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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
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Vintage | Legal |
Gift of Doom
Enchantment — Aura
Enchant creature
Enchanted creature has deathtouch and indestructible.
Morph—Sacrifice another creature. (You may cast this card face down as a 2/2 creature for . Turn it face up at any time for its morph cost.)
As Gift of Doom is turned face up. you may attach it to a creature.
DreadKhan on
KILLLL
3 weeks ago
I have found that Gift of Doom is a pretty decent card on a pinger, 5 mana is a lot but the effect is pretty strong. You can technically Morph it I guess, if you've got extra creatures. Grafted Exoskeleton or Phyresis might also work to make your clock more threatening, or make you better at killing tough creatures.
Virlym on
Death's Playground
5 months ago
@dacardgabo Sheoldred, the Apocalypse and Phyrexian Obliterator are two that I've been leaning towards putting in (or back in when it comes to the Phyrexian Obliterator). My current edge cards are Yahenni, Undying Partisan (just kinda falls short of the other 2 tbh), Mikaeus, the Unhallowed + Skithiryx, the Blight Dragon (they generally cause a lot of hate to be directed towards me even tho I love skippy to death), Torment of Hailfire (just a stale way to win due to how common of a wincon it is for black), Praetor's Grasp (it's fun and stayed in since I cracked a foil back in the day, but it's hard to use on spelltable and ppl generally just don't like u taking things. Note, you can exile a combo card even if you never plan on using it), and the tutors Beseech the Queen and Grim Tutor (70% of the time, they just find land or a targeting permanent, but I would rather them just be better draw spells). I just haven't found anything personally interesting enough to put in for them yet.
Profane Command's last ability allows you to target multiple creatures to kill with Horobi, Death's Wail similar to how Touch of Darkness and Cauldron of Souls work, but requires mana for each target. The third ability gives you a way to get around indestructible. The other two options are more niche and game state specific, but are still nice modes to throw onto a card that already fits the game plan.
Necromancy is a general good-stuff card. It targets things in the graveyard so it won't kill them with Horobi, Death's Wail (as they are already dead when the target happens, and just become attached when they enter the battlefield. Similar to how Gift of Doom can be attached to Horobi, Death's Wail if you morph it). I generally just play it if I wanna bring back something big for value (like Ink-Eyes, Servant of Oni) or flash it in to grab a sneaky blocker.
Darksteel Ingot is decent because my friends like to just blow everything up. There's a lot of Vandalblasts, Bane of Progresses, Aura Shards, etc. But Relic of Legends is perfectly fine as the second ability doesn't actually target what it taps. And you have it right, it is still a mana ability, so you can use it at any time you would have priority. Do note that the ability is coming from the Relic of Legends itself, so you can tap a creature with summoning sickness for it too.
Lol, I'm glad other ppl are using Mimic Vat. It was always a pet card of mine. Super fun when you can throw a Phyrexian Metamorph under it. Or cheat the trigger by ending the turn with Sundial of the Infinite so you can keep the token.
Virlym on
Death's Playground
6 months ago
@dacardgabo I actually used to have Eldrazi Monument in the mainboard and could generally keep it around with goats (Trading Post, Springjack Pasture) or Sheoldred, Whispering One pretty easily. I just found that I didn't really need it. It was a bit too clunky to play and keep around without a dedication to fodder creation. I ended up only keeping the Springjack Pasture from those cuz it was fairly low cost (and it helps for Gift of Doom), but the others were either too slow or put too much of a target on my head to be worth the trouble.
Tombstone Stairwell seems decent if you are really going hard on the Blood Artist (aristocrats) effects, but otherwise it looks like it would hurt you more than help you. And if that was the case, there are much better commanders for that route. You are constantly giving up mana to keep it around and giving your opponents stuff to utilize. If you're playing against a fully dedicated aristocrats deck, then you are causing yourself a lot more harm than good.
Mikaeus, the Unhallowed is actually on the chopping block queue right now along with a few others. I just haven't found what I want to put in for them yet.
awesomedude20 on
Shirei's Army of Weaklings
7 months ago
So, Shirei as a deck, has one fatal issue you gotta overcome:
If Shirei dies, so does your entiiiiiiire gameplan, so protecting Shirei is absolutely a must.
