|Commander / EDH||Legal|
Printings View all
|From the Vault: Realms (V12)||Mythic Rare|
|Future Sight (FUT)||Uncommon|
Combos Browse all
Land Creature — Forest Dryad
(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has ": Add to your mana pool.")
Dryad Arbor is green.
|Have (3)||ZeBear , d3sden0va , lorddarkstar|
|Want (8)||mortality18 , Aaryanna , KillDatBUG , sonnet666 , Daddy1ong1egs13 , brokendwarf , JimmyRustle , InsertNoobHere|
Latest as Commander
Dryad Arbor Discussion
6 days ago
I'm glad my two cents worth could help your decision. I didn't realize how good Rhythm would be in Thromak until holding a freshly pulled copy in my hand, wondering if any of my decks wanted it. As soon as I thought of the hungry hellion, I was super stoked. I haven't actually gotten to play with the deck since adding it, but I expect it will be useful.
Earlier suggestions included effects that steal opponents' creatures; I run several myself. However, all I run are sorceries ( Insurrection , Mass Mutiny , Mob Rule ) and an instant ( Grab the Reins , which also can also be a second Fling ). Captivating Crew sounds like a great idea, and one I might try to work into my build. Other creature - based options include Zealous Conscripts , Conquering Manticore and Molten Primordial , but they're much more mana intensive. Since you're thinking about using elves to ramp anyway, this might not be an issue for you.
While searching up creatures that stole those of your opponents, Varchild, Betrayer of Kjeldor popped up. I think this may be a card for us both to consider, as it gives creatures upon death and plays nicely with trample.
I second the suggestion of Awakening Zone and From Beyond as repeatable sources of mana or sac fodder, as need be. I run both, though I have no targets for the tutor effect on the latter. (Well, I mean, Blisterpod , technically, but I don't foresee myself searching that up too often...).
I hadn't thought about turning lands to creatures so they can feed Thromak, but that's something I'll have to look into. I run Dryad Arbor for that purpose; not sure why I didn't think about Living Lands , etc.
1 week ago
Hey my friend, nice deck ! I see what you're trying to do : the one turn kill :)
However to make this work in the format you should consider way more ramp. Especially turn 1 ramp ( Wild Growth , Utopia Sprawl , Green Sun's Zenith + Dryad Arbor , all the elves and a Skullclamp to cycle them...). For the turn 2 ramp spells you missed the best one which is Sakura-Tribe Elder . Then put in some cheap wraths ( Anger of the Gods , Sweltering Suns ...).
The format is pretty fast. 90% of aggro decks could kill turn 4 to 6.
In order to get this stuff I heavily suggest you to replace most of your high mana enchantments Gratuitous Violence , Aggravated Assault , Asceticism , Crucible of Fire ... And stabilize your kill cards around 5 to 8 (you already have a big card to cast all along the game which is your commander!)
Don't get me wrong, your deck is sweet. Just sayin it isn't fast enough to do something in the format.
Have a nice day
2 weeks ago
3 weeks ago
Okay, so. what you really want to do is go the Bogles route. It is exactly this, and you have some of the core already.
First, you want to streamline the deck. You have way too many 1 and 2 ofs.
A decent core for your deck would be 4x Slippery Bogle , 4x Gladecover Scout , and 4x Kor Spiritdancer . Literally, that's all you need for your creature suite, if you can get a hold of one for cheap, you could get an Dryad Arbor so you can get around the Sac a creature removals.
After you have your creatures, you want to build around that with cheap aura spells. Which, you are already on to. you want to up that Daybreak Coronet to four if you can, but three is fine. It is probably the second best Aura you got there. Surprisingly the best Aura you have, you only have 2 of is Ethereal Armor . Absolutely no reason that should be less than 4. Don't sleep on those Totem Armors, you probably want at least 6, 7 is probably better.
Why is your Path to Exile not in the main? Get that in there and grab at least one more!
With such a low CC curve, you can probably get away with running 19-21 lands and still be fine.
Something I've been considering as a budget alternative to Leyline of Sanctity is actually a couple of Shalai, Voice of Plenty . True, you won't be start the game with it on the field, but it offers the same protection for the same cc and gives you an unboltable body that can buff up your other creatures.
3 weeks ago
Thanks, I think I can go over why Cyclonic Rift is the worst card ever printed next xD
Also, Azusa, as a commander doesn't need much ramp. Often, you would rather lands in hand, because 3 land drops a turn will get you there.
The deck runs ramp though, but 1 mana ramp, because they want their play-pattern to be as follows:
Turn 1: Forest , Wild Growth (sub this for any other turn 1 ramp, Arbor Elf , Llanowar Elves , Elvish Mystic , Utopia Sprawl , Boreal Druid , Sol Ring , Green Sun's Zenith for Dryad Arbor , Fyndhorn Elves , or whatever else)
Turn 3: Empty hand. of lands/spells with the lands you just played.
See how Rampant Growth neither gives you the turn one ramp to get the turn two azusa, nor does it give you more ramp than a land after? Unless you had 3 lands in hand AND a Rampant Growth AND not have enough mana to cast the spell in hand.
4 weeks ago
4 weeks ago
Peli-Peli, Silent Giant Legendary Land - Mountain
(This can be tapped for R)
~ P/T is equal to the number of mountains you control.
If you control 8 or more mountains, ~ can attack as though it doesn’t have defender and has reach.
Create another land creature. (Inspired by Dryad Arbor )
4 weeks ago
Nice deck, aggressive and effective.
Sideboard seems a little too all-over-the-place, but i guess this is what you have to do when you play against the modern meta.
Although, why Dryad Arbor and Treetop Village ? Don't get me wrong i like the cards but at this setup you might be better of with 1-2 basics instead. I mean Stirring Wildwood already comes tapped, and Sunpetal Grove needs a basics bad.
Birds of Paradise is a really nice creature, flying and ramp is great in this deck, but the lands might slow you down too much.
Dryad Arbor occurrence in decks from the last year
All decks: 0.64%
All decks: 0.08%
Commander / EDH:
All decks: 0.06%
G/U (Simic): 0.5%