Disentomb

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Disentomb

Sorcery

Return target creature card from your graveyard to your hand.

legendofa on 1st Black deck (Revisited after a few years)

1 month ago

When in doubt, use four copies of the cards you most want to use. With everything at 1x and 2x, it won't be especially consistent or reliable. A rough guideline is

  • four copies of cards you want to see more than once every game, or are essential to your deck's strategy

  • three copies of cards of cards you want to see most games, or every game but not more than once

  • two copies of cards that are useful, but not essential, or are basically extra copies of your 4x cards

  • one copy of cards that are only needed sometimes to cover a gap

Also, look for ways to improves options and/or efficiency. Aid the Fallen has an option this deck won't use. Disentomb and Raise Dead do the important part for cheaper, or adding a couple of planeswalkers will give the second half of Aid the Fallen something to do.

Jabber on Liliana, Baby of Chaos

11 months ago

Cards id Consider adding:

Diabolic Tutor should be in the deck

Killing Wave should add this great finisher and liliana text

Command the Dreadhorde Liliana with great artwork and a nice finisher

Mutilate great board wipe with Liliana text

Liliana's Specter goes with the current theme

Oath of Liliana good removal and on theme

Liliana's Scrounger great for all the planeswalkers and removal

Liliana's Scorn bad removal but also works as a tutor

Liliana's Reaver fits into the discard theme

Liliana's Influence tutor and kind of a board wipe

Liliana's Indignation direct damage and fill graveyard

Liliana's Elite weak but gets stronger with graveyard

Liliana's Contract kind of bad draw but on theme

Liliana, Death Wielder old planeswalker but could be fun

Liliana, Death's Majesty token maker and is pretty good

Liliana's Shade Bad but kind of ramp

Entomb great card

Reanimate great card

Gravecrawler great card for combo but idk if it fits here

Settle the Score bad removal but helps with planeswalkers

Triumph of Cruelty on theme with discard

Demonic Tutor Liliana art work and quote

Finale of Eternity finisher and removal

Professor Onyx on theme and decent

Baleful Force bad top end but cool quote

Disentomb

Dread Summons

Famine

Mind Rot Liliana quate and discard theme

Rise Again

Rise from the Grave

Rottenheart Ghoul

Tainted Remedy

Dark Petition

Necromantic Summons

Young Necromancer

Swap to these lands: https://scryfall.com/card/fjmp/22/liliana

TheVectornaut on Squirrel Necromancer

1 year ago

The first card that strikes me as weak here, although I do see the flavor reason for its inclusion, is Vermin Gorger. Requiring a tap to sacrifice really hurts its ability to sacrifice things tactically. A cheap alternative could be Carrion Feeder as it also plays with the +1/+1 theme. On the more expensive but also more exciting side, there are mana generators like Ashnod's Altar or Phyrexian Altar. This could help you play a lot more spells each turn, synergizing particularly well with Squirrel Sanctuary and Chatterstorm. I could even see cards in the vein of Reassembling Skeleton being useful with such an engine, but I'll admit that I'm probably in the weeds at this point. I also think you might have too many Disentomb and pump effects. I'd rather just have more copies of the best creatures than spend extra mana to recall and then recast them, and there's little point in protecting creatures when you actively want them to die a lot of the time. A final line of play that might be interesting is to go fur a Lure approach in an attempt to get more triggers off Druid's Call. Hornet Nest can offer a similar and compounding role while also conveniently being a target for Swarmyard. With a Chatterfang out, I can see the tokens getting out of hand very quickly. Then again, actually forcing attacks into a defender would probably require going into red for Infectious Bloodlust or something.

multimedia on

2 years ago

Hey, nice version, you have 13 ways to help to setup Runo to transform including Rack, lots of counterspells including Drain, plenty of reanimation and the five best huge sea monsters (Hullbreaker, Spawning, Depths, Junk, Stormtide) to copy with Krothuss. The amount of ramp is a little low, but if it's working for you then great.

A unique interaction with Krothuss are effects that let him copy himself and since he's a Kraken each time he does it he creates two copies of himself. This can get out of hand quick since then each copy of Krothuss can copy Krothuss or other Krothusses resulting in tons of attacking Krothusses. To be able to do this you must remove the legendary rule or control a nonlegendary Krothuss to copy. Sakashima of a Thousand Faces, Spark Double and Mirror Box achieve these effects with Sakashima/Box removing the legendary rule and Spark becoming a nonlegendary Krothuss.

Box is new a card in new set NEO and it also increases the p/t of original Krothuss for each copy of himself making original Krothuss huge. Sakashima can also become a copy of Krothuss. The drawback of Sakashima/Box is if an opponent removes one of these cards then all the legendary copies of Krothuss are also removed leaving only original Krothuss in your control.

Spark is different than the others because it becomes a nonlegendary Krothuss. When you copy nonlegendary Krothuss with a Krothuss it creates token copies of nonlegendary Krothuss. If opponent removes Spark it doesn't remove all the copies of nonlegendary Krothuss, they must also be removed.

