Seedtime

Seedtime

Instant

Cast Seedtime only during your turn.

Take an extra turn after this one if an opponent cast a blue spell this turn.

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Seedtime Discussion

smilodex on A Better Wort, the Raidmother

4 months ago

I love your content, the primer and your list :) I really enjoy your playstyle. I like the fact that you, like me, often play niche decks/commanders and try to push them to the maximum power level! It's a lot more challenging to win with a weaker commander in these high power/competetive pods than winning with the same top 20 decks/commanders. I also have a Wort deck by myself (on moxfield), but it's built around Divergent Transformations . I can highly recommend you Blazing Volley for this deck, it's always been an allstar, because you have a one-sided board wipe for a single . Further good cards I can recommend: Burnout , Seedtime & Guttural Response

Reznorboy on Hit me Belbe one more time | Belbe EDH

7 months ago

So, I posted this comment on a different Belbe, Corrupted Observer deck, sue me.

However, that person completely ignored me (probably thought I was crazy (was probably partially correct)), so I'm reposting this in case you decide to listen.

I have never tested what you are about to read.

Belbe triggers during each postcombat main phase, so it would make sense that she would be better if you had more of such.

There are 3 cards in Green/Black which are able to do that - by providing extra turns - Ugin's Nexus, Temporal Extortion, and Seedtime.

Personally, I would simply disregard Temporal Extortion, because I think it's bad.

The other two - however - can get interesting.

Since those 2 cards are so applicable and useful - and few in numbers - you'll want tutors. (Trust me, I build all my decks to be even more budget than this and I use tutors - there's a way.)

So, assuming you play basically all of the budget tutors, you can tutor for a card such as Holistic Wisdom or Forbidden Crypt. This allows you to get your tutors BACK to go tutor even MORE. (You'll need to hit Forbidden Crypt with a Krosan Grip or something to avoid losing, don't worry, you can tutor for it).

So, I would cut all of the Eldrazi and big swingers and etc. for only cards that fit into one of these categories - 1. Provide Mana 2. Drain opponents' life 3. Draw cards 4. Tutor 5. Combo pieces

I would keep the life draining ratio about where its at, maybe a little less. I would keep removal to a minimum because it will only prevent you from losing in a situation where the opponent has no backup, when you could instead just win.

Basically, under my vision, the deck would be almost entirely draw spells, mana rocks, tutors, and then the exceptions.

The way you would win in this deck, is instead of swinging with Eldrazi, creating a combo by playing Ugin's Nexus, blowing it up with a Krosan Grip, playing Mirror of Fate and using it on the Ugin's Nexus, then Restock to get back Mirror of Fate and the Krosan Grip, and then repeating that with Mirror of Fate putting back Restock, and making opponents lose life during each of our infinite turns to win.

Also forgot about Gonti's Aether Heart

Hagdorm on Step Right Up (Daryl EDH)

7 months ago

UnProx true, it's great against a black deck. I guess it's about as meta-specific as Seedtime is for blue. Someone's bound to be running black.

kpres on Card creation challenge

7 months ago

Wheel of Disorder

Enchantment

At the beginning of each end step, the active player chooses an opponent at random. Wheel of Disorder deals 2 damage to the chosen player and that player takes an extra turn after this one.


Create a spell in green that grants an extra turn. Currently the only one that does this is Seedtime.

Reznorboy on Belbe's Portal to the Blind Eternities! :X

8 months ago

I think the deck overall is already pretty good, but there's a few pivotal changes that could be made.

Belbe triggers during each postcombat main phase, so it would make sense that she would be better if you had more of such.

There are 3 cards in Green/Black which are able to do that - by providing extra turns - Ugin's Nexus, Temporal Extortion, and Seedtime.

Personally, I would simply disregard Temporal Extortion, because I think it's bad.

The other two - however - can get interesting.

Since those 2 cards are so applicable and useful - and few in numbers - you'll want tutors. (Trust me, I build all my decks to be even more budget than this and I use tutors - there's a way.)

So, assuming you play basically all of the budget tutors, you can tutor for a card such as Holistic Wisdom or Forbidden Crypt. This allows you to get your tutors BACK to go tutor even MORE. (You'll need to hit Forbidden Crypt with a Krosan Grip or something to avoid losing, don't worry, you can tutor for it).

So, I would cut all of the Eldrazi and big swingers and etc. for only cards that fit into one of these categories - 1. Provide Mana 2. Drain opponents' life 3. Draw cards 4. Tutor 5. Combo pieces

I would keep the life draining ratio about where its at, maybe a little less. I would keep removal to a minimum because it will only prevent you from losing in a situation where the opponent has no backup, when you could instead just win.

Basically, under my vision, the deck would be almost entirely draw spells, mana rocks, tutors, and then the exceptions.

The way you would win in this deck, is instead of swinging with Eldrazi, creating a combo by playing Ugin's Nexus, blowing it up with a Krosan Grip, playing Mirror of Fate an using it on the Ugin's Nexus, then Restock to get back Mirror of Fate and the Krosan Grip, and then repeating that with Mirror of Fate putting back Restock, and making opponents lose life during each of our infinite turns to win.

Devouver on Rayami, First to Fall

11 months ago

You are too dependent on your commander. Once it's is cared of, you have no way to win. Controls, decks with lots of responses will deal with this easily. If you want to play this successfully, you should consider to throw in some kind of slow downs like:

To be able to protect you commander against uncounterable spells:

Spells to change:

Try a way to throw in a Ashnod's Altar. It will speed you up.

SynergyBuild on Blooming Onion - The Best Deck in EDH [Primer]

11 months ago

Yeah, a lot of cards are close, but not quite IMO. Seedtime feels really bad often, as it is a proactive effect that doesn't stop interaction like Veil of Summer, but requires a situation where most likely an opponent got value. It's an interesting Cyclonic Rift answer, giving you a turn to rebuild.

RNR_Gaming on Blooming Onion - The Best Deck in EDH [Primer]

11 months ago

I've always wondered if Seedtime would make for a spicy tech card.

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