Azorius Chancery

Azorius Chancery


Azorius Chancery enters the battlefield tapped.

When Azorius Chancery enters the battlefield, return a land you control to its owner's hand.

: Gain .

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Printings View all

Set Rarity
Commander 2019 (C19) Uncommon
Ravnica Allegiance: Guild Kits (GK2) Uncommon
Commander 2018 (C18) Uncommon
Commander Anthology 2018 (CM2) Uncommon
Iconic Masters (IMA) Uncommon
Commander Anthology (CM1) Common
Commander 2016 (C16) Uncommon
Modern Masters 2015 Edition (MM2) Uncommon
Commander 2013 (C13) Common
Duel Decks: Venser vs. Koth (DDI) Common
MTG: Commander (CMD) Common
Dissension (DIS) Common

Combos Browse all


Format Legality
Pre-release Legal
Tiny Leaders Legal
Vintage Legal
Pioneer Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Azorius Chancery occurrence in decks from the last year

Commander / EDH:

All decks: 0.09%

WU (Azorius): 2.74%

WUB (Esper): 0.77%

GWU (Bant): 1.41%

Azorius Chancery Discussion

theages on UW Familiars

2 weeks ago

Twist35, as you can see in the updates, I used to play bounce lands in the deck. With the addition of Mystic Sanctuary, I tried playing without Mnemonic Wall and Archaeomancer so I ended up cutting some bounce lands. Eventually, I came back to Archaeomancer with 0 bounce lands. It's true that you can combo with Snap if you have Azorius Chancery, but I prefer maximizing the chances of having Mystic Sanctuary online T4-T5. I feel it's more important than the off chance of comboing with Snap, which is very often going to be cast early on.

Twist35 on UW Familiars

3 weeks ago

Do you think that adding bounce lands would improve the list? I know that some previous versions had a bunch of Azorius Chancery in them to combo with Snap. I think the list was made before Mystic Sanctuary was printed, so I don't know if there is room for it.

Sorin_Markov_1947 on The Bane of Playgroups

4 months ago

Okay, I have a few cards I question.

Battle Mastery doesn't really seem to fit the deck

Azorius Chancery is just bad

Evolving Wilds can be replaced by Fabled Passage (or add one of both, but if you do that also add Terramorphic Expanse

Convolute could be replaced by any auto-counter that also costs three mana (like

Sinister Sabotage) unless the goal here is just to make them spend more mana and not to actually stop them. Same with Offering to Asha

Into the Roil is not an effective bounce spell for its cost

And then a few to recommend.

If you like Scytheclaw, Quietus Spike does nearly the same thing.

Icefall Regent is a very good fit for this deck.

Norn's Annex is another thing similar to Ghostly Prison, but can cost your opponent life if they aren't playing white.

Cryptic Command is similar to Ojutai's Command, but be wary of the triple blue cost.

Mystic Confluence and Force of Will are both good counterspells.

And then Mana Drain is just boss.

multimedia on Budget Blackblade

5 months ago

Hey, this is a good start for budget. Consider upgrading the manabase with many budget lands from C19?

Lands to consider cutting:

Saljen on Astral Cycling

5 months ago

You should definitely run 4x Soulherder. I've been playing a similar deck for a while now and that card wins you more games than any other. Adding Green would give you more cycling lands (you should be running 4x Secluded Steppe and 4x Lonely Sandbar, as they are by far the best cycling lands) by letting you run Tranquil Thicket and Scattered Groves. Coiling Oracle is probably the main reason to throw green in there though. Cast Out is your best removal. W to cycle it, and 4 to take care of any permanent; making it more versatile than your current removal. Bounce lands like Azorius Chancery will let you return cycling lands back to your hand that you were forced to play early, letting you get extra value from them. This might just be a personal thing, but I ran 4x Blade Splicer in my early revisions and it just never did as much as I hoped it would have.

Tata on The King Everlasting

6 months ago

I'm surprised you own Tundra but no fetch lands. I think your deck could be improved by cutting the slower lands (like Azorius Chancery) and putting in fetches.

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