Alpha Authority

Alpha Authority

Enchantment — Aura

Enchant creature Enchanted creature has hexproof and can't be blocked by more than one creature.

Browse Alters

Combos Browse all

Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Latest Decks as Commander

Alpha Authority Discussion

Arcangelo on Lathril Blade of the Elves

4 days ago

Look for Alpha Authority it will make Lathril, Blade of the Elves imposisble to block, allowing her to spawn tokens each turn and also protect her with Hexproof

jicklemania on These Elves Have a Lot of Blades

1 month ago

Though I'm curious why you aren't playing some cards, like Skullclamp Serpent's Soul-Jar Pact of the Serpent Harald, King of Skemfar and Sylvan Messenger , I like your list a lot, and it helped me come across some of the weirder cards like Alpha Authority . I just think you should cut Nissa Revane . At least in my playgroup, Wellwisher , being less vulnerable to flyers, is better, and the life-gain isn't that important anyway.

DemMeowsephs on Lathril Armies

2 months ago

Well for the lands you can obviously swap out basics, etc. For the rest besides ramp, I think it's honestly a card by card thing, and you have to judge if you'd rather have one of the ones I mentioned or something in the deck, as in which would be more effective. It's your deck you know it better than me so you may not agree with some of these, but things I would cut are Wood Elves (too much mana, could be better used), Elvish Dreadlord (there are already effects like this in the deck that are cheaper and don't require a death trigger), Eyeblight Massacre (could be better used, already similar effects), Beacon of Unrest (not necessarily an effect that has to do with the deck-), Maelstrom Pulse (considering you can only have 1 copy of each card in edh I'm not sure how useful this will be), Alpha Authority (Lathril already has menace, this basically gives her hexproof for two mana not so good), Moldervine Reclamation (a lot of cards seem heavily bent on creature death triggers which may not be the easiest thing to work with, possibly slow at least, though its certainly possible the deck just needs more cards geared for it, like Ashnod's Altar , etc and less of elf tribal), Storrev, Devkarin Lich (again, unless you want to cut down on elf tribal elf graveyard effects won't be too strong I think anyway). Just some ideas, I'm not too sure.

MapPsycho on RAMos THE GATE

4 months ago

Love this build! As for protecting Ramos, Timely Ward, Darksteel Plate, Alpha Authority, and Vines of Vastwood are great for creature protection depending on the circumstances. Hope this helps!

gavriel1136 on King Jared

4 months ago

Looks fun! If you don't mind some suggestions, I have a few: Right off the bat, it seems like you have two Neyith of the Dire Hunt. That frees up a slot right there. A second look shows you have a second Eternal Witness as well.

I think cards that cost 7 or more mana should be looked at hard. Skyline Despot, for instance, seems like a "win more" kind of card. Dawnglade Regent seems better, because it'll protect your commander better.

On that note, I'd suggest Yasharn, Implacable Earth. It's ability to stop edict and other sacrifice effects is a boon for any voltron deck.

I would recommend you add either Spitemare or Stormwild Capridor to the deck, since they also help with the Boros Reckoner style ability.

I would drop Shield of the Oversoul for Alpha Authority. Indestructible is nice, but it'd be safer for your commander to be hexproof. Most decks would rather use single-target removal to kill a voltron commander than to use a board-wipe. If they waste a board wipe to kill off your commander, then you've gained an advantage.

I would drop Blazing Sunsteel for card draw. It's not doing anything impressive, especially at 4 mana to equip it. Even a simple Thrill of Possibility would serve you better, plus it is more mana efficient.

multimedia on Dig Up Her Bones

5 months ago

Hey, good budget version of Gishath.

Congregation at Dawn ($2 at CardKingdom) and Mwonvuli Beast Tracker can search for Dinos/Dino and put them/it on top of your library before you attack with Gishath making sure that you cheat a Dino/Dinos onto the battlefield with the attack. Tracker can get any Dino who has trample and there's quite a few including Quartzwood. Shared Summons can get any two creatures into your hand which includes Forerunner and an enrage Dino.

