Until your next turn, your life total can't change, and you have protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
|Have (4)||, metalmagic , gildan_bladeborn , curvedlines|
|Want (3)||mdeckman , Gemini4786 , Redbeard09|
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|Commander / EDH||Legal|
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Teferi's Protection Discussion
1 day ago
Very Nice Aggro Edgar Markov list especially for a deck that is your first foray into commander. The Main problem I see you running into with this deck is that it is very soft to board wipes, and you will almost certainly lose the game if one resolves. I would recommend including Teferi's Protection , Flawless Maneuver , Boros Charm , Make a Stand , Unbreakable Formation , and Patriarch's Bidding . While these cards are skillful to utilize and require an understanding of your opponent's decks to know when to leave up mana to utilize them you will find you will be grateful to have them and win more often because of them.
Necropotence is an insanely strong card advantage engine especially in Edgar Markov that I would highly recommend as it allows the deck to continue to have the steam it needs going into midgame and mid-late game. In fact, when I am going for the aggressive strategy in my own deck it is the first card I tutor for if I can. Champion of Dusk , Pact of the Serpent , and Stinging Study are almost as good and serves the same purpose.
Stromkirk Condemned Is a pretty strong lord that most games you should have the land to pitch to it to boost your board, especially if you include some of the card advantage I recommended.
Reconnaissance Is also an amazing card for an aggressive strategy as it essentially gives all your creatures vigilance and you can remove any unfavorable blocks in combat.
For cards to remove to play them I will suggest cutting cards in different area's that I think have their advantages but probably benefit your decks aggro plan the least
Zealous Persecution and Vampiric Fury are not very necessary for yours deck. If you have not seen it already in time you will find that your anthem affects lords Shared Animosity , and Sanctum Seeker will be more than sufficient to win the game. Additionally, the card is quite soft to fog effects which are not too uncommon in commanders.
Anointed Procession is simply a card that is too slow for what an aggressive Edgar Markov deck wants to be doing and is much more suited to midrange aristocrat lists. Spending 4 mana for an effect that does not do anything is too slow and you would much rather want to be playing things like Sanctum Seeker , Vampire Nocturnus , and Bloodline Keeper Flip
Abrade , Dismember , and Nameless Inversion have two main problems. For one when you are playing an aggressive Edgar Markov deck you are committing to winning the early mid-game so spending the time you need to kill your opponents interacting with their board states is not doing you any favors. Secondly, as an aggro deck the only permanents that are outright going to stop you are Magus of the Tabernacle , Windborn Muse , Propaganda , Ghostly Prison , Collective Restraint , Sphere of Safety , and Humility so if your going to play removal spells in your aggro deck the spell at a minimum should target enchantments though creatures as well can be valuable.
Obelisk of Urd Is ok but is probably to expensive on mana and you would rather be punching with creatures than using them to convoke this spell out.
Bloodcrazed Paladin is really only good when there is a board wipe and that is the last thing you want to happen to your board so would not recommend playing a creature that's only strength is to give you a measly benefit in the worst-case scenario.
Bloodthrone Vampire is not very good in aggro since you want to have as many creatures around as possible for all of your tribal payoffs and since your deck is not particularly geared towards and Edgar Markov Aristocrats Strat.
Stoneforge Mystic and Steelshaper's Gift help you get Skullclamp but you probably don't want to be looking for that card too hard especially if you play Necropotence , or Champion of Dusk as I recommended as you don't have to sacrifice your board state to get card advantage when a wide board state is exactly what you are looking for. Additionally, you are not playing too many sacrifice effects anyway so when you play a lord it effectively turns off your Skullclamp .
Those would be my additions and removals for your removals but your the one who gets to play the deck so make adjustments to suit your playgroup and what you want to get out of the deck. Feel free to check out my own Edgar Markov Deck A Vampire Storm *Primer*, not the exact same strategy as your deck, but you may find some useful advice in my section on my mindset of how I play Edgar Markov aggressively. Would be happy to hear your thoughts on my suggestions as well as what you think of my own deck.
1 week ago
I second Sunforger . But I disagree about it not being that good. It protects your board with Teferi's Protection , Debt of Loyalty , Deflecting Swat and Boros Charm , it removes creatures with Swords to Plowshares , Path to Exile and my favorite: Settle the Wreckage , it kills other problematic permanents wit Disenchant , Chaos Warp or Wear / Tear , can shut players down with Silence , Abeyance or Orim's Chant , and in my deck, it wins the game by searching and casting both Gideon's Sacrifice and Arcbond on the same Indestructible creature. It will even find the Lightning Bolt to start the chain.
