Combos Browse all Suggest


Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal



Remove all permanents from the game. You discard your hand.

Jonny994 on Ā̶̐͂͛̕̕ Sͨ͌ͭ̏paceT̶͛̿̈́͆̈́ime Sͨ͌ͭ̏tory [Primer]

2 months ago

Thanks Profet93. About Apocalypse you got it right, basically if you cast it with an Annihilator one suspended it's gg, while with something able to refill your hand like Recurring Insight it can reset the game, useful if you are in a bad situation

Tyrant-Thanatos on How do you deal, if …

4 months ago

I used to be like this, back when I'd only been playing for a few years. I wanted my deck to be MY deck. I feel like for a lot of players, newer ones especially, deckbuilding is over half the game. It's a form of self-expression. And the options seem nearly limitless. Sometimes it works, especially in more casual groups. I'll never forget the day I Oblivion Ringed my own Barren Glory and followed it up with an Apocalypse. That was the one crowning moment of a weird stupid brew I put together actually winning in a group I almost never won against.

But, times change. It's been 15 years. I've committed to memory nearly every viable card in every non-rotating format and more. Between personal growth and the availability of information in this day, I've had to come to terms with the fact that the options are limited, and anything that can be done has been tried. Even if you come up with the idea yourself, you won't be the first to have tried it. That's just the facts. The entire concept of originality, even outside of MTG, is fallacious in my opinion.

I'm somewhat envious of people who still feel the joy of self-expressive deckbuilding. It's fun. And if you're having fun, you're doing it right.

KBK7101 on This deck is really bad …

10 months ago

Great advice here. Like the others have said, getting down to 60 cards and deciding on a gameplan should probably be priority number one. Cutting cards like Graypelt Hunter, Amulet of Vigor and Apocalypse gets you down to 60 and helps to remove un-synergistic cards from the deck at the same time.

Legacy (from what I can tell, I don't actually play that format) is known for being VERY high powered and it won't be possible to play competitively on a budget... but if you don't want to play super competitively, that's totally cool! One of the coolest aspects of Legacy is that you get you use basically any card that's ever been printed. Because of the immense card pool, you could make literally any kind of deck. Ape tribal? Sure! Old-school borders only? Yep! Some weird combo deck with some random card from Legends? Totally could! Once you figure out your main gameplan, it will become much easier to streamline and upgrade your deck. While "netdecking" is a bit of a sore subject for most people, doing a quick Google search, or a search here on Tappedout, for decks could provide you with some inspiration or a good starting place for deck building themes/ideas.

As for some basic recommendations, I think a full playset of four Lightning Bolt is a pretty good idea for starters, as basically any red deck can benefit from them. I think I saw that your deck already had two of them, so another two copies should only be about $2-3 total. On the green side, Llanowar Elves is a card that any green deck can get use out of. A full playset of four Elves should only run you about $1-2. Land bases can be one of the most expensive parts of the game but there are some great budget options these days such as Cinder Glade and Temple of Abandon, thanks to their many reprints. A set of four Cinder Glades should probably be around $2-3 total and a set of four Temples should be about $1-2 (though you may want to run less than four depending on how aggressive your gameplan is).

RiotRunner789 on 9/13 Commander Banning/Unbanning

1 year ago

Worldfire has already gone from about a dollar to over twenty. I don't get it. It's not that good. I'd still play Apocalypse over this.

RiotRunner789 on Top 10 red cards at …

2 years ago

I'm a fan of red mld. Apocalypse and Jokulhaups being my favorite of the bunch.

Edit: Typo fix

RiotRunner789 on Feelings On Fogs?

2 years ago

I mean, there is Apocalypse.

StopShot on Should I not run Negan, …

2 years ago

Hello, I don't watch the Walking Dead and I honestly think the Secret Lair: Walking Dead product is a very bad decision on Wizard's part. That being said, one of the cards being released provides a silver bullet to a problem I often encounter in certain games.

Card: Negan, The Cold-Blooded

I'm not planning to make him my commander, but I want to use him in the 99, because he is practically the best removal spell ever made when dealing with creatures that have both hexproof and indestructible.

Seriously, the next best cards are Council's Judgment, Crackling Doom Soul Shatter, Mythos of Snapdax, Slaughter the Strong, etc. These cards all have conditions where they can fail to remove the creature I want gone, but Negan has none of those same problems making him the most effective piece of spot removal printed to this date, effectively costing only 4 mana given the treasure token.

I know I could just run other sure-fire answers like Descend upon the Sinful or Apocalypse instead, but those cards can massively hurt my side of the table too which makes them not worth running and they can also make the rest of the table unhappy with me for playing exile-wipes.

Another thing to note is that Negan is a creature which means I can make him uncounterable with a Cavern of Souls rather than Boseiju, Who Shelters All, a land that's much more inflexible to play with than Cavern. I can also reanimate his effect too with Volrath's Stronghold and other reanimation effects which would make him so good at keeping commanders with hexproof and indestructible repeatedly in check unlike a lot of the other one-time use instants and sorceries I have available.

The only issue is I think most play-groups will tell me that their play group will have this card banned given all the controversy surrounding it which is a shame. My question is, do you think its worth the trouble acquiring this card? If I'm going to spend a lot of money to buy a single only for most people to tell me I can't play it then I don't want to spend that kind of money, but for now I'm unsure. Would you advise for or against buying it? Thanks!

Load more
Have (1) Rogue_Prince
Want (2) RavingRaccoon , rdtucker