Dryad Arbor

Dryad Arbor

Land Creature — Forest Dryad

(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has ": Add to your mana pool.")

Dryad Arbor is green.

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Trade

Have (1) gildan_bladeborn
Want (4) Slappywag , redmg , Darui , GeminiSpartanX

Printings View all

Set Rarity
From the Vault: Realms (V12) Mythic Rare
Future Sight (FUT) Uncommon

Combos Browse all

Legality

Format Legality
Vintage Legal
Commander / EDH Legal
Tiny Leaders Legal
Highlander Legal
Limited Legal
Leviathan Legal
1v1 Commander Legal
Oathbreaker Legal
Modern Legal
Block Constructed Legal
Canadian Highlander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
2019-10-04 Legal
Legacy Legal

Dryad Arbor Discussion

Beebles on Mina & Denn's Supermassive ZNR Update! | Primer

2 days ago

@Profet93: I forgot to reply to your question about Finale. Dryad Arbor is a creature with a CMC of 0. So you can play a Green Sun's Zenith or a Finale of Devastation with X is 0 and ramp into Dryad Arbor. That brings extra flexibility to these tutors.

Inkmoth on Wanderer's Song

6 days ago

arcane_trouper: Because it's our Root Maze playing around it is easier to play around, as we decide when to drop it. Usually fetching before we drop it. Dryad Arbor is 100% the best reason to run it. Makes Gaea's Cradle and Regal Force better or gives you something to sac to Eldritch Evolution or Natural Order.

Kevinmk760: He'll most likely run Ashaya, Soul of the Wild as it cleans up a lot of lines.

arcane_trouper on Wanderer's Song

6 days ago

Fetchlands should be replaced by more Snow-Covered Forests, no? Anti-synergy with Root Maze seems way more detrimental than occasionally wanting to fetch Dryad Arbor. Unless there is some other reason for their inclusion I am not seeing?

Profet93 on Azusa, Lost but Woke

1 week ago

Beebles

Thank you for your detailed response, it is much apprecaited as always. There are only 2 themes, land and power, Eldrazi used to be a theme. The 2x Kozilek's are to refill my hand once I drop all my lands, the ulamog is there for removal. My main goal in this deck is to get azusa out on T3, T2 if I get some ramp. Then use one of the many land tutors to search for either kozilek to refill my hand.

The sprinkle of going wide I recently tried to add as it fueled cradle but you are right, going wide doesn't work well. Its very hit or miss, 60% miss. I think by taking out going wide, and perhaps maybe Ulamog (I still need 2x Kozilek's for card draw, badly). Yes, I don't run a lot of interaction myself, I use the excuse of being green and hoping my opponents will kill each other. Not the best strategy, but a fun one.

Zendikar Resurgent - It's been helpful, but I can cut it. Its one of those cards I pay 7 mana for and unless I use it the same turn, they blow it up or else things get out of hand too quickly.

Shamanic Revelation - Super hit or miss. When it works, it works, when it doesn't, it draws me one card. I should note its super fun with rude awakening, but yeah, it's my primary cut for sure.

MAYBE Regal Force - Only ever good with Avenger, Baloths and Titania as it does not synergize with field of the dead of even rude awakening sadly. I want your thoughts on this as it is one of my targets for tooth and nail. Tooth and nail usually goes Greenwarden + Ulvenwald --> Cradle/Deserted temple, bringing back T&N. Then next turn cast T&N to bring Avenger + Regal. Outside of that, it draws me maybe 1-3 cards otherwise. Idk if it's worth it or what to replace it with.

MAYBE Ulamog, the Ceaseless Hunger - I like him because I use him with Sanctum to find either Kozilek. But its 10 mana to exile 2 cards and eat a path to exile. Costs a lot?

Mind's Eye - I'm unsure about cutting this. With all of the wheels and card draw in my meta, this has saved me from many tight spots. If I were to cut it, I might replace it with a Memory Jar, or perhaps just add in memory jar in place of one of the above cards.

Boundless Realms - WAY too good to ignore. Landfall triggers with baloths, field of the dead triggers, thinning the deck and ramping. This card has been an allstar and even with my relatively low basic count, it still puts in work.

Lightning Greaves - So simple.....idk why I haven't thought of it? Let me give that some serious consideration. I'm pretty sure you're right. Plus its nice to have an additional haste outlet, whether its to swing with only 1 creature after G-waving my entire deck onto the field and they remove akromas, or to give whatever land came onto the battlefield haste from rude awakening.

Crashing Drawbridge - I would add concordant crossroads before I add this. I don't need too much haste, it's not so much aggro as is value.

Green Sun's Zenith - EVERYONE recommends this card to me, I feel like I should add it just for that reason. Finding only green creatures is what bothers me, but I can definitely see it's potential. I'm going to seriously consider this as I think you are right, similar to lightning greaves.

Dryad Arbor - The potential T1 ramp with GSZ does not outweight the fragility of the land as a creature and it's lack of haste. I've often found decks that use GSZ to get Arbor T1 often just boardwiped quickly in my experience, it has happened time and time again in my meta.

