
Mystic Gate
Land
: Gain .
, : Gain , , or .
Trade
Have (2) | Azdranax , mwu8689 |
Want (1) | Ouranos139 |
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Legality
Format | Legality |
Leviathan | Legal |
Canadian Highlander | Legal |
Modern | Legal |
Block Constructed | Legal |
Limited | Legal |
Unformat | Legal |
Commander / EDH | Legal |
Highlander | Legal |
Casual | Legal |
Legacy | Legal |
Custom | Legal |
2019-10-04 | Legal |
Pioneer | Legal |
Vintage | Legal |
1v1 Commander | Legal |
Duel Commander | Legal |
Tiny Leaders | Legal |
Oathbreaker | Legal |
Mystic Gate occurrence in decks from the last year
Latest Decks as Commander
Latest Decks
Mystic Gate Discussion
Mortlocke on
The Queen's Egg
1 month ago
Hey The_Munchkin, thanks for reaching out. I'm doing pretty good all things considered. My family and I recently moved to Germany and are still getting accustomed to all the changes. My opinion of the bondlands? They're amazing lands that are either on par with Shocklands, or maybe one slight tier behind them (think a "B" as compared to a "B-" in terms of grade or rank). What holds them back is that they're not typed, and there are definitely scenarios where they would always enter tapped. But despite these drawbacks they're amazing lands that I plan to own a playset of. Would I consider replacing the filterlands in the deck for bondlands? No. Let me explain, Most of the time when I play this deck it's 1v1. I have a friend who runs a cEDH Najeela, the Blade-Blossom, and we absolutely enjoy playing with power. Obviously the bondlands would be a significant step down for me if I were to replace them with the given context. However, in decks where i'm almost always going to be in multiplayer (typically online) I'm absolutely using bondlands. So really it all boils down to meta. If this deck were to start seeing more multiplayer then i'd definitely revisit the filterlands.
Hey Doombeard1984, always good to hear from you. I just decided to give one of the OG cEDH "power" cards a try - Carpet of Flowers. The deck I usually end up playing against is 5c, and regularly plays islands. Worst case scenario I can force my opponent to make suboptimal plays by tutoring for "non-islands" - if they can't help it. That's the theory anyway. What're your thoughts on the change? (also I swapped in Wooded Bastion in for Mystic Gate to balance out the mana, but that's not as significant of a change).
The_Munchkin on
The Queen's Egg
1 month ago
Hey Mortlocke! I hope you're doing well.
I am curious on your opinion of the bond lands, especially now that the cycle was completed with Commander Legends. Would you consider replacing the filter lands you have such as Mystic Gate? I am inclined to think the bond lands are better since they give a color immediately and are almost always coming in untapped unless the game is down to only two people. What are your thoughts?
