Ethereal Armor

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Ethereal Armor

Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 for each enchantment you control and has first strike.

eliakimras on Menacing Aura

1 month ago

Hello! May I step in to give you some recommendations? Since you're on a budget, all cards suggested are 2 dollars or less.

Part 1: Ramp

In: You probably want aura ramp and cost reducers over standard land ramp: Wild Growth, Transcendent Envoy, Hero of Iroas, Jukai Naturalist and Stenn, Paranoid Partisan (choosing Enchantment). These will allow you to storm through your deck casting Auras ad nauseam.

Out: Elvish Mystic, Farhaven Elf, Arcane Signet, Nature's Lore and Cultivate are all great ramp cards, but you can do better (and more thematically) with the cards I mentioned above.

Part 2: Card draw

Just as important as ramp is card draw: Galea won't always be available to you.

In: Sage's Reverie, Enchantress's Presence, Satyr Enchanter, Mesa Enchantress.

Out: Coiling Oracle, Curious Obsession (unreliable), Curse of Verbosity (unreliable), Eel Umbra.

Part 3: Removal

Swords to Plowshares is GREAT, no doubt. But, in this kind of deck, you can spice it up with the great Auras that has for removal.

The objective is, then, to use the cheapest Auras that can hit more than one permanent type, with emphasis on "loses its abilities" in the text box.

In: Mortal Obstinacy, Ossification (synergy with your basic land fetchers).

Out: Reclamation Sage, Swords to Plowshares.

Part 4: Boardwipes

In: I believe you should run more boardwipes that leave your board mostly untouched. Austere Command is one such example. You almost always will clean all artifacts and the half of creatures that are more dangerous to you. Curse of the Swine is another selective wipe.

Out: Time Wipe (not one-sided), Plains.

Part 5: Protection and Evasion

In Voltron, tempo is crucial.

Now to the Auras:

Following the same logic as with removal, I'm using auras over instants to protect the Voltron.

Part 6: Tutors

Without Hammer of Nazahn, Nazahn, Revered Bladesmith is just a more expensive Open the Armory.

In: Open the Armory, Heliod's Pilgrim, Moon-Blessed Cleric, Light-Paws, Emperor's Voice and Invasion of Theros  Flip (bonus that all those tutors also change your library's top card).

Out: Nazahn, Revered Bladesmith, Celestial Archon, Heliod's Emissary, Hypnotic Siren, Curse of Unbinding (7 mana is a lot for an Aura).

Part 7: Win Conditions

In: Since you're going all-in with auras, All That Glitters and Ethereal Armor do wonders.

Out: Bruna, Light of Alabaster is slow and telegraphed in this build. People won't let her stick to the field. Nissa, Steward of Elements is tough to protect in a Voltron build, while she only offers scry, which your lands can already do.

Part 8: Lands

In:

Out:

  • Thriving Grove, Thriving Heath and Thriving Isle are neat fixing, but the Temples are superior since they play into Galea's strategy.
  • Path of Ancestry is great if you're in a 5-color deck or in a tribal-heavy creature deck. This build is neither.
  • Lumbering Falls is good for suiting Equipments on, but Auras will just go to the graveyard when this land stops being a creature.
  • Azorius Chancery, because you don't run the other two bouncelands.
  • Razorverge Thicket. You'll soon realize that the later turns are more important than the early ones in EDH. This land is a beast in Modern, but it is far from worth it in Commander unless you're playing a turn-3 win deck.
  • Forest and Forest to give room for the two remaining Panoramas. (With all the land searching above, you're probably more likely now to have a target for Utopia Sprawl than before.)
  • Seaside Citadel. I know, I know: tri-lands are great and all, but, in this build, I'm trying to bake the top-of-library manipulation into the manabase so you have more free spell slots for your Auras, similar to what I did with Yennett, Cryptic Oddity (to a great success): each land in it has to either enter untapped somehow or change the top card of the library.

If you read this far, congratulations! Here is the list of the deck with all the suggested alterations, in case you want to test it: Galea, Menacing Aura. Good luck and have fun!

Barbarian_Sun_Pope on Can't Touch This

2 months ago

Feels like Aqueous Form and Spirit Mantle would fit nicely here. Both of them work really nicely with your other enchantment (particularly Curious Obsession and are pretty cheap. You might also consider All That Glitters if you want to double up on Ethereal Armor. Hope this helps.

wallisface on Bogles Remix

2 months ago

Some thoughts:

  • normal bogle decks generally rely on Gladecover Scout and Slippery Bogle. While Bassara Tower Archer might be kindof ok, Witchstalker is waay too slow, and both Fleecemane Lion and Loxodon Smiter have no kind of protection to justify them being here.

