Nullmage Shepherd

Nullmage Shepherd

Creature — Elf Shaman

Tap four untapped creatures you control: Destroy target artifact or enchantment.

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Legality

Format Legality
Custom Legal
Unformat Legal
Canadian Highlander Legal
Tiny Leaders Legal
Limited Legal
Modern Legal
Casual Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Block Constructed Legal
Leviathan Legal
Vintage Legal
2019-10-04 Legal
Oathbreaker Legal
1v1 Commander Legal
Legacy Legal

Nullmage Shepherd occurrence in decks from the last year

Latest Decks as Commander

Nullmage Shepherd Discussion

multimedia on Budget Emmara Selesnya Tokens

3 months ago

Hey, nice budget version, less than $50 is impressive.

Command Tower is now less than $1 and is one of the best lands in Commander. Selesnya Sanctuary is another upgrade for a dual land. Quest for Renewal good with Emmara letting you create Soldiers or tap your tokens for other effects during each opponent's turn. Good repeatable draw with Mentor of the Meek. Glare of Subdual goes well with Renewal as opponent creature lockdown using tokens. Nullmage Shepherd can wreck opponents artifact or enchantment strategies.

Felidar Retreat is a new enchantment in Zendikar Rising for tokens. It's repeatable no mana cost Township effect or create a Cat token just by playing a land. Worth adding Evolving Wilds, Terramorphic Expanse and Myriad Landscape it adding Retreat. Champion of Lambholt can make your token army unblockable since she grows each time a token is created.

Jiang Yanggu, Wildcrafter combines well with Good-Fortune Unicorn to make each token created a mana dork. Jiang can put a counter on Emmara making it easier to tap her while also making mana. If going the Vehicle route for crew then Aethersphere Harvester and Untethered Express are some budget upgrades.

Rootborn Defenses and Sundering Growth are good instant spells with populate included. Camaraderie is an upgraded for Collective Unconscious and it's less than $0.50.


Cards to consider cutting:

Good luck with your deck.

MagicMarc on Elves without shelves

4 months ago

First, play whatever cards you want or feel like. Your deck, your gameplay, and Have Fun!

The following are all friendly suggestions not in any way meant as criticism of your deck. But the singleton thing should get stopped. Figure out which elves work best for your local metagame and the decks you play against. Then go to 2 or 4 copies each of them. Cut the situational cards and put them in the sideboard for game 2 or remove them entirely. I would also follow abby315's list of suggestions and his suggestion of ditching weak pump spells and replace them with the various lords or creatures with a pump capability like others have suggested. Here is a list of cards that may be decent replacements or adds to your deck:

Ezuri, Renegade Leader is probably one of the better elf cards for aggro elves. Provides Regeneration for any other elves you have and Overrun at will. I would go to a 2 count
Imperious Perfect: Replace Wirewood Hivemaster with this card. The hivemaster produces insects so they wont bonus from your anthem/lord effects. Is not legendary so you can have up to 4 copies. Besides pumping all your other elves, they even produce them every turn. Worth 2-4 copies.
Reclamation Sage: Replace Deconstruct with this, maybe go to 2 copies main deck. But if the deck is for 1 on 1 put them in the sideboard for game 2.
Dwynen, Gilt-Leaf Daen: Replace Stream of Life with this guy, go to 2 copies of this maybe
Loxodon Warhammer, Rancor or anything like them: Replace your instants that boost creatures with permanents like these or similar instead. Or if you are going to have a combat trick in your hand then make it something like Overwhelming Stampede, Wrap in Vigor or Heroic Intervention like abby315 suggested. If it's not a permanent you want a card that is going to change the game state dramatically not just boost 1 creature for 1 turn. Remember, if you have a card like Ezuri, Renegade Leader or your Timberwatch Elf you can activate his ability at instant speed which surprises people if they lose track of what you have in play.
Return of the Wildspeaker: An example of a go big instant instead of cards like Giant Growth. Replace any instant you have with this card. Its modal to refill your hand or giant growth all of your elves. At instant speed.
Beast Within: If you want instant speed removal, use a catch-all card like this instead of 1 card for artifacts, 1 card for creatures, etc. It doesnt need to be this card specifcally but one that targets any permanent at instant speed. And run at least 2 copies of it main deck to always have an answer in your deck for your opponent's stuff.
Lifecrafter's Bestiary: Replace wurm's tooth with a copy of this card instead. It will accelerate your deck. 2 copies wouldnt hurt.

Some good utlity cards:

Bow of Nylea: Excellent all around support card. Does many things but the big one is giving your elves deathtouch so even when you attack with them when they are tiny, they kill stuff. All the other utility is amazing value.
Leyline of Abundance: Another mana ramp/anthem/lord option that has a chance of getting put into play on turn 1.
Nullmage Shepherd: This card is like repeatable Naturalize. Sometimes holding an instant in your hand is better, but sometimes repeatable wins games.
Titania's Chosen: Replace stuff like Wurm's tooth or Nomadic Elf, Norwood Ranger with cards like this or some of your other better creatures you should be running more copies of.
Masked Admirers: Another good elf creature that provides a repeatable benefit that can be used to replace other cards you arent thrilled about.
Creeping Renaissance: Following someone wiping the table, this card or Fresh Meat can get you right back into the game.

