Teferi's Protection

Teferi's Protection

Instant

Until your next turn, your life total can't change, and you have protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)

Exile Teferi's Protection.

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Trade

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Canadian Highlander Legal
Casual Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal

Teferi's Protection occurrence in decks from the last year

Latest Decks as Commander

Teferi's Protection Discussion

Last_Laugh on Vampiric Domination

1 week ago

Not a bad start but there's 3 areas I immediately notice need some work. Finishers, draw, and board protection.

Finishers: First off, drop Cathar's Crusade and don't add Door of Destinies. Both do nothing for your current board, require gas after they come down, and require a hefty mana investment for an aggro deck. Shared Animosity , Reconnaissance (2nd post dedicated entirely to this card), Purphoros, God of the Forge , Cover of Darkness , and Mirror Entity .

Draw: Twilight Prophet , Skullclamp , Dark Prophecy , Greed , and Herald's Horn . I run all these in addition to what you already have.

Board Protection: Don't overextend into the first boardwipe and lose! Boros Charm , Teferi's Protection , Flawless Maneuver , and Scapegoat are your best options but there's also budget ones like Rootborn Defenses , Unbreakable Formation , etc.

Feel free to check out my list for ideas. Upvotes on any of my decks are appreciated. Edgar's Dega Vampires

jonno.scott on Iroas, God of Victory

1 week ago

You may want to try extra turn cards like Aurelia, the Warleader , Aggravated Assault or Combat Celebrant to beat face faster. Teferi's Protection and Flawless Maneuver would be good to protect your army, too. Check out my Aurelia deck Aurelia Wants Your Lunch Money if you want more ideas!

abby315 on Arahbo, Roar of the World - Your Eminence

1 week ago

It looks pretty good for multiplayer to me! My only comments: I'm a little surprised to see a few boardwipes; you're definitely going to be the aggressive creature deck and boardwipes are usually your enemy! I understand the desire to have a reset button in the deck, but I think maybe focusing on more spot removal for problematic creatures would be helpful. You could swap Wrath of God , Day of Judgment and Martial Coup for Swords to Plowshares , Path to Exile , and Banishing Light for example.

My other suggestion would be to take out some of the really high-cost cards like Zendikar Resurgent , Kindred Summons , and Doubling Season . There's not a huge counters or tokens emphasis with cat tribal and the value of Zendikar Resurgent is nice, but at that point in the game you probably just want ways to get around big things on the board or get in for that last bit of damage.

I'd recommend adding a few protection pieces instead. These get a bit expensive so whatever you can afford or proxy: Heroic Intervention , Wrap in Vigor , Teferi's Protection . Alternatively I'd replace the above with some good aggressive equipment like Stoneforge Masterwork , Hammer of Nazahn , and Maul of the Skyclaves .

Hope that helps!!

DevoMelvminster on Bounce and Ye Shall Be Healed

1 week ago

P.s. I also got the secret lair print of Teferi's Protection because, quite frankly, it is touching as hell and sometimes I’m a softy. What a wholesome freaking card, ya know?

RambIe on How Can I Build Kenrith/Artifact …

1 week ago

you just want to torture people into quitting ?
1st. Take 0rcs suggestion to load up your deck with mana loops and tutors
2nd. use the endless mana to cast your commander and draw your deck
3rd. Cast Isochron Scepter Imprinting Silence and then cast Unwinding Clock and any sacrifice creature outlet
4th. end step clean up keep Teferi's Protection , Riftsweeper , Cyclonic Rift , and 4 counter spells, make the last card you discard Ulamog, the Infinite Gyre to reset the deck

use Isochron Scepter / Silence & Unwinding Clock to lock them out of the game
if they try to respond to silence being put on the stack counter there response
if you cant counter there response cast Teferi's Protection
then at your next turn Cyclonic Rift to undo all there accomplishments
then cast Riftsweeper to reset Teferi's Protection
rinse repeat only difference now is if you need to reset Teferi's Protection just sac Riftsweeper then use kenny to put him back before you draw your deck

tada now your an asshole :)

VantiS on Chronatog Protection

2 weeks ago

You need 5 mana: W, U and 3 whatever. Cast Teferi's Protection , after it resolves cast Chronatog . You're gone, but the Atog is still there. With cards like Burgeoning and/or Vedalken Orrery you even can still play without having a turn. This Deck sounds like fun (when all the stars align).

ThousandOaks on Elenda - Life After Death

2 weeks ago

iplayBANJO provides a lot of good feedback. In many instances, I agree with the feedback provided.

I see two main items that need to be improved. First, your deck is very unfocused. Second, you don't have much interaction.

*Adding Focus*

You have too many themes. It's unclear if you want to go Vampire Tribal, Aristocrats, Graveyard, Tokens, or Recursion. As a starting place for your first build, it's not a bad starting place, but we can definitely tighten up your direction. The best next step for you is to pick one theme and building around that. You can "splash" some other themes by adding utility cards like Priest of Forgotten Gods that contribute to your main theme, but dips into other themes consequentially.

ARISTOCRATS

I'm going to assume you're building aristocrats. For any build, it's very important to figure out your mana base. Some may disagree with me, but the utility of the mana base is one of the most important starting places when building any new deck. So for each build you make, identify at least your utility lands that support your build. Then use basic lands as place holders.

