Seaside Citadel

Seaside Citadel

Land

Seaside Citadel enters the battlefield tapped.

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Legality

Format Legality
Leviathan Legal
Casual Legal
Custom Legal
Oathbreaker Legal
Unformat Legal
1v1 Commander Legal
Highlander Legal
Limited Legal
Tiny Leaders Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Commander / EDH Legal
2019-10-04 Legal
Duel Commander Legal
Legacy Legal

Seaside Citadel occurrence in decks from the last year

Latest Decks as Commander

Seaside Citadel Discussion

Malsorn on Hangry Huggin Hippos

11 hours ago

Path of Ancestry is a very slight upgrade to Seaside Citadel, maybe a few bonus scries throughout the game!

multimedia on Kinda Budget Sliver Overlord Toolkit Deck

2 months ago

Hey, well done building a budget version of Overload, but unless your willing to spend more to upgrade the manabase a lot then getting above power level 5 will not be possible. There's no Command Tower or Exotic Orchard which are budget staples of Commander especially with five color decks. You honestly shouldn't be worrying about power level at all with a tribal deck that's less than $200.

On a budget there's limited options for playable lands for a five color manabase. Your best options for lands in five colors are Rainbow lands (Command Tower), etc. Unfortunately most Rainbow lands are expensive price cards, but there's some exceptions:

The goal of any manabase in Commander is to have the least amount of lands that will always ETB tapped because then game play is not hindered by the lands you play since you can tap the land for mana the same turn you play it. On a budget for five colors it will difficult, almost impossible, to not play some lands that always ETB tapped, but the lands that do this better give you good color fixing to make up for it and you don't need to play a ton of them.

Tri lands (Jungle Shrine) will always ETB tapped, but when they untap they can make one color of three different color choices which makes them on a budget worth playing:

Tri lands along with Path of Ancestry should be the only lands in the manabase that always ETB tapped.

I've built a lot of budget five color manabases for $200 decks and they use basic lands with dual lands that have good interaction with basic lands. Battle lands (Cinder Glade) and Check lands (Rootbound Crag) are dual lands that have interaction with basic lands to make them ETB untapped:

Battle lands also have interaction with Check lands because they're two different land types which is what Check lands look for. Many Check lands are expensive price, but there's a few that are less than $4. All Check lands are more expensive than Battle lands therefore add more Battle and less Check. Battle lands are nice with Farseek since it can search for one of them and being able to ramp with a dual land gives you much better color fixing then just a basic land.

Example of a budget five color manabase shell to build from:

  • 8-10 Rainbow lands
  • 20 basic lands
  • 5-8 Battle lands/Check lands
  • 5-8 Tri lands

You have the right idea with playing green land ramp spells which are good with 20x basic lands for ramp and color fixing, but you can expand on this with cards that let you search for any land meaning it can get a land that's not a basic land. Crop Rotation is a powerful budget card in Commander since you can sac a basic land to search for any land and put it onto the battlefield. Sac a basic land to get a Rainbow land. Crop is an instant meaning you could cast it during an opponents end step to get a Tri land then untap on your turn and be able to tap the Tri land for mana. Sylvan Scrying is another land tutor to get any land.

Arcane Signet and Commander's Sphere are staple budget Rainbow mana rocks that can help ramp as well as color fixing.

I offer more advice about Slivers on a budget. Good luck with your deck.

eliakimras on First 5 color

3 months ago

Your deck is almost all green-white, but I believe you should have more mana sources for your other colors:

5-color lands like Vivid Grove and Vivid Meadow won't hurt, neither will Jungle Shrine, Seaside Citadel, Sandsteppe Citadel and Murmuring Bosk. If you run at least 1 basic of each color, Evolving Wilds and Terramorphic Expanse can fetch any color for you.

If you prefer untapped lands, Exotic Orchard, the pain lands (e.g. Battlefield Forge) and the Odyssey filter lands (e.g. Sungrass Prairie) can be quite useful. Fellwar Stone also works as the Orchard.

You should be aware of these synergies: Krosan Verge, Farseek, Nature's Lore and Skyshroud Claim can fetch Murmuring Bosk, the triomes (e.g. Indatha Triome), the battle lands (e.g. Canopy Vista) and the bicycling lands (e.g. Scattered Groves).

If it helps, you can check my Kenrith deck. Its mana base is mostly green-blue-white, with black and red as splashes.

multimedia on Jenara Goes to the Gym

4 months ago

Hey, every time you put a counter on Jenara you also put a counter on Simic Ascendancy. When Jenara or Ascendancy have a counter than Evolution Sage can be a repeatable source of proliferate just by playing a land. Doubling Season doubles the Jenara + Ascendancy interaction making Ascendancy a potential fast win condition or at least something your opponents have to waste resources to stop.

You want to be attacking with Jenara since she has flying therefore consider more cards that give value when she attacks or does combat damage? Tome of Legends can be a repeatable draw source and pages counters can be proliferated. Mask of Memory is draw two and discard one. Bred for the Hunt and Reconnaissance Mission draw card when she does combat damage. Druids' Repository make mana and charge counters can be proliferated.

You could improve the manabase with more dual lands that ETB untapped with Yavimaya Coast and Brushland. These lands can ETB untapped turn one to play a green one drop mana dork. With lots of basic lands then Battle lands Prairie Stream, Canopy Vista are good budget options and Farseek can search for one of them to get more color fixing. Seaside Citadel is the Bant Tri land and it's an upgrade for a basic Island.

Good luck with your deck.

fmastrome2008 on yarrow

5 months ago

Your mana base won't work here. Opulent Palace is the only one that's legal out of all your tapped tri-lands. You need to switch out Arcane Sanctum, Crumbling Necropolis, Nomad Outpost, Sandsteppe Citadel, and Seaside Citadel.

Also, with a curve at 4.00 and 28 lands, you're going to be mana screwed more often than not. This needs to increase to the 36-37 range for consistency.

DarkHero on Good cheap staples to pick …

5 months ago

I'd buy Legends that you want to build around. You don't NEED much of anything, they just speed up the process. Lands would be the only exception I guess, but even still, lots of Basics are not terrible in some decks. Command Tower, Mana Confluence, Forbidden Orchard, City of Brass, maybe triland sets like Seaside Citadel or Indatha Triome...ect.

DemMeowsephs on Derevi, Holder of Lanterns

6 months ago

The Bant Land Recommendation

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