Ashen Powder

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Classic Sixth Edition (6ED) Rare
Mirage (MIR) Rare

Combos Browse all

Ashen Powder

Sorcery

Put target creature card from an opponent's graveyard onto the battlefield under your control.

Ashen Powder Discussion

Torchess on Run Of The Mill

1 year ago

I don't normally comment but I see someone else also loves the idea of edh mill :)

IMO in commander spells that are targeted like Fraying Sanity or Curse of the Bloody Tome are worse than global effects like Memory Erosion. It doesn't matter if it's 1v1 commander, but anything in a group setting makes them worse. Stuff like Hedron Crab and Curse of the Bloody Tome can too slow for 100 card decks. You're not guaranteed to play them early and by the time you mill 10 or 20 cards they'll have their commander and some other nonsense to just end the game. Some people play Kozilek, Butcher of Truth so milling them out is impossible without Leyline of the Void

Even if you're all into mill, some board wipes like Black Sun's Zenith or Killing Wave can really save you.

Some cards which might help are Ashen Powder Whispering Madness Soul Manipulation Dissipation Field Quest for Ancient Secrets Avatar of Woe Body Double Consuming Aberration Guiltfeeder Nighthowler Sepulchral Primordial Wrexial, the Risen Deep Entreat the Dead Wight of Precinct Six

if you're into zombies you can use Arcane Adaptation + Undead Alchemist + Waste Not

Daedalus19876 on Mathas, Curse-Maker

2 years ago

This seems like a very good budget deck! You definitely get a +1 from me :)

There are a few adjustments I would make, however. Anguished Unmaking is a fantastic piece of removal that this deck would love (even though it doesn't profit off of your bounty counters). Enlightened Tutor helps you find many of your pieces faster, and is useful at all points in the game. Curse of Misfortunes seems perfect here, if you wanted to go that route :) Black Market also seems like your cup of tea.

Sulfuric Vortex seems odd. Ashen Powder isn't very mana-efficient; personally I would prefer Animate Dead. And I'd rather have proper reanimation than Call to the Netherworld (just too conditional).

I hope that helps!

MagicalHacker on To the locker wit' ye!

2 years ago

Okay so, correct me if I'm wrong, but it seems that the point of this deck is to use your opponent's best cards against them by first milling them then stealing them from the graveyard.

So in terms of cards that mill, I wouldn't actually use too many, because we want room for abusing those cards in the graveyard. I would say like 21ish? Here are the ones that you have that I think you should keep:

These along with Life's Finale, Jace, Memory Adept, Phenax, God of Deception, Undead Alchemist, Nemesis of Reason, Mirko Vosk, Mind Drinker, Trepanation Blade, Keening Stone, Sword of Body and Mind, Mind Grind, Mindcrank, Duskmantle Guildmage (these two are good because of the combo with Bloodchief Ascension, not on their own, obviously), Startled Awake  Flip, and Talent of the Telepath puts you right on target of 21. It's a solid mill package, so I'd drop Dismal Failure, Psychic Strike, Ashiok, Nightmare Weaver, Liliana of the Veil (I know it seems great, but I really think that a deck like this needs more focus on the goal), and Necromaster Dragon.

Next, the abuse! This is one of the most untapped aspects of many mill decks, and it saddens me. What we need is an array of ways to get effects from opponents' graveyards, but the cards that we have unfortunately usually limit themselves to what card type they can get out of graveyards, such as artifacts, creatures, or instants/sorceries. According to EDHREC.com, the average deck runs 24 creatures, 12 artifacts, and 18 instants + sorceries. Based on those numbers, we should see at least 9 creature-stealing cards, at least 5 artifact stealing cards, and at least 7 instant/sorcery stealing cards, since we probably want 21 of these as well. For the artifact stealing cards, there are only two, and they are Geth, Lord of the Vault and Beacon of Unrest, so lets include 3 tutors to get these two cards as well. Those can be Demonic Tutor, Brainspoil, and Beseech the Queen. Next, the creature ones! I would say the best 9 are Reanimate, Animate Dead, Coffin Queen, Necromancy, Chainer, Dementia Master, Extract from Darkness, Ashen Powder, Sepulchral Primordial, and Nezumi Graverobber. Lastly, the instant/sorceries can be gotten via Memory Plunder, Spelltwine, Wrexial, the Risen Deep, Chancellor of the Spires, and Diluvian Primordial, so let's include Ethereal Usher and Netherborn Phalanx to be able to tutor for Memory Plunder if the commander isn't able to do what we need to do and Geth, Lord of the Vault otherwise. These tutors are really going to make sure you get what is best, as opposed to lots of cards like Jace's Mindseeker that get you a random card. What we want is assurance that the card we are getting is going to be impactful.

In short, for the aikido aspect, I suggest dropping Jace's Mindseeker, Phyrexian Metamorph, Puppeteer Clique, Gruesome Encore, Rise from the Grave, and Soul Ransom in order to add Beacon of Unrest, Demonic Tutor, Brainspoil, Beseech the Queen, Reanimate, Animate Dead, Necromancy, Nezumi Graverobber, Coffin Queen, Chainer, Dementia Master, Ashen Powder, Memory Plunder, Ethereal Usher, and Netherborn Phalanx.

That concludes the 43 cards I think you should absolutely run (21 mill, 21 reanimate, Bloodchief Ascension). That gives you 20 slots to put in whatever you would like after you put in the 37 manabase cards, but I think you will probably want about 7 ramp, 7 draw, and 7 spot removal (maybe fit a Laboratory Maniac as mentioned earlier), but I think you got those handled!

And yes, those two cards you mentioned aren't going to work, not necessarily because they're weak, but because they're too expensive when there are better options for cheaper.

bushido_man96 on The Scarab God, Grave Defiler

2 years ago

I like this deck! Love the removal an recursion theme. +1, and I think worth building something like it. Another good reanimate card you can target other graveyards with is Ashen Powder.

krypticnerve on

3 years ago

I picked up a handful of cards but I dont know what to cut for what

Diabolic Servitude, Dread Return, Reya Dawnbringer, Animate Dead, Gift of Immortality, Soul Exchange, Sheoldred, Whispering One, and Ashen Powder

Please let me know what your thoughts on cuts and why

Hon35tAb3 on Help with Mill/Reanimator cards

3 years ago

I really like Sidisi, Brood Tyrant, the only other commanders that I would recommend are Geth, Lord of the Vault or Phenax, God of Deception. Geth is good if you want to rely on cards in your deck more, and just use him for the sub theme you mentioned. Phenax is good for mill ing yourself and opponents. I would focus on a zombie token theme of you are going to use Phenax. Personaly I think your choice of Sidisi is best.

Here are most of the cards that take from others graveyards

Animate Dead

Ashen Powder

Beacon of Unrest

Bone Dancer

Coffin Queen

Endless Obedience

Extract from Darkness

Gravespawn Sovereign

Grim Return

Necromantic Selection

Necromantic Summons

Reanimate

Rise from the Grave

Rise of the Dark Realms

Geth's Grimoire

Telemin Performance

Gruesome Encore

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