Retrofitter Foundry

Retrofitter Foundry

Artifact

: Untap Retrofitter Foundry

, : Create a 1/1 colourless Servo artifact creature token.

, , Sacrifice a Serve: Create a 1/1 colourless Thopter artifact creature token with flying.

, Sacrifice a Thopter: Create a 4/4 colourless Construct artifact creature token.

Latest Decks as Commander

Retrofitter Foundry Discussion

blessrain on Death & Taxes

4 weeks ago

Hey Adam!

So, from what I've gathered, Urza's Saga in this deck is, if you'll pardon my language fucking insane. Given this, do you think that playing Retrofitter Foundry is worth it? It makes the constructs bigger, makes blockers for days, and is all and all just a pretty good mana sink.

I don't actually know how good it would be, maybe getting fast mana is pretty much always better, I just thought it would be interesting and wanted your thoughts on it.

BrassLord on Ninjutsu

5 months ago

@ theninjaedge I think it's looking a lot better! Adding in just a little interaction I think will allow you to solidify the late game! I understand the constraints that budget can bring. With your current supporting creature package (and if budget wasn't an issue) , Retrofitter Foundry fits perfectly, as you can sac any of the thopters for 4/4 constructs, and any of your changelings for any of the modes on the cards. I've seen a few interesting options in other legacy lists online. Most of the lists have some big CMC card to capitalize on a Yuriko trigger, something like a Gurmag Angler . Also playng an enabler creature turn one and Standstill turn two seems like a good line of play, as cheating in a ninja is not considered casting a spell!

Outside of general comments, I think that you're right around the sweet spot for supporting creatures! Previous lists ran things like Mothdust Changeling Thalakos Seer and Baleful Strix , but I like your aggressive list! In terms of changes I would double down on the card draw engine of Ingenious Infiltrator and Yuriko, the Tiger's Shadow and maybe look into cutting some of the higher cmc ninjitsu targets like the obaki-gang shenobi. Only downside I can see is the deck could struggle against Plague Engineer , but you still have a solid portion of your creatures that get around it!

Depending on how far you lean into the Yuriko, the Tiger's Shadow plan, Brainstorm and Ponder are cheap ways of filtering your top card for the deck. Another fun option is Discovery / Dispersal , as the discovery portion can filter the top card of your library as well as being considered a 7cmc from a Yuriko trigger. A burst 7 damage out of nowhere can be extremely aggressive and puts a considerable clock on your opponent!

But your current build seems fine, leaning into more creature disruption for consistent ping damage! Just some different directions to approach the deck! Hope it works out well, looks like a really fun list!

DoomNoodle on What is the best card …

9 months ago

Retrofitter Foundry make a massive thopter army!!!!

LeaPlath on Ninja

11 months ago

Too many bodies. The ninja core is Yuriko, Strix, Changeling Outcast and Ingenious Infiltrator. That is what every deck plays at least 3-4 copies of each. Then it depends on what else you run.

If you want to run Retrofitter Foundry you run Ornithopter and 4 copies of Outcast to turn into 4/4s. If you want to run more generic good stuff you splash green and snowlands and consider playing Oko and Icefang and Assassins Trophy/Abrupt Decay. You might consider Brazen Borrower. Either way a lower creature count benefits you.

For lands you want 16-18. 16 if you are going lower to ground tempo. 18 if you want snow and Oko. Duals help but you don't need them. What you really need tho is Fetchlands.

Fetch Lands give you access to Brainstorm, Preordain and Fatal Push. They also let you run more basics so you can make sure Daze is live more often which you max out on. Maxing Force is good too.

Standstill sadly isnt good enough anymore. Its time has passed. Given how the decks that may of once played it now have access to 1 mana and 2 mana draw 2s with less downside it just has been meta and power creeped out. Of One Mind might do you better as human and non human is easy to pull off.

Joe_Ken_ on Token-Clad

1 year ago

I feel like 32 lands can be a bit low and you'll want to get that to 35-37 lands.

As for card recommendations one that I would have is Loyal Apprentice , maybe Sharding Sphinx , and maybe Retrofitter Foundry

Hi_diddly_ho_neighbor on Ikoria Teaser

1 year ago

seshiro_of_the_orochi - I was originally planning on picking up the Jeskai one to build either a cycling or wheels tribal list with Bralinn and Shabraz, but after seeing Zirda, the Dawnwaker, I am going Boros cycling/combo.

With that being said, SquirrelPenguin - here are a couple infinite combos when run alongside Zirda, the Dawnwaker:

1) Basalt Monolith or Grim Monolith + Walking Ballista or Staff of Domination

2) Gemstone Array + Ashnod's Altar + a token generator = Infinite mana and/or infinite tokens...I can finally break Retrofitter Foundry!

2b) Throw in a card like Purphoros, God of the Forge for damage

3) I am pretty sure Phyrexian Altar goes infinite in some capacity as well, just haven't found the right card for it yet.

I am sure there are more, but those are what I am focusing on right now.

Motley_Fool on Firefox

1 year ago

Rocket Launcher is a card I'm not a fan of due to the "summoning sickness" restriction, it lets people know that you plan to combo off so they have a turn to prepare rather than doing everything in one turn. On the other hand Retrofitter Foundry can create infinite flyers and 4/4s but they'll be summoning sick, but I think having a near certain win at hand is better than warning opponents of their incoming demise. Or you can do it all on the endstep before your turn for virtual haste.

Metalworker is another card you might consider, it easily goes infinite with Staff of Domination.

Another fun outlet for the infinite mana combo is Cogwork Assembler since it is just barely more useful on non combo turns than a Rocket Launcher and can be played the same turn and create a win the same turn that you go off.

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