Aerial Predation

Aerial Predation


Destroy target creature with flying. You gain 2 life.

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Set Rarity
Iconic Masters (IMA) Common
Return to Ravnica (RTR) Common

Combos Browse all


Format Legality
Limited Legal
Pioneer Legal
Pauper Legal
Block Constructed Legal
Highlander Legal
1v1 Commander Legal
Modern Legal
Duel Commander Legal
2019-10-04 Legal
Legacy Legal
Leviathan Legal
Vintage Legal
Unformat Legal
Tiny Leaders Legal
Oathbreaker Legal
Canadian Highlander Legal
Casual Legal
Pauper EDH Legal
Commander / EDH Legal

Latest Decks as Commander

Aerial Predation Discussion

hnki on Upgraded Nissa (Duel Deck)

2 years ago

In keeping with the original precon's ideas, and in contrast with the excellent quality of its common creatures, green has been given a more narrow selection of cards. One copy of Hunt the Weak is the closest the deck will get to unconditional removal, which is fitting for green. Two copies of Pierce the Sky and one of Aerial Predation give green the badly-needed ability to deal with fat black flyers, which was a major flaw in the original deck. Revive is a surprisingly versatile card that gives this deck a way of coping with black's myriad of removal, or get a second use out of Hunt the Weak. Introducing a beginner to the power of this pseudo-flashback effect and card advantage certainly seems appropriate. One copy of Overcome as a finisher seems appropriate to break stalled board states and give green a clearwe path to victory.

kingjust1ce on Green White Control Casual Help

2 years ago

Im looking to build a Green white control Casual deck to counter my friends red black Vampires deck. he likes to get +1/+1 counters out on his Rakish Heir, then he will use other vampires to help get more +1 counters and so on. right now my deck isnt complete, but here is what i have so far.

4xTowering Indrik 4xCommencement of Festivities
4xImpeccable Timing 2xArrest 2xcard:Takedown 2xFragmentize 1xSandblast 1xKeening Apparition 1xConsulate Skygate 1xShredding Winds 1xAerial Predation11xForest 11xPlains

im not sure what else to add to this deck as of now because i dont know what a good win condition would be. any help or recommendations would be greatly appreciated.

Edit: Would Mono White Angels work?

endersblade on I don't run any wincons

3 years ago

Be careful with Upwelling, it works for your opponents too. Last thing you need is blue players floating mana lol.

Was thinking a bit last night, some other flyer hate: Arashi, the Sky Asunder, Tornado Elemental, and then targeted stuff like Crash Landing and Aerial Predation.

As far as Upwelling goes, you might want to look at Vernal Bloom. Or, if you feel like spending the money, switch to snow-covered lands and use Extraplanar Lens.

Another Hydra I can highly recommend, Hydra Omnivore. Especially if you have Blade of Selves - If they all go unblocked (say, thanks to Siege Behemoth), all of your opponents will take a minimum of 24 damage! (The Blade also works great with thing that have ETB effects, like the aforementioned Tornado Elemental - clear flyers out at every combat step, AND get three sudo-unblockables!)

Hexcimal on Devil's Forest

3 years ago

I understand that the main focus of the deck is a plant theme, but I would highly recommend replacing Vinelasher Kudzu with Undergrowth Champion. It has a similar flavor to Avenger of Zendikar in terms of looks, a similar functionality to the Kudzu, but it's far more resilient. Its ability wouldn't also stack with Avenger's in terms of gaining counters upon landfall, but honestly that trick wouldn't occur often anyways.

On another note, maybe think of replacing Plummet with something that has a little more utility. Suppose you're going up against a deck that has little-to-no flying creatures in it, then essentially you have a dead card in your hand. Some cards for thought: Evolution Charm wouldn't get rid of a creature outright, but it would give one of your many creatures reach to combat it, as well as including a couple other tricks wrapped up into one card; Aerial Predation or Crushing Vines cost one more mana (something you shouldn't worry about with the ramp you have), with an added benefit of life for the former or artifact removal for the latter; Deadly Recluse (which again doesn't go with the plant theme) is an effective deterrent for not only flying creatures, but any creature that wishes to attack you; or even Return to the Earth, as its unsightly mana cost comes with a three-in-one removal.

