Creature — Human Soldier
When Thraben Inspector enters the battlefield, investigate. (Create a colourless Clue artifact token with ", Sacrifice this artifact: Draw a card.")
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Thraben Inspector Discussion
4 weeks ago
I'm a little confused, to be honest. I see a lot of sacrifice pay off but I'm not sure what you are trying to sacrifice. Something that makes a lot of tokens is great. Lingering Souls and Promise of Bunrei are decent examples. Cards like Dusk Legion Zealot , Wall of Omens , or Thraben Inspector are good for sacing as well since their job is over once they hit the battlefield. Another option is cards that replace themselves like Doomed Traveler or Hunted Witness . Idk just some thoughts hope it was helpful.
1 month ago
Mono white is fine as is. There's plenty of ramp in mono white, it's probably the second best color at fetching lands out of your library with cards like Knight of the White Orchid , Boreas Charger , Keeper of the Accord and such. Oh and Smothering Tithe of course.
Card advantage comes in less obvious ways, but there's plenty to be found. From flickering Thraben Inspector to fetching lands out of your deck with Land Tax , Gift of Estates or Tithe , to using small creatures with Mentor of the Meek , Bygone Bishop , Ranger of Eos and Recruiter of the Guard , to recurring creatures and/or small permanents with Sun Titan , Resurrection , Bruna, the Fading Light Flip, to equipment with Sram, Senior Edificer and Puresteel Paladin . And don't forget that Wrath of God is also card advantage if you use it well. There's also more obscure stuff, like using lifegain + Dawn of Hope , or Martyr's Cry on your own board of tokens, or Armistice , Pursuit of Knowledge , Inheritance for slightly overpriced sources of repeatable carddraw.
There will always be a slight imbalance in the colors, there will always be one that needs to work a little harder than the others for the same results. There's plenty of colorless cards to support any deck and make it playable nowadays, and I personally wouldn't like it much if white would be homogenised with the other colors to stop the masses from complaining. We have been doing so for years, it's pretty much a meme at this point. I know people who complain about it without ever having tried to play a mono white deck. Wizards could colorshift all the good green carddraw cards to white the upcoming year and that probably wouldn't fix it, and make the game a lot less varied and interesting in the process.
I embrace the adversity and challenges that come with mono white commander deckbuilding.
Your mileage may vary.
3 months ago
Five years ago, when we had Archangel Avacyn Flip, Gideon, Ally of Zendikar , Thraben Inspector and Thalia's Lieutenant in Standard, I've heard many a complaint that white was too powerful in Standard back then. Ever since, we've shifted via red to green as the most obnoxiously present color in the meta, and the complaints stay. I do think there's no pleasing magic players.
White already cares about artifacts, however, even though not all of them. Mostly equipments. Which help you ramp Sword of the Animist , Prying Blade , Goldvein Pick and draw Rogue's Gloves , Mask of Memory , Sword of Fire and Ice . White tutors for them like no tomorrow, draws off of them with Sram, Senior Edificer , Puresteel Paladin , Stone Haven Outfitter .
3 months ago
Have you played Mardu in Kaladesh? That was not a drag-out-the-game deck. It used Thraben Inspector , Toolcraft Exemplar and Gideon, Ally of Zendikar along with vehicles to pressure your opponent really fast.
Your analysis left out the part where white is also the color of Savannah Lions and Isamaru, Hound of Konda . And those are strong enough cards in other formats, because it's 1v1 and because it's only 20 life. White weenie tactics don't translate that well to 40 life multiplayer, thàts why you can't win turn 4 in white in commander, with 120 life opposing you instead of just 20. When you use the stax way to compensate for that, drag everyone down to your level, you'll have three opponents annoyed that their playing pace have slowed down, with three times the answers to oppose your plan.
