Legendary Creature — Beast
Vigilance, deathtouch, haste
Questing Beast can't be blocked by creatures with power 2 or less.
Combat damage that would be dealt by creatures you control can't be prevented.
Whenever Questing Beast deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls.
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|Commander / EDH||Legal|
Questing Beast occurrence in decks from the last year
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Latest Decks as Commander
Questing Beast Discussion
18 hours ago
4 days ago
Sigarda is my favourite Voltron!
I find that by chosing to go all in with auras, you may be overlooking interesting equipments, like Hammer of Nazahn for the sweet indestructible or Haunted Cloak that gives your commander everything else she needs and doesn't have.
If you stick with enchantments only, you could add Abundance, which combos nicely with Sylvan Library, allowing you to keep all 3 cards you draw each turn.
A great asymmetric board wipe for this deck is Single Combat.
Hope this helps!
1 month ago
Ponza runs Chandra as a 1-2-of often, mostly if they aren't also running Wrenn and Six in the same list from what I've seen. Other 4-5 drops have made Chandra less common in Ponza as of late, namely Questing Beast and Elder Gargaroth in addition to Glorybringers. I still like having a copy in my ponza list, just to have an out to things like a MD Ensnaring Bridge. But honestly the biggest draw to a RG arbor elf/ blood moon deck is the ability to run whatever you want in those colors, so go ahead and play what you want!
1 month ago
Any ability on a creature that lists a requirement followed by a colon ( : ) is called an activated ability. Activated alibies on creatures can be activated any number of times at instant speed with some exceptions (Dimir Guildmage specifies that it can only be sorcery speed, Skinshifter specifies only once per turn, some activated abilites require you to tap the creature such as with Llanowar Elves so they can't keep actrivating the ability, etc.).
Jareth, Leonine Titan's ability can be activated any number of times. It can even be activated in response to effects. Let's look at this example: Say your board has a bunch of black creatures. Your opponent activates Jareth's ability during combat naming black so it can attack and bypass all your creatures. You cast Murder in response, targeting Jareth. Your opponent can then activate Jareth's ability a second time, again naming black, so that Murder fizzle. As long as your opponent has the mana, and your opponent has priority to use the ability, it can be activate any number of times - be it on your turn or on theirs. So yes, the scenario you described above is a totally appropriate way to use Jareth.
As for your second question - protection is not like indestructible. Here is how damage works for the two:
Protection: 702.16e Any damage that would be dealt by sources that have the stated quality to a permanent or player with protection is prevented.
Indestructible: 702.12b A permanent with indestructible can’t be destroyed. Such permanents aren’t destroyed by lethal damage, and they ignore the state-based action that checks for lethal damage (see rule 704.5g).
That is significant because while damage is totally prevented by a creature with protection, damage is still marked by a creature with indestructible. So let's say that a creature with Lifelink is blocked. If they were blocked by a creature that had protection from its color, damage would be prevented and zero life would be gained because all damage would be prevented. But if it were blocked by a creature with indestructible, life would be gained because damage is still marked. Another example - let's say you are attacking with Questing Beast. If it were blocked by a creature with indestructible, the creature that was blocking would not die even though the beast has Deathtouch. However, if a creature with protection from green were to block the beast, that creature would actually die because protection states damage would be prevented, but the beast says "Combat damage that would be dealt by creatures you control can't be prevented.". I hope that helps clarify how that works in combat.
Outside of combat, the two abilities also work differently. If a creature has indestructible, it can still be targeted by spells that say "destroy" or spells that deal damage. You can castMurder or Lightning Bolt targeting Darksteel Myr, but even though the spell resolves, it won't die. However, creatures with protection are illegal targets for spells and abilities. Both Murder and Lightning Bolt can not even be cast if they were trying to target Auriok Champion. Finally, if a creature gains protection from a color while it is being targeted by a spell or ability of that color, the spell fizzles and doesn't resolve - similar to a counterspell. For example, if you cast Murder targeting your opponent's Jareth, Leonine Titan, and they give it protection from black in response, the spell does not resolve and is put straight into the graveyard. If a creature gains indestructible at instant speed, the spell will still resolve, but if the creature would be destroyed by that ability, it would not.
Super in depth answer, but I hope this clears up any confusion with this situation, and any other situations in the future.
2 months ago
- Everquill Phoenix
- Essence Symbiote
- Glowstone Recluse
- Swarm Shambler
- Yorvo, Lord of Garenbrig
- Questing Beast
- Turntimber Symbiosis Flip
- The Great Henge
- Stonecoil Serpent
- Bonders' Enclave
- Brushfire Elemental
- Kazandu Mammoth Flip
- Adventurous Impulse
- Unleash Fury
- Khalni Ambush Flip
- Terror of the Peaks
- Akoum Hellhound
- Lotus Cobra
- Shatterskull Smashing Flip
3 months ago
Tried to tilt it more towards aggro by -
This iteration might be better than the more grindy Vivien one. The problem then is the atrocious manabase, which isn't optimal for an aggro deck.
3 months ago
Believe me when I say this DanMcSharp, but I had actually included them, and Questing Beast, in earlier iterations of this deck. Some worked, most didn't, but this deck here is the one that worked the best (or it was the most consistent, one of the two). I will tell you though, that it hurt removing those cards from the deck, especially Questing Beast as it's a staple of pretty much every green deck. If you want to see if you can switch up some cards and make it better, please do. I would love to see this deck grow from other peoples' perspectives and experience. In the end, after more playtesting, they may or may not be included. The future is ever-changing after all. Thank you again for the suggestions.