Teferi's Protection

Teferi's Protection

Instant

Until your next turn, your life total can't change, and you have protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)

Exile Teferi's Protection.

Latest Decks as Commander

Teferi's Protection Discussion

Tzefick on Critical Banishment

2 weeks ago

I really like the idea of more colors getting access to interact with the stack and I really think White is a good color to add some additional design space. Obviously it cannot get on par with blue so it needs some additional conditions or costs associated to get this effect.

I think this is a very good example to fit that space. Nice work.

Just a side note, for the sake of reducing word count could it be written as "... costs less for each spell cast and each ability activated by your opponents this turn." ?

I get the point in being specific about only caring about your opponents' actions but I think it would be consciously misinterpretation of the above line to think it isn't specifically for your opponents' actions.

Why is white a good fit? (wall of text) Show

Oof_Magic on Censorship

3 weeks ago

Omniscience_is_life I see hurtful over and over again. Perhaps my language lost my message? I understand the concept of inclusion but have heard little about story. I should emphasize that inclusion can exist. I just see it as secondary to motivation. For those that look for characteristics to please then, I hope they find something satisfying. I personally look for compelling stories to sell a character. Teferi’s tragedy in spite of his intentions is what makes him compelling to me. A similar angle could be said of Karn. That Gerrard was forced to fight his father and that gods father sacrificed him (do I have my lore correct?) is what makes those characters compelling to me. That some in the community can relate to their characteristics is great for those who seek it. For me, it’s the tragedies and triumphs those characters endure that I find compelling. Cards like Planar Collapse, Teferi's Protection, Karn's Temporal Sundering, OG art Cathartic Reunion, and OG art Phyrexian Arena are great examples of compelling storytelling through the cards. None of these have anything to do with any of their characteristics. The only reason characteristics came up as a subject in the discussion was as a response to a discussion on representation. My point was that you can have that representation but, to me, it is the conflicts and triumphs that make for compelling storytelling and characters.

DawnsRayofLight on Breya treasures

3 weeks ago

Teferi's Protection

Karn, Scion of Urza: draw and gives you a big beater at best and something for your engine at worst.

Dakkon, Shadow Slayer would actually work really well in here.

Oof_Magic on Trying again

3 weeks ago

I agree with the pandering but I don’t mind good lore. I think Magic has had very intriguing characters in the past defined by struggles. And this can come out as interesting cards as well from Teferi's Protection to Urza's Ruinous Blast and more. I also agree that most of the best lore can be picked up from the cards themselves from Attrition to Planar Collapse and many more.

plakjekaas on Help with new Galea deck

1 month ago

There's not much recursion in your deck. When someone plays an overloaded Vandalblast, there's only Teferi's Protection in your deck to deal with it, and you'd need it in your hand with 3 open mana.

Buried Ruin, Creeping Renaissance, Bala Ged Recovery  Flip or even just Eternal Witness would probably go a long way in staying relevant after a Bane of Progress hits the table.

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