Untap all creatures you control.

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Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Vitalize Discussion

Mythrilia on Gaea's Wish, Elvish Wave

4 months ago


    0/0. The deck was played back in the late 90's, but it was a very different deck back then. I started tinkering with this deck again back around 2018, but never made a serious commitment. When I finally did, COVID hit... and yeah.


    Thanks again for all of your feedback! I'm going to take a serious look at adding in Sylvan Messenger . I'm not sure how I overlooked this card before, but thanks for bringing it up again.

    Vitalize was in this deck in the past (way way back when, before Wirewood Lodge even existed). There might be space for it, so let me mull that one over a bit more.

    Vanquisher's Banner - I'm just so torn on this, ugh! It is obvious why this needs to go into the deck, but I hate the thought of:

      1. Replacing Coat of Arms and losing the +X/+X bonus, that's pretty significant for how this deck goes from "ohh, look at those cute little elves," to "Holy ^#[email protected]*"
      2. Replacing Glimpse of Nature and upping overall the CMC
    That means I'll probably look at it it to replace both Slates of Ancestry and then figuring out one more card to swap out - I've noticed that you have three in your deck and I agree that is the right number.

    As for artifact hate, I decided to totally dump the Naturalizes from the deck, exclusively relying on Reclamation Sage being pulled from the sideboard. I swapped in Green Sun's Zenith but those might be removed after reviewing some of your other suggestions.

Apollo_Paladin on Gaea's Wish, Elvish Wave

4 months ago

Responding to your post there, glad you found mine helpful.

You really can't beat the card draw potential of Sylvan Messenger in an Elf build. There's other Mono-Green stuff like Explore , but at least for my Elf build (also focused on Card Draw) I haven't found a better combo than Vanquisher Banners, Sylvan Messengers, and low-mana cast and/or mana-producing Elf creatures. Beyond that, it's just what you decide to do with all of your mana since (so long as you're running sufficient copies of each) it's a pretty reliable mechanic.

The Priest of Titania's you already run are primarily what I use for cranking out Vanquisher banner on like Turn 3, and once that's in play you can just speed through stuff. Lay out a Messenger with a sufficient mana base, and not only are you then playing those Elves that turn from your hand, but with the Banner in play you're also drawing even more from each (and can possibly keep going).

I'm not exaggerating when I say that skillful use of mana-tap elves, Vitalize (another one you might benefit from; often overlooked), and the aforementioned cards that I've been able to play out 12+ creatures from my deck/hand in a single turn...and the potential is there to just keep going...and going...and going. Not quite your infinite mana cycle, but more than enough for the Win Conditions I've chosen.

You should give my Deck a look over if you have any doubts or want some more examples (deck descrip. is pretty thorough on that one) and try adding them in. I think you'll be quite impressed personally. Good luck!

griffstick on Shadow Elves of Kaldheim (Budget)

5 months ago

The cards that are the least effective cards in the deck are. Elvish Visionary , Wood Elves , Farhaven Elf , Paradise Druid , and Nature's Lore . The deck has tons of ramp TONS. Cutting a small ramp card for a game changing card like Vitalize and/or Mobilize can put you so far ahead for 1 mana.

griffstick on Shadow Elves of Kaldheim (Budget)

5 months ago

Did you think of Mobilize and Vitalize as a suto High Tide effect?

Apollo_Paladin on Tae'rin Terror (Elf Zerg)

5 months ago

Yeah, it is. I had them in here during the original conception of the deck, but anymore it's gotten trickier to count on every time. Untapping a Priest of Titania is great and all, but being unable to produce green mana on its own has prevented me from doing early Steel Leaf Champion s or leaving me unable to throw down my Vitalize at the end of a tap cycle.

I'll concede that these are pretty specific circumstances, but sometimes the opponent's deck is destroy-heavy and so those early mana-producers aren't 100% themselves either. I could definitely see putting these back on the Sideboard at the very least though.

I'll give them another try and see how it goes, a lot of my pure-green mana-cost cards have phased out, so it's mainly just Vitalize that concerns me anymore (which admittedly is a pretty key concept here for ramping repeatable or X-cost spells/abilities very early on). Good suggestion, thanks!

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