Ashen Powder

Ashen Powder

Sorcery

Put target creature card from an opponent's graveyard onto the battlefield under your control.

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Ashen Powder occurrence in decks from the last year

Latest Decks as Commander

Ashen Powder Discussion

Harbinger69 on New Tibalt- Sen triplets with horns

3 months ago

I see someone else has already started brewing the new commander. I really like where the deck is heading! Here are a couple suggestions I would give for the brew:

Sorceries:

-1 Ashen Powder...Seems like a worse Reanimate at way too high a cmc

-1 Beacon of Unrest... In general I dont think you'll be getting enough cards in opponent's graveyards for this to matter very much

-1 Crux of Fate... No dragons in the deck, doesn't seem incredibly good at 5 mana, but you can keep this one in without a huge problem.

I'm noticing maybe too much emphasis on a theft style of play? I personally would go the route of controlling your opponents hand and board until you can ramp to Tibalt and pop off, though this is your choice.

Instants:

-1 Grab the Reins...7 mana for getting a little value out of a creature the destroying it just isn't good enough when you could be devoting that slot to better ramp options (which this deck desperately needs)

Mana Base:

Nothing much to say here, maybe cut a mountain or two for some swamps for better mana? Maze of Ith seems good for protecting walker Tibalt in a pinch

Creatures:

-1 Stormfist Crusader... One extra card per opponent usually won't matter

-1 Zealous Conscripts... Too expensive and not impactful enough without a Kiki-Jiki, Mirror Breaker combo package

Artifacts:

-1 Glasses of Urza... this card will never be relevant. Ever.

Enchantments:

Nothing much to say here in terms of cutables.

PWs:

-1 Angrath, the Flame-Chained... To expensive, too little payoff

-1 Ob Nixilis Reignited...inefficient card draw/removal engine

Cards to Consider

Note: Add more sacrifice outlets like Yawgmoth, Thran Physician or Phyrexian Altar to prevent your opponents from getting any creatures you stole back. Additionally, I would suggest to find a few more cards of removal and focus on making the deck play as smoothly as possible. Really love where the deck is headed. Good work =)

Peoyogon on An Old-School Nightmare

5 months ago

Wow, thank you for all the advice, ClockworkSwordfish! I have a lot try out! I think I drooled a little after I saw Ashen Powder... This deck as increasingly grown a janky control sub theme with the likes of Ritual of the Machine, Withering Boon, Ashes to Ashes, Reckless Spite, etc and this would fit in perfectly!

Thank you as well 3n3rgy2! I am a little skeptical with cards that only bring creatures back to my hand but I will definitely have to give it a shot!

ClockworkSwordfish on An Old-School Nightmare

5 months ago

I always felt that Slaughter was an underplayed card in EDH, as 4 life to buy it back is a lot less intimidating when you're starting with a whole 40. Dregs of Sorrow is big and clunky, but in a format this slow, it could very well be worthwhile in the lategame.

If you're going for such a graveyard-heavy strategy, though, there's really no bigger recommendation I can make then Tortured Existence! Being able to swap out any creature for whatever you need from a well-stocked graveyard is the closest you can come to Recurring Nightmare in the format. Likewise, Apprentice Necromancer, Doomed Necromancer and Undead Gladiator should have no trouble finding homes in such a build. You might also consider Ashen Powder as a budget way to lift some powerful fatty from your opponent's graveyard if you're at risk of accidentally reanimating it as collateral with Balthor.

Brutal_B on

10 months ago

Ashen Powder perhaps?

Brutal_B on Phenax

1 year ago

Mindshrieker could potentially be a big flyer. Patient Rebuilding? Hedonist's Trove? Chancellor of the Spires? Mind Sculpt? Leyline of the Void so everything milled is exiled instead. Ashen Powder and Extract from Darkness are always fun in my mill deck.

Then there's always the Persistent Petitioners route...

Torchess on Run Of The Mill

2 years ago

I don't normally comment but I see someone else also loves the idea of edh mill :)

IMO in commander spells that are targeted like Fraying Sanity or Curse of the Bloody Tome are worse than global effects like Memory Erosion. It doesn't matter if it's 1v1 commander, but anything in a group setting makes them worse. Stuff like Hedron Crab and Curse of the Bloody Tome can too slow for 100 card decks. You're not guaranteed to play them early and by the time you mill 10 or 20 cards they'll have their commander and some other nonsense to just end the game. Some people play Kozilek, Butcher of Truth so milling them out is impossible without Leyline of the Void

Even if you're all into mill, some board wipes like Black Sun's Zenith or Killing Wave can really save you.