If you are running aristocrats, consider the following feedback.

Utility Lands: High Market and Phyrexian Tower . These are great sac outlets that can provide you added value. Command Beacon and Memorial to Folly are cheap utility lands that will help you avoid commander tax later in the game.

Value Engines: Take advantage of death triggers. (Death triggers are triggered abilities when a creature dies; e.g., hits the graveyard.) As the previous post discuss, you need to demand value from things dying. Ask your self the question "what value am I getting" when something dies. A few items I don't see above:

Grave Pact is great for you. With your aristocrats package out, you're generating value and removing your opponents board. It also gets around indestructible and hexproof.

Razaketh, the Foulblooded . This is an "I-Win" card in an aristocrats deck. It allows you to tutor and find answers as soon as it resolves.

Skullclamp will allow you to draw a metric butt-load of cards.

Teysa Karlov doubles the value of your death triggers.

Kokusho, the Evening Star is a great nuclear deterrent. It gives you a flyer, solid 5/5 body, and in a pinch, you can sacrifice it to get 15 life and deal out 15 damage.

*Interaction*

Interaction refers to your ability to respond to threats at instant speed. Currently, this is very crucial weak point in your build. This partially goes back to Focusing the deck. I would recommend first picking a single theme and rebuilding around that theme. Then, as you're rebuilding, as yourself the following questions for EVERY card you add:

Does this card do something when it resolves?

Identify what value the card gives you as it resolves. There's no right or wrong answer here, but we want to know what we're getting out of the mana we spend. Is it a 1/1 body I get? Or is it a 1/1 body with a trigger of some sort?

Keep in mind. Every time a card resolves (for example a combo piece), if it doesn't give you immediate value when it resolves, it's an opportunity for your opponents to remove it. How will you protect those combo pieces from removal? Teferi's Protection , Flawless Maneuver , Cosmic Intervention .

Does this card, by itself, have synergy with my theme or commander?

With Elenda at the helm, sometimes you're just putting fodder on the field for her. And that's perfectly okay, so long as you're playing at the broader synergy. Remember, with Aristocrats, you're probably not going to win by swinging a big beefy 50/50 Elenda, the Dusk Rose at someone's face. (She doesn't even have trample.) You're most likely going to win by all the triggers from Blood Artist , Cruel Celebrant , Falkenrath Noble , Zulaport Cutthroat , Bastion of Remembrance , Syr Konrad, the Grim , and Vindictive Vampire .

What value do I want out of this card, and how many other pieces do I need to get that value?

Again. No right or wrong answer here. Sometimes, it's just fun to play a card for the hell of it. Looking at you Choice of Damnations .

What is the range of the card? (Early/Opener, Mid-Range, Late Game/Close)

Have an idea of when you plan for a card to be most impactful. Is it a card that is strong early game, mid-game, or late game? How will it impact your state or the overall board when it resolves?

FINAL THOUGHTS

My immediate recommendation is to pick a single theme. I would move away from "perfect world" value situations. This refers to those situations where you're convincing yourself of value. For example, if you want to play Card X because you'll win if you also have Card Y on the field, and Card Z in your graveyard, then I wouldn't play Card X.

Next, I wouldn't run a single combo besides the following: Mikaeus, the Unhallowed + Triskelion or Mikaeus, the Unhallowed + Walking Ballista . Mikeaus by himself brings so much value to an aristocrats build. It essentially allows you to sacrifice each of your non-token creatures twice, including Elenda. With Triskelion or Walking Ballista, Mikaeus creates an infinite damage combo and wins you the game... also infinitely triggering your aristocrat triggers.

Finally, I would remove all the "lord" effects. Lord effects refer to effects that buff a certain creature type. Again, if you're running Aristocrats, you're not going to win because you have big creatures, you're going to win because you're forcing the most value from the death of your creatures.

All food for thought. Feel free to take or decline any suggestions. Happy brewing!

Doombeard1984 on Slivers!

2 weeks ago

Hello to a fellow Hive.

So first things first, V jealous of the OG duals. Super nice!!!

So I can see you have you deck marked as help needed. I think before I can offer any advice, I think a better idea of your game plan would be helpful. Do you plan on going the beatdown route, the combo route, the control route?

I would say some of the Slivers you are playing are not maybe ideal, or needed. I dont run any of the +1/+1 slivers for example, as I aim to make an infinitely large number of Slivers, and just run Sliver Legion as the big buff.

Other boardwipes can be good, especially if you are indestructible. Wrath of God , Austere Command and Damnation all serve the purpose of a one sided boardwipe with your general out.

I think maybe some more interaction would be useful. Either more removal ( Anguished Unmaking , Utter End , Path to Exile , Assassin's Trophy etc), or counter magic maybe. You could also go for situational protection as well for your board by having Akroma's Will or Teferi's Protection to protect your stuff. One thing Slivers dislike, is boardwipes.

I think Rhythm of the Wild is not needed also. you could have Heart Sliver as well as the Cloudshredder Sliver you already have to give you that haste effect.

Feel free to head on over to All hail...The Overlord and see if there is any ideas there to help.

Look forward to seeing how your deck evolves.

P.S.... don't laugh at my mana base lol.

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