|Commander / EDH||Legal|
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|Classic Sixth Edition (6ED)||Common|
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Untap all creatures you control.
1 week ago
My list certainly isn't cEDH but thought I'd through in some of my favourites as food for thought.
1 month ago
We gave your request a lot of thought. Our main objective was to keep the spirit of the deck the same. So we decided to try and find replacements for the more expensive cards while keeping the original thought of the replaced cards alive. Naturally this would mean we would end up with cards that are either slightly less effective at what the expensive cards do, or they have a higher CMC, or both.
Almost all replacements we have chosen cost below 1 dollar. Some of the replaced cards are cards we do not own, so we decided not to post a new deck as we only do so when we own all the cards in it. So, here is a list of the replacements we would make in order to turn this into a less expensive deck:
- Forest for all the non-basic lands
- Hermit of the Natterknolls Flip for Beast Whisperer
- Ivy Lane Denizen for Bloodspore Thrinax
- End-Raze Forerunners for Craterhoof Behemoth
- Wirewood Channeler for Elvish Archdruid
- Skullwinder for Eternal Witness
- Rushwood Herbalist for Ezuri, Renegade Leader
- Evolutionary Leap for Fauna Shaman
- Elfhame Druid for Fyndhorn Elves
- Deadly Recluse for Hornet Queen
- Dwynen, Gilt-Leaf Daen for Joraga Warcaller
- Ant Queen for Mycoloth
- Nullmage Advocate for Nullmage Shepherd
- Centaur Rootcaster for Oracle of Mul Daya
- Thunderfoot Baloth for Pathbreaker Ibex
- Mul Daya Channelers for Priest of Titania
- Initiate's Companion for Quirion Ranger
- Runic Armasaur for Regal Force
- Yavimaya Elder for Sakura-Tribe Elder
- Llanowar Scout for Sakura-Tribe Scout
- Deathgorge Scavenger for Scavenging Ooze
- Fyndhorn Brownie for Scryb Ranger
- Rampaging Baloths for Seedborn Muse (we know, not quite the same functions)
- Archetype of Endurance for Asceticism
- Overrun for Beastmaster Ascension
- Abundance for Burgeoning / Exploration
- Beast Within for Song of the Dryads
- Nature's Claim for Krosan Grip
- Vitalize for Benefactor's Draught
- Shared Summons for Green Sun's Zenith / Genesis Wave
- Mask of Avacyn for Lightning Greaves / Swiftfoot Boots
- Sol Ring for Worn Powerstone
We were not able to find suitable replacements (i.e.: cards that would do the same thing but be slightly less effective at it) for the following cards:
- Vorinclex, Voice of Hunger
- Concordant Crossroads
- Mirri's Guile
- Quest for Renewal
- Heroic Intervention
- Worldly Tutor
- Freyalise, Llanowar's Fury
- Lifecrafter's Bestiary
- Sensei's Divining Top
- Umbral Mantle
So if you have any suggestions for these, please let us know. For now, we hope we helped you a bit to make a cheaper version of our deck. Have fun brewing it!
Mrs. and Mr. NV_1980
2 months ago
2 months ago
You already have all the cycle lands, Life from the Loam would be a powerful draw spell that dredges for you.
Now with how many strong draw spells, things that care about how many creatures you have, and Vitalize I would suggest getting all of the 1 cmc mana dorks (with how many elves you already have Priest of Titania would also be a good bet), Cryptolith Rite could also work well with Vitalize ... and to really break that little instant Isochron Scepter could combo with it for all the mana provided you can make at least 3 mana from creatures.
Now for the power level and card draw you're running you probably could easily trim down on land. Veil of Summer and Autumn's Veil ( Savage Summoning a fringe possibility as well) are all cards that can protect your combo turn.
2 months ago
Where are the Quirion Ranger ? They seem a lot better than Vitalize because: -they're creatures for Lead the Stampede ; -they're elves for all of your elvish synergy; -you run few lands so returning the forest is often going to allow you to make your land drop; -most often, you only want to untap one creature, like a Timberwatch Elf or a Priest of Titania or maybe a Wellwisher vs aggro.
I would definitely run Winding Way as a 4-of in here because it's almost always going to draw you 4 cards.
3 months ago
3 months ago
Like aholder7 says, there's not many phases in a turn. There's 5:
Beginning (Untap, upkeep, draw step)
Precombat Main Phase
Postcombat Main Phase
So... I get that the card in question is likely not broken because it gets increasingly more difficult to utilize the card's effect, the higher value X is. Although copy spells would effectively make multiple gains with only minimal disadvantages to it. Let's say you cast this at X = 1 and gets to copy it 2 times for a total of 3 instances. Your opponent is forced to select the same phase each time or risk giving you turns with no handicap.
I'm not sure how this would interact with cards that grants you additional steps and phases, like Combat Phases, Upkeep Step ( Paradox Haze ).
As for gameplay, I don't think you would ever cast this for anything other than X = 1 and maybe X = 2. You need some serious rule breaking stuff going on before this makes much sense, as most people will cap your Beginning (and Combat/Ending phases). I'm tempted to say it is too conditional in a lot of ways for it to make sense to make as a card that isn't straight Savor the Moment .
Interesting design but I think it falls into a category of "requires too much setup" to make sense to print as a card.
I think you would need to make it a bit more boxed in to make it feasible.
You take X extra turns after this turn. Target opponent chooses up to X modes:
For each of those extra turns, you skip the chosen steps and phases.
A more strict casting cost when scaling as even if you put in X = 100, you still get Upkeep and End step, so it has a purpose.
By handpicking the modes on the spell (like Fatespinner you allow a more interesting choice, whereas before very few people would not ask you to skip the Beginning Phase, as it's here you get Untap and Draw. Basically with this model you ask your opponent, what do you not want me to do? Untap permanents, draw cards, play sorcery speed, or attack? Untap is by far the worst step to skip for the caster, but they may get around it by other means, like Vitalize , Intruder Alarm or Wilderness Reclamation .
I didn't make it exile itself, which may be a mistake, but I don't see how you misuse it in a fashion that is already available in eternal formats in a much better way.
Since this card messes with steps and phases I would think it would be fitting to throw it in a non-standard set, so Modern Horizons 2?
4 months ago
Good deck! There are a few things that I would recommend. 1. Benefactor's Draught , Mobilize , and Vitalize for untapping and casting more creatures. 2. More card draw and pump spells. Vanquisher's Banner . Coat of Arms , Herald's Horn , and Shamanic Revelation . I know some of these aren't in the $1 but if you optimized this list I would definitely add these. Great deck and a +1 from me!
Vitalize occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%