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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
Disentomb
Sorcery
Return target creature card from your graveyard to your hand.








trippy_mcfly on
Cumly Cube
2 weeks ago
Introducing Cumly Cube 1.3! Two years ago, Cumly Cube was updated to Cumly Cube 1.2, creating a balanced cube and wonderful play experience for all involved. Despite these changes, there remained some minor flaws in the card pool. I am now pleased to announce that, after extensive research and design, Cumly Cube has reached a final form. No card is too powerful. No card is too weak. Synergy is abundant. Both the draft and play experiences are dynamic, exciting, and new. There will be no more major updates to Cumly Cube 1.
120 cards have been removed, and 120 cards have been added. Here are the changes, provided with brief justifications:
REMOVED:
ARTIFACT
- Everflowing Chalice: mana rocks should cost 3 or have a drawback
- Glass of the Guildpact: too weak
- Heraldic Banner: encouraged mono-colored decks
- Illuminated Folio: too weak
- Jayemdae Tome: too weak
- Loreseeker's Stone: too weak
- Mind Stone: mana rocks should cost 3 or have a drawback
- Null Rod: too much of a hate card
- Pithing Needle: too powerful with Urza's Saga
- Pyromancer's Goggles: too narrow
- Retrofitter Foundry: too powerful with Urza's Saga
CREATURE
- Bomat Courier: too powerful against slow starts
- Deathpact Angel: creates a Cleric token, not a supported creature type
- Dimir Cutpurse: too powerful
- Elves of Deep Shadow: too obvious of a choice as a cumly
- Golos, Tireless Pilgrim: too powerful
- Hostage Taker: too powerful
- Kalamax, the Stormsire: too powerful
- Loyal Retainers: too obvious of a choice as a cumly
- Monastery Mentor: too powerful
- Moonveil Dragon: pumping the team makes for anticlimactic endings
- Murktide Regent: we’ve seen enough of this card already in other formats
- Ornithopter of Paradise: too obvious of a choice as a cumly
- Phantom Tiger: too weak
- Risen Reef: too powerful
- Shadrix Silverquill: creates Inkling tokens, not a supported creature type
- Tatyova, Benthic Druid: too powerful
- Thraben Inspector: we’ve seen enough of this card already in other formats
- Toxrill, the Corrosive: creates Slug tokens, not a supported creature type
ENCHANTMENT
- Alpha Authority: hexproof makes for less interesting games
- Favorable Winds: too weak
- Offspring's Revenge: too narrow
- Pernicious Deed: too powerful of a board wipe
- Rally the Ranks: too weak
- Song of Freyalise: too typical a card for green
LAND (types are grouped together in this list)
- Tolarian Academy: too powerful
- Arid Mesa: mana-fixing should not be so easy in Cumly Cube
- Bloodstained Mire: mana-fixing should not be so easy in Cumly Cube
- Flooded Strand: mana-fixing should not be so easy in Cumly Cube
- Marsh Flats: mana-fixing should not be so easy in Cumly Cube
- Misty Rainforest: mana-fixing should not be so easy in Cumly Cube
- Polluted Delta: mana-fixing should not be so easy in Cumly Cube
- Scalding Tarn: mana-fixing should not be so easy in Cumly Cube
- Verdant Catacombs: mana-fixing should not be so easy in Cumly Cube
- Windswept Heath: mana-fixing should not be so easy in Cumly Cube
- Wooded Foothills: mana-fixing should not be so easy in Cumly Cube
- Badlands: mana-fixing should not be so easy in Cumly Cube
- Bayou: mana-fixing should not be so easy in Cumly Cube
- Plateau: mana-fixing should not be so easy in Cumly Cube
- Savannah: mana-fixing should not be so easy in Cumly Cube
- Scrubland: mana-fixing should not be so easy in Cumly Cube
- Taiga: mana-fixing should not be so easy in Cumly Cube
- Tropical Island: mana-fixing should not be so easy in Cumly Cube
- Tundra: mana-fixing should not be so easy in Cumly Cube
- Underground Sea: mana-fixing should not be so easy in Cumly Cube
- Volcanic Island: mana-fixing should not be so easy in Cumly Cube
- Hissing Quagmire: creature lands are too versatile and discourage disciplined drafting
- Lavaclaw Reaches: creature lands are too versatile and discourage disciplined drafting
- Lumbering Falls: creature lands are too versatile and discourage disciplined drafting
- Shambling Vent: creature lands are too versatile and discourage disciplined drafting
- Needle Spires: creature lands are too versatile and discourage disciplined drafting
