Shield of the Oversoul
Enchantment — Aura
As long as enchanted creature is green, it gets +1/+1 and is indestructible. (Lethal damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)
As long as enchanted creature is white, it gets +1/+1 and has flying.
Combos Browse all
|Commander / EDH||Legal|
Shield of the Oversoul occurrence in decks from the last year
Latest Decks as Commander
Shield of the Oversoul Discussion
3 weeks ago
since you said 'I love the concept of "one creature that wins" ' i take it you put all the friendly aura's on your commander? doesn't your commander get removed with something like Swords to Plowshares whenever an opponent can to cause all of those aura's to be put in your graveyard?
anyway, what about bestow creatures like Kestia, the Cultivator or Eidolon of Countless Battles ? also Steal Enchantment can give you two enchantments for the price of one. and Control Magic is pretty good.
2 months ago
Got it. Made the change, Balaam__. Thanks for the tip!
I'm also considering a few other changes:
What are your thoughts? psionictemplar, please feel free to weigh in, too!
2 months ago
Thanks for the suggestions, carpecanum!
I mention Mayael's Aria only because of nostalgia, I'm not particularly interested in trying to use it as a win-con. I know of cards like Mossbridge Troll that could work to win that way, but the first two modes (+1/+1 counters and gaining life) don't seem that impactful.
The creatures you mention are big, but I want my creatures to do more than just that. Especially without trample or evasion already tacked on, Primeval Protector and Gigantosaurus are not that exciting. I could see myself using Nessian Boar, though, since it can clear the way for other attackers.
Thanks for your thoughts :)
2 months ago
You mention Mayael's Aria but its not here?
Shield of the Oversoul for boss protection
3 months ago
Hey, nice version of Jared. I'm not a fan of Jared, but I can see you have put a lot of thought into your deck and you have overall very good card sense on a budget. Card draw shouldn't be a problem as long as you can keep the monarch :)
The manabase is lacking which is understandable because of the low budget. Cinder Glade and Canopy Vista are two of the better budget lands for Naya because they are two different land types, have interaction with lots of basic lands and they're Forest lands. Farseek, but also Nature's Lore, Three Visits (Commander Legends version), Skyshroud Claim and Wood Elves can all search for them and these five land ramp spells are among the best in Commander because they can ramp with a dual land. Some other good budget lands are: Battlefield Forge, Path of Ancestry and Naya Panorama.
Crop Rotation can tutor for Throne of the High City. Open the Armory can tutor for Pariah, Shield of the Oversoul or one of five equipment. Pariah is an important card to have more access too because you can't lose the monarch when Jared is enchanted with it.
Kami of False Hope is the white Spore Frog. Sun Titan is now less than $1 and is quite helpful since it can be repeatable reanimation: Jared, Pariah, Throne, Frog, Reckoner or any other 3 CMC/less permanent. Dromoka's Command is a good instant fight spell since it also gives another mode.
Cards to consider cutting:
- 1x Mountain
- Blossoming Sands
- Temple of Abandon
- Temple of Plenty
- Temple of Triumph
- Khalni Ambush Flip
- Migration Path
- Protector of the Crown: Archon and Regal are better six drop monarch enablers.
- Truefire Captain: difficult casting cost for this budget manabase.
- Blackblade Reforged: not needed since doesn't give evasion or protection and Jared will have huge power/toughness with counters.
Good luck with your deck.
3 months ago
Cool deck! I'm in the process of tweaking my own voltron deck, so I might have some helpful card suggestions for you.
If you need more board wipes, Winds of Rath is great in aura-voltron decks.
3 months ago
protection Hammer of Nazahn Darksteel Plate Shield of the Oversoul Indestructibility Timely Ward Bastion Protector Boros Charm Heroic Intervention Valorous Stance Inspiring Call Flawless Maneuver Deflecting Swat
wipe boad and boost yourself Subterranean Tremors Storm's Wrath Deafening Clarion Hammerfist Giant Fault Line Warmonger Starstorm Scourge of Kher Ridges Pyrohemia Chain Reaction Ryusei, the Falling Star Lavabrink Floodgates Into the Maw of Hell Shivan Meteor Star of Extinction Blasphemous Act Volcanic Offering
other fun card Coalhauler Swine
get back monarch Soltari Visionary Zealot il-Vec Loyal Apprentice Lieutenant Kirtar Selfless Spirit Blinkmoth Nexus and all flying creature Academy Raider Haunted Cloak Shadowspear get trample Captain's Hook Cobbled Wings Pyreheart Wolf Trailblazer's Boots Frontier Warmonger Court of Ire Regal Behemoth and creature with trigger
juste some exemple, make a choice now :)
5 months ago
Hey, good start on a budget, several nice upgrades you've made.
Let me introduce you to Quartzwood Crasher and Garruk's Uprising; two powerful budget cards with Ghired that have excellent interaction. Crasher is good with Ghired because it can create huge Dino tokens to populate and these tokens along with Rhinos have trample. You don't even have to attack with Crasher to make a Dino token; any creatures who have trample who do combat damage to a player counts.
Uprising can do a lot for a three drop, but best of all it's a repeatable draw source whenever you create a Rhino. Any creature or token that's 4 or more power will trigger Uprising to draw. It also gives all creatures you control trample which has busted interaction with Crasher since then any creature you control who does combat damage to a player you create a Dino token.
The main area of improvement in the precon is ramp and lands. You've included several good land upgrades, but only 32 lands is not enough land especially because you want five mana to cast Ghired. My advice is go with 36 lands and include at least 12 ramp sources, more early game ramp sources. Cinder Glade is here twice.
Other budget ramp and lands to consider adding:
- Avacyn's Pilgrim
- Wild Growth
- Faeburrow Elder: can tap for two colors of mana, but if you control a red permanent then it can tap for three colors of mana.
- Nature's Lore: like Farseek it can get a dual land.
- Gruul Signet
- Selesnya Signet
- Boros Signet
- Canopy Vista: so Farseek or Lore can get a dual land white source.
- Rogue's Passage: making Ghired unblockable means he gets to populate and can't be blocked and killed in combat.
- Naya Panorama
- Ash Barrens
I see Eladamri's Call which is an excellent upgrade and this tells me that tutors are fine to play. Other budget tutors to consider adding:
- Fierce Empath: there's many 6 CMC or higher creatures here.
- Mwonvuli Beast Tracker: can get Quartzwood Crasher and there's other creatures here with trample.
- Idyllic Tutor: can get Garruk's Uprising or another enchantment.
- Crop Rotation: can get Rogue's Passage or Gavony Township or any other land.
Open the Armory can be a helpful tutor if you add some equipment and aura that can be repeatable protection for Ghired. Lightning Greaves and/or Swiftfoot Boots can give Ghired haste and protect him from opponent's targeted removal. Shield of the Oversoul can protect Ghired with indestructible and give him flying making it safer to attack with him.
I offer more advice about what cards to cut. Would you like more advice?
Good luck with your deck.