Dryad Arbor

Dryad Arbor

Land Creature — Forest Dryad

(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has ": Add to your mana pool.")

Dryad Arbor is green.

Dryad Arbor Discussion

aslidsiksoraksi on Nissa, Monogreen Lands/Enchantress Control

1 week ago

Managed to get a couple games in. The Lands stuff worked out nicely (Tabernacle is good in EDH it turns out). I was able to do Strip Mine loops in both games and ride that to victory one way or another.

Enchantress I'm still waiting to see. For now I'm adding a couple things that I felt I wanted and cutting cards that seem slow. After the first few games against more competitive EDH people it turned out that you can't really just spend 7 mana to not effect the board, so Zendikar Resurgent got cut.

In - Solemn Simulacrum - Tireless Tracker - Dryad Arbor - Ancient Tomb

Out - Zendikar Resurgent - Far Wanderings - Weirding Wood - 1 Forest

joelrwood74 on Official missing/incorrect card/token thread

1 month ago

Will cards from "The List" be added? I pulled a Dryad Arbor from The List in a Zendikar Rising set booster. I'd really like to put it into my inventory and decklists properly. Thanks!

SimicVisionRy on Card creation challenge

2 months ago

Dryad of the Cradle

Land Creature - Forest Plains Dryad

~ is a land as long as you control a Plains and a Forest.

Whenever a Land you control would be sent to the graveyard from the battlefield, you may instead sacrifice ~.

1/1


Yay, a Hybrid Dryad Arbor! How neat! Now, I would like to see A Simic Mutant or Krasis that is exactly !

Omniscience_is_life on Turbo Kamahl's Land Army

2 months ago

Harvest Season instead of Dryad Arbor (a card I don't really consider to be ramp)?

Grim Monolith and Rampant Growth, to replace Oakhame Adversary and Elvish Reclaimer?

Spells on Azusa, Lost but Woke

2 months ago

Awesome stuff here, man. If my Azusa deck was a small child, this would undoubtedly be it's angrier, bigger brother. What I like most is the confidence this build exudes, you're very clearly stating "I am going to ramp, you won't be able to stop me, and then I'm going to cast massive spells." Green is my favorite color in Magic, and this list is Green to a T.

Personally, I'd like to see a little more interaction here, but it's worth noting that I was scarred by Winter Orb and Static Orb early on in my EDH tenure, so I'm usually over-prepared to blow one up. That said, Nature's Claim is (in my humble opinion) one of Green's best spells, and worth consideration here.

Creature Recommendations:

  • Scute Swarm. We already talked about this little guy, and if you're adamant on the number of lands you run, I'd recommend cutting Seek the Horizon or Thaumatic Compass  Flip (otherwise I'd say cut a Forest).
  • Allosaurus Shepherd. It makes 90% of your spells uncounterable, and that effect is impactful at nearly any stage of the game. It allows you to play greedily and sink a ton of mana into your spells, which seem important in this build. I'd think about it and consider cutting my above suggestions, or Nissa, Vastwood Seer  Flip.

Spell Recommendations:

  • You can't go wrong with Worldly Tutor. Tutors = consistency.
  • Scapeshift is a wonderful spell that will make your friends hate you. It's dangerous in my deck, and I think it'd be even more dangerous here given the number of lands you're running. Sacrifice any number of lands, go pull the best lands out of your deck, and make sure one of them is Field of the Dead. Suddenly, you've got an army of zombies, Gaea's Cradle, Strip Mine, Deserted Temple, Eye of Ugin, etc. I think you'd be fine to cut Life from the Loam, as you've already got plenty ability to play lands from the grave.

Land Recommendations:

  • Castle Garenbrig is a strictly better Forest in a mono-Green list.
  • Dryad Arbor is surprisingly diverse. You can GSZ where X = 0 and go get Dryad Arbor, it taps for mana, it counts towards Gaea's Cradle, and it gets beefed by Finale of Devastation.
  • Temple of the False God is actually pretty good in Azusa. I know, I know, it's a grossly overplayed card in our format, but as you already know, Azusa has no problem getting to 5 lands, and from that point on, it's a better Ancient Tomb.
  • Petrified Field is neat with Realms Uncharted (if you don't already have the ability to play from the grave) and offers the ability to instant-speed get a land out of your yard. I find it to be pretty versatile.
  • Wasteland isn't as good as Strip Mine, but it punishes multi-color decks. If you're like me and play in a tri-color meta, I think you'll find that it treats you well.

Hopefully I provided some decent food for thought. Either way, I think you have a great build here; I'm sure it's a blast to play!

Starsky2814 on Omnath, A Song of Creation and Chaos

2 months ago

unwucht, Carpet of Flowers should be a great way to make the deck faster and provide an over abundance of mana to empty into one of our sinks, most specifically Finale of Devastation. BTW I cut the Forest and replaced it with Dryad Arbor. So if we roll out an early Tooth and Nail that isn’t quite ready for Craterhoof Behemoth/Avenger of Zendikar, we can grab Emiel the Blessed/Dockside Extortionist for infinite mana (assuming there are at least 4 enchantments/artifacts on your opponent’s field). This will give us the win with a fetch grabbing the Dryad. Assuming it checked out, I had a turn 4 win with that combo in testing. Also, Chromatic Orrery has won me over in testing and will become a permanent in my list. Normally I’d say the card is too expensive and not worth the add, but it is so easy to get out by turn 4-5. Plus, I’ve known people to spend the same amount of mana into a Zendikar Resurgent and to me I feel like I get more out of the orrery.

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