Kalamax, the Stormsire
Legendary Creature — Elemental Dinosaur
Whenever you cast your first instant spell each turn, if Kalamax, the Stormsire is tapped, copy that spell. You may choose new targets for the copy.
Whenever you copy an instant spell, put a +1/+1 counter on Kalamax.
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Recommendations View more recommendations
Latest Decks as Commander
Kalamax, the Stormsire Discussion
1 month ago
Evasive Maneuver Derevi, Empyrial Tactician
Mind Seize Jeleva, Nephalia's Scourge
Adaptive Enchantment Estrid, the Masked
Subjective Reality Aminatou, the Fateshifter
Mystic Intellect Sevinne, the Chronoclasm
Faceless Menace Kadena, Slinking Sorcerer
Timeless Wisdom Gavi, Nest Warden
Symbiotic Swarm Kathril, Aspect Warper
Ruthless Regiment Jirina Kudro
Enhanced Evolution Otrimi, the Ever-Playful
Arcane Maelstrom Kalamax, the Stormsire
Aura of Courage Galea, Kindler of Hope
Dragonic Rage Vrondiss, Rage of Ancients
Dungeons of Death Sefris of the Hidden Ways
Planar Portal Prosper, Tome-Bound
Reap the Tide Aesi, Tyrant of Gyre Strait
Eleven Empire Lathril, Blade of the Elves
Lorehold Legacies Osgir, the Reconstructor
Prismari Performance Zaffai, Thunder Conductor
Quantum Quandrix Adrix and Nev, Twincasters
Silverquill Statement Breena, the Demagogue
Witherbloom Witchcraft Willowdusk, Essence Seer
This should help some folks be more inclined to help you. I for one have no idea what the name of most of the decks are, it is just the commander(s) that I care about. What I would highly recommend is if you know your general preferred play style let us know and we can start pointing you in one direction or another.
2 months ago
my turn to chime in! and wow who knew "Fair" had so many definitions! i think its all about tempo, storm/ combo decks seem to be the most hated BUT its only a problem when you break your playgroups timing. if your group expects to play hours long games hitting turn 15-20 then a deck that perfectly combos on turn 2-3 will leave everyone feeling robbed but if you build a storm deck like i built Kalamax, the Stormsire and it takes you a while to win, peeps won't be upset, instead of thinking "What a bullshot combo!" they'll think "darn i shouldn't have let Kalamax get so many counters" or "well that's what happens when i ignore the storm deck after they rummage through a fourth their deck" it also helps if you are open about the strengths and weaknesses of your deck, a line i give for Kalimax would be "always block him even if you don't have any commander damage, and don't let him tap" that last line is in honor of one of our less competitive bruna players slapping some nothing enchantment on Kalamax and giving him vigilance because HOLY SHOT DID THAT FACK MY ENTIRE DECK SOMEHOW
2 months ago
First of all, thanks for your suggestions! Actually, I already had the Smuggler's Copter in the Deck, but I decided to cut it. For the direct tapping of Kalamax, the Stormsire , I already have the Cultivator's Caravan and the Survivors' Encampment . That should be enough, I think. I really appriciate suggestions!
2 months ago
Just to clear up a few other possible confusions, let's talk about what casting spells means.
To start with, spells only exist in one place: the stack. An instant or sorcery or creature in your hand is an instant, sorcery, or creature card. When you cast it, it becomes an instant, sorcery, or creature spell. At this point (not before) it can be affected by things that copy, counter, etc. spells. Once a spell resolves, it goes to the battlefield (if it's a permanent spell) and becomes a permanent, or to the graveyard if it's an instant or sorcery and becomes an instant or sorcery card again.
So to clear up one other possible confusion, you can't play Lutri, the Spellchaser and copy an instant or sorcery card in your hand that you haven't cast. You can copy any instant or sorcery spell on the stack, regardless of whether it's a card or a copy.
You can also set up an infinite loop if you do it right, but it's a standard copy loop and Lutri only kicks it off. You need three things: an instant or sorcery, an instant or sorcery that copies it, and Lutri or something similar ( Ral, Storm Conduit etc) to copy the copy spell. You put the new copy on the stack copying the original copy spell, so it resolves to create another copy you can also target on the original as many times as you like. However, you don't generally increase the number of copies you make (when you end the loop, you still only copy your original spell twice), so you need something else (like Ral, Storm Conduit's triggered ability, Kalamax, the Stormsire 's second ability, or Twinning Staff ) to get any value from the infinite loop.
Of the examples you gave here, only the second one works, and it works without Lutri's help as described above. The first and last examples don't work because copies made by Lutri aren't "cast" and because the triggered ability only happens once. Release to the Wind doesn't work because by the time you can cast Lutri again, Release to the Wind is done resolving and has gone to your graveyard.
