Temporal Machinations

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Temporal Machinations

Sorcery

Return target creature to its owner’s hand. If you control an artifact, draw a card.

Omniscience_is_life on Favorite Mtg Art?

3 years ago

Temporal Machinations! Teferi is so pretty in this art, and the Cabal soldier is hilariously contorted. The flavor text is excellent as well.

rorzor on Embrace the Nature

5 years ago

Nice effort with the deck. As far as the archetype, I think this fits somewhere between tempo and midrange. It is too slow to be aggro and is certainly not a control deck. I think with a good draw this deck can definitely win games, and I imagine it's best match-ups would be against aggro where you can create a board-state they can't reach through, while you can ping through unblockable damage.

The weakest match-ups would be against control variants, where you can get board-wiped and may not be able to recover advantage in time before they Approach of the Second Sun you. Holding up and even just representing Negate will be the key in this situation.

My two cents on card slots to work on:

There are very few artifacts in this deck, so Temporal Machinations should be replaced with something with a higher upside or lower mana cost, such as Blink of an Eye (though there are many other options for this slot)

Shed Weakness should be replaced with something like Blossoming Defense, since there are no "-1,-1" counter synergies in this deck, and you are unlikely to see any in most standard tournaments (for now..). Same argument for Hapatra's Mark in your sideboard.

Speaking of the sideboard, I think the Meandering River and Teferi, Timebender plan absolutelly needs to be replaced with something more versatile and useful. Teferi, Timebender is unlikely to win you the game and dedicating 5 sideboard slots towards enabling him is unlikely to pay off.

I would suggest sideboard cards that offer specific advantaged against certain decks:

Control:

Lifecrafter's Bestiary to give you card advantage. Shaper's Sanctuary would be nice against red/black targeting kill spells specifically. Spell Pierce to supplement your Negate's in protecting against big board wipes

Aggro:

Prey Upon (or similar fight style effects - there are many) to trade off against weaker aggro creatures.

Midrange:

This is a less obvious one, and would largely depend on the kind of meta game you are facing. Something like Baral's Expertise could be worthwhile against fastish midrange decks like Mardu Vehicles to give you a bit of a tempo swing maybe?

Finally (though I think you are aiming to make this deck on a budget) one of the best way to improve it would be to add some dual lands like Botanical Sanctum. Even 2-3 Evolving Wilds should be considered just to make sure you hit your colours. A big advantage to dual lands specifically is that because they cover more of your coloured mana requirements, you can afford to include a few colourless utility lands like Scavenger Grounds or Field of Ruin, which can take care of troublesome things like graveyards and other utility lands, when your main colours have no way of dealing with them naturally.

Anyway, I hope some of that might be helpful to you, best of luck!