Creature — Merfolk
: Untap another target permanent.
Combos Browse all
- Kiora's Follower + Overgrown Battlement
- Arcanis the Omnipotent + Kiora's Follower + Psychic Corrosion
|Commander / EDH||Legal|
Latest Decks as Commander
Kiora's Follower Discussion
1 week ago
I was lowkey thinking of using Kiora's Follower as the merfolk of choice since he's either good ramp by himself or exponential ramp with Volo out since his clone can actually stick.
1 week ago
First and foremost. That joke about "tooting my Horn " was pure gold. Don't ever change.
I get the synergy with stuff like Maskwood Nexus so I'll look into it for my version as well. My deck is based around getting the draw engine as fast as possible so I took out pieces like this. I guess they are worth looking back into.
I'm liking Cauldron of Souls the more I think about it. Kumena can negate the -1/-1 counters using his own ability to give +1/+1 counters so that's pretty sweet. Also, it is okay if Cauldron of Souls eats up removal because that'll save your other more important enchantments and artifacts. Potentially anyways.
When I went with the Isochron Scepter and Dramatic Reversal combo I took out Intruder Alarm but I did really like it in the previous build. Darting Merfolk definitely makes sense with that kind of combo.
Speaking of Intruder Alarm there is an infinite combo that you can use to draw out your deck, or just draw into something you need. Forbidden Orchard , Intruder Alarm and Kiora's Follower give infinite untaps, three other merfolk is infinite draw, and mana rocks and/or dorks ( Earthcraft / Cryptolith Rite ) is infinite mana as well. This can allow you to win with Thassa's Oracle or Laboratory Maniac . Lastly, Grimoire Thief can also allow you to exile each opponents' library. Food for thought if you want to go that route.
I see you are running Counterspell and Pact of Negation . Personally, I wouldn't run counterspells unless it is a bigger package. It is unlikely that you'll have them when you need them with only running two. I'd recommend taking them out to add more utility and value. Unless you feel like you need more counterspells in which you can add more. It is one of those types of cards (for me) that you are either running a lot or none.
I was asking about the lands because in my build the couple of colorless lands I have can sometimes be a hinderance since merfolk are so blue heavy. I originally ran Back to Basics but have since taken it out since my playgroup just played around it. I've been wanting to add it back in but that is why I still have so many basics in the deck. I never really went back and changed the lands. Thanks for the thought on some utility lands.
2 months ago
I really like this. I’ve always wanted to build Ezuri. I’d recommend Song of the Dryads , over Frogify . The card compliments Imprisoned in the Moon with difficult-to-shake, Oko-esque’removal. Castle Garenbrig would provide good acceleration here. Growing Rites of Itlimoc Flip as well (or Cradle :)). It also replaces itself. Simic does well with a little bit of land acceleration. Try Growth Spiral and Bond. They provide great utility and land acceleration. It’s tough to make spots for these, but they are really quite good (and satisfying to play). Always include Kiora's Follower in Simic! It’s an amazing utility card. Great deck. I bet it’s fun to play.
2 months ago
Whether Vexing Shusher is better than Destiny Spinner or Prowling Serpopard is largely dependent on what cards you need to get past counterspells and how early you expect your opponents to have counters prepared. In a deck with only a single copy of Primal Surge , it was really important for me to stop sorceries from being countered or it'd sort of be game over. I even included Greenwarden of Murasa as a backup plan since the deck really wants to Surge at all costs. Stopping sorcery counters is something only the Shusher can do out of those 3 cards. If, on the other hand, I was mostly concerned with creatures and enchantments being successfully resolved, The Spinner would probably be sufficient while coming with a bonus activated ability. This assumes that you aren't seeing counterspells on turn 2 though. In that case, you'd obviously prefer that the counter-blocker is itself counter-proof.
