Teferi's Protection

Teferi's Protection

Instant

Until your next turn, your life total can't change, and you have protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)

Exile Teferi's Protection.

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Trade

Have (1) Azdranax
Want (2) Teurf , metalmagic

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Legality

Format Legality
2019-10-04 Legal
Vintage Legal
Tiny Leaders Legal
Duel Commander Legal
Limited Legal
Legacy Legal
Canadian Highlander Legal
Casual Legal
Highlander Legal
1v1 Commander Legal
Custom Legal
Oathbreaker Legal
Leviathan Legal
Commander / EDH Legal

Teferi's Protection occurrence in decks from the last year

Latest Decks as Commander

Teferi's Protection Discussion

DespairFaction on Aurelia Weapon of Angels

21 hours ago

The deck is in very good shape. Just a few personal preference changes from me. Im not a big fan of Chrome Mox outside of cedh because the card advantage is really bad. A few other things I would cut are Sigarda's aid since it has weird timing issues, and combat celebrant since it is fragile in combat and I find that Aurelia Waves and Godo take care of all of my extra combat needs. I would add an Ardenn because its ridiculous with equipment, I would also add a dowsing dagger because beside being good on its own its also good with winter orb. I would look to add a little bit more interaction, either a Blasphemous Act or a Volcanic Offering. I also run with 2 fogs in the form of Comeuppance and Teferi's Protection to keep myself from incoming attacks. Lastly, if you are playing in a setting where you feel that winter orb is necessary you may want to look at some hate bears like Hushbringer, Archon of Emeria, and Drannith Magistrate and Aven Mindcensor they are very good for keeping your opponents off balance, and if they have to shoot a hate bear that means they arent shooting something more important. Oh I would also add Tome of Legends since you already have manifold key.

Doombeard1984 on The First Sliver - A New Challenger Approaches

2 days ago

So on the land count, you drop down to like 38 I would suggest. You have some mana rocks, as well as the ability to turn your slivers into dorks. Will free up a lot of space for some more interaction, something that is kinda lacking I believe. Even if it's just protection type things such as Teferi's Protection or Heroic Intervention. Slivers don't like boardwipes, so this could give you some protection

RambIe on Best Play I Have Seen …

4 days ago

Azdranax Platinum Angel is why the token etb was able to resolve

Omniscience_is_life haha I Love It!. but i dont take credit for this play i was in the game but did not respond to any of the events that unfolded it was just to funny to watch

i do have 3 plays i love to tell
last year on my turn 0 i casted Pact of Negation on my buddies turn 1 Sol Ring

thanks giving 2019 in a 10 player game.
I turned 1 Mountain into Sol Ring
turn 2 Mountain & Repercussion
turn 3 Forest, Natural Affinity & then Blasphemous Act
everyone thought it was going to be a long game, one of the people kept saying i don't understand how did i die lmao!!

and i dont remeber if it was 2018 or 2019
i built my Kenrith, the Returned King infinite of infinite deck
in one game my combo went off on turn 4
it gets complicated but its was a 36 card combo that allowed me to move my libary straight to hand or battle field, move my hand to battlefield or grave yard, grave yard to hand or libary, and exile to grave yard
i then looped a spell causing all the players to put all there lands onto the battle field, then milled there decks put all there creatures from graveyard onto play under there control, shuffled there graveyards back into the libary, made them draw all but the last 5 cards of there decks, i then casted Happily Ever After & Teferi's Protection and passed the turn

Heliogabale on First attempt BW

1 week ago

I am only saying this because you mentioned this is your first Commander deck: going down the infinite combo route and playing this many tutors will result in very similar games for you. If consistency is your focus that can be a good thing, but if it is your only deck it can get repetitive fast.

I would lose some single effect cards like Hymn to Tourach or Lapse of Certainty and select cards with recurring effects like Court of Ambition and Liliana's Caress.

Fate Unraveler is a walking Underwold Dreams. Rackling is a living version of The Rack.

In most cases, Memory Jar makes all your opponents draw 7 and discard 7 cards when you trigger it. That can be a win for you with the right setup.. I second Bloodchief Ascension as mentioned above, with or without Mindcrank.

Consider adding either Teferi's Protection or Flawless Maneuver. You may want to Invest some space for spot removal like Vindicate and Anguished Unmaking or Despark. As for mass removal, you may find Winds of Abandon more satisfying than Fumigate if you have a board.

Try Children of Korlis with Necropotence and your Commander or Enduring Renewal.You can add recursion that fits your mechanic with Luminous Broodmoth.

