another Hullbreaker that's when things get scary for your opponents.

I'm a big fan of Lazotep Plating in blue, it's really underrated as a protection spell for all permanents you control and it can also protect you. Which can be huge protection if an opponent's infinite combo win condition requires to target you such Aetherflux or Artist.


If you're interested in adding any of these cards here's some possible cuts to consider: Disentomb, Essence Scatter, Nemesis of Reason, Fleet Swallower, Wizard Class.

You have plenty of powerful reanimation, Disentomb isn't needed. You have many excellent counterspells, Scatter isn't needed. Nemesis and Swallower only trigger when they're declared as attackers meaning that when copied by Krothuss those attacking copies don't trigger. In my opinion this makes these creatures too slow to get value from them with Krothuss.

Good luck with your deck.

TheoryCrafter on Your Favorite Plays

8 months ago

Had K'rrik, Son of Yawgmoth on the battlefield, 7 free mana and a devotion of 10. Then I paid 4 life to cast Gray Merchant of Asphodel, bringing me down to 2 life. My opponents each lost 12 life and I gained 36 life.

Then I paid 2 life to activate the ability on Vampiric Rites to sacrifice Gary and gained a life.

Then I paid 2 life to cast Disentomb and got Gary back in my hand.

Then I paid 4 life to cast Gary again, taking another 12 life from the each of them while I gain another 36. Sadly, I stalled out after that but totally worth it.

GangstaFranksta on Red Green Black EDH

9 months ago

These are the things I don't think are very strong in the deck at the moment.

Death Denied just takes them to your hand and most of the ones you want are big, it would probably be better if it put them on top of your library. The same could be said for Darigaaz's Charm, Phyrexian Reclamation, Necromantic Thirst, and Disentomb.

I don't think Charmbreaker Devils, Xira Arien, Staff of Nin, or Yurlok of Scorch Thrash add anything to this deck at all.

I'm not sure Hoarding Dragon and Lathliss, Dragon Queen is that good; are these really worth it? This doesn't seem like a dragon focus deck really, even though you do have a few dragons. I think the energy is better spent focusing on another theme like big creatures and sacrificing, ramping, or jund control.

Jund Battlemage puts tokens onto the field but it costs a mana I'm not 100% sure it's worth. Something like Dragonlair Spider or Grave Titan like I mentioned in my last comment are more worth it imo.

I don't like Shreds of Sanity because there aren't that many instants or sorceries in the deck to begin with and I feel that the deck would be stronger if it focused on it's creatures anyway.

Omniscience_is_life on You can't spell control with out the trol(l)

1 year ago

Thebestnoob the key difference to note here is that Turn to Mist just says creature--whereas a spell like Disentomb that can grab creatures from a graveyard says creature card. A "creature" is only a creature when it's in play; it's called a creature spell on the stack; and it's a creature card everywhere else (graveyard, hand, library and exile)

multimedia on Yarok, the Desecrated

1 year ago

Hey, well done on a budget, but what's with the manabase?

I understand this is budget, but you can't possibly think that 36 basic lands for a three color deck is any where near competitive; deck is in the competitive hub. Where's Command Tower ? The majority of rest of the deck other than Disentomb and Raise Dead is built with a competitive mindset therefore I know you have good card sense with the budget that you have. Even on a low budget you can include playable dual lands:

My advice is if budget is a concern cut some expensive price cards to add some playable dual lands. Grim Tutor and Heroic Intervention are two cuts to consider since these cards can be replaced by lower price options Lazotep Plating and Profane Tutor . On a budget Fauna Shaman is not worth it since it could be replaced with a less expensive price tutor Shared Summons .

Consider a backup win condition that doesn't require that you draw your entire deck and hope that Oracle or Maniac live/resolve? Gray Merchant of Asphodel , Venser, Shaper Savant and Gonti, Lord of Luxury can be infinitely blinked or cast for three different win conditions. Peregrine Drake + Venser, Shaper Savant + Yarok, the Desecrated is another infinite mana combo.

Consider budget backups to all your main combo creatures? Backups are helpful because without them the combo is very fragile, easy for an opponent to disrupt.

Good luck with your deck.

TheVectornaut on Black and White - please help!

1 year ago

To stay more in black, I would consider some sort of vampire sacrifice, counters, and/or lifedrain strategy. Your black cards that could work well in such a deck would be Ayli, Eternal Pilgrim , Embodiment of Agonies , Kambal, Consul of Allocation , Knight of the Ebon Legion , Mortician Beetle , Souls of the Faultless , Castigate , Disentomb , Gerrard's Verdict , Revival / Revenge , Despark , and Grim Return . Most of the other black cards are at least playable as well. The only two I'd cut in most circumstances are Underworld Dreams and In Garruk's Wake . The former needs more build-around while the latter just costs too much to be a consistent boardwipe.

Cards I'd look at adding for such a build might be Gatekeeper of Malakir , Anowon, the Ruin Sage , Sangromancer , Dictate of Erebos , Kalitas, Traitor of Ghet , Victim of Night , Indulgent Aristocrat , Pawn of Ulamog , Grim Haruspex , Silversmote Ghoul , Yahenni, Undying Partisan , Vampire Nighthawk , Vampire of the Dire Moon , Malakir Cullblade , Blood Artist , Urge to Feed , Feast of Blood , Heliod, Sun-Crowned , Archangel of Thune , Cruel Celebrant , Drana's Emissary , Indulging Patrician , Malakir Bloodwitch , Marauding Blight-Priest , Sanctum Seeker , Vito, Thorn of the Dusk Rose , and Pious Evangel  Flip.

As a side note, to go infinite with Sanguine Bond , Vizkopa Guildmage , or Vito, the card you need is actually Exquisite Blood which is unfortunately quite expensive.

TheoryCrafter on An Expendible Army

1 year ago

Have you considered Bone Splinters as an alternative to Murder? An Alternative to Mortify would be Vindicate .

May I suggest Zulaport Cutthroat as a cheaper option to Falkenrath Noble? You might only gain life for the deaths of creatures you control, but unlike Blood Artist, ZC can do damage to an opponent if necessary. An alternative to Mentor of the Meek would be Grim Haruspex . Again, it would only be affected by your creatures, but at least you won't have to pay mana to draw a card.

Situations at various points will require board wipes that exile. I'd recommend Merciless Eviction .

Personally, if you're going to use Darkest Hour, you need a board wipe or two that destroys all creatures. One of them should be Doomskar , as you can spread out the casting cost through it's foretell ability.

Also, you should consider Disentomb and any of it's functional reprints for reusable instances. Bojuka Bog, Mortuary Mire and Witch's Cottage should all be in your deck. BB for graveyard hate, MM and WC for getting cards out of the graveyard.

Happy Hunting!

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