Kudos to the deck design and cheers!

AmazingGrace15 on Elf pauper featuring Ulamogs Crusher

4 years ago

Great job with the choices so far! Elvish Visionary is phenomenal, so good job picking that up. Your ramp looks pretty good too, but I think adding Elvish Guidance would be incredible in this deck. To help with a solid base for Elvish Guidance, I suggest Presence of Gond. This will help you put elves onto the battlefield quicker, ultimately helping trigger Elvish Guidance, which will lead to Ulamog being out faster.

To make room for some noncreature spells, I suggest you move maybe 1 Elvish Warrior, 1 Farhaven Elf, and maybe even 1 or 2 Elvish Mystics or Llanowar Elves to the sideboard. I know mana ramp is super important, but I think you can get the deed done with 3 Mystics and 3 Llanowar. Then if you add them to your sideboard, you'll always be sure you can have extra ramp if needed.

As for noncreature spells, it depends on what you'd like. Obviously, there are plenty of green cards that buff your creatures. If you're looking to buff them up pretty quick and make then threatening, then cards that target your creatures are the way to go. If you want removal (which is always a good idea, at least to have in your sideboard), then you have to decide if you want to remove creatures, enchantments or artifacts. A few I suggest for both are listed below:


Mortal's Resolve, Chorus of Might, Aim High, Strength in Numbers (this one would be BOMB), Spidery Grasp

Some cards I suggested here are more on the defensive side and some are on the offensive side. I'm not sure how you'd prefer to play, so it's up to you to decide!


Aerial Predation, Crushing Vines, Natural End, Natural State, Deconstruct (good for ramp, if people play lots of artifacts), etc.

Misc. Suggestions

Evolution Charm, Spidersilk Armor

This is a great start, the rest is up to you and how you want to play. Remember, the sideboard is always there to help you if you're not entirely sure what you want to put in your deck and want to test a few things first. Get creative, be passionate, and do what you think is best no matter what!

Avacyn1986 on Poison

4 years ago

I would probably also get rid ofChoking Fumes, Divine Verdict and Pistus Strike, and consider adding Aerial Predation, Chastise, Immolating Glare, and Kill Shot. I would also consider adding 4 Lace with Moonglove, what would be better than luring an opponent in to kill one of your little dudes, only to make it an instant Deathtouch and draw a card?

kamarupa on Gross Green Goo

4 years ago

First off, I think this looks pretty good. +1!

I've got a few ideas that may help:

I'd say Plummet is better than Aerial Predation because it's cheaper to cast.

Llanowar Reborn and Mosswort Bridge might be worth considering.

I'd argue that Vines of Vastwood or even Ranger's Guile are better than Alpha Authority because Alpha Authority is easier to get rid of. That is, since the Authority is a permanent, it can be removed whenever an opponent draws a removal spell. With Vines and the Ranger, opponents must have a counterspell in hand to stop it. Also, the Authority, being an enchantment, has to be out before an opponent tries any targeting, which revels what might otherwise be unknown and unexpected. Also, both the Vines and Ranger cost less to cast. While it might seem scary to rely on one-time use hexproof instants, I think it is as reliable or more reliable than relying on an enchantment for it.

There's another small problem with the hexproof thing - yea, it's great to have hexproof/indestructible, but it won't stop black discard or any sacrifice. There's a reason why Celestial Flare and Geth's Verdict go into a lot of my sideboards. 13 creatures isn't very many. I think dropping some enchantments in favor of more creatures would make the deck more resilient. And after all, you don't need to deal 100 damage to win most games, so the real question is, how quickly can the deck deal 20 damage with the lowest CMC possible?

I see 2xRancor, but I wonder if that is enough to get past any would be blockers. I wonder if something like Prey Upon might be useful here.

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