- Raging Ravine: creature lands are too versatile and discourage disciplined drafting
- Stirring Wildwood: creature lands are too versatile and discourage disciplined drafting
- Wandering Fumarole: creature lands are too versatile and discourage disciplined drafting
INSTANT
- Abnormal Endurance: too typical a card for black
- Aerial Predation: too narrow
- Alchemist's Gift: too weak
- Arbor Armament: too weak
- Autumn's Veil: too narrow
- Betrayal of Flesh: too weak
- Bladebrand: too typical a card for black
- Brainstorm: we’ve seen enough of this card already in other formats
- Cathartic Pyre: too much utility for an instant
- Comet Storm: one-sided board wipes need to be focused on creature type
- Consider: too typical a card for blue
- Crippling Chill: too typical a card for blue
- Crush: spot artifact removal is not to be part of Cumly Cube
- Dawn Charm: other cards in Cumly Cube fill this role better
- Dive Down: hexproof makes for less interesting games
- Divine Offering: spot artifact removal is not to be part of Cumly Cube
- Dragon's Fire: too typical a card for red
- Electrify: too typical a card for red
- Fell the Pheasant: too narrow
- Gainsay: too narrow
- Gut Shot: too weak
- Heroic Intervention: other cards in Cumly Cube fill this role better
- Hold the Line: too narrow
- Into the Core: spot artifact removal is not to be part of Cumly Cube
- Lash of Thorns: too weak
- Make Your Mark: too weak
- Opt: too typical a card for blue
- Overload: spot artifact removal is not to be part of Cumly Cube
- Pitfall Trap: too narrow
- Repulse: too typical a card for blue
- Scrap: spot artifact removal is not to be part of Cumly Cube
- Seedtime: too narrow
- Shatter: spot artifact removal is not to be part of Cumly Cube
- Smash: spot artifact removal is not to be part of Cumly Cube
- Smashing Success: spot artifact removal is not to be part of Cumly Cube
- Smite: too narrow
- Turn to Frog: turns a creature into a Frog, not a supported creature type
- Unsummon: other cards in Cumly Cube fill this role better
SORCERY
- Blasphemous Act: too typical a card for red
- Chart a Course: too much utility
- Cleansing Wildfire: too much utility
- Cultivate: too typical a card for green
- Disentomb: too typical a card for black
- From the Ashes: too narrow
- Funeral Rites: too much utility
- Gitaxian Probe: too typical a card for blue
- Necromantic Summons: too typical a card for black
- Nighthaze: other cards in Cumly Cube fill this role better
- Persist: too typical a card for black
- Pirate's Prize: too much utility
- Ponder: too much utility
- Reanimate: too typical a card for black
- Recover: other cards in Cumly Cube fill this role better
- Serum Visions: too typical a card for blue
- Spitting Earth: too typical a card for red
- Thoughtcast: too typical a card for blue
ADDED:
ARTIFACT
- Coat of Arms: encourages building around creature types
- Patchwork Banner: encourages building around creature types
CREATURE
- Arahbo, the First Fang: supports the Avatar and Cat creature types
- Avatar of the Resolute: supports the Avatar creature type
- Autonomous Assembler: supports the Assembly-worker creature type
- Bag End Porter: supports the Dwarf creature type
- Breya, Etherium Shaper: supports the Human and Thopter creature types
- Captain Storm, Cosmium Raider: supports the Human and Pirate creature types
- Captivating Unicorn: supports the Unicorn creature type and supports enchantment decks
- Centaur Battlemaster: supports the Centaur creature type and functions as a strong payoff for prowess decks
- Chronicler of Heroes: supports the Centaur creature type
- Conclave Cavalier: supports the Centaur and Elf creature types
- Conclave Mentor: supports the Centaur creature type
- Crosis, the Purger: supports the Dragon creature type
- Fear of Exposure: supports the Nightmare creature type and supports enchantment decks
- Ghostly Changeling: supports all creature synergy decks
- Gimli of the Glittering Caves: supports the Dwarf creature type
- Glissa Sunseeker: supports the Elf creature type
- Graveshifter: supports all creature synergy decks
- Gwenna, Eyes of Gaea: supports the Elf creature type
- Haunt of the Dead Marshes: supports the Elf and Nightmare creature types
- He Who Hungers: supports the Spirit creature type
- Heedless One: supports the Avatar and Elf creature types
- Jungle Creeper: supports the Elemental creature type
