Dryad Arbor

Dryad Arbor

Land Creature — Forest Dryad

(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has ": Gain .")

Dryad Arbor is green.

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Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Dryad Arbor Discussion

soomyre on Selvala CEDH V8.4

1 week ago

Sure! Your main idea is to get out a creature with power six or greater, from there your infinite mana sources are Selvala, Heart of the Wilds or Priest of Titania or Circle of Dreams Druid combined with Staff of Domination, Umbral Mantle, Kogla, the Titan Ape/Hyrax Tower Scout, Ashaya, Soul of the Wild/Quirion Ranger or Scryb Ranger, Temur Sabertooth/Hyrax Tower Scout or Great Oak Guardian or Wirewood Symbiote. After making so much mana your outlets are... Duskwatch Recruiter  Flip, Relic Golem, Walking Ballista,Finale of Devastation. Also Temur Sabertooth can be used to trigger selvala's draw trigger if you have the larges creature on the field. A few interesting techs I've found are using Temur Sabertooth or Kogla, the Titan Ape and Eternal Witness to loop any instant or sorcery from your graveyard, and using Green Sun's Zenith on zero to get Dryad Arbor turn one as a dork if you really need it. Hope this helped!

zapyourtumor on Soul Sisters + Unicorn

2 months ago

Also Quirion Ranger doesnt seem too good here without Dryad Arbor , maybe you could replace them with Whitemane Lion ?

jclaust on Legacy Enchantress, "Enchantress's Destiny"

2 months ago


Firstly, thank you for your response. Secondly, I allotted time to finalize and play Enchantress's Destiny (EsD) v1.0 MB and Sb.

Thirdly, I will address your wonderings. Green Sun's Zenith (GSZ) was included to act as three additional copies of any Sideboard (Sb) card for Game 2/3 while operating as the fourth Argothian Enchantress , third Destiny Spinner and Sythis, Harvest's Hand Game 1. Why? Having one of any MB creature on the battlefield is enough to play (Two Enchantresses is optimal). The idea was to remain optimal for Game 1 and flexible Game 2.

Since then, I scrapped the GSZ concept but kept the GSZs. The deck operated better in testing (Against friends and during solitaire) and earned a 5-0. Why? I am looking forward to a new 1-3 Mana Value Green identity Hate-Bear in the near future. This deck needs a solid MB Hate-Bear against Combo decks.

Dryad Arbor was a planned inclusion, but I wait to include cards until I have the physical copy(ies). At the momenent, I am teetering between 1-2 Dryad Arbor (DA) and 2-3 Serra's Sanctum (SsS). It is likely to shift to 2 MB DA and 2 MB SsS/ 1 Sb SsS.

Thank you, again, and be well.

Keep brewing.

coe98 on RG Thrasta Zoo

2 months ago

A list that i'm trying out right now is a bit different. I have 2 Chatterstorm 18 lands (no Copperline Gorge or Bloodstained Mire and 3 forest 1 mountain 2 Prismatic Vista ) plus 1 Dryad Arbor . I'm also trying it out with 4 Arbor Elf and Utopia Sprawl w/o Goblin Guide Memnite or Mishra's Bauble I have 3 Atarka's Command instead. Lmk how this plays out i'm gonna be doing some testing on it later this week

otttism on Thrasta and Erayo's brunch

2 months ago

wallisface Thank you so much for the recommendations. I found Veil of Summer and Vines of Vastwood to be good protection to side board in like you said.

As for dropping the amount of Dryad Arbor , I agree.

Ghalta, Primal Hunger is certainly a “win more” card. To replace it I have put in two Fog and two Kenrith's Transformation to help stave off any complicated threats as well as prevent combat damage while building up for an explosive turn to push out Thrasta, Tempest's Roar .

wallisface on Thrasta and Erayo's brunch

2 months ago

Nice concept. Some thoughts I had were:

  • Ghalta, Primal Hunger feels too much like a “win more” card here, as you’re unlikely to be able to play it until you already have Thrasta out.

  • a full playset of Dryad Arbor feels risky, as they have summoming sickness, they can’t tap for mana on the turn they come in. Seeing as you can fetch them anyway, a single copy feels safer.

  • i think you should allocate a decent chunk of your sideboard towards protecting your Thrasta, as opponents will likely be looking to try and kill it game 2 onwards (if they even can). Particularly, Veil of Summer can keep it safe from counter magic.

jakeelephant006 on UG infect

2 months ago

I don't see a great reason to have Spell Pierce in the mainboard. Seems like a Sideboard card to me. Probably replace it with more protective pump spells or even consider returning Rancor to the deck.

Also, since there's only 5 cards in the deck over 2 mana, I would consider cutting a couple lands. An Island and Dryad Arbor make the most sense to me. I don't really get Dryad Arbor in here either. However, if there is a good reason for it being there I could also see Yavimaya Coast getting the axe.

abby315 on Legacy Enchantress, "Enchantress's Destiny"

2 months ago

Hmm - my only thoughts are that I don't see the value that GSZ brings to the deck except to find Destiny Spinner . I'm used to thinking of GSZ as copies 5-8 of a key green creature, or as flexible copies of a 1-of value creature that you don't want to see in some matchups. That doesn't seem to apply of the creatures you're including here, since you aren't running 4-of any of them but all of them are key pieces to your gameplan. Plus you have the Living Wish board as your flexible creature toolbox.

I guess I would wonder whether some of those creatures should be a 4-of and cut GSZ, or whether some of them should be a 4-of and keep GSZ to ensure that you get them out more often. The Enchantresses themselves seem good in multiples.

You might also consider a Dryad Arbor if you are keeping GSZ. Good against edicts and to ensure land drops.

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