Sunforger is one of the best boros equipments, at least if you can cheat a bit on the equip cost. But we have Ardenn, Intrepid Archaeologist , Brass Squire , Puresteel Paladin , Sigarda's Aid , Halvar, God of Battle Flip and a few others to help with that
2 weeks ago
Personally I think mono white is by far the weakest color in edh, and the gap is only growing with the great new Boros commanders we've had out recently and some good mono-red options as well. I say this as a white player who has tried many times to make a mono white commander deck that I like, only to be always disappointed and to take it apart.
The problem is not really ramp imo. White actually has more ramp than most other non-green colors with cards like Kor Cartographer and Boreas Charger , and, as others have said, they can use the same mana rocks and Sword of the Animist style cards that other colors use.
I don't think the problem is really overall direction either. One thing they have done in recent sets with cards like Cosmic Intervention , Semester's End , Unbreakable Formation , and Teferi's Protection giving white more ways to protect a board state at instant speed, which it often needs in commander. Its always had the best removal, and it also has recursion and some great new lifegain synergies with one great new commander in Heliod, Sun-Crowned .
The problem is absolutely and overwhelmingly an abyssmal lack of card draw. The only helps to this in recent years have been Sram, Senior Edificer and Mangara, the Diplomat , but these are few and far between. Recenty Ari Nieh, the new guy representing white on the council of colors was on Tolarian Community College, and he expressed some of the prior thinking on card draw in white that has led to these problems. In short, an example of what they thought card draw was is God-Eternal Oketra . While a great card, Oketra clearly doesn't draw cards, but they reasoned that the fact that it produces big tokens was basically the same thing. The fact that developers whose job is to make this game actually thought that just shows how far away they are from understanding our format. Apparently Mark Rosewater has had a change of heart recently, and hence why we have Mangara, but there's a long way to go. Every other color can draw cards on its own without support of another color if need be, but its real tough in white.
2 weeks ago
PapLaRiviere It's fine. Lol.
I think you could do without some of the worse rebels like Jhovall Rider . Since half the time your creatures are coming out by tutoring with Lin Sivvi (in my deck at least) and that the "bad rebels" are probably never going to be tutored out, I just don't see a point to them. For that same reason, in my local groups, Lightbringer and Lawbringer haven't been very good either and I've had to take them out too.
In general, my deck has been playing well. I haven't been able to get many games in lately since It's a paper list. I've tried to turn friends onto programs like cockatrice, but it hasn't been an easy switch for them. I have to admit that a lot of the games I've got in have just been 1v1, but it's performed very well in those games. Protecting Lin Sivvi is a big chore though. I've been wondering if I shouldn't devote more of the deck to protecting him. I need a copy of Teferi's Protection as well.
3 weeks ago
"Replaced Merciless Eviction with Nevinyrral, Urborg Tyrant Reason: The instant speed removal potential of Nevinyrral, Urborg Tyrant and the several sacrifice outlets in the deck, plus being free with Rooftop Storm , makes this a better include. While the deck can recover from having it's perminants exiled, it isn't something I'm overly keen on rebuilding through.
Replaced Animate Dead with Necromancy Reason: Necromancy lets me return and sacrifice Nevinyrral, Urborg Tyrant during my oppponents' turns, which is awesome. It also gives Nev more flexibility at creating tapped 2/2 zombies following any of their own board wipes.
Replaced Liliana's Standard Bearer with Rhystic Study Reason: Liliana's Standard Bearer is just too situational. I've kept it in my sideboard to help depower the deck depending on the playgroup. I really like it and it does work well with Haakon.
Replaced Mystical Tutor with Leyline of Anticipation Reason: There are too few instant and sorceries for me to be able to justify this. I've found that having the ability to generate infinite mana with Gravecrawler and Phyrexian Altar is much better. Or instant speed wraths with Damnation .
Replaced Scheming Symmetry with Intuition Reason: I wanted to reduce the number of tutor effects in the deck, though I've had a spare Intuition for some time and really wanted to find a home for it. It seems to work really well, especially with Sevinne's Reclamation
Replaced Silence with Trickbind Reason: Silence was there to help me secure the win if I need to go through the Dream Halls but the majority of the time, if I've managed to get down Notion Thief first and wheel, then it does the same effect. Trickbind does also give me protection against planeswalker abilities and most graveyard exile effects.
Replaced Dramatic Reversal with Mind Over Matter Reason: I had looked to play online, with one discord channel advising that I would need to remove the Dramatic Reversal + Isochron Scepter combo, as it would be too strong. They also told me to remove Mana Crypt , though this is partly a deck designed to use some of my more expensive cards and make Varina as optimized as possible while still keeping the zombie theme. Adding in Mind Over Matter was a lucky find. In order for the infinite loop, I need to discard my deck to my graveyard. I enjoy the 4 blue mana cost, as it's harder to reach that devotion. Thankfully, with the treasure tokens from Smothering Tithe and Replenish to cheat it back into play.