- Jungle Delver: supports the Merfolk creature type
- Kataki, War's Wage: supports the Spirit creature type and functions as artifact hate
- Keiga, the Tide Star: supports the Dragon and Spirit creature types
- Kiora's Follower: supports the Merfolk creature type
- Kumena, Tyrant of Orazca: supports the Merfolk creature type
- Lagonna-Band Trailblazer: supports the Centaur creature type
- Marwyn, the Nurturer: supports the Elf creature type
- Master Skald: supports the Dwarf creature type
- Mine Layer: supports the Dwarf creature type
- Neighborhood Guardian: supports the Unicorn creature type
- Promised Kannushi: supports the Human and Spirit creature types
- Realmwalker: supports all creature synergy decks
- Reveka, Wizard Savant: supports the Dwarf creature type
- Seraphic Steed: supports the Angel and Unicorn creature types
- Soul of Zendikar: supports the Avatar and Beast creature types
- Steadfast Unicorn: supports the Unicorn creature type
- Stingmoggie: supports the Elemental creature type and functions as artifact hate
- Sygg, River Cutthroat: supports the Merfolk creature type
- Vineshaper Mystic: supports the Merfolk creature type
- Wistful Selkie: supports the Merfolk creature type
- Yargle and Multani: supports the Elemental and Spirit creature types
- Zacama, Primal Calamity: supports the Dinosaur creature type
ENCHANTMENT
- Aura of Silence: functions as artifact and enchantment hate
- Aura Shards: functions as artifact and enchantment hate
- Blessed Sanctuary: supports the Unicorn creature type
- Corrosion: functions as artifact hate
- Embargo: interesting prison piece for stasis decks
- Font of Fortunes: card advantage at a fair price for Cumly Cube
- Gate to Phyrexia: functions as artifact hate and supports the niche but possible sacrifice deck
- Impending Disaster: a useful piece for aggressive decks or niche graveyard decks
- Shared Animosity: supports all creature synergy decks
LAND (types are grouped together in this list)
- Drowned Catacomb: completing the full set of check lands
- Glacial Fortress: completing the full set of check lands
- Hinterland Harbor: completing the full set of check lands
- Sulfur Falls: completing the full set of check lands
- Cascade Bluffs: completing the full set of filter lands
- Graven Cairns: completing the full set of filter lands
- Mystic Gate: completing the full set of filter lands
- Sunken Ruins: completing the full set of filter lands
- Wooded Bastion: completing the full set of filter lands
- Darkwater Catacombs: completing the full set of Odyssey filter lands
- Desolate Mire: completing the full set of Odyssey filter lands
- Ferrous Lake: completing the full set of Odyssey filter lands
- Fire-Lit Thicket: completing the full set of Odyssey filter lands
- Flooded Grove: completing the full set of Odyssey filter lands
- Overflowing Basin: completing the full set of Odyssey filter lands
- Skycloud Expanse: completing the full set of Odyssey filter lands
- Sunscorched Divide: completing the full set of Odyssey filter lands
- Viridescent Bog: completing the full set of Odyssey filter lands
INSTANT
- Accelerate: supports prowess decks
- And They Shall Know No Fear: supports all creature synergy decks
- Artifact Mutation: functions as artifact hate and supports the Saproling creature type
- Bandage: supports prowess decks and is also funny
- Brokers Charm: charms are an important part of Cumly Cube
- Charge Through: supports prowess decks
- Cremate: supports prowess decks
- Mirrodin Avenged: supports prowess decks
- Poison the Blade: supports prowess decks and offers deathtouch in green instead of its typical color, black
- Pressure Point: supportsli prowess decks and offers tapping in white instead of its typical color, blue
- Steady Progress: supports prowess decks as well as slower proliferate decks
- Sugar Rush: supports prowess decks and offers power boost in black instead of its typical color, red
- Treacherous Greed: supports the niche but possible sacrifice deck
- Turf Wound: a strange tempo card that fits the ethos of Cumly Cube
- Warriors' Lesson: supports prowess decks and might end up as green Ancestral Recall
SORCERY
- Altar of Bone: supports the niche but possible sacrifice deck
- Aphetto Dredging: supports all creature synergy decks
- Apocalypse: total game resets are an important part of Cumly Cube, because you end up playing more Cumly Cube!