  • the main point of a bogles deck is that the opponent has no easy way to interact with your board. If you have to run Gods Willing, you’re doing it wrong.

  • you probably want a LOT more enchantments to make use of Ethereal Armor, as well as secure a quick win. Bogles deck generally want the game to be over by turn 4-5, because the strategy becomes increasingly weaker as the opponents board-state develops.

  • I think you probably want to try to lower your mana curve a bit. You’ve got a lot of 3-drops in the deck for what is traditionally a hyper-aggressive archetype.

  • Why is Ajani here?

AThiccNacho on Bruna's Wave of Light

3 months ago

Man, Bruna is one of the BEST budget commanders out there.

Kor Spiritdancer is an amazing card to have. With a ton of low drop auras, you can keep stacking her VERY quickly. You can use kor as a "fake" and draw out removal spells. Graceblade Artisan is similar, but more expensive and no draw.

Lightning Greaves is absolutely VERY important to have. Bruna bypasses shroud (same with Retether) and giving her a swing after cast is VERY important.

Helm of the Host - Any reason this is here? I feel like it doesn't do much of anything and for 5 mana, something like Arcane Signet would just be better because it ramps and usually isn't a "kill on sight" card. If you can copy Avacyn, i can understand, but that's 17 mana likely over 2-3 turns that's better spent elsewhere.

Avacyn, Angel of Hope <3 favorite MTG card!

Creatures like Invisible Stalker and Ascended Lawmage are REALLY good since hexproof is the best ability in MTG. When i play my Bruna deck, i often get targeted at the first chance, and cards with hexproof ensure my opponents have to work to get them off the board.

You should really consider these cheap cards:

Sovereigns of Lost Alara - Get ANY aura for free when voltron swinging. Can search for unblockable, indestructible, hexproof,... +10/+10 trample annihilator 2 (Eldrazi Conscription) or any other toolbox card.

Danitha Capashen, Paragon - Makes auras and equipment less to cast and comes STACKED With great abilities.

Auramancer's Guise - Gives +2/+2 for each aura on a creature AND vigilance?? Makes Kor Spiritdancer get +4/+4 for each aura on her... CRAZY good.

Ethereal Armor - Gives +1/+1 for each enchantment you control and gives first strike!

Open the Armory - VERY cheap tutor for aura/equipment.

Diplomatic Immunity - Gives shroud and has shroud so it's very difficult to remove the creature it's on. Bruna also does not care since she gets around shroud.

Counterspell - To replace Cancel as it's pretty bad and slower.

If you can spare a bit more cash: Nomad Mythmaker - REALLY good recursion and does NOT target so it gets around shroud.

I made my recommendations from Bruna, Enchantments of Alabaster I have a lot of other good stuff that i didn't feel like citing. Feel free to give it a look!

DreadKhan on Sisay, Weatherlight Captain

7 months ago

Have you thought about adding Ancestral Mask and All That Glitters, possibly Ethereal Armor, to allow voltron off of one card and what your deck is already trying to do? Zur the Enchanter can be found via Sisay and can find these pieces. Zur can also find Freed from the Real or Pemmin's Aura to make infinite mana off of Sanctum Weaver, which I feel is a card you might look at even if you don't bother with Zur. Zur in general is good with Shrines or Backgrounds, I feel like with both he's a great fit.

Really love this deck!

KBK7101 on Deck Crisis

9 months ago

Some recently released commanders that are extremely powerful, even in budget decks, that I would recommend would be -

Three color :

Isshin, Two Heavens as One, Miirym, Sentinel Wurm, Muldrotha, the Gravetide (recently reprinted) and Alela, Artful Provacateur

Two color :

Lathril, Blade of the Elves, Sythis, Harvest's Hand and Aesi, Tyrant of Gyre Strait

Most of these could easily be powerful even on a low budget. Most of them are also pretty easy to follow for newer players. Isshin cares about cards that have "Whenever ~ attacks" triggers, Miirym cares about anything relating to dragons, Muldrotha loves graveyard shenanigans and Alela cares about artifacts, enchantments and faeries. Lathril is all about elves and tokens, Sythis is enchantment focused and Aesi is lands-centric (and is available as a precon!).