Planeswalker suggestions. Because they are resistant to removal and can add a lot to a game if it goes long. Multiple repeatable abilities are strong. They are expensive, and I would try to trade for them if possible. If interested:

Freyalise, Llanowar's Fury: She makes llanowar elves! And she basically does all the things in Green's pie. Makes lots of elves, destroys artifacts and enchantments at will and draws cards.
Nissa, Who Shakes the World: Not on theme for elves, but she is so strong that I would feel lame not mentioning it for a mono green deck. Her static ramps you crazy style and her ultimate can finish games.
Nissa Revane: Basically, her ultimate would put all 24 of your elves into play in one turn. If you do want to put copies of her in your deck, I would also suggest replacing some other elves with 4 copies of Nissa's Chosen for added value.
Vivien Reid: This is a well-balanced walker for any green deck. Built in card advantage, removal and flyer killing, and then her ultimate is an emblem better than almost any other lord/anthem effect you can put in the deck.
Garruk Wildspeaker: My lowest choice for the list, but he plays early and produces creatures.

Land Suggestions. You may not need them, being mono-green doesnt mean there arent a couple good lands for your deck:

Oran-Rief, the Vastwood: While this is in play, most every creature you cast will get a counter. Basically a free boost for a little tempo loss.
Rogue's Passage: Does what it says, sometimes you only need 1 more hit to win. And it taps for some mana.
Pendelhaven: As long as this is untapped, a shock spell wont kill an elf! Kind of situational but useful.
Treetop Village: A forest that's also a 3/3 creature when you need it.

Again, these are just ideas to get you thinking about ways to improve your deck. The most important thing is to focus on what you want to do with the deck. Then get 4 copies of every card in your deck that makes that happen. Everything else after that should provide support, advantage or acceleration for those main cards.

Spell_Slam on

5 months ago

Jungle Weaver is surprisingly good in this deck, since you can cycle it early for card draw and Delirium. It's also one of the bigger spiders printed so far.

Solemn Simulacrum is budget-friendly now. It's ramp, card draw AND two card types for Delirium in the graveyard.

Commander's Sphere is pretty similar. It ramps, fixes and can be sacrificed to draw a card and add delirium.

You aren't running any tutors. Mwonvuli Beast Tracker is like a Worldly Tutor in this deck. Increasing Ambition is slow, but it's a great card to mill and still feels fine at 5 mana.

Deadbridge Chant pretty much guarantees Delirium. Otherwise, it's an extremely powerful enchantment. At worst, it returns a random card to your hand every turn. Putting creatures directly into play can be back-breaking.

Pestilence is a great board wipe when you are running creatures with high toughness.

Nullmage Shepherd works super well with Ishkanah. It gives you repeatable removal for free and lets you do some damage at instant speed.

In terms of cuts, you don't need Whirlwind with a deck made of mostly reach creatures. Sign in Blood and Night's Whisper are fine, but I think repeatable card advantage will get you farther than cheap, efficient cards. Perpetual Timepiece doesn't do much for you other than mill and maybe shuffle cards back. Second Harvest doesn't do enough in your deck, as it only copies 1/2 spider tokens, which you can't reliably produce en masse. I don't think Arachnoid is worth running. It's really inefficient and only benefits you by being an artifact creature and a spider.

king-saproling on Ulasht - Help wanted

5 months ago

Whoops you already have Artifact Mutation. In that case maybe Nullmage Shepherd? Here's a few others too: Shared Animosity, Keeper of Fables, Second Harvest.

These cards would be my cuts:

  • Beast Within (I think you have better options)
  • Avenger of Zendikar (costly)
  • Acidic Slime (costly)
  • Boartusk Liege (kind of a weak buff)
  • Farhaven Elf (doesn't get your general out faster)
  • Gruul Keyrune (doesn't get your general out faster)
  • Sakura-Tribe Elder (a Birds of Paradise or any small mana dork would be better since they make your general enter with more P/T)
  • Chancellor of the Forge (costly)
  • Omnath, Locus of Rage (costly)
  • Night Soil (narrow effect)
  • Harmonize (I think you have better options)
  • Sylvan Offering (costly)
  • Subterranean Tremors (why?)
  • Blasphemous Act (why?)
  • Star of Extinction (why?)
  • Kazuul, Tyrant of the Cliffs (gruul doesn't defend!! jokes aside, I don't think this guy does much for your game plan)
  • Wolfbriar Elemental (costly)
  • Worldspine Wurm (costly)

KINGFLIPPYNIPPZ on

7 months ago

Gidgetimer Thanks for the suggestions! I had actually recently removed Midnight Banshee and Flourishing Defenses mostly because of their mana costs but depending on how the deck plays I may swap them back in. Quillspike is a great idea to combo with Devoted Druid to make him big enough to take someone out with one swing! And I actually didn’t even know about Nullmage Shepherd but I’ll probably end up adding it in place of one of the removal instant or sorceries being that I can get multiple uses out of her. Really appreciate the input!

Gidgetimer on

7 months ago

Some cards I have found useful in my build that you are not currently running:

Quillspike to go with Devoted Druid

Midnight Banshee is a great recurring source of -1/-1 counters. This prevents you from attacking with your snakes because they perpetually have summoning sickness, but who attacks with their snakes.

Nullmage Shepherd is good artifact/enchantment removal.

Flourishing Defenses Hapatra effect number three.

Suns_Champion on Dana's Tribe | Kinnan, Bonder Prodigy

8 months ago

Hey there! This is a solid list, and the custom categories are great! I have little to add here, besides some minor qualms. Well done.

Not convinced by:

Nullmage Shepherd might be better as just a Krosan Grip, since it's sorta a non-bo with your strategy of tapping creatures.

Draining Whelk should really just be a Counterspell.

Thassa, Deep-Dwelling doesn't seem all that useful here. Rishkar, Peema Renegade for extra support maybe?

I'd consider the following draw options too: Collective Unconscious, Shamanic Revelation, Regal Force, Inspiring Call, Tishana, Voice of Thunder, Distant Melody

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