Enchantment — Aura
Flash (You may cast this spell at any time you could cast an instant.)
Enchanted creature gets +1/+1.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Printings View all
|Mystery Booster (MYS1)||Common|
|Ultimate Masters (UMA)||Common|
|Commander 2018 (C18)||Common|
|Rise of the Eldrazi (ROE)||Common|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Eel Umbra Discussion
2 months ago
Good choice of commander for a sea monsters deck. I have an Urza sea monsters deck, trying to use Urza's ability to tap artifacts for blue mana to ramp hard into those big blue beauties. It still ends up playing like an Urza artifact shenanigans deck though, because it's Urza..
So my next move is to make it an Arithmexes deck instead! The inclusion of green for its ramp should make it playable. I think that you should consider Circuitous Route, Nyxbloom Ancient, Explosive Vegetation, and Frontier Siege. This last one only produces green mana but holy god does it produce mana. Two green on EACH main phase, and those blue beauties need a lot of any color mana regardless.
Temur Sabertooth can save as many critters from board wipes as you have the mana for, as well as itself. Breaching Leviathan is nasty. Tidespout Tyrant is not a fish but is definitely a blue sea monster and does work. I love the inclusion of Tale's End. So unexpected and great for dealing with those obnoxious sac engine decks. Similar to Soul's Majesty, Return of the Wildspeaker will draw a ton of cards in a deck like this and has the added upside of being used as a finisher.
I also love the various umbras, generally, for commander decks. Eel Umbra has flash and will unexpectedly save one of your fish from removal, and Bear Umbra will do work in any green deck. Lastly, Capsize in a deck like this is great fun, and flavorful, but can produce saltiness when bought back repeatedly.
If you are interested, this is my Urza deck: http://tappedout.net/mtg-decks/urza-old-man-of-the-sea/?cb=1593614404
It has a strong draw package.
3 months ago
Carte à rentrer :
All That Glitters uber buff pour deux
Ancestral Mask uber fort
Archon of Sun's Grace juste fort
Calix, Destiny's Hand swag + straight synergie
Celestial Ancient zone boost (ptet un peu faible)
Destiny Spinner bonnes state et bonne protec
Ethereal Armor fort
Gift of Paradise mana versatile
Heliod, God of the Sun reasons
Mesa Enchantress moteur de pioche fort
New Horizons mana ramp
Oath of Teferi combo commander
Open the Vaults revive hard
Satyr Enchanter moteur de pioche fort
Season of Growth gros moteur de pioche
Setessan Champion moteur de pioche fort
Siona, Captain of the Pyleas wonderwoman in da place
Starfield Mystic combo direct
Starfield of Nyx peu partir en couille vite
Verduran Enchantress pioche (ptet un peu faible)
Eutropia the Twice-Favored bonne distrib de puissance je pense
Cartes sorties :
Boon Satyr trop basique
Cold-Eyed Selkie aucun interet
Daxos of Meletis je le vois pas marcher vraiment
Dictate of Kruphix bof
Dismantling Blow meh removal
Eel Umbra trop basic
Elderwood Scion interessant ptet en side
Empyrial Storm trop cher pour son effet
Epic Proportions un peu cher pour l'effet surprise prefere mettre du solide
Genesis Storm trop cher pour son effet
Ground Seal mouais
Loyal Drake mieux à mettre peu de synergie
Loyal Guardian combo pas
Loyal Unicorn interessant mais peu synergique
Myth Unbound interessant mais y a mieux à rentrer
Ravenous Slime interessant mais peu synergique
Reclamation Sage un peu faible pour un removal
Soul Snare y a mieux en removal
Spawning Grounds meh - overcost
Vow of Flight j'aime pas l'idée de le mettre en face (ptet en multi side)
Vow of Wildness j'aime pas l'idée de le mettre en face (ptet en multi side)
3 months ago
I've updated the deck to include a solid grave hoser, and another way to dodge wraths. We may be a little light on card draw now, but I'll run some more tesing soon.
5 months ago
7 months ago
Stuff that seems underwhelming here: Blossom Dryad, Dragonscale Boon, Erosion, Garenbrig Paladin, Gift of Strength, Nyxborn Colossus, Oko, the Trickster, Reduce in Stature, Sauroform Hybrid, Stony Strength, Tall as a Beanstalk, Wavebreak Hippocamp, World Shaper
7 months ago
This deck feels sort of unfocused. Specifically, Mindcrank and you choice in card draw spells (unless you're tryna mill someone out, in which case take a look at Paranoid Delusions) seem counter-intuitive. I would recommend thinking about what you want to do every turn.
Turn 1: drop an unblockable creature.
Turn 2: either pump it up or, if possible, play Invisible Stalker.
Turn 3: pump it up more and keep drawing cards off of Curiosity and the like.
8 months ago
Re: Winds of Rath, I have never found myself needing to wipe while Bruna is out. When Bruna is out and suited up, I can typically just go to combat, get a kill, and pass the turn. Bruna has natural Flying, and typically she'll pick up Trample from Eldrazi Conscription or Unblockable from Steel of the Godhead. Lack of evasion can be a problem with just Battle Mastery and Corrupted Conscience, but this is pretty rare in my experience since I typically have to tutor for at least one aura.
Totem Armor is a good way to get around card disadvantage from losing enchanted creatures, but they're also one-and-done affairs, and for the most part the extra numbers and keywords are just not relevant when they're attached to Bruna - none of them have the magical "lethal with one other damage aura" ability shared by the Big Three and Auramancer's Guise.
The one really interesting one is indeed Eel Umbra due to the protective nature of Flash, but in practice I don't think it's really different from a counterspell in that slot, so I ran that instead.
As far as making my other creatures bigger goes (this goes for both Faith Unbroken and the Umbras), bigger creatures just aren't scary when the entire table knows I'm aiming to suit up Bruna for the kill anyway. I'd rather keep my creatures as blockers and make them hard to remove in the sense of Fog Bank being able to block for days on end. The indestructibility auras (Indestructibility and Shielded By Faith) provide this, as well as Spectra Ward and cards with Protection from creatures like Unquestioned Authority.
Lastly, as far as creatures go, I just don't have enough of them to suit up. Right now I've noticed that the deck is both kinda slow and kinda vulnerable to creature combat at all stages of the game, so I'm probably going to board in Propaganda and some nice tutors, including my newly reprinted friend Idyllic Tutor. Maybe also add Drift of Phantasms.
8 months ago
From personal experience with Bruna, be careful with mass removal. Nothing sucks more than spending six mana on your commander only to have to wrath her away because she can't get in and you're gonna die to the creatures you can't get past. Heavily recommend Winds of Rath if you can get a copy. For just one mana more than Wrath of God we can ignore Bruna and any other enchanted creature we might have (I see that it is in you maybeboard, let me know if you've tried it and found it lackluster or just can't find a copy).
Have you given any thought the the many umbra cards (Eel Umbra and friends)? I know you want to keep the aura section lean, but these kinds of auras can keep your creatures more alive than they might be while also making them scarier.
Lastly, Faith Unbroken is cool. It is a bit clunky mana wise, but it also removed a creature while making something bigger.
Feel free to ignore any suggestions, I just like talking about Bruna. :D