Finale of Devastation - The concept of more creature tutors is intriguing for sure. It also acts as a late game haste outlet/finisher which is nice to have. I like the flexibility of it. Again, needs serious consideration. Thank you for bringing this (and others) to my attention.

Ancient Greenwarden - With life from the loam, CoW, Ramunap, I wasn't sure if I needed more redundancy. However, I think you're right. It's second ability is nice with baloths, field, avenger so I'm excited to see how that works. I'm most probably adding this.

Nissa, Vastwood Seer - Already in the deck, a pet card of mine. Not that impactful, but lowkey and helpful enough to give you value without being a target :)

For the distinction of going tall vs wide, I agree, taller is better. I've considered Return of the Wildspeaker, still not sure. Let me think about it. Prowling serpopod is nice, but I try not to put in too many slots just to deal with one of the many colors which I may or may not deal with. I have boseju and cavern for anti blue, I feel it is usually enough. Azusa fills the spot of wayward, hence me not running exploration/burgeoning despite my relatively high land count. I already put most of my lands on the field, so I don't need more land drops, I just need more card draw, desperately. Kogla is cool, nice synergy with Azusa too. Seems like more of a beater that doesn't have synergy with the deck unlike Multani/Ulvenwald, so it doesn't seem right at the moment. Then again, I should add more interaction in the deck so I will see...

Your comments have been very thought provoking, I need time to process it.

Beebles on Azusa, Lost but Woke

1 week ago

Hey Profet93,

This is a very interesting deck I think. It’s different in that almost half your deck is lands. Also, you have a lot of different ideas going on here: land matters, power matters, eldrazi aggro, with a sprinkle of going wide. That probably creates a challenging deckbuilding balancing act. You might be spreading yourself too thin by having all those things in one deck. Especially because you have so few spots for supporting themes because your high land count. My main tip is: see if you can reduce the amount of themes for a higher focus and synergy. I've found that taking out one or two of such themes out and use them as the inspiration for a new deck can be very rewarding.

What I also noticed is that your list is quite a “glass cannon” kind of build. If it works, it works well, but I expect it is also relatively susceptible to be blown out by interaction. You also don't run a lot of interaction yourself. That’s not really my thing, as my meta would punish me too hard for trying. This tells me we play in very different environments, so take my suggestions with a grain of salt ;).

There a few cards here I would consider to cut:

  • Zendikar Resurgent, Shamanic Revelation: These don’t synergize with your themes very well. You only run about 20 creatures, so resurgent is not going to draw that many cards. And with only 4 token makers, shamanic revelation is not really ideal either.
  • Mind's Eye: I don’t think this card is worth running in edh anymore. Especially in green. Very slow and expensive.
  • Boundless Realms: You don’t run a lot of landfall pay-offs. Perhaps a card that is a payoff by itself is a better use here.

Cards I would consider adding for better consistency

Lastly, I would make a choice between growing tall and going wide. The power matters theme is probably a better match than the going wide one, as your Eldrazi aggro plan is already matching with that (however, landfall supports the going-wide route very well, so you could really go either way). Here are some contenders to consider if you decide to go for power matters:

Hope there are some ideas here that match with your vision for the deck.

GL & HF!

Lanzo493 on Selvala (cEDH)

1 week ago

Allosaurus Shepherd would be awesome in this deck. One of the best answers to Island ever printed. I think Ashaya, Soul of the Wild could pull a lot of work in this deck, too. It's gigantic for its mana cost, and it even combos with Quirion Ranger and Scryb Ranger for infinite mana while protecting you against Cyclonic Rift. With the number of fetches you're running, Dryad Arbor would work great. It's useful tech against sacrifice effects and is a good turn 1 Green Sun's Zenith target. My last comment is just a thought, since I don't know how well your deck runs, but Scale Up could be your green version of Dark Ritual, especially if you use it the first time you untap with Selvala.

I would keep Worldly Tutor. You never know when you need to tutor for Walking Ballista because you have no outlet for infinite mana, or games when you need Craterhoof Behemoth to win, or tutoring any number of other cards for other reasons.

_Arra_ on [[Primer v3.5]] - OM_RATH!!! (M21 Update!!!)

2 weeks ago

I like the idea of the redundancy we get from these lands but they're not searchable and come in tapped so it is a fairly tough decision as to where we would fit them. The increased land count argument means we have to cut a spell which I am not sure is worth it.

I would be more inclined to cut a land for the added draw from Valakut Awakening  Flip or additional recursion from Bala Ged Recovery  Flip.

Turntimber Symbiosis  Flip only hits 16 cards (including Dryad Arbor) out of the 99 which would likely be more closer to 85 cards after opening hand and ramping to 7 mana. Again, might be worth including if there is utility land to cut.

I might look at cutting Strip Mine for one of these and see if I miss it.

Other food for thought and this might be a bit controversial but I can't remember when I was last pleased to draw Perilous Forays. Yes it is a combo with Amulet of Vigor and yes it is a sac outlet but it is our worst. For the CMC I am just not sure it is as good as it used to be in this deck. Don't get me wrong I think the card situationally is strong and 'on paper' does exactly what our deck needs but over the years I feel it has definitely dropped in power. What are your thoughts? When did you last cast it and it really impact your board?

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