Garruk's Uprising is a good repeatable draw and trample source with Dinos. Getting both these abilities from a three drop enchantment is helpful especially with Quartzwood. Rhythm of the Wild makes Gishath uncounterable as well as a haste enabler for other Dinos or a +1/+1 counter source to help against Marauding/Forerunner's damage to a creature. Jeska's Will can make ramp to cast a fast Gishath for as low as five mana. Make seven or more red mana with Will then add any one white mana and any one green mana.

Otepec Huntmaster as a ramp source is better than Kinjalli's Caller because Huntmaster is also a haste enabler for a Dino and rarely will you have white mana turn one to cast Caller. Apex Altisaur is a big Dino who's an upgrade for Burning Sun's Avatar repeatable fight with enrage and it fights an opponent's creature when it ETB.

Cinder Glade and Canopy Vista would help color fixing because then Farseek, Skyshroud Claim, Mountain Valley can search for a dual land and Battle lands have interaction with lots of basic lands. Path of Ancestry is a good budget Rainbow land for tribal since repeatable scry is helpful. Mosswort Bridge's hideaway can easily be triggered with Dinos. Some other budget lands are Battlefield Forge, Naya Panorama, Ash Barrens.


Cards to consider cutting:

Good luck with your deck.

Optimator on Giant's Deck

5 months ago

The amount of utility cards that facilitates for a large-creature/stompy deck (like giant tribal) is completely unparalleled and unrivaled. There are things--both budget and expensive--like Garruk's Uprising, Soul's Majesty, Hunter's Insight, Snake Umbra, Triumph of Ferocity, Lead the Stampede, Garruk, Primal Hunter, Return of the Wildspeaker, Abundance, Rhythm of the Wild, Selvala's Stampede, Shamanic Revelation, Elemental Bond, Colossal Majesty, Guardian Project, Rancor, Primal Rage, Heroic Intervention, Wrap in Vigor, Golgari Charm, Lifecrafter's Bestiary, Canopy Cover, Aspect of Mongoose, Alpha Authority, Asceticism, Defense of the Heart, Lignify, Lurking Predators, Bow of Nylea, The Great Henge, Eerie Ultimatum, Reap, Creeping Renaissance, Seasons Past, Reap the Past, Genesis Ultimatum, Beastmaster Ascension, Overwhelming Stampede...

The list is huge, and it grows every year.

This is on top of the superior ramping ability of Green and it's above-average removal options. One big advantage of Green's land-based ramp is things like Planar Cleansing, Hour of Revelation, Play of the Game, Bane of Progress, Creeping Corrosion, and Merciless Eviction can't send you back to the stone age by destroying all your mana rocks.

Everything you will want to be doing with Giant Tribal, Green supports and supports well. I cannot stress this enough. Not to mention the good green giants that keep getting printed.


Black doesn't provide too much in the way of utility specific to giant tribal or stompy decks other than recursion and good card draw like Greed, Phyrexian Arena, and Erebos, God of the Dead. Personally I like cards like Damnable Pact, Read the Bones, Ancient Craving and Ambition's Cost but if you're running Green and/or Blue you shouldn't need to lose life to draw cards. Painful Truths might still be useful due to it's great rate (three cards for three mana is good). Syphon Mind is a great rate and has the upside of making your opponents discard.

Obviously Black specializes in removal (but so does White!) so you could run things like Mortify, Despark, Utter End, Vindicate, Anguished Unmaking, Dreadbore, Terminate, Bedevil and Ruinous Ultimatum. In Garruk's Wake and Decree of Pain are probably good in your giant deck since you're ramping so hard. Since you're running White you shouldn't need Black's wraths, but those two stood out.

Things like Phyrexian Reclamation, Animate Dead, and Reanimate are great for creature decks. Palace Siege is all right on a budget. So is Twilight's Call. It's no Oversold Cemetery or Meren of Clan Nel Toth or Rise of the Dark Realms but those are pricey. Recovering from boardwipes will be important.


Blue has some interesting removal options like Curse of the Swine, Pongify, Rapid Hybridization, and Reality Shift. You have some Cyclonic Rifts in your trade binder, right? That alone is a great reason to run Blue in your deck (it's literally one of the best cards in EDH straight-up). Do it!

