Teferi's Protection

Teferi's Protection


Until your next turn, your life total can't change, and you have protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)

Exile Teferi's Protection.

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Teferi's Protection Discussion

Coward_Token on Why Has WotC Brought Back …

1 day ago

Hope I'm not annoying anyone by indulging in thread necromancy, but a couple of points about phasing that I feel have been missed:

  • While flickering effectively kills tokens, phasing protects them. Compare Eerie Interlude to Teferi's Protection. More effects like that would make EDH go-wide decks more resilient, which I think they deserve considering the format commonly contains board wipes (Teferi's Protection is pretty much the only way for tokens to survive a resolved Cyclonic Rift or Merciless Eviction), and would also help mitigate the inherente disadvantage combat damage faces in the format.

  • Banisher Priest-style temporary removal risks giving free value when used on an opponent's ETB creature, and and opposing commander can simply "escape" to the command zone. Oubliette allows neither of those things.

The above points, plus the mentioned bonus voltron decks get by also being able to survive removal that hexproof can't protect again, would help white in EDH: Wide protection, mass tokens, temporary removal, and Equipment/Aura friendlieness are all in its primary piece of the color pie.

JANKYARD_DOG on Azorius Air Force

5 days ago

Isperia triggers each time she deals combat damage, so yes, double strike is your friend. Cards that help with that are True Conviction, Duelist's Heritage, and Fireshrieker. Some others I just found are Paladin Class which doubles as an Anthem and stax effect as well. Also Akroma's Will, while being a one shot effect it has other applications. Another interesting one is Avenging Huntbonder. While it doesn't fly it spreads nicely with each subsequent attack. Sigarda's Vanguard is better if you have ways to blink/flicker it.

If you want to go full on anthems it may be beneficial to consider a 'go wide' strategy as well.Favorable Winds, Empyrean Eagle, Sprite Noble, Serra the Benevolent, Thunderclap Wyvern (personal favorite), Inniaz, the Gale Force, Steel-Plume Marshal, Windstorm Drake, Kangee's Lieutenant, Gravitational Shift (I feel this is meta dependent), Kangee, Sky Warden. Rally of Wings is one time effect, but possibly relevant.

Aside from blue's signature Counterspell's for saving your board, there are a few options. Depending on your budget Teferi's Protection is an option as well as Flawless Maneuver. Sephara, Sky's Blade is specific to flyers. Avacyn, Angel of Hope and Eldrazi Monument are pricey but are an option. Bounce spells are versatile here because they can remove a blocker which also nets you handle knowledge, or save a permanent from destruction. Scapegoat at least let's you read them, minus 1. Single target spells like Blink of an Eye can save you racking up commander tax. For commander protection, you got the usual Boots/Grieves but Neurok Stealthsuit and Whispersilk Cloak offer more, the former can be uses as a counterspell of sorts for single target effects.

Hopefully that isn't too much info for ya. Not saying include them all, but whatever you feel works for you. Oh, almost forgot... looking at the Sphinx options only a few really stuck out. The first of which is Medomai the Ageless works with the double strike as well, however cannot attack during any extra turns. That said, you just switch you equipment or target over on the extra turns. Alhammarret, High Arbiter Can view a hand and lock a card in it. If you bounce a commander prior you can name the commander. Jelenn Sphinx while small in the front still offers an anthem on the attack. Unesh, Criosphinx Sovereign, is iffy. I like the cost reduction but am not a fan of cards going to the yard up to you though. Atemsis, All-Seeing was something else I've been considering as an additional wincon. You can use Isperia to fetch cards of costs you're missing.

Ok, now I'm done for now.

Last_Laugh on The Ancient House of Markov [Primer]

2 weeks ago

I feel like you need some more boardwipe protection so you don't end up in topdeck mode when you try to recover. Boros Charm and possibly Flawless Maneuver at the very least.

Soulus101 on Historic D&T

2 weeks ago

Omniscience_is_life thanks for the comments! Agree with much of what you say, and the deck is still a work in progress, so I appreciate the suggestions.

Re. Sideboards, I'm sticking to BO1 right now; I figured if I can make D&T work in a format like that, BO3 should be easy! But I'm definitely thinking about what should go in those slots. I have now run out of rare/mythic wild cards, so it's likely going to be a slow build.

Agree about Crucible. It decimates decks with no basics, but that's not too common. I've removed it and am experimenting with other options.

I have caught myself out a couple of times with Strict Proctor. It's hilarious against Soul sisters, but I think I need a better option for main board. Definitely removal I think, but might need to be sub-optimal until I can get more copies of Fateful Absence.

Maul is a great suggestion, correct about Emeria, so far it's just a tapland most of the time, but I figured it can't hurt. I'm also wondering about Glorious Protector as board wipe protection. No it's not as good as Teferi's Protection, but it's better on mana once Thalia hits the board, and you get a flash body at worst.

unstable_anomaly on Kaalia of The Vast

3 weeks ago

This is a very nice Kaalia of the Vast build. Quite possibly one of the best I've seen on the site actually. Well done. I notice quite a few similarities with my own build Fear, Faith, and Fury. I think the only difference really being mine is possibly a bit more defensive while yours is a bit more offensive.

I played a game last night where I was able to steal an opponents Bolas's Citadel with my Hellkite Tyrant and then proceeded to win the game with it because I already had my own Necropotence in play. Great combo those two. Now begins the painstaking process of deciding what to cut from my list to add a Bolas's Citadel.

