Azorius Chancery

Azorius Chancery

Land

Azorius Chancery enters the battlefield tapped.

When Azorius Chancery enters the battlefield, return a land you control to its owner's hand.

: Gain .

Browse Alters

Trade

Have (4) orzhov_is_relatively_okay819 , Zelpoke , winterwind10 , GeminiSpartanX
Want (3) Spastic54 , Jdreesman , KingSavage

Printings View all

Set Rarity
Commander 2020 (C20) Uncommon
Commander 2019 (C19) Uncommon
Ravnica Allegiance: Guild Kits (GK2) Uncommon
Commander 2018 (C18) Uncommon
Commander Anthology 2018 (CM2) Uncommon
Iconic Masters (IMA) Uncommon
Commander Anthology (CM1) Common
Commander 2016 (C16) Uncommon
Modern Masters 2015 Edition (MM2) Uncommon
Commander 2013 (C13) Common
Duel Decks: Venser vs. Koth (DDI) Common
MTG: Commander (CMD) Common
Dissension (DIS) Common

Combos Browse all

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Vintage Legal
Pioneer Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Highlander Legal
Casual Legal
Pauper EDH Legal
Legacy Legal
Pauper Legal
Oathbreaker Legal

Azorius Chancery occurrence in decks from the last year

Commander / EDH:

All decks: 0.09%

WU (Azorius): 2.74%

WUB (Esper): 0.77%

GWU (Bant): 1.41%

Azorius Chancery Discussion

multimedia on Blink it ! esper test

1 month ago

Hey, nice budget version of Aminatou.

One of the best budget cards with Aminatou is Wishclaw Talisman. Activate it for one mana, tutor for any card. An opponent then gains control of it, but that opponent doesn't own Wishclaw you do. Your opponent will gain control of Wishclaw tapped, but they can't use it because they gain control of it tapped it's not their turn. Blink Wishclaw with Aminatou's -1, it returns to your control untapped with three new counters on it. Scheming Symmetry is another powerful budget tutor with Aminatou since the card you tutor for is put on top of your library. +1 Aminatou to draw that card.

Budget lands to consider adding:

Good luck with your deck.

Joking101 on Chulane iCameo (cEDH Primer)

1 month ago

@jaymc1130.

Amulet of Vigor is a neat tech, but the biggest issue is that Azorius Chancery, (along with the two other bounce lands) are absolutely and entirely unplayable in cEDH. The most important turns in cEDH are the first three, so each and every mana cannot be wasted. Otherwise you will lose the game to a turn three Demonic Consultation+Thassa's Oracle or Food Chain deck. Lands that enter the battlefield tapped must offer an unbelievably powerful effect (such as Boseiju, Who Shelters All), otherwise the mana inefficiency is too significant a cost.

Beyond that, you also want to assess the function of each card outside of the combo in which it is used. Cards that are useless outside of the combo (like Laboratory Maniac or Thassa's Oracle) are not ideal to run. Many decks choose to do so because they need to win, and these are very compact, but if we can avoid it, we will.

The reason I mention this is because Jeskai Barricade and Deputy of Acquittals don't offer any value outside of the combo. In our Cloudstone Curio line, it requires fewer land requirements and fewer creature requirements; Not only that, but it requires cards that we already want to play. It doesn't make sense to play cards specifically for combos, when instead we can play combos that layer into our deck with the cards we already want to be playing.

Hopefully that explanation makes sense.

jaymc1130 on Chulane iCameo (cEDH Primer)

1 month ago

How worthwhile would the Amulet of Vigor combo line be in a Chulane deck in a competitive setting?

The line typically plays as such:

Have Azorius Chancery and Amulet of Vigor in play (or any of the other 2 mana bounce lands), cast a creature like Jeskai Barricade (there are quite a few 2cmc or less creatures that can fulfill this role), draw a card, put a different bounce land into play and return the one already in play, Amulet triggers and untaps the new bounce land, Barricade type creature returns something like Deputy of Acquittals to hand, tap the new bounce land for mana, play the returned creature, repeat loop to draw out the whole deck.

There's some difficulty in assembling the cards needed for the engine to function in my opinion, but I don't play Chulane in competitive settings and never see this concept in any Chulane decks (competitive or otherwise) and was curious if there's a reason why other than it being difficult to assemble the needed Amulet, 2 lands, 2 creatures and Chulane in a timely fashion.

multimedia on Cromation ($50 Mutate Voltron)

2 months ago

Hey, nice budget version. Interesting deck, bizarre deck description.

