Creature — Merfolk
: Untap another target permanent.
|Have (2)||gildan_bladeborn , rockleemyhero|
Combos Browse all
- Kiora's Follower + Overgrown Battlement
- Arcanis the Omnipotent + Kiora's Follower + Psychic Corrosion
|Commander / EDH||Legal|
Kiora's Follower occurrence in decks from the last year
Latest Decks as Commander
Kiora's Follower Discussion
1 month ago
1 month ago
Hey, nice start on a budget.
Elemental Bond and Garruk's Packleader draw a card when each 3/3 Serpent is created. Maskwood Nexus has already been suggested and it can make cards that create tokens much better since then those tokens are Serpents. Nexus can also be repeatable protection for Koma for three mana to create a Changeling. Nadir Kraken creates tokens and cares about +1/+1 counters. Nadir + Bond + Koma can create a Tentacle and grow Nadir on each player's turn for one mana. Chord of Calling can get Packleader and Whir of Invention can get Nexus.
Koma is a Commander who you want to cast as fast as possible because of her ability to create a Serpent on each player's turn. For this reason ramp should be priority because even if you all you draw is ramp that's fine because you can use it to ramp into Koma. You have the right idea with Kinnan, consider expanding on nonland ramp that taps?
- Incubation Druid
- Devoted Druid
- Gyre Sage
- Kiora's Follower
- Kiora, Behemoth Beckoner
- Simic Signet
- Talisman of Curiosity
Incubation, Sage, Devoted care about +1/+1 counters to make more ramp. If you control a land that can make blue mana then Incubation can make blue mana making her the best option.
1 month ago
@multimedia: Thanks for the Tips. I will include some of your suggestions in the Future, especially Fierce Empath , Garruk's Uprising , Path of Ancestry and Shared Summons . I won't include Kiora's Follower or Vizier of Tumbling Sands because I'm not a Fan of Untapper.
@kurban1213: Thanks for your Suggestions. The whole thing around islandwalk was something I played in the first version of this Deck as it resolved around Tromokratis , but it wasn't very useful. Considering Evasion I'm currently trying to use Garruk's Uprising . Dark Depths is not bad, but I think it won't fit in this Deck. Thespian's Stage is something I consider including.
I'm sure I will be able to give an update on this Deck in one or two weeks time.
1 month ago
Hey, good job winning with a budget deck.
Neoform is powerful when you can copy it to then tutor for and put two creatures onto the battlefield. It can setup two win conditions: sac a four drop to tutor for Kiki/Conscripts or sac a two drop to get Biovisionary/ Glasspool Mimic Flip. Eldritch Evolution is similar, but more expensive price and it gives you a little more control over what creatures you can tutor for. Evolution is a good way to tutor for Worldgorger by sacing a four drop letting you combo with Riku for five mana instead of eight. Shared Summons instant can tutor for two creatures or four creatures if copied.
The manabase is the main area to consider improvements as there's too many lands that will always ETB tapped. Riku is very color dependent therefore the Bounce lands help a lot for color fixing, but they should be some of the only lands that always ETB tapped since they have terrible interaction with lots of other lands that always ETB tapped. Bivouac and Path of Ancestry are the other lands to play that always ETB tapped since they're three colors. The Bounce lands have interaction with the Pathways and Pathways are some less expensive lands: Cragcrown Pathway Flip, Riverglide Pathway Flip and Barkchannel Pathway Flip. Barkchannel is less than $3 at TCGPlayer.
Exotic Orchard is good in multiplayer Commander. The Filter lands are the lowest prices they have been in a long time and they can help with color fixing: Fire-Lit Thicket , Flooded Grove and Cascade Bluffs . Shivan Reef , Yavimaya Coast , Cinder Glade , Sulfur Falls , Rootbound Crag are other less expensive land upgrades. Glade and Check lands have interaction with basic lands. Crop Rotation instant can help with color fixing since for three mana you can tutor for and put onto the battlefield any two lands.
Arcane Signet , Rattleclaw Mystic and Kiora's Follower are two drops that can ramp and color fix. Follower has interaction with Bounce lands since he can untap it the turn it's played or the Bounce land can make four mana.
Cards to consider cutting:
- Temple of the False God
- Gruul Guildgate
- Khalni Garden
- Rugged Highlands
- Temple of Abandon
- Temple of Epiphany
- Temple of Mystery
- Hamletback Goliath
- Wall of Runes
- Armory of Iroas
- Glimpse of Freedom
Good luck with your deck.
1 month ago
Mana base: I see you're running a lot of modal lands, I'd recommend switching these out for basic lands or more named lands (Forest, Plains etc). The modal lands aren't searchable off of your ramp spells like Spoils of Victory or Farseek. I really like having a named land focus in Esika's mana base - shock lands ( Overgrown Tomb , Sacred Foundry etc.) should replace the snow dual lands if your budget allows for them. If not (understandable, shock lands for a 5 colour deck eat your wallet) then I'd play all 5 Triomes, and all 5 named lands that enter untapped if you control 2 or more basic lands ( Prairie Stream , Smoldering Marsh etc.) along with 2-4 of each basic land and some basic land ramp alongside your named land ramp such as Rampant Growth , Cultivate & Kodama's Reach . Land Tax is also a solid option if you run at least a couple of each basic land as it can colour fix you very early on so you can play The Prismatic Bridge asap. I know you're running counter increasers like Vorinclex, but I'd also remove the 2 counter based lands you have as well, without something like Vorinclex or Doubling Season out they're sub-optimal.
