Dryad Arbor

Land Creature — Forest Dryad

(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has ": Gain .")

Dryad Arbor is green.

TypicalTimmy on Omnath: Rage or Roil?

2 weeks ago

By the way, I don't actually recall if I've seen this "combo" yet, but you can use Dryad Arbor and some sort of flicker, like Deadeye Navigator to get massive and draw a ton of cards - especially on someone's endstep.

Similarly, a Rite of Replication would immediately put 5 lands into play.

Just food for thought ;)

AstroAA on [EDH][Primer] Sythis Enchantress Prison

1 month ago

Hello SynergyBuild! Thank you for your comment, I really appreciate it!

You've raised some valid concerns, and given me a lot to think about. For that, thank you!

I'll be honest, I don't have that good of an excuse for not including Blind Obedience or Song of the Dryads beyond not owning them and more recently not getting a proxy made of them.

As for Generous Gift/Beast Within, I think their effects of being able to destroy a permanent are really powerful. I do think that I want to replace one of them with Song of the Dryads in the near future. I think I might end up replacing the other with Seal of Cleansing.

As for Sylvan Tutor vs Green Sun's Zenith, I'm still torn on this. I think they both have their time and place - I do find myself tutoring for either Collector Ouphe or Sanctum Weaver most of the time with Sylvan Tutor, so I do think Green Sun's Zenith is a better card in this regard as both creatures are green. However, I really like Sylvan Tutor as I think it's a strong turn one play and I don't run Dryad Arbor to make Green Sun's Zenith a strong turn one play.

After thinking about it, you're right in regard to the number of fetchlands I run. I'm going to replace Misty Rainforest with a Forest.

Finally, as for Regrowth - you're right. In a deck running things like Rest in Peace and Ground Seal it does indeed not make much sense why I'm running it. I just like it because of possibly getting something back. After thinking about it, perhaps I should lean more into the graveyard hate, running things like Grafdigger's Cage or Weathered Runestone, but then those turn off a potential Green Sun's Zenith. This is a deck designed to shut off opponent's resources, and inadvertently we will hurt ourselves; a 100% cohesion rate among cards and interactions is impossible. I just think having access to potentially bringing back something is too strong.

Regardless, thank you very much for your comment! It's gotten me thinking again about the deck, which I had kind of written off as finished. In reality, no deck is ever truly finished. Thank you!

artaud21 on Azusa High Power

1 month ago

Hi kikimaki, Azusa is my deck of choice from the very beginning I started playing Commander (it was after original Kamikawa block so figure) so I may have some experience playing it. I know it's explosive and it can score wins even at cEDH tables but only if properly built. 60 lands is little overkill but it's also more fun I guess. Anyway you need to speed it up if you seek optimal build. Green Sun's Zenith + Dryad Arbor, Crop Rotation or even Elvish Spirit Guide will allow T2 Azusa which is huge if you'll be able to drop more lands each consecutive turn. You're right about card advantage and you cannot do much about it except to focus on one or two draw engines green allows (not mentioning silver bullets like Sylvan Library). First are power-matter spells like Momentous Fall, second lands that draw cards like War Room or Mikokoro, Center of the Sea. Your creature selection is fine but you miss few important utility creatures like Seedborn Muse or Lotus Cobra. I see you don't use fetches - it's probably of budget reasons but you should invest in them anyway if you plan on taking Azusa into next level ;)

Balaam__ on Sultai Control

1 month ago

I really like this build. Interesting choice with Dryad Arbor—do you find it gets removed too easy, or does it stick around long enough to be useful? I have a copy I’ve wanted to include in a couple decks but was always concerned it would be toasted as soon as it hits the table.

DrukenReaps on cEDH is going to have …

1 month ago

I can't speak to the competitive side of things as I am far from a competitive player. I do see your package has a lot going for it but in the cards you've presented I just don't think they would ban any of them. Even if they do ban one it seems like most are easily replaced. So the ban has to fall on one of the linchpin cards, obviously I suppose lol.

The package as presented Bala Ged Recovery  Flip, Life from the Loam, Summer Bloom, Azusa, Lost but Seeking, Dryad of the Ilysian Grove, Lotus Cobra, Tireless Provisioner, Gaea's Cradle, Boseiju, Who Endures, Strip Mine, Cloudstone Curio, Crucible of Worlds. Suggested additions to it Green Sun's Zenith, Dryad Arbor, at least 5 mana dorks, Utopia Sprawl, and Wild Growth.

Of these Strip Mine, Crucible of Worlds, Azusa Lost but Seeking, and Gaea's Cradle stand out to my casual eye but consider the committee has said they don't want to ban things for cEDH in the past. Since the formation of their advisory group they've relented a little on their stance on cEDH but still... I wouldn't really expect them to ban any of this. Their usual reasoning boils down to "unfun" to play against or absurd value from a single card. The most absurd card here, again to my casual eyes, is Cradle. Which has always been an absurd card and the only card which has a similar example already on the ban list.

Not going to say it is impossible for something here to get axed though or that, if the package is as effective as proposed, something doesn't need to be axed. It'd just likely have to directly impact a large number of casual players too.

jaymc1130 on cEDH is going to have …

1 month ago

At least, that is what some of my preliminary data is suggesting. There is a particular 15ish card package that fits into any deck with green that covers a deck's ramp needs, control needs, and combo win needs while also having synergy with each of the independent components leading to some unbelievably robust and powerful play patterns. Right now, in a limited sample size mind you, this package is winning better than 40% of it's games.

There aren't many instances of this occurring in our group's data set. In fact, there are 3.