These three cards have just as much interaction with other legendary creatures such as Wrexial, the Risen Deep or even Marit Lage.


Hullbreaker Horror can be much more devastating to your opponents by adding one card, Everflowing Chalice or any other 0 CMC artifact, preferably a mana rock such as Mana Crypt. When you control two or more Hullbreakers thanks to Krothuss then Chalice + Sol Ring is infinite casts to bounce all your opponent's nonland permanents. You can keep doing this combo on your main phases to deny your opponents from having nonland permanents including blockers.

Hullbreaker + Sol + Chalice is infinite casts as well as infinite colorless mana without needing to control another Hullbreaker since each time Sol taps for mana before it's bounced it pays for itself + one extra colorless. If you control another mana rock that can ETB untapped such as Arcane Signet then infinite colorless can be infinite blue/black mana. Instead of bouncing Sol, bounce Arcane + Chalice (tapping Arcane for mana before it's bounced). When you add another Hullbreaker that's when things get scary for your opponents.

I'm a big fan of Lazotep Plating in blue, it's really underrated as a protection spell for all permanents you control and it can also protect you. Which can be huge protection if an opponent's infinite combo win condition requires to target you such Aetherflux or Artist.


If you're interested in adding any of these cards here's some possible cuts to consider: Disentomb, Essence Scatter, Nemesis of Reason, Fleet Swallower, Wizard Class.

You have plenty of powerful reanimation, Disentomb isn't needed. You have many excellent counterspells, Scatter isn't needed. Nemesis and Swallower only trigger when they're declared as attackers meaning that when copied by Krothuss those attacking copies don't trigger. In my opinion this makes these creatures too slow to get value from them with Krothuss.

Good luck with your deck.

TheoryCrafter on Your Favorite Plays

2 years ago

Had K'rrik, Son of Yawgmoth on the battlefield, 7 free mana and a devotion of 10. Then I paid 4 life to cast Gray Merchant of Asphodel, bringing me down to 2 life. My opponents each lost 12 life and I gained 36 life.

Then I paid 2 life to activate the ability on Vampiric Rites to sacrifice Gary and gained a life.

Then I paid 2 life to cast Disentomb and got Gary back in my hand.

Then I paid 4 life to cast Gary again, taking another 12 life from the each of them while I gain another 36. Sadly, I stalled out after that but totally worth it.

GangstaFranksta on Red Green Black EDH

2 years ago

These are the things I don't think are very strong in the deck at the moment.

Death Denied just takes them to your hand and most of the ones you want are big, it would probably be better if it put them on top of your library. The same could be said for Darigaaz's Charm, Phyrexian Reclamation, Necromantic Thirst, and Disentomb.

I don't think Charmbreaker Devils, Xira Arien, Staff of Nin, or Yurlok of Scorch Thrash add anything to this deck at all.

I'm not sure Hoarding Dragon and Lathliss, Dragon Queen is that good; are these really worth it? This doesn't seem like a dragon focus deck really, even though you do have a few dragons. I think the energy is better spent focusing on another theme like big creatures and sacrificing, ramping, or jund control.

Jund Battlemage puts tokens onto the field but it costs a mana I'm not 100% sure it's worth. Something like Dragonlair Spider or Grave Titan like I mentioned in my last comment are more worth it imo.

I don't like Shreds of Sanity because there aren't that many instants or sorceries in the deck to begin with and I feel that the deck would be stronger if it focused on it's creatures anyway.

Omniscience_is_life on You can't spell control with out the trol(l)

2 years ago

Thebestnoob the key difference to note here is that Turn to Mist just says creature--whereas a spell like Disentomb that can grab creatures from a graveyard says creature card. A "creature" is only a creature when it's in play; it's called a creature spell on the stack; and it's a creature card everywhere else (graveyard, hand, library and exile)

multimedia on Yarok, the Desecrated

2 years ago

Hey, well done on a budget, but what's with the manabase?

I understand this is budget, but you can't possibly think that 36 basic lands for a three color deck is any where near competitive; deck is in the competitive hub. Where's Command Tower ? The majority of rest of the deck other than Disentomb and Raise Dead is built with a competitive mindset therefore I know you have good card sense with the budget that you have. Even on a low budget you can include playable dual lands:

My advice is if budget is a concern cut some expensive price cards to add some playable dual lands. Grim Tutor and Heroic Intervention are two cuts to consider since these cards can be replaced by lower price options Lazotep Plating and Profane Tutor . On a budget Fauna Shaman is not worth it since it could be replaced with a less expensive price tutor Shared Summons .

Consider a backup win condition that doesn't require that you draw your entire deck and hope that Oracle or Maniac live/resolve? Gray Merchant of Asphodel , Venser, Shaper Savant and Gonti, Lord of Luxury can be infinitely blinked or cast for three different win conditions. Peregrine Drake + Venser, Shaper Savant + Yarok, the Desecrated is another infinite mana combo.

Consider budget backups to all your main combo creatures? Backups are helpful because without them the combo is very fragile, easy for an opponent to disrupt.

Good luck with your deck.

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