Thraben Inspector

Thraben Inspector

Creature — Human Soldier

When Thraben Inspector enters the battlefield, investigate. (Create a colourless Clue artifact token with ", Sacrifice this artifact: Draw a card.")

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Thraben Inspector Discussion

K0rt on Angels ♡ That need some help

4 days ago

Get ready for a long post. I put way to much effort into this.

Depends on what direction you want to go and how competitive you want to be. Currently, Ephemerate doesn't really give you much value for flicking your angels, meaning that it isn't worth the card it is taking up over just another angel. I see two different ways to take this deck, either leaning into Angel synergies with life gain or a Ephemerate deck.

Ephemerate decks are great, and if your looking for a budget deck for a kitchen table or low powered modern games then you can build something pretty cheaply by just looking around for cool cards on Scryfall. The issue is that if you want more than that and want a more powerful deck the creatures that work well with Ephemerate are generally really really good and become very expensive by being played loads. In competitive modern these are often 80 cards Yorion, Sky Nomad decks that run Stoneforge Mystic and Solitude as there main cards, which are very expensive. You can try something with Wall of Omens , Thraben Inspector and Charming Prince to generate value but it won't be very powerful with Stoneforge. I think if you want bang for your buck you probably want to try and build the deck around Angel's synergies, although if you want to upgrade into competitive Modern deck at some variable point in the future it is less good.

In the angel's direction, the main payoffs in Modern are being able to play Aether Vial , Resplendent Angel and Archangel of Thune which are all, presumably, out of your price range. To make a budget version you probably want to make out on Youthful Valkyrie , Speaker of the Heavens , Seraph Sanctuary and Bishop of Wings for additional synergies with Angels. You probably want to play some Serra Avenger as a cheap beater and source of Angel related triggers. Some other cards are Sephara, Sky's Blade , although with would be best with a source of tokens such as Lingering Souls and Spectral Procession and cheat it in more consistently if you want to build around it. Archangel of Tithes is greater in creature matchups if you play against them regularly and can easily win races combined with your lifegain. Angel of Invention is a 'Lord' effect that also can create chump blockers and have value if your creates all die. Honor of the Pure is a pump effect that is difficult to interact with. Starnheim Unleashed is one of the most powerful cards in standard Angels and can win games by itself.

As much as it pains me to say it as a big fan of Meld Gisela, the Broken Blade and Bruna, the Fading Light  Flip aren't really that good, either dying to the most played removal in the format like ( Lightning Bolt ) for no value or costing 7 mana for too little upside. The same is true for Angel of Destiny which seems like a massive win more card 90% of the time. Starnheim Aspirant seems good but considering the number of white symbols in your costs I doubt this will be legitimately save on mana enough to warrant an inclusion. With your current mana base, you only going to draw double black to cast Sign in Blood 53% of the time by turn 6 and I doubt increasing the number of tapped lands is worth the card draw. Speaking of which making out on Scoured Barrens is probably worth it alongside a couple of other dual lands of your choice, maybe Silverquill Campus if your going to be running the Firja's Retribution which I recommend as that card is very very good.

TLDR: Add good cards cut bad cards.

zapyourtumor on Simic - Blues Clues

1 month ago

I checked back here and I found this in the comments box, I guess I forgot to send it.

Where's Lonis, Cryptozoologist ? I also suggest cutting Counterspell and adding the Shardless Agent package with Ancestral Vision (which would allow you to cut Serum Visions. You could possibly replace Counterspell with Spell Queller and/or Force of Negation + Subtlety to prevent cascading into a counterspell.

I think you could also consider going Bant colors for Thraben Inspector and the Stoneforge Mystic package (You already got 4 swords...). This would also let you run Path to Exile as actual removal instead of Brazen Borrower since UG is notorious for having no removal. Also gives you access to a bunch of really good sideboard cards.

Saccox on Flying Metal Pauper! (20/25 Euro/$)

2 months ago

Hi WolfShadowmancer,thanks for your comment! I use glinthawk and skyfisher with Thraben Inspector and lands in a turn where i havn't played land. What cards do you propose to improve it?

Ouroboros_47 on Nosferatu's Posse

3 months ago

I'm a little confused, to be honest. I see a lot of sacrifice pay off but I'm not sure what you are trying to sacrifice. Something that makes a lot of tokens is great. Lingering Souls and Promise of Bunrei are decent examples. Cards like Dusk Legion Zealot , Wall of Omens , or Thraben Inspector are good for sacing as well since their job is over once they hit the battlefield. Another option is cards that replace themselves like Doomed Traveler or Hunted Witness . Idk just some thoughts hope it was helpful.

plakjekaas on Mono White Ramp/Draw

4 months ago

Mono white is fine as is. There's plenty of ramp in mono white, it's probably the second best color at fetching lands out of your library with cards like Knight of the White Orchid , Boreas Charger , Keeper of the Accord and such. Oh and Smothering Tithe of course.

Card advantage comes in less obvious ways, but there's plenty to be found. From flickering Thraben Inspector to fetching lands out of your deck with Land Tax , Gift of Estates or Tithe , to using small creatures with Mentor of the Meek , Bygone Bishop , Ranger of Eos and Recruiter of the Guard , to recurring creatures and/or small permanents with Sun Titan , Resurrection , Bruna, the Fading Light  Flip, to equipment with Sram, Senior Edificer and Puresteel Paladin . And don't forget that Wrath of God is also card advantage if you use it well. There's also more obscure stuff, like using lifegain + Dawn of Hope , or Martyr's Cry on your own board of tokens, or Armistice , Pursuit of Knowledge , Inheritance for slightly overpriced sources of repeatable carddraw.

There will always be a slight imbalance in the colors, there will always be one that needs to work a little harder than the others for the same results. There's plenty of colorless cards to support any deck and make it playable nowadays, and I personally wouldn't like it much if white would be homogenised with the other colors to stop the masses from complaining. We have been doing so for years, it's pretty much a meme at this point. I know people who complain about it without ever having tried to play a mono white deck. Wizards could colorshift all the good green carddraw cards to white the upcoming year and that probably wouldn't fix it, and make the game a lot less varied and interesting in the process.

I embrace the adversity and challenges that come with mono white commander deckbuilding.

Your mileage may vary.

plakjekaas on None

6 months ago

Five years ago, when we had Archangel Avacyn  Flip, Gideon, Ally of Zendikar , Thraben Inspector and Thalia's Lieutenant in Standard, I've heard many a complaint that white was too powerful in Standard back then. Ever since, we've shifted via red to green as the most obnoxiously present color in the meta, and the complaints stay. I do think there's no pleasing magic players.

White already cares about artifacts, however, even though not all of them. Mostly equipments. Which help you ramp Sword of the Animist , Prying Blade , Goldvein Pick and draw Rogue's Gloves , Mask of Memory , Sword of Fire and Ice . White tutors for them like no tomorrow, draws off of them with Sram, Senior Edificer , Puresteel Paladin , Stone Haven Outfitter .

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