Combos Browse all Suggest
Legality
Format | Legality |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Highlander | Legal |
Leviathan | Legal |
Limited | Legal |
Oldschool 93/94 | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Ancestral Recall
Instant
Target player draws three cards.
SufferFromEDHD on The Mind-Razing Monarch
1 month ago
Burning Inquiry Nekusars Ancestral Recall!
Perplex this has been surprisingly strong in my build.
Helm of the Ghastlord possibly the best aura for Nekusar?
Breathstealer's Crypt cruel and unusual.
Anvil of Bogardan this should be in the main.
Ummm if you are rocking Timetwister you can figure out a way to fit Echo of Eons and Time Spiral into this!
Niko9 on Has Anyone Tried a Multi …
7 months ago
jethstriker That is very cool with the shadow and reanimator swap : ) I guess I meant more of trying games in modern or something where both players have 2 decks and they can start with either one or switch between games, but both players know the decklists of their opponent, and maybe with a stipulation that the two decks you are playing can have no nonland cards in common.
I'm just thinking of it as a way to both spice up games by adding a, which deck did the players start with, and how do they switch to counter each other.
It may not be the best solution either, just kinda throwing out ideas, but a problem I see sometimes is that side decking devolves to, make a good proactive deck and side in specific answers, then you win if you draw them or don't if you don't.
The big problem I'm thinking about is how rough it is to actually watch competitive play right now. Between Thoughtseize and Grief and The One Ring being a worse Time Walk plus a slow Ancestral Recall is that interaction feels like it's at an all time low because of hand knowledge, ring loops, and cascade or tron being able to break their playstyles by having tons of ways to stall until they explode.
So, my thought was, what if players had two decks they could switch in, but they also had the limitation of nonland cards can only be in one of the two. Could it create more interaction in games? I really have no idea : ) I'm sure someone has tried it.
legendofa on Cast And You Shall Reap
7 months ago
As I understand the Commander banlist (and as a very casual Commander player), it's kind of the "default" rule 0 discussion, intended for people who may not play with the same groups regularly. Personally, I'd rather have a default banlist and play a match than spend an hour debating whether or not Fastbond is fair in a deck that's "about a 7" whenever someone new shows up.
Once you have a dedicated and reliable group, it's perfectly acceptable to make your own banlist. If your group's okay with a proxied Ancestral Recall into Erayo's Essence Flip + Arcane Laboratory lock in an otherwise mid-power deck, go for it! Your group, your rules. But two groups' definition of what's reasonable and fair can be completely different (which means a whole new rule 0 discussion from scratch), there has to be some level of compatibility between groups (otherwise it's not a meaningful format), and organized Commander tournament settings shouldn't be purely pay-to-win. The ban list is there to give a little bit of standardization for a format that's notoriously hard to standardize.
Gidgetimer on Mystic Remora or Mind Stone?
10 months ago
In that deck Mind Stone is a better choice. As a matter of fact I would say that you are desperately missing mana ramp just period. Unless I am missing something you have 6 total sources of ramp in a deck with a sky high average MV. Speaking of the average MV, if you are in a meta where the linked deck would thrive, then Mystic Remora is significantly worse than in faster metas. Mystic Remora is great when doing a Ancestral Recall impression because you dropped it on turn 1-2 and it drew you a card on each opponent's turn. it is significantly worse when it is a Weave Fate because you paid the upkeep twice and people just didn't cast many non-creature spells.
Quickspell on Does this Dragon‘s Approach combo …
1 year ago
While playtesting I discovered this combo, allowing me to exile my whole deck and play all Dragon's Approach cards in it. Does it work?
Cards on the battlefield:
- Locket of Yesterdays
- Birgi, God of Storytelling
Flip or Runaway Steam-Kin
- Virtue of Courage
Cards in graveyard:
- Dragon's Approach
- Dragon's Approach
Cards in hand:
- Dragon's Approach
I cast Dragon's Approach for because of the Locket of Yesterdays‘ cost reduction. This causes Birgi, God of Storytelling Flip to produce and Virtue of Courage to exile nine cards. From among those I can play any Dragon’s Approach practically for free as Birgi reimburses any spent. At the end I have my whole library exiled with Virtue, but I only die if I would have to draw a card. So, at the beginning of my next upkeep or instantly to a Ancestral Recall.
