Ethereal Armor

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Ethereal Armor

Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 for each enchantment you control and has first strike.

Master_J on Harvest Time

5 months ago

OUT: Lotus Petal, Chrome Mox, Thought Vessel, Blind Obedience, Trelasarra, Moon Dancer

IN: Ethereal Armor, Daybreak Coronet, Angelic Destiny, Spirit Mantle, Kor Spiritdancer

I'm trying to put in some more power to be able to close out games since my play group says this deck durdles too much.

I'm also trying to move this into more of an Ellivere of the Wild Court deck with Sythis, Harvest's Hand as one of the 99.

DatShepTho on The Kill(ian) Box

8 months ago

I see people discussing boardwipe suggestions. The only one not mentioned here I run is Promise of Loyalty

I see you're running Vow of Duty. The other two Vow auras are quite fun too, with their versatility to enchant Killian, or something else.

Vow of Torment Vow of Malice

Same for the Impetus auras.

Ghoulish Impetus Martial Impetus Parasitic Impetus

Some of my favourite most powerful cards for Killian are: Holy Mantle Astarion's Thirst Angelic Destiny Celestial Mantle Sage's Reverie Timely Ward Ethereal Armor Songbirds' Blessing

I'm also looking forward to having the new Redemption Arc and Idolized

CandiedRats on White Heroic deck

10 months ago

It looks like you’re going for a budget deck. A budget upgrade would be replacing x4 Plains with x4 Flagstones of Trokair These will help thin your deck out in mid to late game.

Fabled Hero also seems a little slow to run as a 4 of. A little more pricey upgrade would be replacing it with x4 Kor Spiritdancer adding card advantage from cast triggers of auras. She’s not heroic, but her ability feels similar.

Livewire Lash is another cut. I think the “shock” effect can be useful, but cards like Hyena Umbra, Sentinel's Eyes, Ethereal Armor would all be choice upgrades as a x1, x2, or x3 of any combination in its place.

Past that a sideboard can be extremely useful in modern. A fairly standard sideboard for the current meta that is fairly budget is.

4x Mana Tithe 4x Pithing Needle 4x Damping Sphere 3x Tormod's Crypt Or 3x Stone of Erech

Hope any of these suggestions helped!

DreadKhan on Zur the Enchanter

1 year ago

Zur has access to a lot of ways to lock people, and some of them are fairly cheap. If you want a fairly slow but inexorable way to win games with Zur, you could try Court of Cunning and Solitary Confinement. Court will give you Monarch, and Solitary Confinement makes you pretty safe while you mill opponent's for 10 each upkeep. There are things like Greater Auramancy (which is getting reprinted I understand, it's a niche card that went a very long time without a reprint so who knows where the price will settle), and you can use any copy enchantment effect to speed up the mill plan, or to copy stuff like Phyrexian Arena to draw more cards. Those Copy Enchantment effects are also very good with stuff like Second Chance (which also loves Necropotence obviously), it's possible to set up infinite extra turns where you juggle Estrid's Invocation and another Copy Enchantment, both copying Estrid's Invocation. It's weird but extra turns are cool enough to be worth a bit of work I think.

If your deck can set up a strong pillowfort scenario then you might like Luminarch Ascension, getting a 4/4 flyer for 1W is really good value IMHO, and if nobody can target or attack you it's pretty hard to damage you, so it'll be online very quickly, at which point you have better creatures than most Green decks.

If you use Stasis, you might keep an eye on Black Market Connections, the two are very good together, especially if you use something like Brave the Sands as your Vigilance source, BMC both pays for Stasis, can draw a card each turn and can make you a 3/2, it's a huge amount of value on a Stasis board.

If you use All That Glitters it is pretty easy to make Zur big with Copy Enchantment effects duplicating All That Glitters. I find it's a surprisingly fast aggro option, and Zur can quickly end up a 1-shot. Ethereal Armor is another useful option.

This is just a personal preference, but I would either run more lands or run more 2 mana mana rocks (you could even do both, Zur is hard to get out early). If you run very few artifacts you should definitely run Energy Flux. If you run more lands you could have enough Basic lands that Back to Basics is worth a look. I had a deck that used both of them and Rule of Law as a way to oppress the board.

Hope you're having some fun games!

