Combos Browse all Suggest
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Highlander | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Spirit Mantle
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 and has protection from creatures. ((Remember the acronym debt.) It can't be damaged, enchanted, equipped, blocked or targeted by creatures. Creatures attached to it immediately falls off.)
NV_1980 on
Blackblade Returned
3 weeks ago
In its current form, this deck is going to have a very hard time winning any games. The most important reason for this is that you're running a voltron deck with an expensive-to-cast commander with no alternative win-conditions. This could still work, but only when you make sure of the following:
- Make your defense nigh impenetrable: make sure that attacking you is the last thing opponents want to do. There's a number of deterrents within the Esper colors. No Mercy is an extremely potent one. More taxation cards (like the Ghostly Prison that you've already included) will also work well. Propaganda, Windborn Muse, Archangel of Tithes and Norn's Annex are all great for this. To prevent opponents from going (very) wide against you, you could also consider Archfiend of Depravity, Crawlspace and even Silent Arbiter.
- Make Dakkon very hard to kill: you've already added a few means to give him protection and hexproof, but since you're so dependent on him, it wouldn't hurt to add even more defensive measures. I'd consider main-boarding Bastion Protector, Darksteel Plate, Lightning Greaves and Champion's Helm. Instead of the equipment, you could also choose to add more counterspells in case opponents try to get cute with spot-removal. An Offer You Can't Refuse, Counterspell, Swan Song, etc.
- Make Dakkon almost impossible to block: what you really want in the end, is to kill your opponents with commander damage. There are fun ways to make sure you succeed at that. Auras like Aqueous Form or Spirit Mantle for example. Equipment like Trailblazer's Boots work extremely well too. Instead of these one can add more trample (or flight) enablers like Loxodon Warhammer.
Lastly, I think you can cut down your lands to say 37 and replace the 3 lands you cut with Talismans (Talisman of Dominance, Talisman of Hierarchy
, Talisman of Progress), so that you can get Dakkon out a bit quicker.
Last_Laugh on
Lord of the Skies
6 months ago
Reconnaissance, Dolmen Gate and Iroas, God of Victory *list* I'd almost call required for Kaalia. Swinging safely and consistently is the name of the game. Spirit Mantle could be a nice addition too.
NV_1980 on
Kesita The Cultivator EDH
8 months ago
Looks nice. Some ideas worth considering:
- Aqueous Form: cheap to cast and makes something straight up unblockable; very useful for a commander.
- Archon of Sun's Grace: powerful token generator in a deck with this much enchantment casting.
- Combat Research: cheap to cast, provides draw and on Tuvasa it also provides a p/t enhancement and some ward.
- Daybreak Coronet: fullfilling this card's requirement is easy in this deck, and it's so much bang for your buck.
- Katilda, Dawnhart Martyr Flip: strong creature that can come back as a strong aura.
- Sphere of Safety: excellent protection against attacks in an enchantment-focused deck. Becomes completely ridiculous when combined with Enchanted Evening.
- Spirit Mantle: cheap anti-creature protection.
- Strong Back: essentially a much better version of Ancestral Mask.
- Well Rested: extremely useful for a creature you regularly attack with (or tap for other reasons).
Crow_Umbra on
The Surgin' General [Primer]
1 year ago
Thanks for the suggestions KongMing. I currently have Dolmen Gate in the 99, and am quite familiar with it from other aggro decks I currently play. Similarly, I use Legion Loyalist in a couple of my other aggro decks. Although I don't have additional copies, I could see it as a potential swap with something in the 1-2 cmc range sometime down the road.
Spirit Mantle is great, but I find myself using Auras less & less these days, partly from playing lots of Aura/Voltron over the years, & partly the feelsbad™️ from getting 2 for 1'd on removal. Beyond the various Lightning Greaves variants & Skullclamp, I'm not a big fan of equipment.
KongMing on
The Surgin' General [Primer]
1 year ago
Legion Loyalist can be a cheap and effective way to get damage through while attacking.
For getting Satya attacking midgame more without dying, how about something like Frontline Medic, Dolmen Gate, Angelic Guardian, or Spirit Mantle?
Also, including Embercleave and Sunhome, Fortress of the Legion could allow you to get some Commander damage kills.
Master_J on
Harvest Time
2 years ago
OUT: Lotus Petal, Chrome Mox, Thought Vessel, Blind Obedience, Trelasarra, Moon Dancer
IN: Ethereal Armor, Daybreak Coronet, Angelic Destiny, Spirit Mantle, Kor Spiritdancer
I'm trying to put in some more power to be able to close out games since my play group says this deck durdles too much.
I'm also trying to move this into more of an Ellivere of the Wild Court deck with Sythis, Harvest's Hand as one of the 99.
theNeroTurtle on Emrakul, the Promised End
2 years ago
Emrakul, the Promised End is my commander. I get to play other people's cards. Can I cast their cards without providing a trigger? Example, Farseek... it doesn't say "you may". Can I still cast this card without digging? Or Spirit Mantle. Can I cast this without targeting a creature, letting the card resolving to no effect?
Gidgetimer on Spectra Ward
2 years ago
I am going to add a scenario 6 and 7 and then answer all of them. I am also going to use an explanation for 3 and 4 that is different from 5-7 despite both reasons being valid explanations just in case there is still contention.
6 Light-Paws, Emperor's Voice on battlefield. Cast Spectra Ward targeting Lightpaws. Fetch Holy Strength and attach it to Lightpaws. What happens?
7 Light-Paws, Emperor's Voice enchanted with Spectra Ward and All That Glitters on battlefield. Cast Spirit Mantle targeting Eager Cadet. Fetch Holy Strength and attach it to Lightpaws. What happens?
-
Can not cast spell because protection prevents Holy Strength from targeting.
-
Can not cast spell because protection prevents Aura Finesse from targeting.
-
Auras are attached at same time, so Spectra Ward's protection doesn't matter. And both auras stay attached.
-
Auras are attached at same time, so Spectra Ward's protection doesn't matter. And both auras stay attached.
-
Because the protection from Spectra Ward doesn't remove auras and you are not targeting, you are able to move both auras in that order and both stay attached.
-
Because the protection from Spectra Ward doesn't remove auras and you are not targeting, you are able to attach Holy Strength and it stay attached.
-
Because the protection from Spectra Ward doesn't remove auras and you are not targeting, you are able to attach Holy Strength and it stay attached.
| Have (2) | Azdranax , MoJoMiXuP |
| Want (3) | armman , ACrispyTaco , Pare771 |






