Untap all creatures you control.
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|Classic Sixth Edition (6ED)||Common|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
1 week ago
Monomanamaniac: Unfortunately because you are casting spells, it does mean that dramatic scepter is suseptible to both ability hate but also storm hate, which has gotten me a few times before. But in a vacuum, it's one of the more compact combos.
I think the thing which makes it so strong is that it's such a low cost to entry on the combo - you only need 4 mana available to play and activate scepter which is super low. I used to run Tooth and Nail for Deadeye Navigator / Palinchron (with a bit of Rune-Scarred Demon enabling) in a Damia, Sage of Stone list which was good, but you always had to generate so much mana to so you could combo out with counterspell backup. With Scepter, a Mana Vault or Grim Monolith basically pays for the combo by itself and makes you mana positive.
The other thing I like with the combo is that there are replaceable pieces for it. I run the combo in my Thrasios, Triton Hero deck (alsongside Tymna) and I have Sigil Tracer who with Thrasios lets you copy Reversal on the stack. You can also use Nivix Guildmage or Izzet Guildmage in this role. But I was even toying with hte idea of using Isochron Scepter + Vitalize + Karn, Silver Golem as a janky combo in Selvala, Explorer Returned. I know it's not a great combo but it shows how you can adapt it so easily.
1 week ago
Hey, if you want some ideas for what to do with leftover mana each turn, take a look at Helix Pinnacle. It's a bit pricey, but it's amazing secondary win condition and the Shroud on it makes it quite reliable.
For a little benefit from all your "Tap Ability" type creatures, Throne of the God-Pharaoh is just free damage to speed things along. As an added bonus, they are cheap to cast and not expensive to purchase singles of.
Vitalize is a card that I recommend so often it's ridiculous. It's so, so often overlooked and it combos amazingly well with a lot of the newer creatures. These are ridiculously cheap to purchase singles of, and they work in an amazing array of decks/combos.
You can take a look at my Mono-Green decks if you want some further inspiration, but +1 either way!
Even if the general theme of these other decks is slightly different, there may be odd-off cards that you could use to tweak or toy around with.
2 weeks ago
2 mana for 1 Card Draw is not bad at all for Green, but unless you've got a way to return and/or recur Elvish Visionary in some way, it's not a massive benefit. I'm much more a fan of things like Vanquisher's Banner, Sylvan Messenger, and/or Regal Force since in each case you're dealing with more than 1 single draw (which especially if you're having reliability issues already; is just a roll of the dice).
I would definitely recommend factoring in 4x Priest of Titania. They're a little pricier than I normally like to purchase singles at, but it's not like they're ridiculous either (common rarity helps). There is simply no better (or cheaper dollar-wise) way to generate mana early-on in Elf Decks unless you're prepared to drop 50-100 dollars per single on something(s) ridiculous.
It looks like Ambush Commander could find a nice home here since you appear to use actual Lands more than my Elf build does. He'd add some additional synergy to the Elvish Pioneer/Sylvan Advocate theme you've focused on.
I can't seem to find a single Elf Deck that wouldn't benefit from Vitalize. It's instant speed, cheap cost, and just combos beautifully with so many different Elf Abilities.
I definitely feel that all 4 of your Overrun can be replaced with something better. Between both the mana cost as well as an identical (repeatable) ability on Ezuri, Renegade Leader, there's far better options here. Even something like Wirewood Pride could be a decent replacement...not only is it instant-speed to be used on either offense or defense, but its low cost means you can land early attacks in faster (I prefer to play it after blockers have already been declared and they've let some seemingly worthless 1/1 through).
I don't see a reason to use Druid's Deliverance here at all...not ton of Token generation going on here except from the 4x Elvish Promenade...and even then you're only paying 1 mana to Populate a 1/1 token. If you had better Tokens you could use Populate on, that'd be one thing but since it doesn't work on Non-Token creatures I think you could just as easily use Fog or something similar to save yourself a mana to cast.
1 month ago
For those who're following the thread, Uzeep's questions were answered via Discord. However, the main thing I wanted to address in his comment is his mention of tutoring Shaman of Forgotten Ways. It is NEVER in our gameplan to tutor this, so we never care about where this card is until we've established Infinite Mana and an Outlet, only then do we look for kill loops which is also when the sky's the limit.
Due to his region certain cards were unavailable, so we also brewed up some changes to rectify this. His variation will be exactly the same with the following exceptions:
1 month ago
I am absolutely delighted by your comment and I am very honored to know it's your first deck. Thank you so much!!! <3
1) Kogla, the Titan Ape + Hyrax Tower Scout are absolutely perfect replacements, also opens lines up with Eternal Witness for Benefactor's Draught/Vitalize/Touch of Vitae (I'll address this one dw). I wouldn't say slower, since we can actually tutor it whereas Cloudstone Curio has to be drawn or topped off with Genesis Hydra.