- Ashen Powder: a more situational and odd piece for reanimator decks
- Blood for Bones: a more situational and odd piece for reanimator decks
- Breath of Life: offers reanimation in white instead of its typical color, black
- Broken Bond: functions as artifact and enchantment hate yet also ramps
- Channel the Suns: a strange yet useful mana-fixer. Out with fetch lands, in with sorcery WUBRG!
- Cloak of Feathers: supports prowess decks
- Crippling Fear: supports all creature synergy decks
- False Dawn: supports prowess decks and might offer mana-fixing in niche situations? Even if this card is pretty useless, it screams Cumly Cube
- Grim Tutor: tutoring is a small part of Cumly Cube but very important in the right decks
- Growth Spasm: offers ramp, mana-fixing, and supports the Eldrazi creature type
- Hymn of Rebirth: offers reanimation in green and white instead of its typical color, black
- Ice Storm: land destruction is a small part of Cumly Cube but a necessary balance, and not usually in green
- Jace's Triumph: there are Jace planeswalkers in Cumly Cube
- Mana Vapors: a strange tempo card that fits the ethos of Cumly Cube
- Many Partings: offers mana-fixing and food
- Migratory Route: offers mana-fixing and supports the Bird creature type
- Obzedat's Aid: offers reanimation in black and white
- Ordered Migration: supports the Bird creature type
- Raise the Palisade: supports all creature synergy decks
- Resourceful Return: a more situational and odd piece for black graveyard decks and artifact decks
- Ribbons of Night: offers direct damage in black instead of its typical color, red
- Rise of the Witch-king: a more situational and odd piece for reanimator decks
- Riveteers Confluence: similar to a charm
- Safewright Quest: offers slight mana-fixing in green and white
- Solve the Equation: tutoring is a small part of Cumly Cube but very important in the right decks
- Sweep the Skies: supports the Thopter creature type
- Temporal Machinations: supports artifact decks
- Unnatural Restoration: supports proliferate decks
- Urborg Repossession: a more situational and odd piece for black graveyard decks
TheoryCrafter on "Valgavoth, Harrower of Souls" EDH …
5 months ago
Welcome Back to Magic. I broke my description down to the three deck types yer seeking.
Aristocrats: Take advantage of death triggers to hurt your opponent. Examples of cards are Blood Artist, Dreadhorde Butcher and Zulaport Cutthroat. Graveyard recursion cards like Disentomb, Gravedigger, Mortuary Mire and Valgavoth's Faithful should be considered.
Burn: Spells, instants and sorceries, and abilities of permanents that deal noncombat damage. Examples include, but are not limited to, Blightning, Bonfire of the Damned and Lightning Bolt. Cards you should add to any Rakdos burn deck include, but are not limited to, Pestilent Spirit, Soul-Scar Mage and Toralf, God of Fury Flip.
Punisher: A Sophie's Choice in every spell. Examples include, but are not limited to, Book Burning, Dash Hopes, Killing Wave, Painful Quandary and Vexing Devil. I would also consider any creature with the Afflict ability, especially Wildfire Eternal to be punisher cards.
As for cards that will feed into your commander's static ability, I would recommend Burning Anger, Psychosis Crawler, Scrawling Crawler and Sheoldred, the Apocalypse.