Don't get me wrong, I love playing mono white, but all the sighs from across the table whenever I do what white does best, tells me that white's probably the least enjoyable color to play against. People don't like getting their spells countered, an argument could be made for blue, but a counterspell is just once, move on and forget about it. A Deafening Silence is a constant reminder why I'm preventing you from executing your plan. A Day of Judgment is a conscious effort to destroy everything you've been playing for the last 5 turns.
White is full of powerful effects just as any other color, but where a red explosion turn can leave you impressed by everything that just happened, a green Craterhoof can make you scratch yourself behind your ear how you went from 36 to -152 life, black's race to finish you before accidentally finishing themselves keeps you on the edge of your seat, and blue's gigantic card advantage potential leaves you jealous, white's strongest avenues to victory will almost always upset all opponents. When you pay Real Life taxes, at least the community will benefit from it. Nobody likes to be put in prison. Which is a problem when you're gathered with a few others for a night of fun, and the white deck is trying its best to prevent the rest of the table from having their fun.
Suppressing others from having fun to have your own is a great competitive 1v1 tactic to annoy your opponent, make them prone to more mistakes, but it's terrible for social multiplayer formats if you want to get invited back. That's White's image issue. Combine that with the in-game inability to keep up with the other colors in both cards in hand and available resources to spend in a turn, and you've summed up pretty concise how white is typically bottom in most rankings.
7 months ago
mccabej140: White has pure card draw in the forms of Mentor of the Meek, Wall of Omens, Bygone Bishop, Alms Collector, Dawn of Hope, Mangara, the Diplomat, Thraben Inspector, Scout's Warning and To Arms! (from a quick gatherer search).
In addition, it has artifact and enchantment based draw/tutor in the form of Enlightened Tutor, Sram, Senior Edificer, Puresteel Paladin, Stoneforge Mystic, Stonehewer Giant, Open the Armory, Steelshaper's Gift, Kor Spiritdancer and Mesa Enchantress to name a few.
That seems like plenty of options for card draw/tutors in white. And while seom of these are limitied to artifacts/equipment, you can't just write these off becuase your specific deck isn't heavy in that area. It's like saying that green's tutoring is crap becuase you can't tutor instants despite thefact that green has some of the best creature tutors.
"Fun" is also not an argument here. Just becuase you haven't played with or against stax decks and just becuase you don't find them fun does not mean that that you can just write the entire acrhitype off. There are plenty of people who really enjoy playing those decks and now you're effectively telling those people how to play Magic.
Some players don't like counterspells - does that mean that we shouldn't play them? Now blue has a big void until late game. Blue needs more ramp! it has to rely on artifacts, that's not fair to blue!
But the above logic is flawed. Counterspells exist and giving blue ramp would make it more powerful. Just like giving white a crapload of unrestriced draw. Stax exists and you can't just pretend it doesn't becuase you don't like playing it/against it. White exists on a balance between having draw and having stax and that balance is important.
channelfireball12345: see above.
I would ask the question to everyone here - if white has such bad card draw, then what's stopping you from splashing a second colour to fix the deficit? Why is there such a push to build mono-white decks?
7 months ago
8 months ago
9 months ago
Thraben Inspector might also be a good edition to the deck. The card replaces itself, gives you an early blocker, and can be phased in/out of play with Eldrazi Displacer without being reliant on their synergy to be good. Also, a few pet cards of mine that might help are:
Dragonlord Ojutai--> Good clock and card draw, but it is a little slow at times.
Basri Ket--> His -2 might actually be a great finisher for the deck to double the size of your army. You have a lot of creatures so you already have pressure, but this way he makes all your creatures replace themselves just in case.
All of these cards also work well with Niambi, so they may be able to replace something or even be used effectively out of the board. Other cards that might be cool...
Barrin, Tolarian Archmage--> I didn't even know this card existed until this morning but it's super cool!
None of these are cards I feel are "needed", but they may help in one way or another, just suggestions that might spice up your brew or make stronger synergies. Deck looks pretty nifty!