Autumn's Veil

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal

Autumn's Veil

Instant

Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the target of blue or black spells this turn.

DreadKhan on Meren (becoming) cEDH

2 weeks ago

What do you usually fetch out with Protean Hulk, and am I right in assuming that's usually how you win, dig out Hulk which digs out an infinite combo?

You might take a look at Dawntreader Elk and Diligent Farmhand, maybe Yavimaya Granger, as ways to ramp while generating XP. It's also nice that Meren can recur one of these if you've got nothing strictly better to be recurring, ramp and XP are generally a good thing that will let you do something bigger later.

It's not cheap, but Entomb is pretty helpful for cEDH Meren, as is Veil of Summer and perhaps Autumn's Veil, you want those two often to deal with the endless interaction. There is also Imp's Mischief to help out. In cEDH I think I'd want to run Culling Ritual, both for the big mana and to wipe out most permanents, people don't run a ton of high MV permanents, so even if it will hit some of your stuff it'll hit everyone else harder.

I would definitely cut Putrefy for something better, probably a creature that removes stuff like Plaguecrafter (there are quite a few that are slightly worse), I would even run a couple of these creatures, they are often a very good thing to recur with Meren. I would remove your other spell-based removal for stuff like that and use Caustic Caterpillar or Foundation Breaker, removal that you can repeat feels good when you're not using much/any mana to do it. You can probably run stuff like Abrupt Decay and Assassin's Trophy, they are among the best removal spells ever printed.

For some extra card draw, I like Grim Haruspex and Midnight Reaper, conveniently you can sac them to prevent decking yourself.

JrtGil on Modern Dragons

1 month ago

Finally got the chance to play this at Modern events and have made a couple changes based on what I've found. One, Runed Halo can cripple decks that rely on one card to do most of the heavy lifting and provides better coverage than some of the stuff I had before. Two, Veil of Summer trumps Autumn's Veil in every way (even if it is more $$). And finally, the Bedeck / Bedazzle is in due to a few cards I've encountered with protection from certain colors/monocolored. Plus, if it is used with Moonveil you get to draw 2 cards.

Also, the biggest strengths of this deck lie in the ability to 5 color remove just about anything through prismatic and also flip smoldering. Biggest struggle is definitely against aggro creature removal, so if you come up against that I would say play a more patient game and do your best to survive and set up Reap the Past to get all those guys back -- they will run out of removal eventually (or burn up their hands to the point of top decking late game).

If you have more suggestions, I'd love to hear how you guys would continue to improve this deck. Try it out and let me know!

AstroAA on Punching in Pillow Fights

1 month ago

I appreciate the compliment, thanks!

I use On Thin Ice with only 7 basics in my deck and it works fine, albeit I run fetches like Prismatic Vista, Windswept Heath, Wooded Foothills, etc so I can easily filter for basics if/when I need them.

As for enchantments that do 'control'ing things; I'd urge you to look at my deck. It's designed to control they game and grind it to a halt. However, I'm afraid that's a completely different deck than what you've got going on here. With your deck, you're trying to use auras in order to make one to two creatures as scary as possible to beat your opponents into submission - not lock them out of the game and preventing them from being able to play Magic. If you diversify your strategy too much, your deck would just become a mess - I'd recommend picking one approach and sticking with it.

On that note, you're quite vulnerable as well if someone deals with your aura-fied creature. Consider running things like the following to help protect your creatures:

Also, if you aren't wanting to add any more creatures due to wanting more enchantments, consider adding enchantment creatures. They also draw you cards whenever you play them since they're still enchantments. A good basic list of stuff you should consider is:

killer_eye on Hogaak: My Favorite (Infinite) Combo Deck

2 months ago

Hi! just want to ask if you’re in a situation where you can only choose between categories: protection (Heroic Intervention + Tamiyo's Safekeeping) or anti-counterspell (Autumn's Veil + Veil of Summer), which of this categories would you choose and why? thanks in advance.

CastleSiege on Deforestation

3 months ago

DivineKhaos and Antonius_Cleus

This deck list is a little out-dated and I'm actually updating it right now. I've been running Roiling Regrowth since it came out and I actually just added a bunch of cards I finally picked up this weekend at PAX East:

Allosaurus Shepherd, Boseiju, Who Endures, Urza's Saga, Carpet of Flowers, Collector Ouphe, Autumn's Veil, and Eldritch Evolution.

