Creature — Merfolk
: Untap another target permanent.
|Want (7)||Flunatic , Lasspl , supa_tim , joriiiii12345 , Purple_Peach , MvaVR , shiftalope|
Printings View all
|Duel Decks: Elspeth vs. Kiora (DDO)||Uncommon|
|Born of the Gods (BNG)||Uncommon|
|Promo Set (000)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Kiora's Follower occurrence in decks from the last year
Commander / EDH:
All decks: 0.04%
GU (Simic): 1.25%
Kiora's Follower Discussion
2 weeks ago
I think you might benefit from narrowing down your win condition. Do you want to self mill or use combat? And for that matter if combat, commander or creatures?
I have a slumbering isle deck that I have had since before arixmethes was a card. It used to be mono blue. It's my favorite deck, but it is focused on dealing commander damage. I use some cards to make arixmethes unlockable, and I have some that double it's power to make it a one hit kill. Hadana's Climb Flip is one of them.
I'm just now seeing the $cost is insane on this card, but Selvala, Heart of the Wilds is bonkers with this commander, especially if you have a Kiora's Follower out at the same time. I was lucky to have found one in a pack.
2 weeks ago
I really like the benefits from Plaxcaster Frogling, Spike Weaver and Sporeback Troll and am considering adding those functions to the deck. Viridian Joiner and Marwyn, the Nurturer are great ramping options but I am trying to get lower a turn-count to get Kraj out faster - though they are great rampers, they kick off later. You''l notice how all but 1 of my ramping creatures costs 2 mana and just 1 for less: at 3CMC Gyre Engineer brings a blue and green into play immediately. But, this does not mean theres value to test out so I'd give Marwyn a shot since she is able to get a +1/+1 counter on herself fairly easily.
The 'untap' creatures I have considered but I am trying to link full synergy into creatures that are viable Kraj components; the way I see it is the most important unction to untapping Kraj is if it can do so itself, although I can see how the 'untap creature' capability can offer additional ramp by untapping a ramper rather than Kraj using the ability otherwise. A Ramp-Ramper. From those I could add 2 of the 2 CMC ones, probably Kiora's Follower and Seeker of Skybreak because I want to rely on 0 tap artifacts in the deck
In the case of Seedborn Muse and Intruder Alarm (sick card btw), I do not feel as concerned about being able to untap my stuff each turn since Kraj can and will handle everything. I'm not sure if you've "Playtested" the deck but you'll notice that Kraj is the absolute center of the deck, he ramps and kills everything the moment he has a tap and untap course. Writing this I noticed the Murkfiend Liege in the deck and is probably something I can be flexible with to replace. The way the cards are selected for this deck is that the odds of getting the winning combo - through either luck of draw or tutor - are very high. I just added a Combo Breakdown section to the description, basically match any of the two ('Tap' and 'Untap') and go from there.
2 weeks ago
Looks good! You might like these: Crystalline Crawler, Spark Double, Marwyn, the Nurturer, Viridian Joiner, Renata, Called to the Hunt, Intruder Alarm, Seedborn Muse, Sporeback Troll, Fatestitcher, Aphetto Alchemist, Kiora's Follower, Seeker of Skybreak, Cauldron of Souls, Inspiring Call, Spike Weaver, Plaxcaster Frogling
2 weeks ago
Illusionist's Bracers + Aphetto Alchemist and/or Kiora's Follower and a pinger = Hose everyone. Been trying to get one of these off the ground myself for nostalgic reasons using partners (maybe riku?) but it sits with my other countless projects. Triumph of the Hordes could be a wincon given enough pingers and/or untap effects. Lastly, Vedalken Humiliator is great at shrinking things. Hope it helps, and that you have fun with it.
3 weeks ago
I did actually see the new Uro, Titan of Nature's Wrath deck going around reddit recently and I am seriously considering it. The fact that you get a decent commander that also serves as an outlet is just so compact that it might convince me to switch off the big mana theme and go all-in on the combo with Food Chain lines and perhaps even Isochron Scepter. My biggest concern is that I lose a lot of meme value and I would have to cut a lot of pet cards like Wilderness Reclamation and Doubling Cube because Kruphix is no longer in the command zone.
I really want a Bloom Tender but the reason I don't have one yet is because $40-50 is quite prohibitive for a dork that taps for 1-2. If I were in more colors (especially 4-5) it would be more of a priority imo.
Freed from the Real is an interesting one that I haven't thought of before. I'm worried that right now because I have only Incubation Druid and Kiora's Follower as decent targets it might be a bit too dead, but I will add it and see how it does.
Thanks for your feedback!
1 month ago
Also, for the infinite untap combos, some of them only work if you have infinite mana, does that still count?
1 month ago
I have yet to play it since my cards have not shown up, but I imagine that the piece I am missi g is something like a Kiora's Follower or another card that allows me to untap a land. Thanks for bringing that to my attention
2 months ago
Merfolk is always a potent tribe, but I do see some incongruous elements that ought to be obviated.
For the basics of a deck, I have some recommendations as for what may be excluded.
Storm the Citadel is a fine card, but it's restrictive and must be done on your turn, with a board state. Removal is best when it can be used both if you're ahead or behind in the game.
Kiora, Behemoth Beckoner only draws cards off of six creatures in the deck, and thence doesn't bolster much. Lords help, but card draw is more applicable when it's not dependent on your board-state. Curious Obsession falls unto the same category.
Spark Double is quite restrictive that doesn't do much on its own. Cloning the commander doesn't do much, either, so a worthy target isn't always available.
I'm not quite sure why Clear the Mind is in here.
Geode Golem doesn't actually cheat the cost of the commander by too much, so perhaps it doesn't merit inclusion.
Tidal Flats is a card selcouth to me, and I don't quite understand its purpose. It can mess up blockers, sometimes. The opponent needs to have no open mana, otherwise, it's useless. That's very easy to play around and I'd prefer just a kill spell.
You have an awful lot of lands in here. A deck-building strategy I adhere to is fewer lands in place of draw spells. They have more utility late-game and can still find lands if need-be.
As for the theme of the deck, I have some potential implementations.
Kiora's Follower is an on-tribe creature that synergizes with the strategy, and ramps. Only great. :)
Stonybrook Banneret spells itself out.
Cytoplast Manipulator is a splendid option for your counters theme.
As for removal, Reality Shift , Krosan Grip , Pongify , Beast Within , Rapid Hybridization , Kenrith's Transformation , Incubation / Incongruity , and Imprisoned in the Moon . Kill spells that strand a commander on the battlefield are always annoying to deal with.
At last, Vigean Graftmage seems perfect.
Alas, welcome to the format, and may you slaughter the opposition with your irriguous fiends. :D
I do have my own list if you wish to peer upon it: The River Anew