Hypnotic Siren

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Hypnotic Siren

Enchantment Creature — Siren

Bestow 5UU (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Flying

You control enchanted creature.

Enchanted creature gets +1/+1 and has flying.

griffstick on Card creation challenge

8 months ago

Since I made my wife a card I decided to make my own with the same art style.

109

Wild

Or

Create an creature/enchantment aura, that works like bestow but in reverse. Celestial Archon for example. The bestow cost is more than its casting cost. Well make an Aura Enchantment that has a mechanic that allows you to play it as a creature instead and the cost to do so is more because when it dies it attaches to a creature as an Aura. See its bestow in reverse.

Cards for examples

eliakimras on Menacing Aura

11 months ago

Hello! May I step in to give you some recommendations? Since you're on a budget, all cards suggested are 2 dollars or less.

Part 1: Ramp

In: You probably want aura ramp and cost reducers over standard land ramp: Wild Growth, Transcendent Envoy, Hero of Iroas, Jukai Naturalist and Stenn, Paranoid Partisan (choosing Enchantment). These will allow you to storm through your deck casting Auras ad nauseam.

Out: Elvish Mystic, Farhaven Elf, Arcane Signet, Nature's Lore and Cultivate are all great ramp cards, but you can do better (and more thematically) with the cards I mentioned above.

Part 2: Card draw

Just as important as ramp is card draw: Galea won't always be available to you.

In: Sage's Reverie, Enchantress's Presence, Satyr Enchanter, Mesa Enchantress.

Out: Coiling Oracle, Curious Obsession (unreliable), Curse of Verbosity (unreliable), Eel Umbra.

Part 3: Removal

Swords to Plowshares is GREAT, no doubt. But, in this kind of deck, you can spice it up with the great Auras that has for removal.

The objective is, then, to use the cheapest Auras that can hit more than one permanent type, with emphasis on "loses its abilities" in the text box.

In: Mortal Obstinacy, Ossification (synergy with your basic land fetchers).

Out: Reclamation Sage, Swords to Plowshares.

Part 4: Boardwipes

In: I believe you should run more boardwipes that leave your board mostly untouched. Austere Command is one such example. You almost always will clean all artifacts and the half of creatures that are more dangerous to you. Curse of the Swine is another selective wipe.

Out: Time Wipe (not one-sided), Plains.

Part 5: Protection and Evasion

In Voltron, tempo is crucial.

Now to the Auras:

Following the same logic as with removal, I'm using auras over instants to protect the Voltron.

Part 6: Tutors

Without Hammer of Nazahn, Nazahn, Revered Bladesmith is just a more expensive Open the Armory.

In: Open the Armory, Heliod's Pilgrim, Moon-Blessed Cleric, Light-Paws, Emperor's Voice and Invasion of Theros  Flip (bonus that all those tutors also change your library's top card).

Out: Nazahn, Revered Bladesmith, Celestial Archon, Heliod's Emissary, Hypnotic Siren, Curse of Unbinding (7 mana is a lot for an Aura).

Part 7: Win Conditions

In: Since you're going all-in with auras, All That Glitters and Ethereal Armor do wonders.

Out: Bruna, Light of Alabaster is slow and telegraphed in this build. People won't let her stick to the field. Nissa, Steward of Elements is tough to protect in a Voltron build, while she only offers scry, which your lands can already do.

Part 8: Lands

In:

Out:

  • Thriving Grove, Thriving Heath and Thriving Isle are neat fixing, but the Temples are superior since they play into Galea's strategy.
  • Path of Ancestry is great if you're in a 5-color deck or in a tribal-heavy creature deck. This build is neither.
  • Lumbering Falls is good for suiting Equipments on, but Auras will just go to the graveyard when this land stops being a creature.
  • Azorius Chancery, because you don't run the other two bouncelands.
  • Razorverge Thicket. You'll soon realize that the later turns are more important than the early ones in EDH. This land is a beast in Modern, but it is far from worth it in Commander unless you're playing a turn-3 win deck.
  • Forest and Forest to give room for the two remaining Panoramas. (With all the land searching above, you're probably more likely now to have a target for Utopia Sprawl than before.)
  • Seaside Citadel. I know, I know: tri-lands are great and all, but, in this build, I'm trying to bake the top-of-library manipulation into the manabase so you have more free spell slots for your Auras, similar to what I did with Yennett, Cryptic Oddity (to a great success): each land in it has to either enter untapped somehow or change the top card of the library.

If you read this far, congratulations! Here is the list of the deck with all the suggested alterations, in case you want to test it: Galea, Menacing Aura. Good luck and have fun!

Niko9 on Crouching Satoru hidden Blightsteel

2 years ago

Looks like a fun ninja deck! I've been testing an evasive creatures deck and here are a few things I found good. Not sure if they will fit yours, but I figured it would be fun to brainstorm.

Bident of Thassa and Reconnaissance Mission are a little mana intensive but when bident draws you multiple cards per turn, it can pay for itself, for sure.

