|Commander / EDH||Legal|
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|Commander 2017 (C17)||Rare|
|Promo Set (000)||Rare|
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Until your next turn, your life total can't change, and you have protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Teferi's Protection Discussion
22 hours ago
uria13, I haven't tested this list in casual edh, but I did played some matches against some optimized decks, and it did well.
Against casual, perhaps I'd include more creature removal and Teferi's Protection . Also, i'd review my meta destruction cards to fit better the casual meta.
1 day ago
I use all those same tricks in my Budget Commander League deck Glissa, Scrap Trawler $50 EDH.
It's difficult because the A/D/D use the same abilities so the obvious Torpor Orb is out.
Leyline of the Void is the best, if it's in your opening hand then It's CMC0, otherwise CMC4 is quite reasonable. Shuts down the recursive component of the deck. Bojuka Bog is a classic. Rest in Peace / Grafdigger's Cage but since you have some recursion too might hurt you on occasion. With either you could combo with Helm of Obedience . Some others Angel of Finality (Angel). Nihil Spellbomb (Draw). Keep in mind that Leyline of the Void also means Meren of Clan Nel Toth isn't getting experience counters since the creatures are exiling not "die"ing.
Cauldron of Souls might also help, but they can see it coming, and CMC5. Cauldron Haze is a bit more tricky. Archangel Avacyn Flip but doesn't help against Sacrifice (shes no Sigarda, Host of Herons ). Teferi's Protection works good.
Or just haste + Master of Cruelties him lol, if the board is clear.
2 days ago
Teferi's Protection is very good. Should be in main deck. This deck seems very fun, and I do aikido. +1
3 days ago
You bring up a few good points here——primarily in the "play a little slower" observation.
I think something this strategy wants to lean more on is being a midrange/slow combo deck; "I'm just playing big, dumb, fun dragons!" is kind of the message you want to send, so quickly dumping your hand and policing the board with a wipe doesn't play into that. I've won far more games w/ Savage Ventmaw + Aggravated Assault than anything else, and I'm thinking now that that should just be the primary line that we're sandbagging until we can set up protection to drop both on the same turn with backup (ideally Conqueror's Flail or Dragonlord Dromoka ).
The secondary line then becomes a grindier mix of go wide/beatdown, either/both via combat damage and/or via Dragon Tempest / Scourge of Valkas pings. The whole reanimation plan, especially with a mass binning into Patriarch's Bidding or Living Death , feels more like a Scion of the Ur-Dragon as Commander strategy, and we don't have the slots, the bigger support package, or the curve (or the need, really) to focus on it, it might be another trap pulling the gameplan in too many directions.
I haven't at all missed Thunderbreak Regent so far, and I'm actually happier for the time being having the extra land. Especially with the slightly slower gameplan (but lower overall curve with more consistency/smoother draws and mulligans). And with the Planeswalker package removed, Forbidden Orchard doesn't have as much of a downside, and can actually be a bit of a political play at any point in the game that takes some focus on you or gives minor resources to someone you had to hit with spot removal to try and avoid their targeting you back, but my list needs more fixing than yours due to the halved fetchland package.
Since some of my gameplan is playing on people's perception and sandbagging to mess with their ability to threat assess correctly, and since I'm seeing this primarily as more of a 50-75% deck that can kind of hang with higher power but likely not optimized tables, I'm actually thinking of holding off both on the full fetchland package as well as any ABUR duals. In paper, at least in whatever passes for a local meta around here, threat assessment isn't often, objectively, very good, and I've sat at more than a few tables where you can tell that a "Geez, your lands (or cards) are super expensive!" reaction can sometimes be enough on its own to have you targeted as archenemy; this deck doesn't play archenemy very well.
3 days ago
Well, Toxic Deluge might be a bit risky but theoretically you can set it at 7-9 to kill everything besides commander and reanimate everything with Patriarch's Bidding . Life loss actually isn't that great if you play a little slower.
Teferi's Protection actually might save you from someone's alpha strike so that's the reason why I don't plan on cutting it.
Also how the deck plays without Thunderbreak Regent ?
3 days ago
Teferi's Protection is an overperformer in EDH and it helps you not have to rebuild after boardwipes. You might want to think about upgrading your sunforger package with Lapse of Certainty and some other control cards.
4 days ago
Do you still take infect damage even though you have “protection from everything” from Teferi's Protection . Wouldn’t that mean you can’t be targeted period?
5 days ago
Run Reconnaissance . This card allows you to attack with everyone safely (yes, even that 0/1, why not), untap each creature at the most opportune time for pseudo vigilance, and still deal combat damage in most situations.
Untaps to avoid bad blockers (obvious face value of the card), it untaps after first strike damage but before normal combat damage is dealt (great for getting +1+1 counters from Drana, Liberator of Malakir to your whole team and busted with Stromkirk Captain ), and it even untaps after normal combat damage is dealt due to the creature being an 'attacking' creature until the end of combat step ends (you untap in the middle of this step). Shared Animosity also 100% deserves a spot here (I'd replace Cathar's Crusade, it does nothing when it comes down and requires gas to essentially feed it to get it to do anything).
This combination of full tilt aggro with everyone available to block makes Sorin, Solemn Visitor 's +1 really good here (Note, 'until your next turn') and it more than offsets a few of my next suggestions.
As far as the decks inherent card draw weakness goes, add Skullclamp , then consider Dark Prophecy , Greed , Necropotence , Herald's Horn , and Twilight Prophet . Protecting your board also prevents topdeck mode, consider Boros Charm and assuming you bought the precon, get Teferi's Protection in here.
Anyways, feel free to check out my list for inspiration for more low drop vamps, it's one of the top rated Edgar lists on the entire site. There's also over 130 comments worth of feedback and suggestions to sift through for ideas. Upvotes on any of my decks is appreciated. Edgar's Dega Vampires
Teferi's Protection occurrence in decks from the last year
Commander / EDH:
All decks: 0.08%
RBW (Mardu): 0.72%