Blue also has all the card-draw--from per-turn stuff like Kumena's Awakening and Mind Unbound; chunks of cards like Concentrate, Treasure Cruise, Fact or Fiction, Fathom Trawl, and Tidings; huge hand-refillers like Overflowing Insight, Mind Spring, Stroke of Genius, and Pull from Tomorrow; and some sneaky stuff like Windfall, Keep Watch, Drawn from Dreams, Verity Circle, and Insight. Green has some amazing card-draw already but it wouldn't be a terrible idea to supplement it with Blue cards. Rush of Knowledge would be REALLY good in a giant-tribal deck--especially with Morophon, the Boundless at the helm.

Counterspells are very much not Giant/Stompy but I have a few aggro decks that run a silver-bullet copy of Negate or Swan Song just as anti-boardwipe tech. Not necessary though. Boros Charm, Golgari Charm, and Wrap in Vigor work well in that capacity. There are lots of 3-cmc options too but the mana difference between 2 and 3 is huge.


You could even run some interesting charms like Abzan Charm or Esper Charm. There are some surprisingly potent options. Some are stinkers of course.

Temur Ascendancy would be reason alone to run five colors and be utterly fantastic in this deck.

Garruk's Uprising alone is reason to run at least Green.

Merciless Eviction is one of the best removal spells in the game. Four or five colors would allow you to run that.

Urban Evolution would be good in a big-mana deck like this. Inspired Ultimatum, while not amazing, is playable.

You get the idea.


As you can see, there is a myriad of reasons to run more colors. Honestly, I really can't recommend it enough if true Giant-Tribal is the goal--whether Naya giants or five-color giants.

One extremely important thing for large-creature decks is to consider how you're going to recover from board wipes. Superior card-draw from Green, Black, and Blue cards will help immensely. Card advantage like Phyrexian Reclamation, Palace Siege, Seasons Past, All Suns' Dawn, Reap the Past, Reap, Creeping Renaissance, Eerie Ultimatum, and abilities like Mayael the Anima's, Golos, Tireless Pilgrim's, and Kenrith, the Returned King's reanimate ability will help you recover. These are things that Red and White simply can't do well. Sure there's Resurrection and Reya Dawnbringer, but they aren't great.

Brion Stoutarm is a legitimately good general--he really is!--but not for giant tribal. He brings nothing to the table for giant tribal other than being a decently-statted Giant himself and pigeonholes you into the worst color pair in EDH for essentially no benefit. As I mentioned, Iroas, God of Victory and, to a lesser extent, Kalemne, Disciple of Iroas would make better commanders if you are dead-set on Boros colors (which I do not recommend if you want to play maximum giants). If you were building around Brion's ability and had some giants around as support that would be one thing, but it seems that's not the goal. As such, please consider switching commanders :) I think that if you want Brion Stoutarm as the commander, you should make a Brion deck.

I really do think you'll be happier in the long run with a different commander It doesn't have to be expensive. Most of what you would need I can trade to you, including Morophon, the Boundless, and most supplemental cards I don't have are in the 25-cent to $1 range (Realm-Cloaked Giant, Mayael the Anima, etc). I actually have a shitload of this utility stuff on-hand, and you have some great staples like Cyclonic Rift on-hand--and probably more! I want you to be satisfied with your deck! It doesn't have to be competitive to be fun, but it doesn't have to be expensive to work better and smoother and be more competitive.

MapPsycho on Atraxa Fashion Show

10 months ago

Sacrifice engines are a pain to deal with outside of just destroying them(as I'm sure you know) and there really aren't a lot of specific answers that aren't expensive unfortunately. Chevill, Bane of Monsters is relatively inexpensive and, while slow, can deter opponents from sacrificing somewhat. Tajuru Preserver is a good pick if your opponents are using something like Dictate of Erebos. Sigarda, Host of Herons is pricier than I usually like to go, but is a similar pick, and better suited to combat. Otherwise, all I can think of is using cards like Alpha Authority to protect specific cards(like Atraxa.)

Load more