Shield of the Oversoul
Enchantment — Aura
As long as enchanted creature is green, it gets +1/+1 and is indestructible. (Lethal damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)
As long as enchanted creature is white, it gets +1/+1 and has flying.
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Shield of the Oversoul Discussion
1 day ago
There are a few creatures with Bestow that would work. Lathiel, the Bounteous Dawn
1 week ago
I've seen Shield of the Oversoul put in some work! Protection and evasion for your commander, an oldie but a goodie!
2 weeks ago
Hey, well done so far on budget upgrade of the precon, but there's some filler cards here that look out of place.
If you want to go the direction of more enchantments/auras then Tuvasa the Sunlit as Bant Commander is someone to consider instead of Galea since she interacts much better with enchantments. Currently you have a mix of both enchantments and equips and that direction does go well with Galea as Commander. Consider adding more cards that have interaction with both auras and equips?
- Ardenn, Intrepid Archaeologist --> Valiant Endeavor
- Open the Armory --> Contingency Plan
- Armored Skyhunter --> Assault Suit
- All That Glitters --> Prodigious Growth
- Nettlecyst --> Collective Blessing
Galea doesn't have built-in protection which is what you want with a voltron Commander and a good upgrade you've done is Darksteel Plate. Swiftfoot Boots and Winged Boots are nice from the precon, but consider others than also give evasion?
When Galea has huge power then being able to attack unblocked can outright end an opponent with lethal Commander damage. Flying and trample evasion is not as a sure way as unblockable.
- Aqueous Form --> Index
- Steel of the Godhead --> Shielding Plax
- Prowler's Helm --> Blessed Spirits
- Rogue's Passage --> Tranquil Thicket
Good luck with your deck.
3 weeks ago
1 month ago
3 months ago
Working on the card draw and acquisition:
End game requires consideration of going going long or wide:
Siona would be my push because she adds combo lethality. Sythis is just a great 99 imo.
4 months ago
Cards in the side that I think could work in the main are Dungrove Elder , Ambuscade , Rancor , Shield of the Oversoul , and maybe Ironscale Hydra . Cards that fit the general idea of the sideboard include Kogla, the Titan Ape , Mold Shambler , Reclamation Sage , and Yasharn, Implacable Earth . Other common SB options in these colors could be Stony Silence , Rest in Peace , Leyline of Sanctity , Selfless Spirit , Kor Firewalker , Rule of Law , Force of Vigor , Qasali Pridemage , and Scavenging Ooze .
At this point, this deck is far enough removed from the deathtouch lure plan that I think it could be worth swapping out those cards to go all-in on bogles or aura/hexproof instead. Cards like Slippery Bogle and Silhana Ledgewalker tend to pair well with aura buffs like Spirit Mantle and Ethereal Armor .
5 months ago
And this may be more than you were looking for, but here's actually how I deck build. I start with ONE card that I want to use. In the case of the deeper cut, it was Novablast Wurm . Then I figure out what it needs to do - in this case, destroy everyone else's creatures - but not mine! So how do I make mine survive? Make them indestructible. There are other options for this ( Shield of the Oversoul is my favorite), but Dauntless Escort seemed an inexpensive and good option for keeping my whole field alive. But it only works for one turn, so what do I need? Recursion. Preferably repeatable. Enter Sigil of the New Dawn . What if I don't have Dauntless Escort? Then I want to be able to get benefit out of all my creatures dying. There are obviously other ways I could do this, but sacrifice abilities seemed a good option. I could have added black to beef up the sacrifice aspect, but as a general rule, I stick with 2 colors unless there is a compelling reason to do otherwise. Plus, sacrifice has synergy with recursion. At that point, it was just a matter of a Gatherer search to find green and white creatures with sacrifice and recursion abilities that would not break the bank. And fill in to make sure I include artifact/enchantment removal, card draw, etc. Last, I put in 2 Zirda, the Dawnwaker because I wanted to make it cheaper to recur as much of my board as possible at once, and it also discounts other activated sacrifice abilities. I wished I could use it as the companion for the deck, but there was one card at that point that didn't have an activated ability - the Wurm! And getting rid of it would nerf the whole deck, so it just has to ride it out in the deck. There's probably room for tweaking in there (more Sigil? Artifact removal? Anti-flying?), but I feel like it's a good start that can be adjusted after playtesting. I do feel like this deck would draw a lot of hate, so not something I'd play. I prefer a to innocently build a boardstate until I Overrun my opponents. Did I mention I play a lot of Selesnya? ;)