Land Creature — Forest Dryad
(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has ": Add to your mana pool.")
Dryad Arbor is green.
|Want (4)||Rabu , simonridley , AndrewsLuz , sonnet666|
Printings View all
|From the Vault: Realms (V12)||Mythic Rare|
|Future Sight (FUT)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Dryad Arbor occurrence in decks from the last year
All decks: 0.64%
All decks: 0.08%
Commander / EDH:
All decks: 0.06%
GU (Simic): 0.5%
Dryad Arbor Discussion
3 days ago
Hey I just wanna say I love this deck! It bears quite a bit of similarity to my own Tana and Reyhan Partner Token Stuff. I'm digging the manland tech in Raging Ravine, that works very well with Reyhan and the like. One thing I'll recommend is to add in a manland like Mishra's Factory or Mutavault so that you can activate them, post-boardwipe, with Reyhan's +1/+1 counter triggers on the stack -- that saves them all and the reason those two are specifically called out is that they can tap for mana, and use that mana to become a creature. Once I drop Mishra's Factory, I basically don't use it as mana if Reyhan is out so that I can always save the counters. Have you thought about Dryad Arbor and Green Sun's Zenith ?
I recently discovered Fallen Ideal myself, that is one sweet piece of spice. Greater Good I ended up cutting, since i so rarely had large creatures, but your list looks like it might avoid that issue better than mine. I didn't even realize Thunderscape Familiar was a thing, that is fantastic.
What are some of the weak points you see in your list during actual gameplay? Mine is always a weakness to board wipes, obviously, but especially when someone turns off my ability to use Dictate of Erebos via Angel of Jubilation , Tajuru Preserver , or Sigarda, Host of Herons . An older version of your list was actually one of the main inspirations for the linked deck above, but I ended up taking it a bit more combo direction. You haven't lived until you get both Prossh, Skyraider of Kher and Mazirek, Kraul Death Priest out to play with Reyhan on board. Purphoros, God of the Forge on board when I hit with Tana, the Bloodsower or chord out an Avenger of Zendikar ? Yes please.
Anyway, great deck! I love its current state.
4 days ago
okay. I also run a Kenrith Win con deck with a caveat of no interaction with other players making the deck a true solitaire deck . Here are some notable cards I recommend and also strategies.
The rule of thumb while tinkering with my Kenrith deck is 1:1 ratio (2:1 for some strats). For example, 3 cards are responsible for winning the game using life gain. Celestial Convergence Felidar Sovereign and Test of Endurance . This means that your deck should consist of 3 ways (not including kenrith) to assist with the life gain strategy. There are gem cards that assist with two different type of alternative wins that are honestly life saving cards. BY this rule, it can help you limit to what is needed. Having 3 supportive cards central to 1 wincon card is a waste of space and those supportive cards become dead in your hands without a tutor or that actual win con card.
Here are some recommended cards to help with alternative wins
Wall of Blood - Now this card is real awesome. It assists with Near-Death Experience . Drop this card and near death experience together. In response to the upkeep trigger, use wall of blood to get your life total to 1 while having Angel's Grace as a response to pingers or burn. Wall of blood also assist in Mayael's Aria if you have the life count for it. 2 birds with 1 stone.
Hermit Druid - Just don't run basics and you get a cheaper, consistent Morality Shift without a need of an empty graveyard. 2 birds with 1 stone if you have 20 creatures and Mortal Combat . Get him back with kenrith if he get's shot down, give him haste... you already know
some of these cards are way out of your budget if you have one. But honestly, this is more a joke thematic deck so why not proxy if your group allows. I always proxy my lands..
6 days ago
2-2 na Versus dia 14/1/20:
0-1 Fractius (1-2): Nunca tinha jogado contra o deck, não sabia bem o que ele fazia. O deck tem muitos lords, e aparentemente a ideia é colocar um ou dois deles em campo, algum tipo de evasão (voar foi o que me matou) e ganhar dessa forma. No jogo 1 eu fui trocando pontos de vida, e consegui achar uma linha de vitória no último turno com Scryb Ranger, permitindo que eu ativasse a atacasse com KotR no mesmo turno; quase errei sacrificando uma floresta e não tendo outra para ativar a fada, mas deu no limite. O jogo foi curto mesmo com o oponente mulligando para 4.