I've pretty much decide to go all in on taking this deck the cedh route. It's by far my best deck and I already play it the least with my friends and at events.

31770 on This Might Be Nasty! (Infect 2 Turn Win)

5 months ago

70% of your one drops are green. The only one drop creature is green. you need more green mana!

If you are trying to kill on turn 2-4 then you could probably have

4x Yavimaya Coast 1x Pendelhaven

Adding 2 coast and a Pendelhaven would still keep you under $50. I also feel you are light on creatures. You really need a creature to stick and opponent to not have removal, and if they do you need to be able to protect it or reload. I think you need 19 mana and 12 creatures, so maybe add 2 more Ichorclaw Myr.

I don't think you need Distortion Strike, it's sorcery speed and it's useless on blighted agent, and only +1 power pales to everything else in your deck. Definitely sticks out as the weakest card in deck. Also, islands are really iffy when you really need extra green for all the pump. Having your second land be an island with a elf on board ready to swing and groundswell/krosa/mutagenic growth in hand on turn two feels really bad. I'd add: 2x Ichorclaw Myr 2x Yavimaya Coast 1x Pendelhaven

Take out: 3x Distortion Strike 2x Island

Sideboard: Depending on meta, cheap options that would be great for this would be

Nature's Claim Kill saga's or ensnaring brigde or spellskite or whatever other annoying thing that you need to remove.

Test of Talents or Spell Pierce (would probably add back one island and take out forest if adding more blue)

Autumn's Veil (more protect)

Wild Defiance (for grindy removal heavy long games)

Gut Shot (kill monkeys) and/or Dismember

SueMe on Hogaak: My Favorite (Infinite) Combo Deck

6 months ago

@ veekeekee

I like that! I think I'll take out Kodama, since it's a card that makes you win more, as opposed to a card that makes you win...

I think instead of Avoid Fate, however, I'd go with Autumn's Veil.

Thanks for the contribution!

solterranean on Lathril (94%) let’s get 95!

7 months ago

If you're looking to speed the deck up, I'd consider adding: Elves of Deep Shadow, Birds of Paradise, Wild Growth, Utopia Sprawl, Boreal Druid, Elvish Pioneer and the all-mighty Deathrite Shaman. For those, I'd look at cutting: Kodama's Reach, Rampant Growth, Elfhame Druid, Farhaven Elf, Jaspera Sentinel, Llanowar Visionary, and Springbloom Druid. Selvala, Heart of the Wilds is an amazing card, just not sure if it belongs here, maybe replace it with Elvish Guidance. There's also always Heritage Druid,

And hey, if you've got a Gaea's Cradle, Crop Rotation is a must (and its slower cousin, Sylvan Scrying, which also makes Nykthos, Shrine to Nyx a good add. More ($$$$) lands to consider would be: Cavern of Souls and Yavimaya Hollow. Other utility lands you might want to check out would be: Emergence Zone, Nurturing Peatland, Castle Garenbrig, and Wirewood Lodge.

If you've got the funds and are looking to get those last few % points in your ramp package, take a look at: Carpet of Flowers and Jeweled Lotus.

For card advantage, yeah I agree that Glimpse of Nature and Oakhame Adversary are good options, along with Sylvan Library, Necropotence, and Dark Confidant if you've got the $$ and looking to get as close to 100% as possible. Regal Force is a non-elf that's essential in elf decks. Some other options would be: Pact of the Serpent and Elvish Visionary. In terms of tutors, definitely consider: Chord of Calling, Eldritch Evolution, and maybe even Woodland Bellower and Fauna Shaman. Decks closer to CEDH would probably include: Vampiric Tutor, Diabolic Intent, and Survival of the Fittest. Also, Eternal Witness might be too good to not include, along with Noxious Revival. Patriarch's Bidding is a cheaper Haunting Voyage.

Card advantage cards you could consider cutting would be: Twinblade Assassins and Silhana Wayfinder.

In terms of removal, I think you'd want: Assassin's Trophy, Abrupt Decay, Nature's Claim and/or Force of Vigor, and Deadly Rollick. I also like Golgari Charm in more casual metas.

For elf synergy, along with Elvish Champion, I'd take a look at: Ezuri, Renegade Leader, Immaculate Magistrate

For utility, consider: Autumn's Veil, Veil of Summer, Vitalize, and the non-elves Scryb Ranger and Temur Sabertooth. Concordant Crossroads seems really good with Lathril too.

Hope this helps! Happy brewing

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