Some cards which might help are Ashen Powder Whispering Madness Soul Manipulation Dissipation Field Quest for Ancient Secrets Avatar of Woe Body Double Consuming Aberration Guiltfeeder Nighthowler Sepulchral Primordial Wrexial, the Risen Deep Entreat the Dead Wight of Precinct Six

if you're into zombies you can use Arcane Adaptation + Undead Alchemist + Waste Not

Daedalus19876 on Mathas, Curse-Maker

3 years ago

This seems like a very good budget deck! You definitely get a +1 from me :)

There are a few adjustments I would make, however. Anguished Unmaking is a fantastic piece of removal that this deck would love (even though it doesn't profit off of your bounty counters). Enlightened Tutor helps you find many of your pieces faster, and is useful at all points in the game. Curse of Misfortunes seems perfect here, if you wanted to go that route :) Black Market also seems like your cup of tea.

Sulfuric Vortex seems odd. Ashen Powder isn't very mana-efficient; personally I would prefer Animate Dead. And I'd rather have proper reanimation than Call to the Netherworld (just too conditional).

I hope that helps!

MagicalHacker on To the locker wit' ye!

3 years ago

Okay so, correct me if I'm wrong, but it seems that the point of this deck is to use your opponent's best cards against them by first milling them then stealing them from the graveyard.

So in terms of cards that mill, I wouldn't actually use too many, because we want room for abusing those cards in the graveyard. I would say like 21ish? Here are the ones that you have that I think you should keep:

These along with Life's Finale, Jace, Memory Adept, Phenax, God of Deception, Undead Alchemist, Nemesis of Reason, Mirko Vosk, Mind Drinker, Trepanation Blade, Keening Stone, Sword of Body and Mind, Mind Grind, Mindcrank, Duskmantle Guildmage (these two are good because of the combo with Bloodchief Ascension, not on their own, obviously), Startled Awake  Flip, and Talent of the Telepath puts you right on target of 21. It's a solid mill package, so I'd drop Dismal Failure, Psychic Strike, Ashiok, Nightmare Weaver, Liliana of the Veil (I know it seems great, but I really think that a deck like this needs more focus on the goal), and Necromaster Dragon.

Next, the abuse! This is one of the most untapped aspects of many mill decks, and it saddens me. What we need is an array of ways to get effects from opponents' graveyards, but the cards that we have unfortunately usually limit themselves to what card type they can get out of graveyards, such as artifacts, creatures, or instants/sorceries. According to EDHREC.com, the average deck runs 24 creatures, 12 artifacts, and 18 instants + sorceries. Based on those numbers, we should see at least 9 creature-stealing cards, at least 5 artifact stealing cards, and at least 7 instant/sorcery stealing cards, since we probably want 21 of these as well. For the artifact stealing cards, there are only two, and they are Geth, Lord of the Vault and Beacon of Unrest, so lets include 3 tutors to get these two cards as well. Those can be Demonic Tutor, Brainspoil, and Beseech the Queen. Next, the creature ones! I would say the best 9 are Reanimate, Animate Dead, Coffin Queen, Necromancy, Chainer, Dementia Master, Extract from Darkness, Ashen Powder, Sepulchral Primordial, and Nezumi Graverobber. Lastly, the instant/sorceries can be gotten via Memory Plunder, Spelltwine, Wrexial, the Risen Deep, Chancellor of the Spires, and Diluvian Primordial, so let's include Ethereal Usher and Netherborn Phalanx to be able to tutor for Memory Plunder if the commander isn't able to do what we need to do and Geth, Lord of the Vault otherwise. These tutors are really going to make sure you get what is best, as opposed to lots of cards like Jace's Mindseeker that get you a random card. What we want is assurance that the card we are getting is going to be impactful.

In short, for the aikido aspect, I suggest dropping Jace's Mindseeker, Phyrexian Metamorph, Puppeteer Clique, Gruesome Encore, Rise from the Grave, and Soul Ransom in order to add Beacon of Unrest, Demonic Tutor, Brainspoil, Beseech the Queen, Reanimate, Animate Dead, Necromancy, Nezumi Graverobber, Coffin Queen, Chainer, Dementia Master, Ashen Powder, Memory Plunder, Ethereal Usher, and Netherborn Phalanx.

That concludes the 43 cards I think you should absolutely run (21 mill, 21 reanimate, Bloodchief Ascension). That gives you 20 slots to put in whatever you would like after you put in the 37 manabase cards, but I think you will probably want about 7 ramp, 7 draw, and 7 spot removal (maybe fit a Laboratory Maniac as mentioned earlier), but I think you got those handled!

And yes, those two cards you mentioned aren't going to work, not necessarily because they're weak, but because they're too expensive when there are better options for cheaper.

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