Thraben Inspector

Thraben Inspector

Creature — Human Soldier

When this enters the battlefield, investigate. (Create a colourless Clue artifact token with ", Sacrifice this artifact: Draw a card.")

Latest Decks as Commander

Thraben Inspector Discussion

wallisface on Shaped Blightsteel

11 hours ago

As mentioned above, there are lots of better ways to make sacrifice-worthy tokens these days, there are a lot of cheap cards that produce either Clue, Food, or Treasure tokens, all of which will serve you better. Other than Thraben Inspector, there’s also Hard Evidence.

I also second going down the route of making this more UW control instead of bothering with the green ramp cards. They don’t help you, and mess with your manabase.

zapyourtumor on Shaped Blightsteel

17 hours ago

If you're going to sacrifice the artifact anyways Thraben Inspector is ten times better than either splicer.

I also suggest you make up your mind about including ramp to ramp into the combo as fast as possible or going the combo-control route and using counterspells. I recommend the latter because it allows you to cut out a color. In playtesting, I found your manabase to be quite clunky, as you don't have many green sources and green is needed for your mana dorks.

TriusMalarky on Bringing Turbo Fog to the …

1 month ago

The main problem with Fog style lists is that Enchantress does basically the same thing with Solitary Confinement, except more compact and with a better shell.

That said, you could theoretically assemble a much weirder concept. Using cards like Hope of Ghirapur and Judge's Familiar to assemble other locks, something like Ravenous Squirrel to act as a big beater, and cards like Rally the Ancestors to bring everything back.

I recommend the Cauldron Familiar Witch's Oven combo to go with Ravenous Squirrel. You can also use Thraben Inspector as a draw engine -- just sac it to Oven or another sac outlet and get all the clues you need.

It might work pretty well, but I'm no aristocrats player so I couldn't tell you.

GrimlockVIII on Killer Krab Kult of Innistrad (Azorius Eldrazi)

1 month ago

I was actually thinking of including the famous Thraben Inspector for the additional Clue Token value. Unfortunately, if I replace Hard Evidence with him, then I fear this deck will lose the last of its Krab identity.

Another card of interest I was also thinking of was Odric's Outrider since he'll be able to give permanent buffs to my creatures while I sac my weenies.

Architect112 on Blighty McBlight Face

2 months ago

This excellent! Just the feedback I was looking for. Thank you!

I completely forgot about Baral, Chief of Compliance. I agree with removing the Stubborn Denial and Sailor of Means. I do worry about the three U for Archmage's Charm if I splash white but the Thraben Inspector is very enticing.

I will rework it a bit more. Again thanks!

wallisface on Blighty McBlight Face

2 months ago

Nice brew, looks very fun! Some thoughts:

  • Stubborn Denial feels like it's only going to be useful after you're already in a position of power. You're unlikely to have 1 free mana during the turn you Shape Anew, so really its only useful turns after that, when you've got a bunch of untapped lands anyway. I'd replace it for more solid countermagic, like the 4th copy of Counterspell, and then perhaps Archmage's Charm to help with control & card-draw.

  • Bounce spells are generally seen as pretty weak, because in general they're costing you cards from your hand, and not costing your opponents any actual material. If you're fine splashing a secondary colour, I'd suggest adding either black or white for the additional removal options they provide, and so remove Cyclonic Rift and Stern Dismissal - destroying/exiling a think is a lot more useful than bouncing it. I could see Rift still being useful as a sideboard option, if your meta runs those.

  • I don't think you need Sailor of Means... he's kindof slow and you already have lots of options for getting artifacts. If you end up splashing white, you could run a few Thraben Inspector (this cards good enough to probably also replace Press for Answers).

  • I think you want the full playset, possibly more, of the Karfell Harbinger. On that topic, I think Baral, Chief of Compliance is a strict upgrade to that card, so I would suggest maybe running something like 4x Baral, and 2x Karfell (or even 4 of each, and drop to 20 lands). It looks like your deck wants the mana acceleration, so make sure you get it!

  • Drop Rogue's Passage, you don't need it. Blightsteel is already a massive creature with trample and infect, so even if the opponent has blockers they won't for long - you're already in a winning spot so there's no need to "win more". It would be better to hold up mana for control magic than risk tapping everything down just to get him hit with a Path or the likes.

Mtydemon on Flicker Reality Acid

2 months ago

wallisface I haven't thought about it, mostly because of the price (I owned most of these cars already). I deff think its a better option than Thraben Inspector as its effect taxes the opponent. THX!

K0rt on Angels ♡ That need some help

4 months ago

Get ready for a long post. I put way to much effort into this.

Depends on what direction you want to go and how competitive you want to be. Currently, Ephemerate doesn't really give you much value for flicking your angels, meaning that it isn't worth the card it is taking up over just another angel. I see two different ways to take this deck, either leaning into Angel synergies with life gain or a Ephemerate deck.

Ephemerate decks are great, and if your looking for a budget deck for a kitchen table or low powered modern games then you can build something pretty cheaply by just looking around for cool cards on Scryfall. The issue is that if you want more than that and want a more powerful deck the creatures that work well with Ephemerate are generally really really good and become very expensive by being played loads. In competitive modern these are often 80 cards Yorion, Sky Nomad decks that run Stoneforge Mystic and Solitude as there main cards, which are very expensive. You can try something with Wall of Omens, Thraben Inspector and Charming Prince to generate value but it won't be very powerful with Stoneforge. I think if you want bang for your buck you probably want to try and build the deck around Angel's synergies, although if you want to upgrade into competitive Modern deck at some variable point in the future it is less good.

In the angel's direction, the main payoffs in Modern are being able to play Aether Vial, Resplendent Angel and Archangel of Thune which are all, presumably, out of your price range. To make a budget version you probably want to make out on Youthful Valkyrie, Speaker of the Heavens, Seraph Sanctuary and Bishop of Wings for additional synergies with Angels. You probably want to play some Serra Avenger as a cheap beater and source of Angel related triggers. Some other cards are Sephara, Sky's Blade, although with would be best with a source of tokens such as Lingering Souls and Spectral Procession and cheat it in more consistently if you want to build around it. Archangel of Tithes is greater in creature matchups if you play against them regularly and can easily win races combined with your lifegain. Angel of Invention is a 'Lord' effect that also can create chump blockers and have value if your creates all die. Honor of the Pure is a pump effect that is difficult to interact with. Starnheim Unleashed is one of the most powerful cards in standard Angels and can win games by itself.

As much as it pains me to say it as a big fan of Meld Gisela, the Broken Blade and Bruna, the Fading Light  Flip aren't really that good, either dying to the most played removal in the format like (Lightning Bolt) for no value or costing 7 mana for too little upside. The same is true for Angel of Destiny which seems like a massive win more card 90% of the time. Starnheim Aspirant seems good but considering the number of white symbols in your costs I doubt this will be legitimately save on mana enough to warrant an inclusion. With your current mana base, you only going to draw double black to cast Sign in Blood 53% of the time by turn 6 and I doubt increasing the number of tapped lands is worth the card draw. Speaking of which making out on Scoured Barrens is probably worth it alongside a couple of other dual lands of your choice, maybe Silverquill Campus if your going to be running the Firja's Retribution which I recommend as that card is very very good.

TLDR: Add good cards cut bad cards.

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