Mystic Gate

Mystic Gate

Land

: Gain .

, : Gain , , or .

Latest Decks as Commander

Mystic Gate Discussion

TriusMalarky on Enchantress's Pillowfort: A Tuvasa Combo Guide

1 week ago

Skycloud Expanse , Mystic Gate , a turn one green source and mana dorks are amazing in Tuvasa.

Playing the turn one Llanowar Elves into a turn two Tuvasa feels so good and is just so powerful. Even though they aren't enchantments, in my experience the dorks allowed me to draw that one extra card by having Tuvasa in play a turn earlier anyways.

Also, I like to use cards like Curiosity , Curious Obsession , Keen Sense , Sixth Sense , Snake Umbra and Ophidian Eye . Tack those onto Tuvasa to draw tons, or just slap it onto one of the mana dorks for some card draw.

Other dorks for your consideration: Elvish Mystic , Avacyn's Pilgrim , Fyndhorn Elves , and Birds of Paradise and Noble Hierarch if you have the budget.

Inforussle on Storm Commander

1 month ago

Consider Adding

Isochron Scepter : Infinite mana and infinite storm with Dramatic Reversal , however you don't have many 2CMC spells to support it otherwise

Mogg Maniac , Spitemare : More Stuffy Doll -like effects if you find you're needing redundancy

Silence or Grand Abolisher : Protection from the blue player during your storm turn

Desperate Ritual , Inner Fire , Pyretic Ritual , Seething Song : More mana-positive cards if you don't like the few you have already

Mystic Gate , Cascade Bluffs , Rugged Prairie , Skycloud Expanse : Its easy to fizzle the storm turn by having mana in the wrong colors; filters can help ease that

Remand : can act as either a last-ditch counterspell, or you can hold priority -> Grapeshot -> Remand -> pass priority -> Grapeshot to get more work out of your stormcount

Consider Removing

Brainstorm : You don't have much shuffle in this deck which can lead to not seeing new cards for 2 draws; you can leave this in if you're confident you can shuffle/scry the new top-cards away

Ignite Memories : 5CMC (imo) is a lot for the end of a storm-chain; your other payoffs may have smaller damage amounts, but are easier to weave into the storm turn

Brass's Bounty : Very expensive CMC card for storm; I can only see it paying off if you can cast it with copy which is a bit of an ask

Mind's Desire : Similar issue to Ignite Memories , having to keep free for the end of your storm-turn will really hinder you; it may be better to use that mana to add more to your count for a cheaper CMC payoff

Mortlocke on The Queen's Egg

3 months ago

Hey The_Munchkin, thanks for reaching out. I'm doing pretty good all things considered. My family and I recently moved to Germany and are still getting accustomed to all the changes. My opinion of the bondlands? They're amazing lands that are either on par with Shocklands, or maybe one slight tier behind them (think a "B" as compared to a "B-" in terms of grade or rank). What holds them back is that they're not typed, and there are definitely scenarios where they would always enter tapped. But despite these drawbacks they're amazing lands that I plan to own a playset of. Would I consider replacing the filterlands in the deck for bondlands? No. Let me explain, Most of the time when I play this deck it's 1v1. I have a friend who runs a cEDH Najeela, the Blade-Blossom, and we absolutely enjoy playing with power. Obviously the bondlands would be a significant step down for me if I were to replace them with the given context. However, in decks where i'm almost always going to be in multiplayer (typically online) I'm absolutely using bondlands. So really it all boils down to meta. If this deck were to start seeing more multiplayer then i'd definitely revisit the filterlands.

Hey Doombeard1984, always good to hear from you. I just decided to give one of the OG cEDH "power" cards a try - Carpet of Flowers. The deck I usually end up playing against is 5c, and regularly plays islands. Worst case scenario I can force my opponent to make suboptimal plays by tutoring for "non-islands" - if they can't help it. That's the theory anyway. What're your thoughts on the change? (also I swapped in Wooded Bastion in for Mystic Gate to balance out the mana, but that's not as significant of a change).

The_Munchkin on The Queen's Egg

3 months ago

Hey Mortlocke! I hope you're doing well.

I am curious on your opinion of the bond lands, especially now that the cycle was completed with Commander Legends. Would you consider replacing the filter lands you have such as Mystic Gate? I am inclined to think the bond lands are better since they give a color immediately and are almost always coming in untapped unless the game is down to only two people. What are your thoughts?