2) Heartwood Storyteller has been quite the critical piece, however, I can see it being replaced by Ohran Frostfang, though I were leaning a little into the top-heavy side with this build. I hope your meta isn't too fast as this deck falls by the wayside in T4 metas. As for Touch of Vitae, this is a bit of a lynchpin of sorts as haste the MAIN reason we run it, it ensures that the dork we brought out can actually be used and to win... with an untap. I wouldn't compromise on this card, if it's too difficult for you to obtain add my discord I might be able to help you out. (Inkmoth#4507)
3) Glademuse should be played:
- When you can guarantee 1-2 draws on the rotation you drop it,
- Early on, as most decks are in set up.
- Outlet; try to seal your loops with Prowling Serpopard or bouncing the muse if better outlet achieved
- This one applies to Heartwood Storyteller as well: right before a combo player is going to try to win. i.e resp to Ad Nauseam. We want to give our opponents cards in these situations. The more of the deck we see the easier it becomes to set up lines.
- This is more of practice makes perfect bullet, but the MORE your familiarize yourself with the deck you'll see how giving your opponents cards is meaningless if you can win on top of their wincons. So if you see a line don't jam it out, just wait till the last possible moment.
On discord I would be more than happy to discuss your meta to better assess Glademuse timing
- Castle Garenbrig: Run it, doesn't hurt. I'll slot it in! Thank you! :)
- Vivien, Monsters' Advocate: Same reason we don't run Vizier of the Menagerie, except it costs 5, it's sorc speed, it's random and we don't manipulate the top of the deck too much.
- Nylea, Keen-Eyed: I love it, haven't found a slot for it though. Maybe if Glademuse is that much of an issue this can be your outlet... though drawing is substantially stronger.
2 months ago
Hey, I love the discussion, but don't want to clutter @StopShot's page. I am someone who pioneered multiple of those Netdecks, which sort of makes the cEDH variants on the old Captain Sisay (I made the Seton, Krosan Protector/Mox Amber setup into my own version of a Bow of Nylea finish in the Paradox Engine lists, pre-ban) decks, as well as the Aminatou/Tezzeret line, the more popular current Yisan and multiple semi-popular new Sisay, Weatherlight Captain lines.
When it comes down to it, many people in the cEDH community work to optimize the lists other people (myself included) pioneer. Someone makes the shell, the combos, the innovations, the others metagame it, tune it for optimization, and though people take my combos, my innovations, I love what they do with them.
I've optimized lists too, Control Zur, various Consult piles, etc. I understand I am better at innovation. Assuming people that takes popular combos are net deckers is often incorrect, the cEDH community is small, and everyone I've ever seen or heard of has been tuning decks to their metagame. I don't know who you've met who honestly just netdecks, but many of my friends are amazing deckbuilders and players. Not to mention even if they 1 for 1 buy a deck whole, they can still innovate in playing.
@dingusdingo isn't someone I know particularly well. They have always been helpful, and after checking through their decklists, I found they (No idea if it was by coincidence, or they read my primer, or someone who was inspired by it) to show off my Prime Speaker Vannifar line, featuring Spellseeker -> Vitalize into Archaeomancer -> Disciple of the Ring in the description of his list, and Chakram Retriever as his (assumedly) go-to 5 drop untapper.
Both 5 drop lines were originally my (only, I worked with a group to make a working line for PSV in the hours following it being spoiled) innovations (Tidewater Minion was the original it was summoning sick however) on the cEDH list. Despite this, he innovated on top of it. I had seen the Ezuri pile brought up by @Soren841 (not sure if he pioneered it or was the one to find it fit in the shell) but the lines to get there weren't the exact same as any other lists.
This, alongside the goal of redundancy in untapping left the list still powerful, but simply more in the combo than the interactivity of the list. Testing this idea is the birthplace of innovation, no one I've seen goes into cEDH copying checklists, they are inspired by other pioneers and support the format. The best decks in the format and the best combos aren't all stolen, someone made them, they were improved time and time again, and many are being improved as we speak. Assuming that you know immediately how to beat them and assuming your opponents are too stupid to beat you is a fallacy, and the people you have gone against are either extremely bad cEDH players or people that don't understand the community and leech on it. I love this niche community. I don't respect your distaste for it, but feel that you've only met some bad cookies.
2 months ago
Love seeing budget builds! +1 from me!
Rancor is always a good shout in Green for recursive trample and a sweet +2 power, especially when it comes to things like Syr Faren which have power matters effects.
Dragonscale Boon has that sweet untap effect, so you you could always add in similar effects like Vitalize/Mobilize, Stony Strength/Burst of Strength, Synchronized Strike or Instill Energy to really take advantage of Thriss' effect and those similar to it.
4 months ago
Note that after drawing your deck you will have some combination of Mobilize, Vitalize, and Benefactor's Draught. Playing all of the one-drops (and other low-cost minions) can help get you the mana to start going infinte.
Gilt-Leaf Archdruid is a good first option, taking your opponents lands removes most of their options
Helix pinacle is noteable (you can max out to win by your next upkeep if everything else goes wrong)
We can pump up our creatures using Leyline of Abundance, giving creatures infinite +1 +1 counters
Craterhoof Behemoth is the only card we have with haste, but it shouldnt matter as they wont have lands (Gilt-Leaf Archdruid), creatures (Thorn Mammoth + Vigor), artifacts or enchantments (Acidic Slime + Temur Sabertooth)