I'd take out the mana rocks you have in there, and replace them with more ramp sorceries like Three Visits , Ranger's Path , Skyshroud Claim , and Nature's Lore . Yes, they search specifically for Forests, but with enough named dual lands or Triomes they'll still allow you to search for the colour you need. If you didn't want to add in more ramp sorceries, low cmc legendary creatures that you can tap for mana via Esika's ability are viable (this would require you to have cards that allow you to bounce Esika back to hand ideally so you could cast her enchantment side when needed). Kinnan, Bonder Prodigy is an absolute beast in this deck, even if you whiff on his ability a lot being able to tap any legendary creature for 2 mana of any colour from turn 2 onwards is dummy strong. If you go down this route untap cards like Derevi, Empyrial Tactician , Dramatic Reversal , Samut, Voice of Dissent and Kiora's Follower can help to give you buckets of mana each turn.
Planeswalkers/counter generation: Unless you decide to add flicker/sac & reanimate/ability copyers, I'd cut Deepglow Skate as it's a one-time-only version of Doubling Season for the same mana cost. Pir, Imaginative Rascal is brilliant in this kind of deck as his ability a) increases both starting loyalty and uptick loyalty gain and b) stacks with Vorinclex & Doubling Season. Having Pir & either Doubling Season or Vorinclex out will turn a +1 uptick into +4, a starting loyalty count of 5 becomes 12. Inexorable Tide & Contagion Engine are worth considering too, I can understand not adding Tide as you're free-dropping a good chunk of your Planesalkers/creatures with The Prismatic Bridge rather than casting them, but Contagion Engine is non-targeted creature removal as well 2 instances of proliferate per turn (Pir & proliferate = happy Planeswalker noises). Estrid, the Masked , Oath of Jace & Sphere of Safety would be a good group of cards to add - Estrid allows you to untap any enchanted permanent, her second ability will let you enchant any permanent (not just creatures) and increase your enchantment count for Sphere of Safety, and her ult is one of your only ways of recurring enchantments should they get destroyed (this won't allow you to recur The Prismatic Bridge though). Oath of Jace is great for filtering through your topdeck during your upkeep to choose your Bridge targets. Kaya the Inexorable is incredible in a superfriends deck - with your counter generation you'll have no problem getting her ult off straight away, which will allow you to free cast any legendary card once a turn, so if people kill (or even exile) your Planeswalkers or important legendary cards like Vorinclex/Chain Veil etc. you can always get them back. She also has removal, and recursion for your creatures. Samut, the Tested . Samut, the Tested . Samut, the Tested . For the love of all that is holy, play Samut because dropping her with Doubling Season or Vorinclex out can end games there and then. I have a combo in my Esika deck that will guarantee you first place unless Samut gets countered on the stack. Lithoform Engine , Strionic Resonator & Rings of Brighthearth will help you capitalize on important abilities like Planeswalker ults, The Prismatic Bridge and proliferate. Getting off an emblem and then going Lithoform Engine > Rings of Brighthearth to get 3 of those emblems instead of one is pretty explosive.
Creatures: Captain Sisay would work quite well here as she can search any legendary card in your deck which is invaluable in Esika and isn't as pricey/colour dependant as Sisay, Weatherlight Captain (I'm not saying cut her, but 2 Sisays are better than one). Kodama of the East Tree will let you chuck out Planeswalkers like nobody's business, The Prismatic Bridge now doubles its usefulness per turn. Varragoth, Bloodsky Sire is a great tutor in Esika as he's cheap, he can swing without tapping due to Esika giving him Vigilance, search something using his boast ability and put it on top of your library (something something Prismatic Bridge shenanigans) and then tap for mana in your 2nd main phase.
I hope what I've said helps, I love building Superfriends and all the whacky stuff you can do with it
2 months ago
Hey, well done on a budget and nice package of Sea Monsters :)
Court of Bounty is a budget repeatable way to cheat big Sea Monsters onto the battlefield as well as repeatable ramp and draw. Fierce Empath and Shared Summons are tutors to put Sea Monsters into your hand. Empath is nice with mass bounce effects such as Whelming and Crush since then he can be a repeatable tutor.
Kiora's Follower and Vizier of Tumbling Sands can untap any permanent including Arixmethes or Piper, etc. they're upgrades for mana dorks. Beast Within is an upgrade for a removal spell. Talisman of Curiosity is an upgrade for a mana rock. Path of Ancestry is a land upgrade.
Some upgrades to consider:
- Court of Bounty --> Oko, the Trickster
- Fierce Empath --> Field Research
- Garruk's Uprising --> Mulldrifter
- Kiora's Follower --> Maraleaf Pixie
- Vizier of Tumbling Sands --> Lullmage's Familiar
- Shared Summons --> Harmonize
- Mossmort Bridge --> Woodland Stream
- Talisman of Curiosity --> Ur-Golem's Eye
- Beast Within --> Eye of Nowhere
- Path of Ancestry --> Rupture Spire
Good luck with your deck.
2 months ago
Forerunner of the Heralds also seems sweet to get you any creature in the deck, plus it gets huge.
Also, I feel like Merrow Commerce is a must in this deck!
Cold-Eyed Selkie would be sweet in this deck and draw you a TON of cards.
Kiora's Follower Could be good too. Could untap a big Merfolk after you tap it for Kumena's abilty, or you could use it for politics, mana rock untapping, all sorts of cool interactions.
Surgespanner Would be pretty brutal with Kumena as well. You could tap it with Kumena, pay 1B and bounce a permanent.
You might try Quest for Renewal too, as it is everyone's upkeep you can activate your Commander again. Might be too fragile if there's a lot of enchantment removal in your meta though.
Tempest Caller is interesting too if you're going wide. Just 2BB and pretty much take someone out of the game.
4 months ago
it's not on flavor but Kiora's Follower works really well with your commander