Alpha Authority

Alpha Authority

Enchantment — Aura

Enchant creature Enchanted creature has hexproof and can't be blocked by more than one creature.

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Trade

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Want (1) UnitedWeStand

Printings View all

Set Rarity
Gatecrash (GTC) Uncommon

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Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Alpha Authority occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Alpha Authority Discussion

multimedia on Siona, Captain of the Pyleas

3 weeks ago

Hey, Shielded by Faith is a combo with Siona to make infinite 1/1 tokens, but you can't actually win the game by attacking with tokens unless those tokens have haste. Without haste you have to wait until your next turn, a full cycle of your opponents turns, to then attack with the tokens. Giving each opponent a full turn to kill the tokens with a board wipe or stop them another way.

With Crashing Drawbridge on the battlefield and able to be tapped it can give all tokens haste which is a way to win attacking with tokens the turn you create them. Sigarda's Aid with Faith gives your opponents less interaction to stop the combo. With Aid and Siona on the battlefield, at your last opponents end step, cast Faith enchanting/attaching to Siona to combo. Then on your turn you can attack and win with the tokens. Doing it this way an opponent can only have mana and an answer at instant speed to stop you. Aid is a good card with other Auras and interactions with enchantments which Drawbridge is not.

Flickering Ward and Alpha Authority are good with Aid since then they can protect Siona at instant speed. Ward has other uses since it can bounce itself back to your hand which is good to repeatedly make tokens or draw with enchantresses.

Good luck with your deck.

DreadKhan on Deathtouch/First strike Budget

2 months ago

Fun deck, maybe some Diabolic Edict to deal with indestructible creatures or similar annoyances? It also might enjoy some cards like Alpha Authority to protect your best creatures.

multimedia on The People's Champion

2 months ago

Hey, good version of Rafiq.

Consider expanding on the enchantment theme? Adding more enchantresses and more enchantments? I suggest this because I see Sovereigns of Lost Alara and it's good with auras with Raqif.

Cards within the budget to consider adding:

Cards to consider cutting:

  • Temple of the False God
  • Blossoming Sands
  • Tranquil Cove
  • Treva's Ruins
  • Cultivate
  • Frontline Sage
  • Battlegrace Angel
  • Grunn, the Lonely King
  • Angelic Benediction
  • Behemoth Sledge
  • Asceticism
  • Medomai the Ageless
  • Hydra Omnivore
  • Cold-Eyed Selkie
  • Infiltration Lens
  • Mirri, Weatherlight Duelist
  • Stonehewer Giant

DreadKhan on Cat, Kitty Cat

2 months ago

Oh, sideboard... Well, Disenchant's GW version, Nature's Chant is good sideboard material. Some anti-air hate, like Hurricane may be helpful, and it can also end a game early and to your advantage once they are low on life. Aspect of Mongoose and Alpha Authority can be useful to protect a creature from burn/removal heavy decks. Multani's Presence can really be a nice turn 1 vs a counter heavy deck that would normally be pretty problematic. Green has a bit of anti-blue hate kicking around, and it's good for sideboards. Tsunami is a must-counter card vs decks that use islands, but by the time you can cast it, they are more likely to be able to counter it, whereas the Presence you can sneak in often, since it's hardly worth a Force, and yet will pay dividends if they intend to counter a spell a turn.

DreadKhan on Green-White Enchanted Angels

2 months ago

Oblivion Ring is a versatile beast in my experience, since it can target any non-land permanent. Alpha Authority can be a very good survival enhancing enchantment in green, and Multani's Presence is helpful vs blue at least, so it's viable sideboard material I think.

Deserted Temple is great if you've got the Sanctum out, and it helps your enchanted lands re-tap, though if you face a land destruction deck you'd be in trouble. Something like Life from the Loam maybe?

If you want to break the bank a bit, Replenish is pretty brutal. A good delay enchantment (though not very permanent) is Parallax Wave , which can be a 1 card win con in some situations.

Wolfpig on Butt deck

4 months ago

I agree with Darth 100%

I would remove Drawbridge, Witchstalker, Maraleaf, Rosethorn, and Sporecap and replace them with mana dorks.

Paradise Druid / Sylvan Caryatid / Drover of the Mighty are good budget options too. I would run those + x4 Gift of Paradise if you ever want to see Bolas work.

Absolutely all but Henge could go otherwise aside from your creature spells.

I would suggest some draw, since you want/will have a lot of mana to play with, might as well have the stuff you need. You got Harmonize and Tormenting Voice to name a few. Or go with fetch spells to grab whichever lands you need fixed Rampant Growth

and if you want to keep their hands off your stuff Whispersilk Cloak / Ranger's Guile / Swiftfoot Boots / Lightning Greaves / Alpha Authority are some fairly budgeted options. Otherwise if you wanna throw a Asceticism , I mean what could it hurt?

SmudgeDredd on Ezuri, Renegade Leader

4 months ago

Protection for Ezuri:
Swiftfoot Boots , Mask of Avacyn , Alpha Authority , Swiftfoot Boots , Swiftfoot Boots


Why go big, when you can go infinite?
There's a few combos out there but the most budget one I've seen goes: Elvish Guidance and your Arbor Elf , and Sword of the Paruns plus any three elves you've got. If you've got Ezuri out you can pump your boys silly.



Some board wipe options:
The Great Aurora , Perilous Vault , Nevinyrral's Disk , Setessan Tactics , Wave of Vitriol , Ratchet Bomb , Worldslayer , Polukranos, World Eater (sorry it's not an elf but you'll have the mana for sure). You'd probably only need 2/3.

Some removal options:
Beast Within , Desert Twister , Krosan Grip , Deglamer , Scour from Existence Nature's Claim is a straight upgrade to some cards already in your deck.
These might be better if you don't want something bouncing back to the command zone or something similiar Lignify , Song of the Dryads and there's a new one Kenrith's Transformation in case you want to turn something into an Elk.

More lads:
Drove of Elves , Skyshroud Poacher , Nettle Sentinel

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