Replaced Isochron Scepter with Emergency Powers Reason: Removing the Scepter makes sense as it's not required for the infinite loop anymore. But I've found that adding a 3rd Timetwister effect means a higher chance of drawing into one following a previous instance, like Echo of Eons + Time Spiral . These work really nicely with Narset's Reversal and God-Eternal Kefnet , as both bypass the exile clause on a lot of these cards - in addition to Teferi's Protection . Being instant speed also gives me a layer of protection against graveyard exile effects."
4 weeks ago
THE SHOW BUTTON DOESN'T WORK OMG HERE IT IS TYPED OUT LIKE A LOSER.
Budget -2 Plains +2 Forest +1 Gemstone Mine -1 Temple of Silence -1 Zagoth Crystal +1 Astral Cornucopia -1 Gyre Sage +1 Fynn, the Fangbearer -1 (3 total) more Plains for a Blight Mamba . I think we are good w/ 38 lands.
Non-Budget Not sure what to cut in this section, but if yo' wallet is feelin' like a pimp, go on brush yo' shoulders off. Vorinclex, Monstrous Raider Once you add the fetches + shocks, Become Immense becomes...immensely better. Usually will cast for G.
Prairie and sunken will come into play tapped most of the time anyway, so might as well make rainbow colors and get some counters back on them late game.
-1 Render Silent (casting cost is prohibitive). +1 Fuel for the Cause -1 Fathom Mage +1 Steady Progress . Fathom Mage seems iffy for card draw. Steady progress feels more stable, instant speed, and proliferates. -1 Despark +1 Inexorable Tide . Ups your CMC aka mana value by a bit, but I'd rather go the proactive than reactive game plan. -1 Lazav, the Multifarious . He will appear as one of your infecty boiz from the yard, but at that point you're already behind, and he has no forms of evasion. Maybe +1 Sword of Truth and Justice instead. (It's slow) -1 Supreme Verdict (prohibitive casting cost, you're probably the one with the most valuable creatures). +1 Contentious Plan for more draw and more dirty HIV. -1 Phyrexian Juggernaut . Too slow, probably a dead card in your hand, chances of it not getting blocked are small. I imagine best-case scenario is that it goes unblocked and you pump it, but wait...how 'bout Roalesk, Apex Hybrid . Ain't nobody gonna attack you when they get proliferate juices on their shirt.
I'm not really sure if these are good or not. So this section is useless. Strionic Resonator . Seems kinda win-more. But meh. Idk.
Aight baby gurl, bedtime. May your infectious love for infect cause infectious hate upon you. Love, Jake Stremers
4 weeks ago
This whatcha boi be thinkin' to improve dat' dirty poison build. CMDR next to Atraxa (on the input section) will make her appear as the commander rather than as a creature.
Personal Choices Show
-1 Render Silent (casting cost is prohibitive). +1 Fuel for the Cause -1 Fathom Mage +1 Steady Progress . Fathom Mage seems iffy for card draw. Steady progress feels more stable, instant speed, and proliferates. -1 Despark +1 Inexorable Tide . Ups your CMC aka mana value by a bit, but I'd rather go the proactive than reactive game plan. -1 Lazav, the Multifarious . He will appear as one of your infecty boiz from the graveyard, but at that point you're already behind, and he has no forms of evasion. Maybe +1 Sword of Truth and Justice instead. (It's slow) -1 Supreme Verdict (prohibitive casting cost, you're probably the one with the most valuable creatures). +1 Contentious Plan for more draw and more dirty HIV. -1 Phyrexian Juggernaut . Too slow, probably a dead card in your hand, chances of it not getting blocked are small. I imagine best-case scenario is that it goes unblocked and you pump it, but wait...how 'bout Roalesk, Apex Hybrid . Ain't nobody gonna attack you when they get proliferate juices on their shirt.
But wait, do you want to make the deck WORSE? Show
I'm not really sure if these are good or not. So this section is useless. Show
I most definitely could be wrong in this section. Show
Aight baby gurl, bedtime. May your infectious love for infect cause infectious hate upon you. Love, Jake Stremers
1 month ago
I enjoy that they are reprinting expensive cards for edh/modern in standard packs. It not only makes the drafting experience more exciting, but it also makes the game much more playable for people who are new to the game. A card like Teferi's Protection is a must-have in almost every white edh deck, so making it more affordable evens the playing field. I have always hated the gatekeeping around high-level magic play, and I think this is a step in the right direction.