A couple cards you're running I've been wanting to playtest myself (Liesa, Forgotten Archangel / Lyra Dawnbringer / Sower of Discord / Utvara Hellkite) how's your experience been with these? Have you found them to be worth a slot in the deck?

Now some recommendations if I may... you seem to be running quite a few cards that will protect Kaalia of the Vast, but one vital one your missing is Robe of Stars. This is essentially a repeatable Teferi's Protection specially for your commander, and with the amount of ramp cards you have, shouldn't ever be an issue to activate. Seems like you may be somewhat lacking in card draw (personal preference probably, I tend to run more than most ppl), but some additions you might like Harvester of Souls / Indulgent Tormentor / Syphon Mind / The Immortal Sun. I also noticed in a previous comment you removed some extra combat spells, but some nice extra combat on a stick would come in the form of Scourge of the Throne.

Apologies for the long comment, this is just one of my all time favorite commanders, so I get excited whenever I see another great list. Again, very well done. Cheers

MTGBurgeoning on Edgar & Eminence: A Love Story

4 weeks ago

Thank you for reviewing my build and thank you for your comment! I enjoyed perusing your list and admire the strengths and overt power of your deck. There are some cards in your build that I have wanted to include here (Mana Crypt, Vampiric Tutor, Demonic Tutor, Sensei's Divining Top). I am waiting for some copies to become available. Regarding your suggestions:

1) In a vacuum, I absolutely agree with your preference for building Edgar Markov with a vision of tempo and super-aggressiveness. If I were playing an Edgar Markov deck at an LGS, then this is the path I would select as well. However, the 99 of this deck has been shaped to fit the play-conditions of my meta-game. Too often, an early-game overly-aggressive combat directive ended, predictably, with a board wipe, Cyclonic Rift or mass-exiling effect. Even with a high number of protection spells in the deck (Teferi's Protection, Unbreakable Formation, Akroma's Will, Boros Charm), sometimes it's difficult to be resilient. This tendency of my meta helps to explain the deck's somewhat dichotomous structure: I usually had very few options for interacting with my opponents after board wipes. They were able to re-establish their board states with bigger threats than I could produce. I'm creating Vampire creature tokens while they're casting Dragons or Eldrazis. I needed to lean a little bit more into interaction in order to prevail in the mid-to-late game. Leading to...

2) My meta is not prone to use tax or Propaganda effects, so mass-enchantment removal has never been a concern. The majority of removal spells in this build are spot-removal spells, generally with the ability to target various permanent types. These spells have been very beneficial in subduing my opponents' potential threats or barriers to combat. This has allowed me to persevere through the mid-to-late game.

3) As for cantrips spells, I prefer to include spells that have a more controlled effect secondary to life-loss. Cards like Necropotence and Phyrexian Arena allow for less randomized returns and investments. For me, historically, with spells like Pact of the Serpent and Minions' Murmurs on the stack, an opponent will respond to them with instant-speed mass-removal. Unfortunately, this leaves me with a fizzled investment and dreams of what could have been. Also, the potential to lose a high amount of life can be too detrimental. I have died NUMEROUS times to an opponent's Living Death or other mass-recursion spell while Champion of Dusk and a slew of other Vampire creature cards are in my graveyard. It feels bad. It feels really bad. So I decided to cap the potential loss of life by specifically including spells like Read the Bones, Painful Truths and Plumb the Forbidden. Plumb the Forbidden also has been a great way to benefit from imminent board wipes, especially mass-exiling effects. Perhaps if the deck slanted a bit more toward a life-drain theme, then I definitely could reconsider your suggestions of Pact of the Serpent and Minions' Murmurs. However, I just don't think I can ever include Champion of Dusk. It hurts. It hurts a lot.

I really appreciate your feedback and suggestions! Edgar Marvok is uber-powerful and I look forward to continuing our discussions about him! Which brings me to this question:

Are there any cards from Crimson Vow that you are considering for inclusion in the 99?

Tzefick on Vanish into the Void

1 month ago

As for the card itself: Obviously granting counter spells to all colors is in itself a dangerous thing to do but this one is also made cheaper by the size of the spell it wants to counter. Normally counter spells are made to be a likely tempo win, being cheaper to counter most smaller things or like Mana Leak it can deal with small stuff early in the game but the longer the game drags out, the more likely your opponent can naturally pay the cost to not have their spell countered - but it is still a mana tempo win, although marginal.

This follows a completely different logic, almost the complete opposite. The larger a spell, the less you have to pay to counter it. This is going to be a salt meter adding card where people who wants to play big spells gets shafted really really hard and it's possible for any color to include this colorless counter spell. Meanwhile those who plays small spells are safe from getting countered because the cost is astronomical to counter a MV 1-3 card.

Additionally the way you have attempted to balance this card is exclusively through mana cost - and I know that's been the go-to in the past. Something that especially for Commander is less a problem for certain colors due to mana ramp, and/or mana doubling, meaning the drawback hits differently between the colors.

If we should see another colorless counter spell (not colorless as in Warping Wail) I think it should be a lot more similar to Mana Leak than Disdainful Stroke in concept and perhaps the drawback should be more thoughtfully designed.

With that being said I hope we wont get flexible colorless counter spells. I do hope more colors gets to interact with the stack in the future to increase overall interaction instead of mostly hoarding that segment of the game for blue's counter spells. We've seen a few attempts in white recently, so we're starting on that journey but also only starting (although please WotC don't make more catch alls like Teferi's Protection - that card does a little too much).

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