Nos outros dois jogos fui com mãos péssimas e apanhei. Em uma delas fui só com um terreno e um dork, não comprei o segundo e não fiz quase nada. Na outra tinha Canopy e Ancient Tomb, e contra um deck aggro você não quer causar dano a si mesmo e ajudá-lo a ganhar a partida. Dava para ter ganhado jogando melhorzinho.
1-1 Izzet Delver (2-0): Finalmente venci Delver uma vez na vida! Não fiz nada de errado, mas dei sorte porque o oponente comprou mal nas duas partidas. G2 Thalia + Wasteland salvaram.
1-2 Pox (0-2): Perdi de Pox depois de duas vitórias seguidas contra o deck. Jogo 1 tive pouco para fazer. Tomei IoK e Hymn no turno 1, perdi dois terrenos e não fiz nada. Mulliguei uma mão com 6 terrenos e uma criatura que talvez desse para jogar.
Pox exige algumas disciplinas para vencer: não jogar criatura de custo 1 solitárias no campo, buscar básicas, deixar uma fetch aberta para buscar Dryad Arbor e fugir de um édito. Após o terror dos primeiros turnos, alguns dos seus topdecks são mais impactantes.
O jogo dois foi mais disputado. Consegui tirar uma de cada Liliana do campo, e fiquei sofrendo para conseguir 3 manas para castar minhas criaturas. Quando consegui, por um turno, baixei um Sanctum Prelate e escolhi 2, quando deveria ter escolhido 3 para travar os planeswalkers. Ele desceu Ashiok, exilou meu cemitério, nerfou meu KotR e eu perdi para um Massacre . Jogo difícil.
2-2 D&T (2-0): Última partida contra o Xu, e tive mais sorte que ele. Jogo 1 KotR ganhou sozinho, e ele não comprou nenhum removal. Ficamos indo e voltando num board state complexo, em que ele tinha Batterskull e Stoneforge Mystic , podendo devolvê-lo para mão e castá-lo em instant speed. Tive a chance de destruí-lo, mas preferi destruir um Vial, e o jogo demorou mais por causa disso. Um Jitte ativo praticamente invalida um Vial, porque é fácil matar as criaturas pequenas que entram no campo.
Jogo dois ele comprou muito mal, eu fui descendo criaturas, e quando o Jitte conectou a primeira vez ele concedeu.
Tenho dúvida em 4 slots no deck, ainda: desta vez joguei com Noble Hierarch #4, Thalia Gorda, Knight of Autumn e Maze of Ith, mas tenho dúvida entre essas cartas, Collector Ouphe, Garruk Relentless, Palace Jailer, Ramunap Excavator, Tireless Tracker, outra Floresta e até Aven Mindcensor . Ou quem sabe splashar preto e jogar com 2 Abrupt Decay e 2 Plague Engineer . Não sei se vou jogar na outra terça, mas vou pedir ajuda para a galera para decidir qual deck usar no 1k.
1 week ago
Maybe cut avenger because you're only running new cradle and any other way to abuse tokens? I know you mentioned in the group chat you want to win through overrun, but with a non-token, timmy, based commander, you should just win through beating face.
Why is Arcane lighthosue in the deck, what do you need to target of your opponents?
Cut Rhonas's Monument for another land, Yavimaya Hollow , a forest, or any other good utility land such as Miren, the Moaning Well . Maybe Deserted Temple to untap new cradle and nykthos? You had land issues (although I havent played against you enough to know) and monument isn't impactful enough.
Cut steel helkite for Ulamog, the Ceaseless Hunger , other ulamog, or World Breaker . Both are cast triggers (as you so how crucial that was against blue), worldbreaker is recurable and colorless (for those rare, relevant moments). I understand helkite's appeal but I feel having to connect and pay mana on top of having to wait a turn assuming no haste, assuming you even have enough mana afterwards.
While this is a harder cut, it depends on the meta I suppose, cut Spearbreaker Behemoth for Boundless Realms / Traverse the Outlands . Behemoth is nice, but exile, sac and bounce effects are all prevalent in the meta.
Cut Omnath, Locus of Mana for Greenwarden of Murasa ? Not sure of what to add for this cut or the following cuts.... Recursion is nice, gives you a benefit to it's death as well (synergy with miren moaning well). Other good options of recursion include Creeping Renaissance , Seasons Past or even Preator's Counsel. Omnath does nothing at all except be a mana sink. Recursion is nice to rebuild after a wipe
Cut Apex Altisaur for Terastodon - All that mana to kill 1-2 creatures? Eh. Granted Terastodon isn't much different. Like I said, these last few cuts are flexible. But I've always had a soft spot for him.