3 months ago
This looks super fun! I might need to mention it to my friend who plays Ghired, Conclave Exile . He's a bit of a red/green freak who isn't adverse to white, and the fun theme and broken plays might warm his Timmy heart! On the other hand, my other friend is tired of playing Kalamax, the Stormsire , and this might just be aggressive and interesting enough for him to take up next (he is looking for a new deck). If I ever build a Naya deck I might think about it as well!
4 months ago
KBK7101 Thanks so much! I've been plotting this for some time, so its great to finally finish it! I'm hoping to do a similar one for Scion of the Ur-Dragon next. As for Strixhaven, I would have thought that a set focused on wizards would certainly have something for Inalla. Yet it seems most of the Grixis wizards in the set are built around synergizing with instants and sorceries and not ETBs, which makes some of them very ideal for spellslinger decks like my Mizzix of the Izmagnus deck or my friend's Kalamax, the Stormsire deck, but less so for a wizards tribal deck. The recent card that I will almost certainly add (once I can figure out what to cut) is Pyre of Heroes from Kaldheim. This card will almost certainly be extraordinarily powerful here in both tutoring out our utility pieces and combos, so do expect an update with that one included soon.
5 months ago
Hey, well done on a budget for your first Commander deck. I'm having fun with Veyran with Kalamax, the Stormsire .
You have 111 cards which is too many. Cards to consider cutting to get to 100 cards:
- Temple of the False God : you don't have any land ramp, only relying on land drops to get five or more lands. This land will not be able to tap for mana until turn five or six at the earliest which is really bad.
- Sphinx-Bone Wand : it's too slow for the for payoff even with Veyran. It's seven mana and you then have to cast an instant or sorcery to put a counter on it.
- Siren of the Fanged Coast : five mana 4/4 flier is what this will be every time you cast it which is subpar.
- Brass's Bounty : not worth seven mana for treasures since you don't want to ramp into it. Need at least six lands in your control to make paying seven mana worth six treasures.
- Curator's Ward : you have better hexproof protection (Greaves/Boots) for Veyran.
- Selective Snare : narrow sorcery speed removal since only works on one creature type.
- Violent Impact
- Traitorous Blood
- Darksteel Ingot
- Jori En, Ruin Diver
Some budget cards to consider adding:
- Reiterate : combos with Mana Geyser to make infinite red mana as long as opponents have seven or more tapped lands. Buyback is nice when you want to be casting instants since it lets you after resolving it put it back into your hand to cast again. Mana enablers Storm-Kiln Artist and Birgi, God of Storytelling Flip are excellent with buyback.
Buyback is the reason that Reiterate can be a infinite combo with Geyser. After copying Geyser with Reiterate you resolve the copy of Geyser first and then resolve the original Reiterate which puts it back into your hand. While the original Geyser is still on the stack cast Reiterate again to copy the original Geyser and repeat. Can make infinite storm count for
, infinite cast of instant for
Ral, Storm Conduit
or infinite mana for
Jaya's Immolating Inferno
as win conditions.
- Solve the Equation : tutor for any instant or sorcery.
- Saheeli, Sublime Artificer
- Frantic Search : goes well with High Tide since it can untap lands. Being able to cast an instant to draw and then untap lands lets you potentially cast another instant that you may of drawn to get more out of Veyran and magecraft.
- Brainstorm : staple blue draw spell, instant draw three for one mana.
- Increasing Vengeance : copy your own instant or sorcery. Has flashback which lets you cast it again from your graveyard and if you do copy your own instant or sorcery twice.
- Preordain : Scry 2 before you draw is nice. One mana spell that's a good target to copy.
- Wizard's Retort : Veyran is a Wizard.
- Shivan Reef
- Ash Barrens
- Grixis Panorama
If interested I offer more advice including cuts to consider. Good luck with your deck.
6 months ago
I've been getting more and more into combo recently and decided to take a try at a Temur Kiki-Jiki, Mirror Breaker / Splinter Twin deck. This is try one with what I had lying around, and I got a few questions on how I should take the deck moving forwards.
While I'm not a cEDH player, we do play fairly high powered EDH at my group, so I want the general to be a strongly suited commander for this strategy. Currently, we have Kalamax, the Stormsire as the commander. We basically control the board until we can double tutor with a card like Chord of Calling / Shared Summons and get our combo and execute it. My question here is, should I swap commanders? I won't go Thrasios/x as that is very expensive and not really what I want to do. Some other options I've thought of are go more midrange and do Surrak Dragonclaw , who can provide uncounterable to my combo pieces (mostly) as well as allow us to play other impactful creatuers we can then copy. Any other ideas?
My second question relates partially to the first: "How should I upgrade?". This completely depends on what commander I end up with so if you don't answer this one thats totally fine.
Thanks in advanced, -Arcaneful