RinceRaven on
Brago
1 month ago
Landbase recommendations:
Port Town, Prairie Stream, Nimbus Maze, Skycloud Expanse
More expensive:
Mystic Gate, Adarkar Wastes, Seachrome Coast, Hallowed Fountain, Glacial Fortress
Cheap but not great:
Temple of Enlightenment, Tranquil Cove, Irrigated Farmland
Staples: (budget varies but doesn't go up too high)
Command Tower, Fabled Passage, Holdout Settlement, Thespian's Stage, Exotic Orchard, Glimmervoid, Path of Ancestry
DemMeowsephs on
SOULBOND PROGENITUS VOLTRON
2 months ago
Hey there, pretty cool deck! With Progentius being a lot of mana, you may want to include some more/upgraded ramp cards- which are exactly the things I can recommend! Let's start off with the lands. Note that I may recommend things you purposely left out or can not afford, so if that is the case please feel free to ignore those! In 4+ color decks, there are usually 3 types of lands I recommend running. The first type is the shock lands. These are must-haves, for more reasons than you may originally think. Shock lands are cards like Breeding Pool, and there are ten shock lands in every two-color combination. These guys give you the option for two different colors and the option to be untapped! But a huge reason they are so powerful, is because they can be used effectively with cards like Nature's Lore and Three Visits. While nature's lore and such only say forest, if you wanted red mana, you could search for Stomping Ground, giving you both the red and the green! Thus, I would consider adding these shocks and replacing some of the less good effects you have that do something similar, like Sakura tribe elder, etc. The second type of land I would recommend adding are fetches- however, these can be super expensive, so I will explain other options after. Nonetheless, fetches are great because you can use them, to get shock lands similarly to what we did with natures lore! Fetch lands are cards like Windswept Heath and Scalding Tarn, allowing you to search for any land with those subtypes. They also work SUPER well with cards like Ramunap Excavator and Crucible of Worlds, because now you can play these fetches again and again and again every turn, meaning you'll never miss a land drop and can pick any colors you could possibly want if you have the shock lands. However, these are pretty expensive, and so I would recommend the pain lands or filter lands. Pain lands are cards like Battlefield Forge, giving you guaranteed colored mana. Filter lands allow you to put in one color, and get any combination of a different color and that color! For example, Mystic Gate. This can be especially great with Progentius's casting cost. The last and possibly the best type, are multicolor lands, that give you any color. Mana Confluence, City of Brass, Forbidden Orchard, Command Tower, and Tarnished Citadel are all great examples of this. A lot of these lands are super expensive, and yet lands are a super important part for getting progenitus out, so if you ever are looking to upgrade progentius, consider the ten shocks, ten fetches, ten filters, and ten pain lands, as well as a few multicolor lands.
I slightly mentioned some ramp cards before that work well with shocks, though there are quite a few other ones that could work super well in the deck. First one is Chromatic Lantern. This guy can help you EASILY not worry about which lands give you what colors, and allows you to just try your best to get 10 mana, as well as producing any color mana himself. Bloom Tender could be GREAT in this 5 color deck, meaning that before progentius it could tap a lot of mana but then even with him out, could add FIVE mana which sounds pretty great to me. Selvala, Heart of the Wilds could work wonderfully once Prog is out, tapping for 10+ mana all at the expense of a single mana. Even before that, it can be a very helpful mana dork. Speaking of dorks though, I would seriously recommend some smaller ramp dorks like Birds of Paradise, Sylvan Caryatid, Ilysian Caryatid, Noble Hierarch (which can also buff progentius) and a lot more. Last but not least, some extra ramp cards that I would recommend including are Arcane Signet, Commander's Sphere, Exploration, and Burgeoning!
But OMG there are so many amazing synergies here I would recommend too! Hunter's Insight and Hunter's Prowess could draw you SO many cards with Progenitus, especially if you give him double strike! Berserk could immediately double his power, and you don't have to worry about him dying because he has inestructible! Basically one mana double strike for progentius. Blessing of the Nephilim, Civic Saber, and Might of the Nephilim would be GODLY with progentius, the last one giving him +10/+10 already!!! You also may want to consider unblockable spells that can make Progentius unblockable for cheap mana, giving you an auto-kill.
Anyways though, that was a lot to think about, please ignore any spelling errors I was kind of rushing, and I hope this helps! Be sure to check out some of my decks like Double Trouble EDH ⫸PRIMER⫷ (where you can also find some of the best unblockable spells)!! Hope this helps, good luck on this great deck, an have a wonderful day! Cheers
TriusMalarky on
Kykar's Tokens & Cantrips
4 months ago
I really like Teferi's Ageless Insight and Whirlwind of Thought here -- they'll draw you an absolute boatload of cards.
It also looks like you're sort of trying to storm off maybe? Or are you aiming for a token horde?
I'd recommend a primary Storm plan with a secondary token flood with cards like Young Pyromancer. Empty the Warrens is great regardless of if you want to take the storm path, but Grapeshot and Brain Freeze, as well as Haze of Rage, are pretty solid win conditions.
