Dryad Arbor

Dryad Arbor

Land Creature — Forest Dryad

(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has ": Gain .")

Dryad Arbor is green.

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Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Dryad Arbor Discussion

DemMeowsephs on Double Trouble EDH ⫸PRIMER⫷

1 day ago

Hey there Epicurus, this gives me a TON to think about, thank you! I really like the look of AEther Barrier and Sylvan Safekeeper but the shroud part of safekeeper worries me for of course the same reason as Lightning Greaves , and Aether seems a bit risky with my dorks, and things like Giver/ Mother of Runes , etc. However, Stonewood Invocation , Guardian Augmenter , and Ghostly Prison appeal to me greatly, with Swiftfoot Boots coming a close fourth, and I think all most definitely deserve a spot though I'm struggling a bit with the cuts. (By the way I do have Bastion Protector in the deck). Green Sun's Zenith is kind of dumb yeah, it was originally for my dorks and Dryad Arbor but after arbor got cut I kind of forgot about it, and it definitely needs to get out for sure- yet, the deck needs at least one more unblockable spell and I was thinking about cutting it for Infiltrate . Besides this though, I think I can definitely cut Mammoth Growth for Stonewood (Mammoth is a bit slow, especially if you just drew it and need to play it, and the deck relies on speed), leaving Guardian Augmenter and Ghostly Prison for my top scorers, though there are a ton of others you suggested I have to look into. I'll see what I can cut for those. Thank you very much!

pootinanny on Edric, Master of Time

6 days ago

Also I feel like you have tutors for things but not the things to tutor. You have Green Sun's Zenith but no Dryad Arbor or Reclamation Sage and you have Crop Rotation but no Strip Mine or Scavenger Grounds . I usually try to build my tutors to have a suite to pick from for flexibility.

plakjekaas on Blue players

1 week ago

I've brushed up on my rules knowledge about layers, but the reason why that lock seems to work in the end, is not intuitive at all. That's a great one to start with, I guess. Breaking out of it would require any kind of mana, which is seemingly impossible to generate when you can't cast noncreature spells, can't use mana rocks in play, can't access lands, and can't use green or red. Gold Myr and its kin, or Blood Pet already in play can let you cast spells, but no Spirit guides, no Dryad Arbor , no Lotus Cobra , no rituals or fast mana, I haven't found a way to break the lock from scratch after it has been established, at least with Nikya of the Old Ways still under my control. An esper deck would need to deal with this on the stack, have bigger creatures or bigger mana value noncreature permanents in play to win the beatdown, or shuffle up for the next game. Although, one could chumpblock the Mycosynth Lattice (or something else with more than 5 power) with Nikya of the Old Ways in combat, and use Abolish afterwards, assuming combat is the way you'd win the game after locking the table.

Although it's equally tricky to have me overlook a Gorilla Shaman and a flippin' Borborygmos Enraged when I'm trying to Possibility Storm lock the table, to be fair.

ijakobe on Meren's Secret Lair

3 weeks ago

If you want to make it more competitive, it might not be sexy, but the first and most important thing imo ist to lower the mana curve: For every card, ask yourself if a cheaper card exists that does about the same.

1-Mana Mana Dorks over more expensive stuff. they also fuel Meren really early, which really gets her going

Llanowar Elves

Elvish Mystic

Arbor Elf

Fyndhorn Elves

taking out

Burnished Hart

Rampant Growth

Primal Growth

Sifter of Skulls

I would take out Final Parting and maybe add Green Sun's Zenith , Tutor and mana dork along with Dryad Arbor .

A bit more card draw, for example Yawgmoth, Thran Physician , Dark Confidant , Village Rites , Oakhame Adversary


Golgari Findbroker - too expensive. Meren does, that already

Zulaport Cutthroat - the deck doesn't look like it wins via this, so you don't need it

Blood Artist - same

Syr Konrad, the Grim - same - maybe I underestimate the chip damage from these but I really dislike these Cards, because the don't do anything unless they stay araound for a long time. If you only deal 20 damage to the table with blood artist style cards, which seems generous, you still don't win.

I would rather have a more reliable win condition, a combo to end the game asap or a really powerful value engine, that gives you the staying power, paired with a bit of stax, Mindslicer comes to mind, while you get some kind of beatdown (I like Creakwood Liege , Craterhoof Behemoth with a bit of a board also kill one to two people quite quick) or stuff like a few Kokusho, the Evening Star or Gray Merchant of Asphodel triggers.

Random suggestions Some haymakers like Terastodon , Mikaeus, the Unhallowed or Protean Hulk to have some good Reanimation targets Cool Utility:

Puppeteer Clique

Bane of Progress

Collector Ouphe

Nature's Claim - my pet card

legendofa on Modern Horizons 2 Spoilers

3 weeks ago

My guess is that Urza's Saga was worded that way to prevent it from accidentally breaking something in the future, not because it's broken now. Reshape can find an artifact with a null mana cost, and artifact interactions and cheating around mana costs tend to be monitored very closely these days. (Say "I love Ravager and Hogaak " in a crowded room and see what happens.) I think they're afraid having two of this kind of effect would restrict what null-cost artifacts they might print a few years down the road.

For the second question, I'm going to say it's a test case, and should not be considered a definite precedent. Five of the six artifact lands are still banned in modern, again because they're essentially null-cost artifacts. Enchantments don't have the same stigma, but the potential for abuse is still there.

Alos, putting additional permanent types onto lands creates some rules headaches and unintuitive play. Does it count as casting a spell, since it's an enchantment? Can Dryad Arbor tap for mana the turn it comes out, or does it have summoning sickness? Does it count as the land drop for the turn? How does it work if given flash? (For the record, no, it has summoning sickness, yes, and you still can't play a land on an opponent's turn or play more than one land per turn.) Adding more multi-permanent-type lands would start to normalize these rules for experienced players, but it's another barrier for what's already a complex and complicated game to learn.

Lanzo493 on Modern Infect (semi-budget)

1 month ago

I would honestly take out 2 Snakeskin Veil for 2 Distortion Strike , then replace the last 1 for a full playset of Blossoming Defense . You've got plenty of better hexproof options with Vines of Vastwood and Blossoming Defense . Infect is all about killing your opponent by turn 3. If you give them enough time to get blockers out, it won't matter anymore, so the bigger pump spells are better. If you ever get fetchlands for the deck, you can add Dryad Arbor for a fetch target that can help you survive sacrifice effects. Since Infect is such a fast deck, a pretty budget land you can run is Botanical Sanctum . It'll do wonders for your manabase.

Tarnoduds on ...and then I target myself with Bojuka Bog

2 months ago

Hey! Here's a suggestion I've been giving to a lot of Sidisi players: There's 5 Zendikar Rising's creature-land MDFCs on Sultai colors and, if you feel like spending a little bit more, Dryad Arbor . In total, you could have 6 lands that mills as creatures to trigger Sidisi's abillity more consistently. It really doesnt matter if they fit the deck strategy or not, you can keep your land count and get your creature count up to 46! It could really instantly get your deck's consistency higher!

The MDFCs I'm talking about: Blackbloom Rogue  Flip, Glasspool Mimic  Flip (also, great for copying lords or other key-creatures late-game), Kazandu Mammoth  Flip, Umara Wizard  Flip and Tangled Florahedron  Flip (also ramps in early game for T3 Sidisi).

If you want, check my deck list! I'm always looking for suggestions to improve it!

My deck:

Sidisi Zombie Legion

Commander / EDH Tarnoduds


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