You can put Jegantha next to Cromat in the deck list by adding the CMDR tag to Jegantha in the deck editor.

1x Jegantha, the Wellspring *CMDR*

Doing it this way clearly shows that Jegantha is the companion of your deck.


Because of Jegantha's tap ability consider adding cards that can untap a creature to get more activations?

Faeburrow Elder is a very good mana dork for five colors and is also a creature you want to untap. With Cromat in your control Elder is another Jegantha. Jodah, Archmage Eternal in combination with Jegantha makes it easier to cast spells because then generic mana costs don't matter and the mana made by Jegantha lets you cast any spell. Conflux is busted with the ramp from Jegantha tutoring for five creatures with mutate.

$40 total price is below precon total prices and the manabase here is worse then a lot of precons. With 20 Forest in the manabase you're counting on Jegantha to cast spells. I know this is low budget, but you want to at least make the manabase playable without Jegantha. For low cost the Guild Bounce lands can help the manabase and have fine interaction with lots of basic lands.

Good luck with your deck.

multimedia on An Enchanting Mask Party

4 months ago

Hey, nice budget version of Estrid.

I see Siona, Captain of the Pyleas. A way to win with her is Shielded by Faith. This makes an infinite combo of creating 1/1 Soldiers. Emergence Zone is helpful with this combo because then you can do it at instant speed and attack with the Soldiers on your turn to win. Open the Armory and Heliod's Pilgrim are budget tutors to get an aura. More tutors to get auras are helpful with land auras.

I see Stasis. Could expand on the pillowfort strategy of making your opponents permanents ETB tapped with Blind Obedience, Kismet, Frozen AEther. Further protect yourself with Ghostly Prison and Sphere of Safety. Wilderness Reclamation is helpful with Stasis.

Once you have a established a pillowfort then cards such as Approach of the Second Sun or Sandwurm Convergence can be win conditions. Kiora, Behemoth Beckoner is good with Convergence and Sigil of the Empty Throne. Kiora helps to make ramp to cast them and then each time a 5/5 Wurm or 4/4 Angel is created you draw.

With all the mana that Estrid can make with enchanted lands then the budget Finales, Finale of Glory and Finale of Revelation are options. Finales are good with Emergence Zone especially Glory since then you can attack with an army on your turn.


The manabase here is not ideal for three colors since there's a lot of basic lands. I realize this is because of such a low budget, but when playing three or more colors you really want to allocate more of the budget for dual lands to make it easier to cast cards. Green is the most important color because of the land auras, mana dorks and Enchantresses. Most of the land auras can make white and blue mana which is very helpful and allows for more green.

Budget lands to consider adding:

The bounce lands may not seem good, but if they're enchanted then you can untap them with Estrid which can make a lot of mana and make up for the fact they ETB tapped. Consider more low CMC land auras? Even if the aura doesn't create ramp when you tap the enchanted land it's still enchanted so Estrid can untap it that makes it worth adding. Other land auras to consider adding:

Good luck with your deck.

Riveyn on Land/Mana Question

4 months ago

TypicalTimmy

1x Azorius Chancery - (2)

1x Command Tower - , , or (3)

1x Field of Ruin - (4)

1x Flooded Grove - : or , : , , or (5)

6x Forest - x6 (11)

1x Glacial Fortress - or (12)

1x Hinterland Harbor - or (13)

1x Incubation Druid - : or (if +1/+1 is on Incubation Druid (16)

4x Island - x4 (20)

1x Jungle Basin - (22)

1x Karn's Bastion - (23)

1x Myriad Landscape - (24)

1x New Horizons - : Add two mana of any one color (25)

1x Oran-Rief, the Vastwood - (26)

4x Plains - x4 (30)

1x Reliquary Tower - (31)

1x Seaside Citadel - , , or (32)

1x Selesnya Sanctuary - (34)

1x Simic Growth Chamber - (36)

1x Sol Ring - (38)

1x Sunpetal Grove - or (39)

1x Temple of Enlightenment - or (40)

1x Temple of Mystery - or (41)

1x The Great Henge - (43)

1x Treetop Village - (44)

1x Weaver of Currents - : (46)

I miss counted earlier. Up to 46 total mana available

Load more