If you do decide to add Primal Surge , I would try to limit the number of instants and sorceries you have. Having some is totally fine if they're important for the deck, but every additional non-permanent slightly raises the chance that you're spending 10 mana to do nothing on a Surge. Adventure Awaits is definitely the card I'd cut first since it's not even necessary in the world where you're already drawing a lot of cards off of your creatures' abilities. Next, I think I'd scale back the number of enchant land auras. Most decks I've seen running an Arbor Elf package seem to run 4 enchantments at the highest levels of play and about 8 at the casual level. My deck runs 4, but Nykthos, Shrine to Nyx is essentially acting as another 4 for a total of 8. Stacking too many will get you more mana than is necessary and makes it all the more painful if and when your lands get destroyed. Otherwise, it's hard to say what else I'd cut. I don't think that highly of Heroes' Bane when compared to Primordial Hydra here since it requires another card to gift it trample, but even that seems fine for budget. You'll have to let me know how Kiora, Behemoth Beckoner performs if you decide to pick her up. I can see her being a bundled Garruk's Packleader and Kiora's Follower that I could swap Magus of the Candelabra for. I'm always wary of planeswalkers with no + abilities and haven't had the chance to see if she can prove me wrong.
3 months ago
JCTenor10 thanks for the suggestions and the upvote!
So far 99% of the cards I have considered and included in the deck or mainboard have been only from my unused collection (or a few that looked neat from Strixhaven), so I appreciate the suggestions. I think I did consider Show and Tell briefly, but I figured that the few permanents I might have to choose from are unlikely to stand up to the ones my opponents would get to cheat into play. It's probably worth a try even if just to see how it most often plays out as a test. I suppose at its worst it is just another 3 mana ramp spell for me that also gives an opponent something powerful. It could make for an interesting political card though. What are your thoughts on that?
After watching the Command Zone's review of Codie I've been thinking of trying to get some of the give-Codie's-restriction-to-others cards back into the deck. I had Assault Suit in and it was one of the last few cards to get cut when I was working down to 100. Now I want to try to find some space for it and Fractured Identity . Other cards in my initial consideration were Kiora's Follower and Helm of the Host in order to go after additional Codie triggers.
5 months ago
5 months ago
Hey, nice start on a budget.
Elemental Bond and Garruk's Packleader draw a card when each 3/3 Serpent is created. Maskwood Nexus has already been suggested and it can make cards that create tokens much better since then those tokens are Serpents. Nexus can also be repeatable protection for Koma for three mana to create a Changeling. Nadir Kraken creates tokens and cares about +1/+1 counters. Nadir + Bond + Koma can create a Tentacle and grow Nadir on each player's turn for one mana. Chord of Calling can get Packleader and Whir of Invention can get Nexus.
Koma is a Commander who you want to cast as fast as possible because of her ability to create a Serpent on each player's turn. For this reason ramp should be priority because even if you all you draw is ramp that's fine because you can use it to ramp into Koma. You have the right idea with Kinnan, consider expanding on nonland ramp that taps?
- Incubation Druid
- Devoted Druid
- Gyre Sage
- Kiora's Follower
- Kiora, Behemoth Beckoner
- Simic Signet
- Talisman of Curiosity
Incubation, Sage, Devoted care about +1/+1 counters to make more ramp. If you control a land that can make blue mana then Incubation can make blue mana making her the best option.
5 months ago
@multimedia: Thanks for the Tips. I will include some of your suggestions in the Future, especially Fierce Empath , Garruk's Uprising , Path of Ancestry and Shared Summons . I won't include Kiora's Follower or Vizier of Tumbling Sands because I'm not a Fan of Untapper.
@kurban1213: Thanks for your Suggestions. The whole thing around islandwalk was something I played in the first version of this Deck as it resolved around Tromokratis , but it wasn't very useful. Considering Evasion I'm currently trying to use Garruk's Uprising . Dark Depths is not bad, but I think it won't fit in this Deck. Thespian's Stage is something I consider including.
I'm sure I will be able to give an update on this Deck in one or two weeks time.