Thraben Inspector

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Thraben Inspector

Creature — Human Soldier

When Thraben Inspector enters the battlefield, investigate. (Create a colourless Clue artifact token with ", Sacrifice this artifact: Draw a card.")

TheOfficialCreator on Equip

3 months ago

You need Hammer of Nazahn, Grafted Exoskeleton, Shadowspear and Open the Armory. Mana Crypt, Mana Vault, and Mox Opal if possible.

Cuts:

Adaptive Automaton (clunky, what are you choosing??)

Benalish Marshal (too mana intensive for so little impact)

Bladegraft Aspirant (same)

Burnished Hart (too slow)

Chief of the Foundry (too much mana for so little impact)

Eivor, Battle-Ready (way too expensive)

Kassandra, Eagle Bearer (not really cost efficient since you don't have the spear)

Militia Bugler (not good)

Mother of Runes -> Giver of Runes

Novice Knight (not good)

Thraben Inspector (not really refined for your game plan)

Darksteel Plate -> Mithril Coat

Explorer's Scope (not good)

Haunted Plate Mail (not good)

Ring of Thune (not good)

Sword of Hours (not good)

Sword of the Paruns (not very good)

Hieromancer's Cage -> Borrowed Time

Pacifism (not good)

Stasis Snare -> Grasp of Fate

Council's Judgment (this card sucks)

Visions of Ruin -> Vandalblast

wallisface on

8 months ago

Some thoughts:

  • considering how high your mana curve is, i’d be expecting 23 lands minimum.

  • Reprieve feels very weak here when the game’s going to be grindy - the opponents still going to be able to cast their spell easy-enough.

  • you have almost nothing to do turn 1, imo you need some mire early-game plays - stuff like Thraben Inspector should fit your budget and go well here.

thijmnesoy on

1 year ago

Gattison yeah there is some pretty good card draw in white nowadays in pauper. and it would make the deck more consistent I think.

think of Thraben Inspector, Inspiring Overseer, Spirited Companion, Goliath Paladin, Palace Sentinels, Militia Bugler, Search Party Captain,

HeadinPants on Avatar: The Last Airbender

1 year ago

Alrighty! After another 8 hours of sleep and another hour of looking, I came across a final 3 cards that might fit Sokka if the got alters:

  • Stun Sniper: I'm thinking about him sniping "Combustion man" with his boomerang
  • Territorial Hammerskull: Yes, it's a dinosaur, but it parallels well with him blocking Ty Lee with his head when they were trying to rescue King Bumi
  • Thraben Inspector: I like this card as a nod to when Sokka was trying to investigate the death of Chin the Conqueror to prove the Avatar's innocence

wallisface on Bow Down to Sheoldred

1 year ago

idfkgabe decent creatures in white and/or black are aplenty, but might depend on your budget. Some options include Giver of Runes, Esper Sentinel, Solitude, Dauthi Voidwalker, Orcish Bowmasters, Leonin Arbiter, Skyclave Apparition, Grief, Dark Confidant, Thraben Inspector, and Archon of Emeria

plakjekaas on People's Thoughts on Mommy Norn?

1 year ago

No, she doesn't shut down shocklands. Paying life for your shockland is not a trigger. It does not use the stack, you cannot react to it, just like you can't react to the creature type being named with a Cavern of Souls. Because the oracle text says "As ... enters the battlefield" not "When ... enters the battlefield".

It looks like the people defending her never played with Tocatli Honor Guard, Hushbringer, Torpor Orb or Hushwing Gryff and have no idea what the oracle text actually means. And Norn is worse, since it's every permanent entering the battlefield, not just creatures. Like Strict Proctor.

TypicalTimmy I looked at your Miirym deck, here's the "occasional benefits" Elesh Norn is actually going to shut down or interfere with:

Astral Dragon

Bramble Sovereign

Ganax, Astral Hunter

Nesting Dragon

Patron of the Arts

Purphoros, God of the Forge

Rapacious Dragon

Red Dragon

Scourge of Valkas

Skyline Despot

Swashbuckler Extraordinaire

Terror of the Peaks

Dragon's Hoard

Spinerock Knoll

Dragon Tempest

Flameshadow Conjuring

Garruk's Uprising

Guardian Project

Impact Tremors

Kindred Discovery

Temur Ascendancy

Warstorm Surge

That's a lot of synergy, ramp, carddraw and wincons shut down by a commander. About 1/3rd of all your nonland cards. And that deck is going to have a hard time removing her too, by the looks of it.

