Autumn's Veil

Autumn's Veil

Instant

Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the target of blue or black spells this turn.

Browse Alters View at Gatherer

Trade

Have (1) goldshot20
Want (2) Quickflash , Shadow19110

Printings View all

Set Rarity
2012 Core Set (M12) Uncommon
2011 Core Set (M11) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Autumn's Veil occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Green: 0.18%

Golgari: 0.12%

Autumn's Veil Discussion

Gakros on Death Hulk CEDH

3 weeks ago

Hi fellow Nethroi player,
i am running a similar less competitive build and i have 1-2 suggestions.
First i swapped Zulaport Cutthroat for Blood Artist and Cruel Celebrant because they are non-human and nethroi needs non-human.
Secondly i am testing Culling the Weak as a form of ramp instead of maybe something like Arcane Signet
Third suggestion is to remove the 2 mana hand removal for Veil of Summer,Autumn's Veil,Silence,Imp's Mischief these cards have saved my ass more times than i can remember on a competitive table.
Also if you get a spot Ranger-Captain of Eos is AMAZING.
Check me out for any ideas also please : http://tappedout.net/mtg-decks/nethroi-hulkweaver/?cb=1591827803
i went for a more aggresive - attack - draw plan than you and i got to tell i am enjoying a lot more than then staxy way i played karador previously. :)

Hissysnake8 on Till the End of Tayam | **PRIMER**

2 months ago

The folks in the competitive discord recently came together and discussed a couple additions to Tayam that you may be interested in adding.

Blood Artist: I know you considered Blood Artist in the past, but the more I think about Blood Artist the more I think he is a perfect fit in this deck. As it stands your build is missing an in-deck outlet. Consider post-combo with Ashnod's Altar + Promise of Bunrei (which does not require an extra 1 mana btw, unlike if you had Phyrexian Altar). In this scenario you have successfully combo'd off and have infinite colorless mana and infinite spirit tokens from Bunrei (because each loop of Bunrei nets you 1 spirit token). Now all you have to do is activate Tayam one more time and revive Blood Artist, sacking the infinite tokens to gain infinite life and drain your opponents out. Since you can do this at instant speed, it is much better than reviving Walking Ballista with Dance of the Dead, which is sorcery speed.

Ad Nauseam + Angel's Grace: Resolving an Ad Nauseam more often than not wins you the game. Combining Ad Naus with Angel's Grace lets you draw until you get a tutor or the rest of your combo, then combo off and win from there. Additionally, Angel's Grace serves as protection against really fast combo decks and is the best counter to Laboratory Maniac wins.

Autumn's Veil and Silence: Tayam does not have Blue, meaning that it lacks the best interaction: Counterspells. Tayam can run some other cool stuff instead of counterspells, like Autumn's Veil and Silence. Autumn's Veil, if it resolves, makes you completely immune to Blue and Black counterspells and single-target removal, which is the best way to out Tayam. Silence prevents opponents from interacting with you at all by preventing them from casting spells. Additionally, Silence can be played offensively, making whoever is about to combo off be unable to cast spells.

Imp's Mischief: Black's "counterspell". Basically you can target a counterspell on the stack and redirect it to whatever target you want, which can also be Imp's Mischief.

Deadly Rollick: A fantastic new edition to Black commanders everywhere. This deck functions very similarly to something like Tasigur, the Golden Fang. You want your commander on the field to accrue value and to eventually combo off and win. Because Tayam will want to be on the field, you can cast Deadly Rollick for free, removing enemy commanders, combo pieces, and crucial mana dorks.

At the end of the day, it is still your choice about what cards you add. If you want to make your deck as competitive as possible, maybe these additions can help you?

enpc on Whale Food cEDH

2 months ago

dingusdingo addressing the three bullet points:

3c FC opposed to 5c FC:

Even with a low basic land count, a 3 colour deck will always be more consistent on mana and so will have to mulligan less for a playable opening hand, statistically. Introduction of the other two colours gives you all of 2 additional tutors (Enlightened Tutor and Gamble). If that's the whole argument for running 5 colours, it seems pretty weak.

Ukkima targets on winning loop, 5c does not target:

Food chain Tazri runs 3 win conditions (which I somehow have to keep explaining to you). These are Kalastria Healer, Hagra Diabolist and Halimar Excavator. Check basically every competitive Tarzi list if you don't believe me. Of those creatures 2 of the three target. While Kalastria Healer doesn't have to target, if you exile him while tutoring for food chain then you're in the same boat. And this only really matters if your opponent responds to your combo with a Veil of Summer or Autumn's Veil.

Shave off 2 cards from core of deck by dropping card quality significantly:

So then why not have every deck just be 5C? There are plenty of very strong Sultai decks out there, I don't see how the list is "significantly dropping card quality". If you make that claim, it's on you to justify that statement, not for me to disprove it. Yes you lose access to Squee, the Immortal, but you also gain access to Aluren lines that the deck can also run.

If you say that the deck is open to critisim because it's tagged competitive, then why is your Alesha, Who Smiles at Death list not just Tymna/Tana blood pod? I mean blood pod is better and way more established. And if you want to call me out for that being a dick argument, then see your post above.