Ookafont on To Lay Offering at the Shrine(Shrine deck plz hlp)

1 year ago

Id recommend not trying to use multiple legendaries I know it can be powerful, but it will rarely work out super well unless you get a stand on for Mirror box. also Spirited Companion and Ethereal Armor would be good simply with the amount of enchants you got.

dreadswolf on Voice of the Emperor

1 year ago

and here I was thinking I was the one who discovered the Light-Paws, Emperor's Voice and Ethereal Armor combo! xD

eliakimras on Menacing Aura

1 year ago

Hello! May I step in to give you some recommendations? Since you're on a budget, all cards suggested are 2 dollars or less.

Part 1: Ramp

In: You probably want aura ramp and cost reducers over standard land ramp: Wild Growth, Transcendent Envoy, Hero of Iroas, Jukai Naturalist and Stenn, Paranoid Partisan (choosing Enchantment). These will allow you to storm through your deck casting Auras ad nauseam.

Out: Elvish Mystic, Farhaven Elf, Arcane Signet, Nature's Lore and Cultivate are all great ramp cards, but you can do better (and more thematically) with the cards I mentioned above.

Part 2: Card draw

Just as important as ramp is card draw: Galea won't always be available to you.

In: Sage's Reverie, Enchantress's Presence, Satyr Enchanter, Mesa Enchantress.

Out: Coiling Oracle, Curious Obsession (unreliable), Curse of Verbosity (unreliable), Eel Umbra.

Part 3: Removal

Swords to Plowshares is GREAT, no doubt. But, in this kind of deck, you can spice it up with the great Auras that has for removal.

The objective is, then, to use the cheapest Auras that can hit more than one permanent type, with emphasis on "loses its abilities" in the text box.

In: Mortal Obstinacy, Ossification (synergy with your basic land fetchers).

Out: Reclamation Sage, Swords to Plowshares.

Part 4: Boardwipes

In: I believe you should run more boardwipes that leave your board mostly untouched. Austere Command is one such example. You almost always will clean all artifacts and the half of creatures that are more dangerous to you. Curse of the Swine is another selective wipe.

Out: Time Wipe (not one-sided), Plains.

Part 5: Protection and Evasion

In Voltron, tempo is crucial.

Now to the Auras:

Following the same logic as with removal, I'm using auras over instants to protect the Voltron.

Part 6: Tutors

Without Hammer of Nazahn, Nazahn, Revered Bladesmith is just a more expensive Open the Armory.

In: Open the Armory, Heliod's Pilgrim, Moon-Blessed Cleric, Light-Paws, Emperor's Voice and Invasion of Theros  Flip (bonus that all those tutors also change your library's top card).

Out: Nazahn, Revered Bladesmith, Celestial Archon, Heliod's Emissary, Hypnotic Siren, Curse of Unbinding (7 mana is a lot for an Aura).

Part 7: Win Conditions

In: Since you're going all-in with auras, All That Glitters and Ethereal Armor do wonders.

Out: Bruna, Light of Alabaster is slow and telegraphed in this build. People won't let her stick to the field. Nissa, Steward of Elements is tough to protect in a Voltron build, while she only offers scry, which your lands can already do.

Part 8: Lands

In:

Out:

  • Thriving Grove, Thriving Heath and Thriving Isle are neat fixing, but the Temples are superior since they play into Galea's strategy.
  • Path of Ancestry is great if you're in a 5-color deck or in a tribal-heavy creature deck. This build is neither.
  • Lumbering Falls is good for suiting Equipments on, but Auras will just go to the graveyard when this land stops being a creature.
  • Azorius Chancery, because you don't run the other two bouncelands.
  • Razorverge Thicket. You'll soon realize that the later turns are more important than the early ones in EDH. This land is a beast in Modern, but it is far from worth it in Commander unless you're playing a turn-3 win deck.
  • Forest and Forest to give room for the two remaining Panoramas. (With all the land searching above, you're probably more likely now to have a target for Utopia Sprawl than before.)
  • Seaside Citadel. I know, I know: tri-lands are great and all, but, in this build, I'm trying to bake the top-of-library manipulation into the manabase so you have more free spell slots for your Auras, similar to what I did with Yennett, Cryptic Oddity (to a great success): each land in it has to either enter untapped somehow or change the top card of the library.

If you read this far, congratulations! Here is the list of the deck with all the suggested alterations, in case you want to test it: Galea, Menacing Aura. Good luck and have fun!

Barbarian_Sun_Pope on Can't Touch This

1 year ago

Feels like Aqueous Form and Spirit Mantle would fit nicely here. Both of them work really nicely with your other enchantment (particularly Curious Obsession and are pretty cheap. You might also consider All That Glitters if you want to double up on Ethereal Armor. Hope this helps.

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