But as long as I don’t draw a card, I can cast all Dragon‘s Approaches in my deck.
With Runaway Steam-Kin this should work too, as long as I can repeatedly cast three Dragon‘s Approaches.
Am I missing something?
DreadKhan on No Holds Barred Magic
1 year ago
If you're going with Show and Tell (I'm pretty sure you want 4 of this, and maybe a Mystical Tutor), why not Omniscience? Once that's out you can just cheat out everything. Also, if you're going for no rules magic you want Ancestral Recall, it's really good. Another option to consider is Eureka.
Hope some of this is helpful!
Balaam__ on Turbo Budget Competitive Wake Thrasher
1 year ago
Thanks for posting GrimlockVIII, yeah no draw in this one. All the best spells are banned in Legacy anyway, or way out of price range. No Ancestral Recall or Gush etc. Relying on tempo/control to keep things sedated until the pieces are in place. I considered Remand in an earlier draft, not true draw per se but the replacement card was nice.
sylvannos on Hoax Storm v2
1 year ago
To start with, there's a few cards that have better Vintage equivalents. Overmaster and Spell Pierce should be the 3rd. and 4th. copies of Force of Will. Leftover space from cutting those can be Red Elemental Blast, Pyroblast, or Flusterstorm. You don't need Faithless Looting because we have Paradoxical Outcome, Sensei's Divining Top, Gush, Dig Through Time, Treasure Cruise, and Brainstorm to choose from. Merchant Scroll also belongs in here, because you can use it to grab Ancestral Recall at the very least. Usually you want it to make sure you have protection in hand by grabbing countermagic.
Library of Alexandria isn't good in this deck. And you're not the type that needs 8x sources, so Steam Vents can go, along with a few copies of Volcanic Island (1 or 2). Replace all of these with four copies of Scalding Tarn and basic lands. Or even just play 6x fetches. You need to be able to shuffle after using Brainstorm, Ponder,and Sensei's Divining Top.
From here, you have a solid U/R Storm shell. However, I wouldn't play straight "Modern U/R Storm, but Power 9" dot dec. 2 mana is a lot for Goblin Electromancer, there are easier ways of winning than Grapeshot, and so on. The question then becomes "Where to go from here?"
- Paradoxical Outcome is just the nuts. By bouncing moxen and cheap artifacts, it's a ritual (since you can replay everything for , untapping it all) and it's a draw spell. However, Paradoxical Outcome requires Mox Opals, Lotus Petal, Lion's Eye Diamond, etc. so you'll have to cut rituals (likely Seething Song). The upside is you get an extremely powerful engine that can often end the game with a single Paradoxical Outcome.
- Thassa's Oracle is the new hotness for Vintage combo cards. You can win the game by casting Brain Freeze on yourself, then casting Thassa's Oracle. It also opens up more combos using Demonic Consultation and Doomsday. Sometimes you've just drawn a bunch of cards and have ~3 cards left in your deck.
- Tinker is too good in Storm not to play it. You're either getting Memory Jar, Bolas's Citadel, Time Vault (Voltaic Key is already good in Storm when combined with Mana Vault and friends), or a random wincon like Sphinx of the Steel Wind boarded in for game 2. Bolas's Citadel will essentially flip the top half of your deck into play.
- You can also play draw 7s (Wheel of Fortune, Timetwister, Memory Jar, Diminishing Returns) in combination with Narset, Parter of Veils and Hullbreacher.
- Mana Drain is good, but you may find it too slow if you make any of the above changes. It definitely does more work in a more control-oriented Storm deck with Narset, Parter of Veils, Dack Fayden, Grim Tutor, etc.
- Lastly, there's the question of Underworld Breach, Yawgmoth's Will, Monastery Mentor, or some combination of these. Underworld Breach will mean you can stay in two colors. Playing black for Yawgmoth's Will allows you to play Dark Ritual, Cabal Ritual, Yawgmoth's Bargain, Necropotence, Doomsday, Tendrils of Agony, and hardcasting Bolas's Citadel. Monastery Mentor both scales up and goes sideways. A single token is enough to kill someone combined with Paradoxical Outcome or a draw 7. Monastery Mentor is like casting Tarmogoyf and Empty the Warrens for three mana and one card.
Hope this helps! Welcome to MtG's oldest and greatest format.