Accusing me of not reading while not knowing how either First Sliver nor Tazri works isn't a good strategy. And you should know that exactly neither of those lists run Zulaport Cutthroat as per your previous comment.

And if you feel the need to attack me on a few spelling mistakes or post my name on a "scrublord" list (which has been since taken down), then I would tell you to grow up. Unfortunately I don't think you'll take my advice, but one can hope.

toastySmorc on Till the End of Tayam | **PRIMER**

2 months ago

Seems like an incredibly clean deck, although Primus does feel a little clunky.

Since this list does heavily revolve around the yard I would recommend some measures against graveyard hate- RiP and the like. I would also recommend Veil of Summer and Autumn's Veil as more pieces of interaction. I would say to trim your payload cards (ie:cards that are actively winning the game for you) down a little- maybe cut the less effcient ones, and slot in a few more copies of tutors and interaction.

Quite like the creative use of PolyK and Hermit though. +1.

Nillstan on Saffi Eriksdotter

2 months ago

Okay so, fast combo in a control meta is difficult, but not impossible. Veil of Summer, Autumn's Veil, and Silence are your best friends. You get em in hand, and leave em there until you go to combo off. Protect the combo at all costs.

Stax pieces can be both good and bad depending on exactly HOW fast you want to be. I usually split it into 4 categories. Stax/Control, Slow Combo, Fast Combo, and LUDICROUS SPEED. For fast combo you want to focus less on staxing the table and more on getting to and protecting the combo.

I do recommend playing a couple of stax pieces, but not many. Drannith Magistrate, Linvala, Keeper of Silence, Aven Mindcensor are good, but absolutely NO Eidolon of Rhetoric EFFECTS. Control players love those, and seeing as to how you're wanting to fast combo in a control meta, they'll do more harm than good.

If you're still wanting to be faster, which I personally don't recommend though it's not my place to say you're wrong, you want consistency. Every way to fetch enchantments you can find is worth checking out. Adding in Open the Armory and Skullclamp did wonders for my build. Card draw and easy ways to find Pattern of Rebirth are hard to come by in these colors, and 2 mana to hand is even harder to come by. I also recommend Idyllic Tutor. Its slow, it's annoying, I hate it as a card, but it finds all your stuff so I can't complain.

If you're looking to be more competitive with your combos, I do recommend turning this build into mine, with your own touch of course. Many people think, and this isn't just me being greedy, I hear this a lot, that my build is the definitive Fast Saffi build, which I take a lot of pride in.

Slowing down a bit might also do you some good here, in which case I recommend checking out enpc's build, which is slower than cEDH will allow, but functional as a fantastic Valuey Slow Combo deck that looks a lot more like what you're doing here. I very highly recommend this build for your purposes. In my opinion, it functions well as the definitive Slow Saffi build.

The biggest thing is don't be afraid to use and abuse other people's decks for practice or advice. They're a resource, otherwise we wouldn't have put them on the internet for people to use. Theres no shame in using a netdeck as a baseline, contrary to what BlizzyMTG thinks.

That's my most basic advice for now, mention me back when and if you decide to make some changes and we'll do some more tuning. Have a great day bud.

Daedalus19876 on Toxic Relationship: Hapatra EDH [PRIMER]

3 months ago

DarthParkarius: Glad you like the deck! In answer to your questions...

1) Necroskitter was always a little... winmore here. It's cute, and is very helpful in a meta with a lot of mana dorks, but in general it kinda just sits there. It's a nice thing to slot in, if you have an extra slot, but... Not necessary to the deck's function.

2) Spidersilk Armor is in here for two reasons. First, this deck has always had issues with flying attackers. We spend our life somewhat aggressively, with cards like Necropotence, but almost nothing in the deck has flying. We have little trouble with attackers on the ground, since we get a lot of expendable deathtouching blockers, but Spidersilk helps patch that issue. Second, with Spidersilk out, we can loop with Yawgmoth, since each snake can survive a counter and still be sacrificed to Yawgmoth.

3) For now, Heroic Intervention and Veil of Summer have been sufficient so far. I may add Autumn's Veil and/or Imp's Mischief eventually, if I continue to have this issue.

DarthParkarius on Toxic Relationship: Hapatra EDH [PRIMER]

3 months ago

Hey Daedalus19876

First off, this is an awesome deck and I’m eager to try something similar. My play group has been morphing into a more competitive combo based meta and this looks like a fun deck to tryout there!

I have a few questions for you! What are your thoughts on Necroskitter? Seems like a powerful card but I’m not sure how often you actually end up killing your opponents creatures if you don’t have Yawgmoth.

Would you be able to explain the main function of Spidersilk Armor? Is it just there to put two -1/-1 counters on your snakes?

Lastly do you find it difficult assembling four pieces for your main combo? Would Autumn's Veil be a reasonable addition?

Thanks!

cPute on Yisan the Yiople Yirson

3 months ago

Nice deck. Some cards I would recommend:

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