Questing Beast

Questing Beast

Legendary Creature — Beast

Vigilance, deathtouch, haste

Questing Beast can't be blocked by creatures with power 2 or less.

Combat damage that would be dealt by creatures you control can't be prevented.

Whenever Questing Beast deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls.

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Trade

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Printings View all

Set Rarity
Throne of Eldraine (ELD) Mythic Rare

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Legality

Format Legality
Unformat Legal
Leviathan Legal
Custom Legal
Modern Legal
Legacy Legal
Pioneer Legal
Oathbreaker Legal
Arena Legal
Brawl Legal
Block Constructed Legal
Standard Legal
Historic Legal
Highlander Legal
Casual Legal
Commander / EDH Legal
Pre-release Legal
Vintage Legal
Limited Legal
1v1 Commander Legal
Tiny Leaders Legal
Duel Commander Legal
Canadian Highlander Legal

Questing Beast occurrence in decks from the last year

Questing Beast Discussion

GeminiSpartanX on Chandra, Torch of Defiance?

1 week ago

Ponza runs Chandra as a 1-2-of often, mostly if they aren't also running Wrenn and Six in the same list from what I've seen. Other 4-5 drops have made Chandra less common in Ponza as of late, namely Questing Beast and Elder Gargaroth in addition to Glorybringers. I still like having a copy in my ponza list, just to have an out to things like a MD Ensnaring Bridge. But honestly the biggest draw to a RG arbor elf/ blood moon deck is the ability to run whatever you want in those colors, so go ahead and play what you want!

TheRealSpecialK on ability usage and protection

1 week ago

Any ability on a creature that lists a requirement followed by a colon ( : ) is called an activated ability. Activated alibies on creatures can be activated any number of times at instant speed with some exceptions (Dimir Guildmage specifies that it can only be sorcery speed, Skinshifter specifies only once per turn, some activated abilites require you to tap the creature such as with Llanowar Elves so they can't keep actrivating the ability, etc.).

Jareth, Leonine Titan's ability can be activated any number of times. It can even be activated in response to effects. Let's look at this example: Say your board has a bunch of black creatures. Your opponent activates Jareth's ability during combat naming black so it can attack and bypass all your creatures. You cast Murder in response, targeting Jareth. Your opponent can then activate Jareth's ability a second time, again naming black, so that Murder fizzle. As long as your opponent has the mana, and your opponent has priority to use the ability, it can be activate any number of times - be it on your turn or on theirs. So yes, the scenario you described above is a totally appropriate way to use Jareth.

As for your second question - protection is not like indestructible. Here is how damage works for the two:

Protection: 702.16e Any damage that would be dealt by sources that have the stated quality to a permanent or player with protection is prevented.

Indestructible: 702.12b A permanent with indestructible can’t be destroyed. Such permanents aren’t destroyed by lethal damage, and they ignore the state-based action that checks for lethal damage (see rule 704.5g).

That is significant because while damage is totally prevented by a creature with protection, damage is still marked by a creature with indestructible. So let's say that a creature with Lifelink is blocked. If they were blocked by a creature that had protection from its color, damage would be prevented and zero life would be gained because all damage would be prevented. But if it were blocked by a creature with indestructible, life would be gained because damage is still marked. Another example - let's say you are attacking with Questing Beast. If it were blocked by a creature with indestructible, the creature that was blocking would not die even though the beast has Deathtouch. However, if a creature with protection from green were to block the beast, that creature would actually die because protection states damage would be prevented, but the beast says "Combat damage that would be dealt by creatures you control can't be prevented.". I hope that helps clarify how that works in combat.

Outside of combat, the two abilities also work differently. If a creature has indestructible, it can still be targeted by spells that say "destroy" or spells that deal damage. You can castMurder or Lightning Bolt targeting Darksteel Myr, but even though the spell resolves, it won't die. However, creatures with protection are illegal targets for spells and abilities. Both Murder and Lightning Bolt can not even be cast if they were trying to target Auriok Champion. Finally, if a creature gains protection from a color while it is being targeted by a spell or ability of that color, the spell fizzles and doesn't resolve - similar to a counterspell. For example, if you cast Murder targeting your opponent's Jareth, Leonine Titan, and they give it protection from black in response, the spell does not resolve and is put straight into the graveyard. If a creature gains indestructible at instant speed, the spell will still resolve, but if the creature would be destroyed by that ability, it would not.

Super in depth answer, but I hope this clears up any confusion with this situation, and any other situations in the future.

Omniscience_is_life on Feelings On Fogs?

1 month ago

Questing Beast? Yeah that guy will fog you up

MrBoombastic on Jund Adventure Bros

1 month ago

Tried to tilt it more towards aggro by -

Removing:

Adding:

This iteration might be better than the more grindy Vivien one. The problem then is the atrocious manabase, which isn't optimal for an aggro deck.

birchmaster22 on A Basic Guide to Selesnyan Counting

1 month ago

Believe me when I say this DanMcSharp, but I had actually included them, and Questing Beast, in earlier iterations of this deck. Some worked, most didn't, but this deck here is the one that worked the best (or it was the most consistent, one of the two). I will tell you though, that it hurt removing those cards from the deck, especially Questing Beast as it's a staple of pretty much every green deck. If you want to see if you can switch up some cards and make it better, please do. I would love to see this deck grow from other peoples' perspectives and experience. In the end, after more playtesting, they may or may not be included. The future is ever-changing after all. Thank you again for the suggestions.

ZendikariWol on Kaldheim Predictions and Speculation

2 months ago

FSims81, you're right, and all three of Questing Beast's heads are smirking at Lukka (as Sublime Epiphany urges them both to keep an open mind!). I guess it's mostly that I don't like walls of text. I get that they need to happen sometimes, and on this it's just fine, as it only really does one thing. You should still just make it indestructible if it exiles something indestructible tho.

CaptCreek on Xenagos: Party in a Can

2 months ago

CaptainKraw

Garruk's Uprising has been one of my favorite new cards in a while. At 3 mana it comes down early, and can draw you a card immediately as long as you have a beater out which makes it good at any stage of the game. Then it gives you that incremental value that plays with your big guys pretty well since they're all HUGE. All that and the fact it also gives trample is almost too easy to include. Basically a strictly better Elemental Bond and it's been really good for me.

On another note, I agree with you about Warstorm Surge. I've always found it to be a little too slow for my tastes and I always would rather just play a big beater to be honest. Terror of the Peaks has been such an overperformer since I decided to put it in, and I'm seriously considering dropping warstorm for something like Defense of the Heart.

Elder Gargaroth is another one that's been really fun to play around with. I'm almost thinking it would be a better Soul of the Harvest. I'm a sucker for drawing cards, and Gargaroth is super busted, especially when you double its power and give it haste. Basically guarantees that you at least get to attack and draw when you first play it, and that it's big enough that it's unlikely to die to blockers unless your opponents want to go out of their way to kill it. The other effects are just gravy, and the fact that it can draw when it attacks or blocks, AND has vigilance makes this thing another wall of text like Kogla, the Titan Ape and Questing Beast.

Grothama, All-Devouring is a fun include, cause it can be sort of political if you need it to be, or just a 20/18 beatstick. I normally treat it as a draw spell for myself though. You can play her, pump one of your other creatures, and swing it at Grothama to draw a crazy amount or sac it to Greater Good. You could also play it right before you drop something like a Blasphemous Act to draw 13 cards or even hit a fat Traverse the Outlands.

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