Maybe a Dryad Arbor to synergize with G-Sun?
1 week ago
Vorincl3x Thank you for your help and for your time!!! I've removed Valakut, the Molten Pinnacle and Prismatic Omen for Boseiju, Who Shelters All and Torment of Hailfire . I think that Craterhoof Behemoth is better than Rubblehulk and Finale of Devastation is better than the sage. I also want to keep playing Green Sun's Zenith cuz i can do it in early-game to find Dryad Arbor but i will try to replace it with Worm Harvest . Horn of Greed is a good card for politics and i'v replaced Myojin of Infinite Rage with it.
2 weeks ago
HeyBeebles awesome deck and primer I thoroughly enjoyed reading it!
I was thinking if the goal of the deck is to be unassuming would Tendershoot Dryad be a better fit than Omnath, Locus of Rage or Rampaging Baloths (I know blasphemous right) which are traditionally kill on sight targets for any land deck opponent. In addition the lack of haste or sac outlet enablers it feels like omnath is a sitting duck.
Another question would be why isn’t Elvish Reclaimer in the main board, yes it takes a turn to get going but a Crop Rotation effect is invaluable to up the consistency of the deck (especially during draw go turns)
Is there an argument to add Castle Garenbrig green ramp since most of your creatures are green, Living Twister a commander deck should be able to function without its commander and this mirrors M&D’s bounce ability, Tempt with Discovery vs Traverse the Outlands any land into play seems huge, Kessig Wolf Run Gives the deck late game staying power when even Dryad Arbor can swing for lethal
I’ve got an edited version on your list on my profile if you’re interested in taking a look
Thanks for the awesome deck!
2 weeks ago
GrizzlyAtom: Just wanted to say that I absolutely loved the list! Safe to say you hit the nail on the head on almost all of your choices. However, I do highly recommend you make a couple of changes for the general consistency of the deck.
Seeker of Skybreak : Same thing as before, though considerably weaker since you NEED the dork to be out, so this is a potential dead draw or another 2 drop 1 mana dork.
Krosan Restorer : I get the need to overload the deck with repetitive effects, but this can over saturate your deck with non impactful creatures.
Greenweaver Druid : This is just bad, even with the cost reduction.
Elvish Piper : With the lack of high cmc creatures, this is just a gimmicky card we wish can always run.
Elvish Harbinger : Though being a two thanks to Nylea, top of the deck tutors aren't too great.
Sword of the Paruns ; As you said, 7 mana is too much.
Elvish Guidance / Growing Rites of Itlimoc Flip: I get why you want to run this, but it ain't worth it to run both. I'd drop the Rites over the Guidance, since you can use Arbor Elf on a forest with guidance.
Leyline of Lifeforce : You have enough of this effect, even if this would be super awesome turn 0.
Once Upon a Time : Doesn't scale too well in EDH.
These won't be direct swaps to the cuts and more of a series of cards that you should highly consider as I don't want to cramp your style.
Emergence Zone : Adds the ability to set up OR win on someone elses' turn for a land swap.
Oakhame Adversary : Draw to get your combo pieces and an elf for your count. More often or not a 2 drop in most cEDH metas and a 1 drop in some cases for you.
Runic Armasaur : More draw, draw from fetches and creature based combos.
Seedborn Muse : I know what you're thinking, "I barely have instants". Your commander is an indestructible digger, every turn you'd get to refill your hand.
The Stax pieces: Go for them, you have the outlet in the command zone and you break parity with mana dorks and a cost reducer at the helm. Tangle Wire , Trinisphere . Root Maze , Manglehorn , Collector Ouphe , Null Rod , Winter Orb , Thorn of Amethyst , Sphere of Resistance and maybe Defense Grid are worth it. Hall of Gemstone :Not good because it can lock out interaction that could be needed to stop another player.
Great Oak Guardian : Recognize that your wins are generated by untaps, and an instant speed board untapper is a recipe for success. It can also save your field from damage wipes and goes infinite with Temur Sabertooth . Also makes Tooth and Nail better.
Carpet of Flowers : Ridiculous ramp, 100% must.
Beast Within : Catch-all removal in monogreen. Definitely a staple.
I hope this helps, I love the deck, will be keeping up with it. Final recommendation would be to use a similar categorization that I used in Yeva for your list as it helps you visualize your deck based off function and see where it is lacking.