  1. Paradox Engine. Before this card got banned we were seeing a vacuum win rate potential for this card of 40%+, which was absurd. We assumed it would get banned, about 6 months later, it was.

  2. Hullbreacher and Opposition Agent. When these cards were spoiled our group knew immediately they would eventually be banned, they are that fundamentally broken in cEDH settings. Sure enough, this 2 card package instantly began posting vacuum win rate potentials of 40%+ (over 50%+ before we learned play patterns to cope with how abusive the play pattern of this package was). Hullbreacher got banned, Oppo Agent is awaiting it's inevitable ban hammer.

  3. The Inception Package. This was a concept focused around using Extract and targeted discard to neuter fast glass cannon combo archetypes back in the hey day of the Flash Hulk meta. The concept dominated the meta completely and utterly 4 and 5 years ago and posted vacuum win rate potentials of 40%+ because the cEDH community had yet to realize that running 10+ critical cards devoted to a single combo line of play was very ineffective in the face of any exile effects hitting those critical combo pieces and turning the remaining 9+ cards into dead card slots for the remainder of the game. Over time, as more new cards were printed, the resilience of the metascape improved and the printing of Veil of Summer largely brought the Inception package back to parity within the metascape. Post Flash banning the concept became a less enticing option. Lucky break, no bans needed.

Which brings us to the current issue. The Summer Bloom package that has been powered up as of late with new card printings. It's too soon to tell if this package is problematic enough to require a ban, but it's possible that Summer Bloom should simply get the axe at some point, it is a degenerate combo card after all. The crux of the issue is that the play pattern enabled by this package covers every requirement of a competitive deck within these 15ish cards. Accelerated board development, covered. Combo win line, covered. Card advantage, covered. Consistent deployment of primary game plans by turn 3, covered. Ability to interact with and control opposing board states, covered. Now, it's not too much to ask for all these things from a set of 15 cards in competitive settings, but usually these 15 cards won't all work together to enhance each other's effectiveness and make those 15 cards feel more like 30 cards worth of value in game. This could be a real problem in due time, particularly since the package can be used in any deck with green as a color at the moment, which means the package can be ported into a wide variety of shells.

The package in question: Bala Ged Recovery  Flip, Life from the Loam, Summer Bloom, Azusa, Lost but Seeking, Dryad of the Ilysian Grove, Lotus Cobra, Tireless Provisioner, Gaea's Cradle, Boseiju, Who Endures, Strip Mine, Cloudstone Curio, Crucible of Worlds. Personally, I recommend a supplement to the package of Green Sun's Zenith, Dryad Arbor, and at least 5 mana dorks. Utopia Sprawl and Wild Growth can also be used to supplement the ramp efforts, but aren't critical to the concept and are, in fact, vulnerable to opponents who employ the concept themselves.

Why is this package a potential problem and why is it posting win rates over 40% at the moment in testing? Well, it largely boils down to some fundamental principles of cEDH. Those principles? Playing more cards than opponents is good and improves the odds of winning, seeing more cards from your deck than opponents is good an improves the odds of winning, and using fewer cards than opponents to achieve a desired result is good and improves the odds of winning. Conversely, opponents that see fewer cards, play fewer cards, and who use more cards to achieve desired goals also improve your odds of beating those opponents. This particular package hits along each of these axes, it plays a lot more cards because it keeps reusing the same cards over and over again, it sees a lot more cards because it's constantly thinning it's deck as part of this play pattern reusing lands in particular, and it gets to save space because the core components every competitive deck needs are included already in just these 15ish cards meaning it needs to use less card slots to achieve more things, and the gameplans are consistently able to be deployed and put into place in the early turns of a game. Simultaneously the play patterns of this package are an extreme hinderance to opponents because their board states have a very tough time developing into useful configurations when their lands, artifacts, and enchantments keep getting wiped every turn cycle.

Again, it's very early in this, and I would hesitate to say it's Boseiju that's putting this package over the top right now, but something about this set up is very clearly problematic for the health of the format. I'd abuse this set up while you have a chance, the cEDH community is incredibly slow to adapt to new trends so there's a good chance this package will be abusable for a couple extra free wins per 100 games played for about a year or so. At some point I kind of expect some portion of this package to get the ban hammer, but I don't expect it soon. It took them almost a year for Hullbreacher and Golos after all, and I thought those were cards that ought to be preemptively banned from the format the day they each got spoiled.

king-saproling on Shitty Gritty Landfall Shenanigans/Combo

2 months ago

Amulet of Vigor might be worth including since it works well alongside Scapeshift, Splendid Reclamation, Lotus Field, Mesmeric Orb, etc.

Others you might like are Bone Miser, Stone-Seeder Hierophant, Sakura-Tribe Scout, Burgeoning, Sylvan Scrying, Dread Return, Dryad Arbor, Deserted Temple, Golgari Grave-Troll, Stinkweed Imp, Golgari Thug, Kodama of the East Tree, Dark Ritual, Hickory Woodlot, Peat Bog

Polaris on Go-shintai adding tribal interaction with …

3 months ago

No. You can't choose Shrine for Morophon, the Boundless because it isn't a creature type. Putting it on a creature doesn't make it a creature type, the same way Dryad Arbor didn't make Dryad a land type.

This is mentioned in the Neon Dynasty release notes:

Even though it appears on some creatures, Shrine is an enchantment type, not a creature type. It cannot be chosen for any effect that instructs you to choose a creature type.

What this also means is that the shrine creatures don't actually have any creature types. Tribal is kind of the opposite; it's a supertype that allows a noncreature spell to have a creature type for things like you're talking about. We're not likely to see tribal spells again any time soon though.

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