Thank you for reading me out. I hope this helps give you a baseline of what you're looking for. Happy Hunting!
legendofa on
1st Black deck (Revisited after a few years)
1 year ago
When in doubt, use four copies of the cards you most want to use. With everything at 1x and 2x, it won't be especially consistent or reliable. A rough guideline is
-
four copies of cards you want to see more than once every game, or are essential to your deck's strategy
-
three copies of cards of cards you want to see most games, or every game but not more than once
-
two copies of cards that are useful, but not essential, or are basically extra copies of your 4x cards
-
one copy of cards that are only needed sometimes to cover a gap
Also, look for ways to improves options and/or efficiency. Aid the Fallen has an option this deck won't use. Disentomb and Raise Dead do the important part for cheaper, or adding a couple of planeswalkers will give the second half of Aid the Fallen something to do.
Jabber on
Liliana, Baby of Chaos
2 years ago
Cards id Consider adding:
Diabolic Tutor should be in the deck
Killing Wave should add this great finisher and liliana text
Command the Dreadhorde Liliana with great artwork and a nice finisher
Mutilate great board wipe with Liliana text
Liliana's Specter goes with the current theme
Oath of Liliana good removal and on theme
Liliana's Scrounger great for all the planeswalkers and removal
Liliana's Scorn bad removal but also works as a tutor
Liliana's Reaver fits into the discard theme
Liliana's Influence tutor and kind of a board wipe
Liliana's Indignation direct damage and fill graveyard
Liliana's Elite weak but gets stronger with graveyard
Liliana's Contract kind of bad draw but on theme
Liliana, Death Wielder old planeswalker but could be fun
Liliana, Death's Majesty token maker and is pretty good
Liliana's Shade Bad but kind of ramp
Entomb great card
Reanimate great card
Gravecrawler great card for combo but idk if it fits here
Settle the Score bad removal but helps with planeswalkers
Triumph of Cruelty on theme with discard
Demonic Tutor Liliana art work and quote
Finale of Eternity finisher and removal
Professor Onyx on theme and decent
Baleful Force bad top end but cool quote
Mind Rot Liliana quate and discard theme
Swap to these lands: https://scryfall.com/card/fjmp/22/liliana
TheVectornaut on
Squirrel Necromancer
2 years ago
The first card that strikes me as weak here, although I do see the flavor reason for its inclusion, is Vermin Gorger. Requiring a tap to sacrifice really hurts its ability to sacrifice things tactically. A cheap alternative could be Carrion Feeder as it also plays with the +1/+1 theme. On the more expensive but also more exciting side, there are mana generators like Ashnod's Altar or Phyrexian Altar. This could help you play a lot more spells each turn, synergizing particularly well with Squirrel Sanctuary and Chatterstorm. I could even see cards in the vein of Reassembling Skeleton being useful with such an engine, but I'll admit that I'm probably in the weeds at this point. I also think you might have too many Disentomb and pump effects. I'd rather just have more copies of the best creatures than spend extra mana to recall and then recast them, and there's little point in protecting creatures when you actively want them to die a lot of the time. A final line of play that might be interesting is to go fur a Lure approach in an attempt to get more triggers off Druid's Call. Hornet Nest can offer a similar and compounding role while also conveniently being a target for Swarmyard. With a Chatterfang out, I can see the tokens getting out of hand very quickly. Then again, actually forcing attacks into a defender would probably require going into red for Infectious Bloodlust or something.
multimedia on
3 years ago
Hey, nice version, you have 13 ways to help to setup Runo to transform including Rack, lots of counterspells including Drain, plenty of reanimation and the five best huge sea monsters (Hullbreaker, Spawning, Depths, Junk, Stormtide) to copy with Krothuss. The amount of ramp is a little low, but if it's working for you then great.
A unique interaction with Krothuss are effects that let him copy himself and since he's a Kraken each time he does it he creates two copies of himself. This can get out of hand quick since then each copy of Krothuss can copy Krothuss or other Krothusses resulting in tons of attacking Krothusses. To be able to do this you must remove the legendary rule or control a nonlegendary Krothuss to copy. Sakashima of a Thousand Faces, Spark Double and Mirror Box achieve these effects with Sakashima/Box removing the legendary rule and Spark becoming a nonlegendary Krothuss.