Now there are a few cards that get better playing against Norn: bouncelands like Boros Garrison don't return lands to hand anymore, Kroxa, Titan of Death's Hunger doesn't need to sacrifice itself, but effects like those are not enough to catch up with the Norn player.

What's this "no game-winning effects in white" everyone is talking about? Cathars' Crusade will end the game in a hurry, especially if you pair it up with something like Blessed Sanctuary. Double up on every O-ring effect. Stonehorn Dignitary will keep you alive, especially if you play Teleportation Circle and Conjurer's Closet, as one definitely will in this deck. Felidar Retreat and Emeria Shepherd with all your Land Tax effects will snowball into an enormous boardstate easily. Solitude will rule the table. Sun Titan is still one of the most played white creatures for a reason. For carddraw that white wasn't supposed to have, Spirited Companion, Carrier Pigeons, Combat Thresher, Farsight Adept, Inspiring Overseer, Mentor of the Meek, Priest of Ancient Lore, Resistance Squad, Roving Harper, Rumor Gatherer, Search Party Captain, Skyscanner, Thraben Inspector, Wall of Omens all double up with Norn. Because everyone memed that white is a bad colour, nobody seems to know what the color has to offer. It could already hold its own without such a saltmine of a card for the command zone, and if you need this middle finger to half the popular deck archetypes to even consider building it, you do you, but prepare to be avoided.

enpc on If white isn't "allowed" to …

2 years ago

Is this supposed to be in the Commander forum? If so, I'll happily move it there. But this "white doesn't have good card draw" holds little to no water outside of commander. And while commander definitely is popular, it is not the only format in the game.

Outside of commander, white does its thing via weenies or stax, or both. And what it does is brutal. There's a reason that archetypes like mono white death and taxes are a well defined thing. And additionally, you can run more than one copy of a card in non-singleton formats (shock horror). That means cards like Thraben Inspector can be run as up to a 4 of, which is now 4 cantrips in addition to being a 1 mana beater.

And hell, there are mono white decks that run 4 copies of Land Tax in addition to Scroll Rack for insane levels of card advantage. The deck is called Parfait.

As I said, mono-white is very strong and doesn't need anything to help balance the tides. And white as one of the main colours in a two or three colour deck is insanely strong. Take a look a stoneblade as a prime example.

Seriously, can we please stop thinking that Magic the Gathering lives on purely to service the Commander player base?

plakjekaas on If white isn't "allowed" to …

2 years ago

Stax, tax & boardwipes? Forcing your own weaknesses for others to enjoy is something white is great at. Not many great tutors? Aven Mindcensor, now neither do you. Bad at drawing cards? Spirit of the Labyrinth, now you are too. Overwhelming me with many spells I can't keep up with? Rule of Law. I don't have very efficient noncreature spells compared to other colors? Thalia, Guardian of Thraben now neither do you.

All these things are powerful, and giving white good carddraw so they can collect and stack these kinds of effects, will make white a lot more powerful, which is why it's a good thing that Rhystic Study isn't actually white, even though it feels like a white effect.

Yet, Mentor of the Meek, Dawn of Hope, Welcoming Vampire, Esper Sentinel, Bennie Bracks, Zoologist, Bygone Bishop, Thorough Investigation, even when you exclude colorless supplements, white is building a catalog of consistent carddraw anyway, especially if you consider Teleportation Circle has an array of targets to blink for carddraw in mono W as well: Spirited Companion, Inspiring Overseer, Priest of Ancient Lore, Thraben Inspector, Professor of Symbology, Resistance Squad, Search Party Captain and Wall of Omens.

Also strategy-specific stuff like Mesa Enchantress, Sram, Senior Edificer, Puresteel Paladin, Losheel, Clockwork Scholar. I think it's weird to say white can't draw cards, I'd say you're not trying hard enough if you're still complaining about that today. At least for Commander. In 1v1 formats, carddraw just isn't as important to win the game if it has to happen before turn 5.

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