Kiora's Follower


Format Legality
Tiny Leaders Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
1v1 Commander Legal
Canadian Highlander Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Heirloom Legal
Modern Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Duel Decks: Elspeth vs. Kiora (DDO) Uncommon
Born of the Gods (BNG) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Kiora's Follower

Creature — Merfolk

: Untap another target permanent.

Kiora's Follower Discussion

TypicalTimmy on Will there Ever Be a ...

1 day ago

Well the first thing that comes to mind is Kiora's Follower and technically Birds of Paradise .

There is also Weaver of Currents , who is honestly really good.

Are you specifically talking about a 1/1 for ? Probably not as that is far out of blue's color identity, unless it's specifically for artifacts such as Vedalken Engineer or Renowned Weaponsmith .

If you are considering a 1/1 for , I could see that as long as it produces rather than a specific color. More flexibility in casting to offset the reduction in color fixing.

TypicalTimmy on Protean Palace

1 week ago

I really like the concept, and the tapdown for an extra turn is a really good mechanic to balance it. It also works as amazing synergy in Simic with cards such as Kiora's Follower and Argothian Elder .

I'd definitely run it. :)

king-saproling on Welcome to the party, I'm your host

3 weeks ago

Yep, they will not be able to cast spells or activate abilities that could target a creature. So it turns off their single-target removal spells like Utter End , auras, even things like Kiora's Follower .

ContrapuntalAnt on Let's Grow Wild

1 month ago

SideBae: thanks for the suggestions!

  1. Arbor Elf is a definite once I get a copy, the synergies are obvious (hence Kiora's Follower too). I hadn't really considered normal mana dorks, figuring that the primary mana boost of this deck will be through enchanting lands and then using Estrid's +2. Bloom Tender and Noble Hierarch are both too expensive for me to consider.

  2. I'm not going to add shuffle effects because I want to minimise the number of times I need to shuffle 100-card decks... but I'll add the other cantrips onto the list of cards for me to acquire. Good shout.

  3. Argothian Enchantress is another one where price is the issue, but unlike the expensive mana dorks mentioned above I do intend to acquire her at some point, as she is excellent.

  4. This applies to all of your suggestions, but what would you suggest taking out for these?

  5. I'm hesitant to add the delve cards into this deck, as there is a high proportion of permanents and not many instants/sorceries, so the graveyard fills very slowly.

  6. I have mixed opinions about these cards [inefficient removal compared to lots of white removal, but they're enchantments], but I had Darksteel Mutation on hand hence its inclusion.

  7. I'm going to avoid GSZ to avo id shuffling, but I agree that Stony Silence will be very powerful in this deck. Sol Ring is too good not to include, and The Chain Veil is very powerful with Estrid, but otherwise this deck can very happily avoid artifacts.

  8. I'm not particularly trying to go down the creature aura route with this deck - obviously there are some in there, particularly at the moment when I am still retaining things from the pre-con in lieu of cards I don't have yet, but I don't think I want to get the quantity of creature auras to make Season of Growth worth it.

  9. Very true, and I'm aware of the combo, but without tutors I don't think I'll add them - the separate parts aren't as useful on their own.

Thanks again though, I much appreciate the comments! Now to decide what to remove first...

kamarupa on Simic Hydra Combo Stuff.

2 months ago

I'd say probably no to Freed from the Real unless you want to add Voyaging Satyr and/or Kiora's Follower and also Fertile Ground and/or Weirding Wood / Dawn's Reflection / Market Festival - that is, Arbor Elf its good on it's own and Utopia Sprawl is good on its own, but Freed from the Real needs both to useful at all.

Simic Ascendancy is kind of a funny spell here, given that your Hydras can probably swing for the kill. So I think you could drop some of them. Would you even want to put more than one onto the battlefield?

If you add Rosheen Meanderer, than I'd suggest cutting both Kalonian Hydra and Managorger Hydra. You could then consider adding in a few Time of Need .

Honestly, I'd say there are a lot of routes you could go with this and I don't know that any are better than the next. It just depends on what you really want to do. So perhaps the question is: Do you want to win with Simic Ascendancy or with Hydra brute force? The answer to that question should help guide your choices. And playtesting a few different versions will help a lot too. Ultimately, I don't think Hydra tribal or Simic Ascendancy are particularly strong wincons. I find that pretty disappointing, as both have a strong allure. I really want to see a deck using either or both, but I've yet to build anything I'd consider worth getting in paper. The issues I perceive are lack of speed and consistency. You can check out my Simic Ascendancy deck here: Nuclear Proliferation and my Hydra Tribal here: HYDRAtion Maybe there's something in one of those decks that will strike your fancy.

multimedia on Kruphix and his Eldrazi Friends

2 months ago

Hey, good start, but I think you're focusing too much on what you do with all the mana once you have Kruphix on the battlefield. What comes first is actually getting Kruphix on the battlefield since without him it's going to be difficult to cast high CMC Eldrazi. With ramp strategies have a plan for the early game and another one for the late game when you have all the mana.

Kruphix is five mana which is lot to have to pay without having more early game ramp to get your mana engine online. He cares about devotion therefore consider land Auras as ramp? They can act as early game ramp and/or be a source of even more mana later on by expanding on the strategy of untapping your lands: Seedborn, Reclamation, Kiora.

Mystic Remora is a staple blue card in multiplayer Commander that's great to have in the early game and just as good with Kruphix in later game because you'll have mana to keep paying it's upkeep cost. No max hand size is great with Remora. Nissa, Who Shakes the World with Forests can produce a lot of green mana and more mana doublers are good with Kruphix.

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Kiora's Follower occurrence in decks from the last year

Commander / EDH:

All decks: 0.04%

GU (Simic): 1.25%