It all really comes down what type of playstyle you enjoy. Given what you have, I think I'd recommend Alela, Artful Provacateur. You have some cards from your precons already, is in perfect colors for disruption/interaction with opponents and she could be built in literally any way that has enchantments and/or artifacts as a focus. Auras such as All That Glitters and Ethereal Armor? Sure! Anthems such as Favorable Winds or Glorious Anthem? Yep! Artifact-centric cards such as Sai, Master Thopterist, Etherium Sculptor, Foundry Inspector and Bident of Thassa can make your board state explode from one turn to the next. I had an Alela deck for my brother for a bit that focused on playing cheap artifacts/enchantments and then buffing the tokens with cards like Favorable Winds. With a few effects like that on the field, casting a single artifact/enchantment could net you something like a 7/6 flier, which is insane! She could very easily be built on a budget as well.

Again, it all depends on your playstyle. If you could specify your favorite colors/strategies it would help us recommend you something that you would find more fun!

WhatInTheWhoNow on Imagine voltron being consistent...

1 year ago

DreadKhan

Thank you for the suggestions! I've been thinking a bit about how more often than not there is little need for buffs outside of the most powerful bunch; Phyresis, All That Glitters, Ethereal Armor, and/or Battle Mastery are usually enough considering the middle two will continue to buff Zur while tutoring for other things. Originally the idea was that I should cast buffs on Zur while I use him to tutor for more important things in the meantime, but I always find myself going for one of the buffs listed previously. With all that said, you're right. There is no need to include cards simply because they can be tutored with Zur, and it's better just to include better cards instead. It would be better to ramp in the meantime, let Zur handle refilling our hand, and take our time with buffing him.

The previous point also stands for Nighthowler. As you said, he is a fantastic option if necessary and he is certainly not wasted space if we draw him anyway.

Thanks for bringing Court of Cunning to my attention. I think it is a perfect card for this deck since it acts as draw and annoys our opponents with mill. Could be a blast sitting back and waiting for everyone to helplessly mill out.

With all that said, I'll go ahead and add those cards. Thanks for the suggestions!

DreadKhan on Imagine voltron being consistent...

1 year ago

In my experience using Retreat with Artist, it worked well at a lower budget, but in the decks I used it I eventually need to get a card like Sakura-Tribe Scout to get infinite landfall. Artist is actually a really solid ramper in a deck that can expect to get extra cards into hand, and if you just don't fetch Retreat until you need it, it'll rarely be an issue. For a card that's worse maybe, I look at The Birth of Meletis, I suspect it's pretty bad to draw, getting a Basic Plains after you've already gotten access to White isn't going to matter a whole lot, but it is a land drop you'll hit. With Dreamscape Artist, you get weenie sac fodder, but you're ramping, so you get actual lands into play, and if all you have is Blue mana, Dreamscape can get you Black and White the same turn, possibly letting you cast Zur, the lands are untapped even. Thus, I think you'd much prefer to draw Dreamscape to Birth, and I can't think of too many situations when you really want to fetch Birth with Zur, I suspect you have much more important things to find in almost any scenario. For Retreat, I'd look at pulling any of the small buff Auras, I suspect they aren't big enough buffs in multiplayer when you can already fetch stuff like All That Glitters or Ethereal Armor for a much bigger buff. Retreat would then work with Stasis to some extent, but also with Dreamscape Artist. Aside, but if you did add a big ramp combo like that, you could also throw in Daily Regimen as a way to soak up large amounts of mana.

Nighthowler's main use is to create an alternative Voltron target that is already big enough to one-shot people, so it is pretty meta-dependent. Is everyone on mill strategies with lots of creatures in their decks? If so, this can be better than swinging with Zur, and mostly needs evasion and protection, things you're already running. It can also be a big blocker if you give it Vigilance I suppose, but giving it Shadow or Unblockable is really shocking the first time, when people thought all you had was a 30/30 vanilla. If you actually draw it btw, it can be a gargantuan buff for Zur, even in a typical scenario by late game it'll add tons of power to Zur compared to any other single Aura that isn't Colossification, but technically this can be even bigger. It works well with Court of Cunning as a fetchable Mill source that can do serious work if you're safe from being attacked. I actually theory-crafted a deck around Solitary Confinement and Court of Cunning with Zur finding both. You'll also want a way to draw more cards after you've got it set up, but you're fairly hard to take the Monarchy from at that point, and Court pays for Solitary every turn. Nighthowler could then speed up the closing of the game for you if Milling people to death by itself sounds too slow.

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