Use to look for 1-mana red spells that draw a card. With those and Kykar, you can chain together a crapton of spells in a single turn.
Also, Battlefield Forge, Shivan Reef, Cascade Bluffs, Mystic Gate, Rugged Prairie, Skycloud Expanse, Sulfur Falls, Glacial Fortress, Clifftop Retreat should fix those 9 taplands you've got. They are all about $3 or less on TCGPlayer last I checked, so they shouldn't be too expensive.
DemMeowsephs on
Mean girlfriend
6 months ago
Well I think one thing to help with CMC problems is to have a stronger mana base. If she has the budget, I would consider all of the lands below.
- Esper Panorama
- Watery Grave (I notice you already have this one)
- Hallowed Fountain
- Godless Shrine
- Drowned Catacomb
- Glacial Fortress
- Isolated Chapel
- Darkslick Shores
- Seachrome Coast
- Concealed Courtyard
- Underground River
- Adarkar Wastes
- Caves of Koilos (Silent Clearing?)
- Sunken Ruins
- Mystic Gate
- Twilight Mire
- Polluted Delta (Budget: Bad River)
- Flooded Strand (Budget: Flood Plain)
- Marsh Flats
- Sea of Clouds
- Morphic Pool
- Vault of Champions
- Ancient Tomb
- Prismatic Vista
- Fabled Passage
- City of Brass
- Mana Confluence
- Reflecting Pool
- Exotic Orchard
- Strip Mine/Wasteland
- Forbidden Orchard
- Urborg, Tomb of Yawgmoth
- Gemstone Mine
-
Ok sorry that was kind of a lot- but trust me, a good mana base makes a good commander deck and these kind of lands could help A TON. Arcane Signet is also really good and worth checking out! If this helps be sure to check out some of my decks, (Double Trouble EDH and A Deal With the Devil EDH, I would deeply appreciate it! Anyways though, good luck on your deck, hope this helps, and both of you have a great day! Happy tapping!
DemMeowsephs on
Friends? Who needs them?
6 months ago
Howdy there! You might like some of these! They could help make it more competitive
- Seachrome Coast
- Hallowed Fountain
- Adarkar Wastes
- Mystic Gate
- Sea of Clouds
- Tundra
- Strip Mine or Wasteland
- Ancient Tomb
- City of Brass
- Mana Confluence
- Gemstone Mine
- Gemstone Caverns
- Prismatic Vista
- Fabled Passage
- Exotic Orchard
- Forbidden Orchard
-
In the end, I would definitely consider all of these lands as they are very helpful and can help your journey go much much MUCH smoother, especially in commander! If this helps, be sure to check out some of my decks, (Double Trouble EDH) among others! Upvote them if you like them and be sure to give me suggestions if you have any, I would appreciate it. Anyways though, hope this helps, good luck on your deck, and have a great day! Happy tapping!
DemMeowsephs on
The Vizier of Me
6 months ago
Howdy there! You might like some of these
Duals
- Seachrome Coast
- Flooded Strand (Budget Version: Flood Plain)
- Nimbus Maze
- Mystic Gate (Very cheap at the moment due to Double Masters, highly recommended!)
- Sea of Clouds
- Skycloud Expanse
Multi/Colorless
- Ancient Tomb
- Fabled Passage
- Prismatic Vista
- City of Brass
- Mana Confluence
- Wasteland/Strip Mine
- Gemstone Caverns
- Reflecting Pool
- Exotic Orchard
-
Sapphire Medallion, Pearl Medallion, Lotus Petaland Land Tax are always nice for ramp.
In the end, I would definitely consider all of these lands as they are very helpful and can help your journey go much much MUCH smoother, especially in commander! If this helps, be sure to check out some of my decks, (Double Trouble EDH) among others! Upvote them if you like them and be sure to give me suggestions if you have any, I would appreciate it. Anyways though, hope this helps, good luck on your deck, and have a great day! Happy tapping!