DemMeowsephs on SOULBOND PROGENITUS VOLTRON

4 months ago

Hey there, pretty cool deck! With Progentius being a lot of mana, you may want to include some more/upgraded ramp cards- which are exactly the things I can recommend! Let's start off with the lands. Note that I may recommend things you purposely left out or can not afford, so if that is the case please feel free to ignore those! In 4+ color decks, there are usually 3 types of lands I recommend running. The first type is the shock lands. These are must-haves, for more reasons than you may originally think. Shock lands are cards like Breeding Pool, and there are ten shock lands in every two-color combination. These guys give you the option for two different colors and the option to be untapped! But a huge reason they are so powerful, is because they can be used effectively with cards like Nature's Lore and Three Visits. While nature's lore and such only say forest, if you wanted red mana, you could search for Stomping Ground, giving you both the red and the green! Thus, I would consider adding these shocks and replacing some of the less good effects you have that do something similar, like Sakura tribe elder, etc. The second type of land I would recommend adding are fetches- however, these can be super expensive, so I will explain other options after. Nonetheless, fetches are great because you can use them, to get shock lands similarly to what we did with natures lore! Fetch lands are cards like Windswept Heath and Scalding Tarn, allowing you to search for any land with those subtypes. They also work SUPER well with cards like Ramunap Excavator and Crucible of Worlds, because now you can play these fetches again and again and again every turn, meaning you'll never miss a land drop and can pick any colors you could possibly want if you have the shock lands. However, these are pretty expensive, and so I would recommend the pain lands or filter lands. Pain lands are cards like Battlefield Forge, giving you guaranteed colored mana. Filter lands allow you to put in one color, and get any combination of a different color and that color! For example, Mystic Gate. This can be especially great with Progentius's casting cost. The last and possibly the best type, are multicolor lands, that give you any color. Mana Confluence, City of Brass, Forbidden Orchard, Command Tower, and Tarnished Citadel are all great examples of this. A lot of these lands are super expensive, and yet lands are a super important part for getting progenitus out, so if you ever are looking to upgrade progentius, consider the ten shocks, ten fetches, ten filters, and ten pain lands, as well as a few multicolor lands.

I slightly mentioned some ramp cards before that work well with shocks, though there are quite a few other ones that could work super well in the deck. First one is Chromatic Lantern. This guy can help you EASILY not worry about which lands give you what colors, and allows you to just try your best to get 10 mana, as well as producing any color mana himself. Bloom Tender could be GREAT in this 5 color deck, meaning that before progentius it could tap a lot of mana but then even with him out, could add FIVE mana which sounds pretty great to me. Selvala, Heart of the Wilds could work wonderfully once Prog is out, tapping for 10+ mana all at the expense of a single mana. Even before that, it can be a very helpful mana dork. Speaking of dorks though, I would seriously recommend some smaller ramp dorks like Birds of Paradise, Sylvan Caryatid, Ilysian Caryatid, Noble Hierarch (which can also buff progentius) and a lot more. Last but not least, some extra ramp cards that I would recommend including are Arcane Signet, Commander's Sphere, Exploration, and Burgeoning!

But OMG there are so many amazing synergies here I would recommend too! Hunter's Insight and Hunter's Prowess could draw you SO many cards with Progenitus, especially if you give him double strike! Berserk could immediately double his power, and you don't have to worry about him dying because he has inestructible! Basically one mana double strike for progentius. Blessing of the Nephilim, Civic Saber, and Might of the Nephilim would be GODLY with progentius, the last one giving him +10/+10 already!!! You also may want to consider unblockable spells that can make Progentius unblockable for cheap mana, giving you an auto-kill.

Anyways though, that was a lot to think about, please ignore any spelling errors I was kind of rushing, and I hope this helps! Be sure to check out some of my decks like Double Trouble EDH ⫸PRIMER⫷ (where you can also find some of the best unblockable spells)!! Hope this helps, good luck on this great deck, an have a wonderful day! Cheers

TriusMalarky on Kykar's Tokens & Cantrips

7 months ago

I really like Teferi's Ageless Insight and Whirlwind of Thought here -- they'll draw you an absolute boatload of cards.

It also looks like you're sort of trying to storm off maybe? Or are you aiming for a token horde?

I'd recommend a primary Storm plan with a secondary token flood with cards like Young Pyromancer. Empty the Warrens is great regardless of if you want to take the storm path, but Grapeshot and Brain Freeze, as well as Haze of Rage, are pretty solid win conditions.

Use to look for 1-mana red spells that draw a card. With those and Kykar, you can chain together a crapton of spells in a single turn.

Also, Battlefield Forge, Shivan Reef, Cascade Bluffs, Mystic Gate, Rugged Prairie, Skycloud Expanse, Sulfur Falls, Glacial Fortress, Clifftop Retreat should fix those 9 taplands you've got. They are all about $3 or less on TCGPlayer last I checked, so they shouldn't be too expensive.

DemMeowsephs on Mean girlfriend

8 months ago

Well I think one thing to help with CMC problems is to have a stronger mana base. If she has the budget, I would consider all of the lands below.

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