I see you're running some indestructible-enabling equipments. Darksteel Plate is... okay, but Shield of Kaldra should probably be scrapped. That's 8 mana you gotta dump into it for it to do its thing.
I would run more cards like Professor's Warning, Without Weakness, or Gift of Doom (which is especially fun since you don't care about saccing creatures, and you'll always play it for its morph cost, which is 3 generic. Not too bad at all.)
These let you survive removal which WILL be pointed at your commander, while also trading the expensive benefit of having continuous indestructible applied to Shirei, for the chance to make your opponents WASTE removal on you.
A Darksteel Plate is great and all, but it gives other players all the time in the world to try and play around it, and THEN blow up Shirei. Reactionary protection lets you waste their resources, which is fun.
Also, this is my own personal view on the game talking, but I think you have WAAAAAAAAAY too many tutors. Your entire sorcery/instant lineup is tutors, and then a few more.
I think you'd be better off replacing almost all of those cards, with cards that you'd be happy to draw anyways, because as soon as every card in your deck is a good draw, you really won't need those tutors.
Ideally you'll want to add more sac outlets, more Shirei protection/ramp, and DEFINITELY some instant-speed removal.
I might add more thoughts later, but uh, laaaast thing.
Marionette Master is INSANE and is capable of dealing like 50~ damage or so to a player in just one turn rotation. So uh, yeah lol.
Also Tree of Perdition is fun.
And Bottle Gnomes best card 10/10
Headers13 on
Marvelous Megatron
8 months ago
Optimator on
You break it you buy it.
1 year ago
Plague Wind - Attrition - Gift of Doom - Darksteel Plate - Hammer of Nazahn - Kaldra Compleat - Shield of Kaldra - Kaya's Ghostform - Malakir Rebirth Flip - Armor of Shadows - Boon of Erebos - Feign Death - Supernatural Stamina - Undying Evil - Undying Malice -
I know you're not trying to go for board-wipe-tribal but here are lots of other ways to save your commander. I know you know about a lot of these.
You should seriously consider Blasphemous Act; it's one of the best wraths period.
thefiresoflurve on
Kilian Auras
1 year ago
Nice deck, Killian is super fun.
Spirit Link/Vampiric Link would be awesome in here, since they stack with Lifelink. I think I would first take Battle Mastery since it also doubles life gain (if on a Lifelink creature), and also doubles damage dealt.
Holy Mantle is another source of protection from creatures that I think would be good here.
Gift of Doom is a little expensive mana wise, but turn 2 commander -> turn 3 Gift of Doom is possible and pretty great.
Kaya's Ghostform is another "extra life" aura that's really good.
Light of Promise could get really out of hand really fast, basically reads "double your commander's power every turn". Sunbond is another card that does the same thing.
As far as what I'd replace anything with: Grisly Transformation, Spirited Companion, Transcendent Envoy all seem like reasonable cuts. Reasoning being: You can add better evasion than Intimidate (grisly transformation) with Holy Mantle. There's (almost) never a bad time to put Kaya's Ghostform on Killian, and there are quite a few situations where Spirited Companion is simply a 2 mana draw a card spell. All your auras are so cheap with your commander that another cost reduction from Transcendent Envoy feels... a little unnecessary, TBH. That of course, depends on how much your commander gets targeted, but if you use more protection auras like Flickering Ward or Gift of Doom, I think it can make up for that.
Hope that helps, or gives you some ideas!
seshiro_of_the_orochi on Interesting Horobi Builds
1 year ago
Gift of Doom, Cauldron of Souls, Tetzimoc, Primal Death and Bloodthirsty Blade are propably the best cards you could possibly play in Horobi.
Black has enough wincons. Considering Horobi's ability, doing something spell based or ETB-based seems correct. So Torment of Hailfire and/or Gray Merchant of Asphodel. Another great card that can be both wincon and ramp is Revel in Riches.
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