Quickling may not be a great creature, but it's an excellent way to protect your creatures while also giving you an evasive body. Might even be able to return them to your hand for another big ninjitsu attack.

Hypnotic Siren will usually be a 1/1 flyer for 1, but every now and then it's a splashy steal spell and the two modes make it very nice.

And just general Curiosity effects. Curious Obsession is great, Sword of Fire and Ice works, Grazilaxx, Illithid Scholar can do a little and also has a nice secondary effect.

Oh, and I don't know if it's fast enough, but Quietus Spike can be pretty swingy with small evasive creatures.

Sammycy1 on Equip/Aura Galea

2 years ago

Hey nice deck! The way i see it you can focus more one one direction of this deck and use the other for support: either auras or equipment. Aura Focus: Add: Archon of Sun's Grace Ashiok's Erasure Boon Satyr Copy Enchantment Curiosity Darksteel Mutation Dissipation Field Hydra's Growth Gift of Paradise Hypnotic Siren Ichthyomorphosis Idyllic Tutor Kenrith's Transformation Plea for Guidance Psychic Impetus Unflinching Courage

Remove: Masterwork of Ingenuity Puresteel Paladin Explorer's Scope Indomitable Archangel Catti-brie of Mithral Hall Resolute Archangel Valiant Endeavor Serum Visions Brainstorm Angelic Gift Unsettled Mariner Cold-Eyed Selkie Military Intelligence

Equipment Focus: Add: Balan, Wandering Knight Behemoth Sledge Belt of Giant Strength Golem-Skin Gauntlets Kemba, Kha Regent Mask of Memory Mirrormade Paradise Mantle Prying Blade Quest for the Holy Relic Whispersilk Cloak

Remove: Resolute Archangel Ajani's Chosen Valiant Endeavor Gryff's Boon Angelic Gift Unsettled Mariner Military Intelligence Cold-Eyed Selkie Serum Visions Brainstorm Explorer's Scope Indomitable Archangel

And if you dont want to focus on one this would be a more Varied apporach incorporating a little from both Both Focus: Add: Fleecemane Lion Geist of Saint Traft Kiora's Follower Mirrormade Spirit Mantle Staggering Insight Utopia Sprawl Curiosity Beast Within Archon of Sun's Grace Curiosity Darksteel Mutation Dissipation Field Idyllic Tutor Unflinching Courage Behemoth Sledge Kemba, Kha Regent Mirrormade Quest for the Holy Relic Whispersilk Cloak Kenrith's Transformation

Remove: Resolute Archangel Ajani's Chosen Valiant Endeavor Gryff's Boon Angelic Gift Unsettled Mariner Military Intelligence Cold-Eyed Selkie Serum Visions Brainstorm Explorer's Scope Indomitable Archangel Abundant Growth Goldvein Pick Cream of the Crop Three Dreams

freezerboy on SEND DECK PICS ♡ [Boat Themed Dimir]

2 years ago

tiffanyann I hear you. Something more like Horobi, Death's Wail could work since you're looking for that particular mechanic. Would these be more on flavor? Rishadan Airship, Umbral Mantle, Hypnotic Siren, Shipwreck Singer, Whir of Invention, Barbed Sextant, Braidwood Sextant or Sea Kings' Blessing

wolfboy on How does ninjitsu affect creatures …

2 years ago

I have two questions, So ninjitsu reads (Ninjutsu [cost] (Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) So if i steal an opponents creature with a bestowed Hypnotic Siren , i then attack with their creature, and attempt to ninjitsu a ninja in, Does this return the siren controlled creature to my opponents hand or my hand? because the ninjitsu text just reads return a creature i control to hand. it doesnt specify its owners hand. And my second question is can i ninjitsu a Phantasmal Image back to my hand? Because ninjitsu technically doesnt target, and returning the creature is paying a cost for an ability.

Neotrup on How does Narset, Enlightened Master …

3 years ago

Narset, Enlightened Master lets you cast noncreature spells from among the exiled cards. As long as the spell your casting is a noncreature spell, such as Tibalt, Cosmic Impostor  Flip, you are aloud to cast it, even it it's a creature card like Valki, God of Lies  Flip. Similarly, if Bonecrusher Giant is exiled you can cast Bonecrusher Giant. This does require the noncreature spell to be cast normally, not with an alternate cost, so you can't cast Hypnotic Siren using bestow.

Tontor4 on Esior / Sakashima Partner - Mono U Theft

3 years ago

Mcat1999 I certainly appreciate the suggestions. Thanks! I think you're right that Hypnotic Siren would be very on theme here. What would you cut for it?

I could see Jace, Ingenious Mind-Mage , though he is a little spendy at 6, with an ult that requires 5 turns of protection.

Planeswalker's Mischief is a fun one too, but it seems a little inconsistent: paying 5UU to not hit an instant or sorc seems like a real feel bad moment.

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