Kiora's Follower

Kiora's Follower

Creature — Merfolk

: Untap another target permanent.

Latest Decks as Commander

Kiora's Follower Discussion

DeinoStinkus on Strange Tales #1 - War …

4 days ago

Strange Tales #1

Hello everyone. I’m DeinoStinkus, TappedOut’s resident crocodile and ultimate master of jank and underappreciated strategies. This is the article series Strange Tales, where we’ll be exploring everything custom, from the craziest custom cards and user-made formats to wild speculation and analysis of sets.

Today, we will be looking at the wonderful world of War of the Spark. Is it underrated? Yes. Is it brilliantly designed? Yes. Were there issues regarding communication between the story and card design? Unfortunately, the answer is also yes. War of the Spark was a letdown in some respects, but many overlook the fact that it not only contributed massively to Standard archetypes but it also introduced many unique and underestimated cards.

To take a look at War of the Spark, we must first examine the mechanic known as amass. Amass, found on cards like Dreadhorde Invasion and my favorite, Eternal Skylord, is a mechanic that allows you to emulate the creation of an army. Flavorfully potent and a decent mechanic, although unfortunately it probably won’t be reprinted as it was a very specific ability that fitted War of the Spark very well, but not much else. The most likely plane for amass to return to is Innistrad, but even that seems very improbable. Amass as a mechanic is fairly powerful, especially when compared to mechanics like trample or first strike. It generates a creature or makes it stronger. Its interaction with cards like Doubling Season or The Ozolith is interesting and makes for a neat and fun way to play. Unfortunately, amass did not have any cards that are sufficiently powerful enough for competitive play, except Dreadhorde Invasion in niche decks. Lazotep Plating is decently powerful, but Heroic Intervention beats it in every way, unfortunately. Amass as a mechanic needed better support in my opinion, and cards that helped amass synergies rather than simply having amass would have helped. The Grixis-colored cycle of “Zombie Armies have {insert keyword}” was a good try, but only Eternal Skylord really stands out. Deathtouch is counterintuitive for a massive army to have, trample is kind of decent, but only flying is a powerful enough evasion ability to be worth the mana investment of the creature. Amass isn’t very powerful when combined with blink effects, mostly due to the highest amass X being printed on a creature being 2. Overall, despite amass’s potent effect, it did not make it very far due to a general lack of support. Widespread Brutality was too underpowered, Enter the God-Eternals had it as a side thought, and even Invade the City was simply a big creature. Amass, while an amazing and well-built mechanic, did have shortcomings in the long run.

The return of proliferate, however, was much better in this set. The strangest thing about this is that despite proliferate being a very-well supported mechanic there is not a single rare in War of the Spark that has the word proliferate on it. Roalesk, Apex Hybrid is the only mythic with the ability. While this is strange, there are many synergies that exist within the rare slot to be supported by proliferate, a few examples being Krenko, Tin Street Kingpin and Awakening of Vitu-Ghazi. Proliferate even adds its own power to amass, despite a small discontinuity between their colors (proliferate was in GWU in this set while amass was in UBR) and this synergy is part of the reason why War of the Spark Limited is painfully easy to draft.

Let’s talk power level.

Teferi, Time Raveler, Finale of Devastation, and Liliana, Dreadhorde General stand out as the three most powerful cards from the set. Teferi defined Standard for a long time, giving control decks a (rather annoying) tempo play that allowed them to execute their game strategy without delay. Devastation actually did not hit Standard very hard. Its power level (and by association its price) have been mainly due to Commander players. In Commander, this Finale is better than Green Sun's Zenith in every way except mana cost. It searches graveyards, it doesn’t have the color limitations, and let’s be honest, the “final” cost of the spell essentially says “I win the game”. Dreadhorde General is an incredible enabler for Aristocrats. Her passive is generous, her +1 is fodder for her -4 which is bonkers and breaks parity very easily, and her -9 is a pretty decent ultimate, but not super beneficial for her passive. These three cards have each stayed at around $20 recently. They are the face of War.

However, we must not forget that War of the Spark introduced quite a few cards that people still use today, even if they are not equipped with $20 price tags. They include Nicol Bolas, Dragon-God, an amazing flavor win and a really neat planeswalker, Arboreal Grazer, a cute ramp card that sees play in a lot of Commander and Standard decks, and Kiora, Behemoth Beckoner, a neat Elemental Bond/Kiora's Follower crossover that makes Simic stompy players feel jiggy.

Overall, War of the Spark was a set that was really good. People often take it for granted, and look to sets such as Double Masters or Throne of Eldraine as the best sets of recent times. But War of the Spark not only managed to end an era of Magic: the Gathering lore, it also created some really neat cards in the process, and brought many amazing characters together in a unique way. It’s hard to pull off something like that.

Thanks for reading my article! Feel free to leave some feedback below or contact me about any ideas you have for future articles, I plan them one in advance. My email is [email protected] if you want to reach me that way. If not, have a good day, be cool and kind to everyone, and GIVE ALL YOUR WORLDLY POSSESSIONS TO Omniscience_is_life, a cool and funny deckbuilder whom I have had a lot of fun times with on the site. See you next time where we will talk about a subject that often generates some controversy in the MTG community: custom cards! See you then!