Finally, I think you would like Sangromancer. I do.

Hope you find something useful, welcome to the Commander format!

jakeyuki12 on Boros Aurelia

1 week ago

@king-saproling oh boy you threw out a bunch of cards without explaining any of them. Since you were nice enough to comment, let me explain my thoughts on them.

Short version: I don't like any of them.

Long version: I've already got a good amount of protection spells in my deck, including the two free ones that came from C20, so I don't feel the need for extra protection spells, especially ones that feel rather mediocre like the ones you mentioned. Getting more combats out of them with Aurelia is cute, but still doesn't make them any better than the protection spells I'm currently running (Deflecting Swat, Flawless Maneuver, Boros Charm, Teferi's Protection). Lapse of Certainty feels like it falls into the same category, I think I like Deflecting Swat much better.

The spells that let you either end the turn/take an extra turn but then you lose the game feel a bit too all-in for me. My deck can win just fine without them, and I'm not abusing any sort of combo. I have thought of angel's grace before, but it still feels a bit too situational for my liking. Most of the game it's gonna sit dead in my hand.

I'm not a fan of tap lands, so I actually cut Mistveil Plains from the list (the only tap land I play is Myriad Landscape because it's decent ramp). I also cut Signal Pest from the deck a while ago since it's cute, but not much better than that. Hero of Bladehold has a battlecry effect that's way more powerful. Treasonous Ogre is also way too all-in, and if I want a red ritual-type spell then I would look into Jeska's Will or Neheb, the Eternal or Mana Geyser before I woud consider the ogre. Knollspine Dragon is a cute wheel effect, but it's a whopping 7 mana. When you take a look at my two 7-mana spells in my current deck, they are game-winning powerful. The dragon isn't nearly as good as either of them. Then the big 5-mana damage enchantments I'd much rather have on a creature, which you can see is the case with my list.

So thanks for all the suggestions, but unfortunately I'm not a fan of pretty much any of the cards you suggested in Aurelia.

Deasert_Nomads_be_godly on leyline deck

2 weeks ago

king-saproling, I dont really see where to put Chancellor of the Tangle or Elvish Spirit Guide as not much ramp is needed, especially not green mana! in response to Sylvan Scrying thats kind of what Crop Rotation is for and in my opinion its better. Teferi's Protection costs 4 mana while Greater Auramancy costs 2 and stays on the board. Once Upon a Time I have no creatures so this card is pointless with the small chance of getting the land I need, thank you for the suggestions though I love them!

ShutUpMokuba on DEBATE - Ethics of proxies …

1 month ago

In my opinion proxies are fine when they are used for cards that a deck essentially needs to work properly, even the commander itself if it is particularly expensive. I personally don't like it when they are used for just good cards that are not essential for the synergy of the deck and there are budget (of course worse) version of them, but i've never made it an argument with people using them this way. For example, i can totally accept an Urza proxy but i sincerely like it less when they are used for a Vampiric Tutor or a Damnation that are not essential and also have budget version recplacement as tutors/boardwipes. It depends on power level. If i were playing at cEDH i would probably not accept them, but that's not my case.

In your case, i would kind of dislike others playing a proxy Mana Drain since there are a lot of counterspells. I would just explain it politely to my playgroup if i were you but i would not turn it into an argument.

Talk with your playgroup again. Sometimes it fails because people have their own ideas and won't change.

Also i'll just add my two cents about power levels, which are the whole point of wanting to play a proxy counterspell and such cards that you don't need for your deck to work in the first place. There are a lot of people, also on youtube like the command zone guys, that talk like you need a Teferi's Protection in order to make your deck work. Because if a very good card exists in the first place you need to get a copy to actually play well the game. This is totally false. There are plenty of unnecessary expensive cards that you can do without and not having your game experience ruined. If a guy pulls off a Mana Drain in response to one of my spells i don't think that i may be losing because he has one, because it does what a Counterspell does, better of course but it's not like i wouldn't be playing the same game if the next turn i counterspell one of his. So, then again, the point is: do i really need an expensive card to make my deck work, or it's just that i want the best cards?

Last thing: I don't get people that have fun to stomp other deck thanks to a couple of very good card they actually don't own. It's the kind of thing that you think are super fun but after a couple of times those victories becomes more and more shallow. So i would let them be, they'll get tired pretty soon. If not follow your own phylosophy, if to you is fine to play them do that as well, if not continue not playing them.

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