Gift of Doom

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Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Vintage Legal

Gift of Doom

Enchantment — Aura

Enchant creature

Enchanted creature has deathtouch and indestructible.

Morph—Sacrifice another creature. (You may cast this card face down as a 2/2 creature for . Turn it face up at any time for its morph cost.)

As Gift of Doom is turned face up. you may attach it to a creature.

Optimator on You break it you buy it.

1 month ago

Plague Wind - Attrition - Gift of Doom - Darksteel Plate - Hammer of Nazahn - Kaldra Compleat - Shield of Kaldra - Kaya's Ghostform - Malakir Rebirth  Flip - Armor of Shadows - Boon of Erebos - Feign Death - Supernatural Stamina - Undying Evil - Undying Malice -

I know you're not trying to go for board-wipe-tribal but here are lots of other ways to save your commander. I know you know about a lot of these.

You should seriously consider Blasphemous Act; it's one of the best wraths period.

thefiresoflurve on Kilian Auras

2 months ago

Nice deck, Killian is super fun.

Spirit Link/Vampiric Link would be awesome in here, since they stack with Lifelink. I think I would first take Battle Mastery since it also doubles life gain (if on a Lifelink creature), and also doubles damage dealt.

Holy Mantle is another source of protection from creatures that I think would be good here.

Gift of Doom is a little expensive mana wise, but turn 2 commander -> turn 3 Gift of Doom is possible and pretty great.

Kaya's Ghostform is another "extra life" aura that's really good.

Light of Promise could get really out of hand really fast, basically reads "double your commander's power every turn". Sunbond is another card that does the same thing.

As far as what I'd replace anything with: Grisly Transformation, Spirited Companion, Transcendent Envoy all seem like reasonable cuts. Reasoning being: You can add better evasion than Intimidate (grisly transformation) with Holy Mantle. There's (almost) never a bad time to put Kaya's Ghostform on Killian, and there are quite a few situations where Spirited Companion is simply a 2 mana draw a card spell. All your auras are so cheap with your commander that another cost reduction from Transcendent Envoy feels... a little unnecessary, TBH. That of course, depends on how much your commander gets targeted, but if you use more protection auras like Flickering Ward or Gift of Doom, I think it can make up for that.

Hope that helps, or gives you some ideas!

seshiro_of_the_orochi on Interesting Horobi Builds

6 months ago

Gift of Doom, Cauldron of Souls, Tetzimoc, Primal Death and Bloodthirsty Blade are propably the best cards you could possibly play in Horobi.

Black has enough wincons. Considering Horobi's ability, doing something spell based or ETB-based seems correct. So Torment of Hailfire and/or Gray Merchant of Asphodel. Another great card that can be both wincon and ramp is Revel in Riches.

jamochawoke on Teach me how to Sluggy

7 months ago

What an absolute horror of a deck!

Wondering why no Damnation or Damn though?

There's lots of ways to protect your commander from them too with Equipment or Black cards like Darksteel Plate, Azra Smokeshaper, Daring Fiendbonder, Gift of Doom, Oblivion's Hunger, Professor's Warning, Renegade's Getaway, Rush of Vitality, Unlikely Aid, and Without Weakness.

RiotRunner789 on Advice For Olivia CMDR

10 months ago

Well, she can be competitive but not CEDH worthy if that is what your looking for.

However, in the build:

You want tons of looting effects like Faithless Looting and Frantic Search.

For competivness, fast mana like Mana Crypt and Chrome Mox.

She's expensive, so you want protection and backup. Other legendary vampires, Deflecting Swat, Imp's Mischief, and Gift of Doom.

bignickenergy7 on Olivia’s League of Demon Himbos

10 months ago

Thank you very much for all the advice multimedia. Excellent point about having indestructible protection. I’ll definitely be adding Daring Fiendbonder, Tyrite Sanctum, and Gift of Doom.

I don’t like tutors in general as they make your games pretty similar. However, I was unable to add as many big body demons as I would like due to budget constraints. I’ll definitely need a graveyard tutor or two to make sure I hit them. It sucks that they’re so expensive too.

I’m confused as to the adding sac outlets suggestion. Why would I sac my reanimated creatures rather than leave them alive, and instead have cards to fill my graveyard thereby giving Olivia more targets? If that came off as rude it was unintentional. I’m worried it may, but I can’t think of a better way to phrase it.

Once again thank you kindly for the advice, and if there’s anything in here you think is a waste of a spot I’m all ears.

multimedia on Olivia’s League of Demon Himbos

10 months ago

Hey, well done, you have good card sense on a budget. Nice Master of Cruelties and interesting Demon theme.

Board wipes are very popular in multiplayer Commander and a single board wipe really wrecks you unless you can protect a legendary Vampire from being removed. Consider some budget cards to give Olivia or another legendary Vampire indestructible?

  • Gift of Doom: cast it as a morph for three mana and then morph it even at instant speed for no mana cost just sacing a creature.
  • Tyrite Sanctum: land that can be a repeatable way to put a +1/+1 counter on any legendary creature you control and after doing so you can sac it at instant speed to give that creature indestructible.
  • Daring Fiendbonder: discard it and then exile it from your graveyard for two mana.
  • Professor's Warning: instant for one mana until end of turn.

Some other cards to consider adding:

Many of these suggestions to consider are sac outlets that way you can take advantage of sacing and then reanimating the same creatures with Olivia especially Master of Cruelties.

If interested I offer more advice including cuts to consider. Good luck with your deck.

Ravenot on Octo-Jesus

10 months ago

Great commander, unfortunately he's not the first Sea-Monster Tribal commander. Here are my insights from playing Sea-Monster Tribal for many years (One of my favorite decks):

You don't have enough snow-permanents for Icebreaker Kraken. Either cut him or swap in snow lands. If you keep him in, I'd also recommend going all in and adding Dark Depths/Thespian's Stage, Marit Lage's Slumber and Replicating Ring as a strong synergy package that fit your theme. They can be game-winners.

Unless you add a lot of sac outlets or play in a heavy-sacrifice meta, Biolume Egg  Flip is a dead card in this deck as the only cards that will allow you to flip it is Living Death and Rot-Tide Gargantua.

Scourge of Fleets in my experience is often a dead card that only works if you include a heavy island-swapping package such as Quicksilver Fountain and Stormtide Leviathan. Otherwise it's mostly a token-killer and there are much cheaper token sweepers than 7cmc for that. I tried running that for a while, but found the island-shenanigans slowed the game and made the deck more annoying than fun for players.

Quest for Ula's Temple, as much as I want to love the card and it's flavor, was a huge miss in my deck with 26 sea monsters. It would often take half the game to go online, and was always removed before it did any value. I'd recommend it only if you include a heavy top-deck manipulation packages such as Scroll Rack.

I'd cut the vampire sub-theme, vampires generally don't synergize well with Sea-Monsters.

Neurok Stealthsuit is a straight upgrade to Whispersilk Cloak for protection, and I've tended to find Thassa, God of the Sea and Deepchannel Mentor have more value for unblockable utility.

Some suggested cards: Reef Worm can quickly get out of hand with Stromkirk. Bident of Thassa can put in some real work when you go wide. Kiora Bests the Sea God is instant value that Stromkirk can later take advantage of. Ominous Seas leans in to blue's draw spells and can be activated at instant speed to make some blockers when you need them. Elder Deep-Fiend is good utility. Extract from Darkness is great recursion for your big CMC monsters or for utility from your enemies graveyards. Gift of Doom is perfect protection for your commander as you can throw one of his tokens at it when it's needed.

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