Omniscience_is_life on Sissay Control 1.0 needs work/help

2 weeks ago

First off: for a first EDH deck this looks pretty well-rounded! My suggestions for cards to add are:

Path to Exile. Functions as a practical copy of Swords to Plowshares, very efficient removal.

Rampant Growth. Similarly to my last suggestion, this card is basically just another version of one you are already running: Farseek. Because of the nature of the format, being singleton and all, you usually want as many "copies" of powerful cards as you can in a deck.

Lightning Greaves/Swiftfoot Boots. this pairing offers protection for your general and haste to activate on the same turn as you play her, with enough mana of course.

Stroke of Genius. Good rate for card draw, allows you to basically trade mana for cards at any level you want.

Jegantha, the Wellspring. I knoooow you don't want a companion, but you can just run this card in the 99 and make your commander activate for soooo cheap.

Illusionist's Bracers. Tack this onto Sisay and you win super quickly. It's as simple as that...

Kiora's Follower/Fatestitcher. Extra Sisay activations? Yes please! These cards can act as ramp too if you have a mana rock.

as for what to take out... you'll need to ask someone else ;)

multimedia on Riku of Two Reflections - Work in progress

2 weeks ago

Hey, some base numbers to consider when starting out a three color casual Temur deck:

Of course these numbers can be increased or decreased as you build the deck, but this is a good starting point with some cards to consider adding.


Any creatures or instant/sorceries you play think of them has having two additional mana in their mana costs that way you can get value from Riku. This means more creatures and instant/sorceries that are lower mana cost such as Coiling Oracle and Growth Spiral. Oracle and Spiral for two mana can help to get to five or more mana to cast Riku.

Legendary creatures are not the best with Riku because of the legendary rule. Only allowing you to have one card that's the same name in your control meaning you don't really want to copy a legendary creature with Riku. The token copy still triggers any ETB abilities, but then you remove the token copy and keep the original legendary creature.

Some budget win conditions with Riku

  • Biovisionary + one copy of Biovisionary + Twinflame
    At beginning of your end step resolve the Biovisionary win the game trigger before the Twinflame exile tokens trigger which wins the game before the tokens are exiled. Biovisionary is also good with clones such as Phyrexian Metamorph. With Riku in your control get Biovisionary onto the battlefield, make a copy of it, clone it with Metamorph and make token copy of Metamorph gives you four Biovisionarys. Twinflame also combos with Dualcaster Mage for infinite Dualcasters who can attack with haste.

  • Ral, Storm Conduit + Fork Expansion / Explosion/Reverberate/Twincast
    With Ral in your control cast a Fork, copy it with Riku. Let the copy resolve and then copy the original Fork still on the stack. Resolving the Fork copy then copying the original Fork makes a copy instant loop which does infinite damage to your opponents one at a time with Ral. These Forks are good with Riku outside the combo because for four mana you can copy an opponents spell twice. Forks are nice in multiplayer Commander where you have many opponents who are casting instant/sorceries you could copy.


Some of other cards $5 or less each that are good with Riku

Budget Lands

More Expensive Lands

Massacar on Cut my deck into pieces

3 weeks ago

Chandra585

So Aphetto Alchemist and Kiora's Follower are specifically there as combo pieces with Illusionist's Bracers to enable infinite untaps for dorks/rocks. It's about enabling infinite mana for the X cost spells. I would be fine with cutting all three of these cards if they were replaced with similarly low cost infinite mana combo pieces that provide utility without the other components.

Altar of Dementia is there specifically as an alt wincon. Since some decks make it so that traditional combat damage isn't a viable wincon. Make big x/x creatures, sacrifice them to mill out your opponents.

I would rather avoid cutting too many more of my X cost mana sink spells since that's Zaxara's specialty.

Massacar on The Hydra X

3 weeks ago

Vash13 Seeker of Skybreak had already been removed from the deck, but I'm surprised you'd pick Kiora's Follower to be removed over Aphetto Alchemist.

Primal Vigor would definitely be a good include, just have to find more room in the deck to put it.

Chandra585 on Cut my deck into pieces

3 weeks ago

Not a poem. Song lyrics. Last Resort, by Papa Roach.


Alright, lets do this.

Aphetto Alchemist is better replaced by a one-drop dork. Fyndhorn Elves, Boreal Druid are your friends.

Hooded Hydra is weak in commander because it has no evasion or card advantage abilities.

Kiora's Follower has the same problems as Aphetto Alchemist

Nimbus Swimmer is weak as well.

Altar of Dementia seems unmoored from everything else in the deck.

Chandra585 on Cut my deck into pieces

3 weeks ago

Not a poem. Song lyrics. Last Resort, by Papa Roach.


Alright, lets do this.

Aphetto Alchemist is better replaced by a one-drop dork. Fyndhorn Elves, Boreal Druid are your friends.

Hooded Hydra is weak in commander because it has no evasion or card advantage abilities.

Kiora's Follower has the same problems as Aphetto Alchemist

Nimbus Swimmer is weak as well.

Altar of Dementia seems unmoored from everything else in the deck.

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