Box is new a card in new set NEO and it also increases the p/t of original Krothuss for each copy of himself making original Krothuss huge. Sakashima can also become a copy of Krothuss. The drawback of Sakashima/Box is if an opponent removes one of these cards then all the legendary copies of Krothuss are also removed leaving only original Krothuss in your control.
Spark is different than the others because it becomes a nonlegendary Krothuss. When you copy nonlegendary Krothuss with a Krothuss it creates token copies of nonlegendary Krothuss. If opponent removes Spark it doesn't remove all the copies of nonlegendary Krothuss, they must also be removed.
These three cards have just as much interaction with other legendary creatures such as Wrexial, the Risen Deep or even Marit Lage.
Hullbreaker Horror can be much more devastating to your opponents by adding one card, Everflowing Chalice or any other 0 CMC artifact, preferably a mana rock such as Mana Crypt. When you control two or more Hullbreakers thanks to Krothuss then Chalice + Sol Ring is infinite casts to bounce all your opponent's nonland permanents. You can keep doing this combo on your main phases to deny your opponents from having nonland permanents including blockers.
Hullbreaker + Sol + Chalice is infinite casts as well as infinite colorless mana without needing to control another Hullbreaker since each time Sol taps for mana before it's bounced it pays for itself + one extra colorless. If you control another mana rock that can ETB untapped such as Arcane Signet then infinite colorless can be infinite blue/black mana. Instead of bouncing Sol, bounce Arcane + Chalice (tapping Arcane for mana before it's bounced). When you add another Hullbreaker that's when things get scary for your opponents.
I'm a big fan of Lazotep Plating in blue, it's really underrated as a protection spell for all permanents you control and it can also protect you. Which can be huge protection if an opponent's infinite combo win condition requires to target you such Aetherflux or Artist.
If you're interested in adding any of these cards here's some possible cuts to consider: Disentomb, Essence Scatter, Nemesis of Reason, Fleet Swallower, Wizard Class.
You have plenty of powerful reanimation, Disentomb isn't needed. You have many excellent counterspells, Scatter isn't needed. Nemesis and Swallower only trigger when they're declared as attackers meaning that when copied by Krothuss those attacking copies don't trigger. In my opinion this makes these creatures too slow to get value from them with Krothuss.
Good luck with your deck.
TheoryCrafter on Your Favorite Plays
3 years ago
Had K'rrik, Son of Yawgmoth on the battlefield, 7 free mana and a devotion of 10. Then I paid 4 life to cast Gray Merchant of Asphodel, bringing me down to 2 life. My opponents each lost 12 life and I gained 36 life.
Then I paid 2 life to activate the ability on Vampiric Rites to sacrifice Gary and gained a life.
Then I paid 2 life to cast Disentomb and got Gary back in my hand.
Then I paid 4 life to cast Gary again, taking another 12 life from the each of them while I gain another 36. Sadly, I stalled out after that but totally worth it.
GangstaFranksta on
Red Green Black EDH
3 years ago
These are the things I don't think are very strong in the deck at the moment.
Death Denied just takes them to your hand and most of the ones you want are big, it would probably be better if it put them on top of your library. The same could be said for Darigaaz's Charm, Phyrexian Reclamation, Necromantic Thirst, and Disentomb.
I don't think Charmbreaker Devils, Xira Arien, Staff of Nin, or Yurlok of Scorch Thrash add anything to this deck at all.
I'm not sure Hoarding Dragon and Lathliss, Dragon Queen is that good; are these really worth it? This doesn't seem like a dragon focus deck really, even though you do have a few dragons. I think the energy is better spent focusing on another theme like big creatures and sacrificing, ramping, or jund control.
Jund Battlemage puts tokens onto the field but it costs a mana I'm not 100% sure it's worth. Something like Dragonlair Spider or Grave Titan like I mentioned in my last comment are more worth it imo.
I don't like Shreds of Sanity because there aren't that many instants or sorceries in the deck to begin with and I feel that the deck would be stronger if it focused on it's creatures anyway.