Satyr Enchanter

Satyr Enchanter

Creature — Satyr

Whenever you cast an enchantment spell, draw a card.

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Printings View all

Set Rarity
Mystery Booster (MYS1) Uncommon
Core Set 2019 (M19) Uncommon

Combos Browse all

Legality

Format Legality
Unformat Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
2019-10-04 Legal
Historic Legal
Arena Legal
Block Constructed Legal
Pioneer Legal
Casual Legal
Leviathan Legal
Vintage Legal
Oathbreaker Legal
1v1 Commander Legal
Duel Commander Legal
Commander / EDH Legal
Highlander Legal

Satyr Enchanter occurrence in decks from the last year

Latest Decks as Commander

Satyr Enchanter Discussion

griffstick on Interesting PDH Commander Ideas

2 weeks ago

You dont find Sigil Captain interesting?

What about Satyr Enchanter?

ghostfire86 on Enlightened Bantchantress

4 weeks ago

You asked for advice on your build and I can see a clearly defined difference between both of our builds. Mine is a Pillowfort with token/upkeep win. Yours is more Voltron.

Needed:

Lightning Greaves

Helm of the Gods

Sigarda's Aid

Open the Armory

Sram, Senior Edificer

Sage's Reverie

Setessan Champion

Satyr Enchanter

Season of Growth

Mesa Enchantress

Verduran Enchantress

Enchantress's Presence

Torchic on Selesnya Aura

1 month ago

I would consider using maybe Sram, Senior Edificer or Season of Growth instead of the Satyr Enchanter I would also recommend Slippery Bogle because it functions the same as the gladecover scouts, maybe take out Fleecemane Lion? seems a bit slow.

lagotripha on Auratog Modern

1 month ago

Boggles might not be budget itself, but it contains cards and ideas you can use. I like the auratog/rancor to give (1g +2+2) to auratog, it makes for a great knockout blow even if its fragile- something every budget deck should look for. Mongoose being a backup plan and protection helps a lot with that. I'd still want a plan for spot removal - gatherer's regenerate is nice with push taking the place of path in many cases, but its going to involve keeping an eye on your meta for exile effects.

While sigil is a great card, cutting it would allow you to also cut abor and sprawl for more 1 mana enchantments, massively speeding up the clock.

If you keep it in the sideboard, you'd still have that 'grindy game' tool even if you aren't running it maindeck - you could even go for a full transformative sideboard trying to live in that 4-5 mana space with a Heliod's Pilgrim value package and value-generating answers like Oblivion Ring.

There are some interesting midrange enchantment options that might suit a budget list running elf/sprawl, with Season of Growth and cards like Setessan Training or Shapers' Sanctuary aiming to eliminate the card advantage drawbacks of enchanting stuff. Silhana Ledgewalker and Sixth Sense still kicks butt when it comes to just drawing a card every turn. Abundant Growth and similar might not be amazing in terms of payoff for one mana, but a set of the variants allows you to splash any colour easily, while still fueling auratog. Satyr Enchanter type effects is a payoff that might work, but is a removal magnet and thus ends up reliant on stuff like sanctuary anyway.

Ajani's Chosen and Archon of Sun's Grace point to the 'play lots of enchantments in midrange plan, but once again, the card advantage battle is where to focus.

There are some 'etb matters' enchantments, but making them work is tricker than it sounds- Oath of the Ancient Wood, Setessan Champion, Strength from the Fallen etc.

Ethereal Armor is the powerhouse in boggles for a reason- it might be a nonbo with autatog sacrifices, but the 'count the number of enchantments' effect is really, really good. Also, its cheap. All That Glitters is armour 4-8.

Totem armour is another tool to protect creatures, but at that point you are basically building boggles.

Best of luck with the brew- its a well supported archetype that hasn't made the cut in terms of tier1, but with a little metagaming and planning it'll play well enough to win FNM.

abby315 on Sisay, GodShrine Captain

1 month ago

Sounds like you want Heroic Intervention, Starfield of Nyx, and Replenish!

I'd also think about the "Enchantress" creatures for card advantage: Argothian Enchantress, Eidolon of Blossoms, Enchantress's Presence, Mesa Enchantress, Satyr Enchanter, Verduran Enchantress, and Setessan Champion. They can really help you set up an unbeatable engine, and then your opponents need to focus on either dealing with your creatures OR your Shrines.

Finally, for mana-fixing, there are some very good enchantments: Fertile Ground, Wild Growth, Utopia Sprawl, and Gift of Paradise.

Other possibly good cards:
Open the Vault
Second Sunrise
Starfield Mystic
Hall of Heliod's Generosity
Estrid, the Masked
Herald of the Pantheon
Destiny Spinner

For cuts, I doubt you want Planar Cleansing, since it kills your own Shrines. Finale of Glory, Ruinous Ultimatum, both Purphoros's, and God-Eternal Rhonas don't seem to fit with your plan.

RNR_Gaming on 5 color enchantments + shrines

1 month ago

I believe this was the main one you wanted me to look at. Looks good, you've got your game plan set and have made simple lines to get to it. Though I would probably incorporate more of the enchantress cards for consistent card draw.

Mesa Enchantress, Verduran Enchantress, Satyr Enchanter, Setessan Champion and Tuvasa the Sunlit

stellarnear on

1 month ago

Carte à rentrer :
All That Glitters uber buff pour deux
Ancestral Mask uber fort
Archon of Sun's Grace juste fort
Calix, Destiny's Hand swag + straight synergie
Celestial Ancient zone boost (ptet un peu faible)
Destiny Spinner bonnes state et bonne protec
Ethereal Armor fort
Gift of Paradise mana versatile
Heliod, God of the Sun reasons
Mesa Enchantress moteur de pioche fort
Mirrormade combo
New Horizons mana ramp
Oath of Teferi combo commander
Open the Vaults revive hard
Satyr Enchanter moteur de pioche fort
Season of Growth gros moteur de pioche
Setessan Champion moteur de pioche fort
Siona, Captain of the Pyleas wonderwoman in da place
Starfield Mystic combo direct
Starfield of Nyx peu partir en couille vite
Verduran Enchantress pioche (ptet un peu faible)
Eutropia the Twice-Favored bonne distrib de puissance je pense

Cartes sorties :
Boon Satyr trop basique
Cold-Eyed Selkie aucun interet
Daxos of Meletis je le vois pas marcher vraiment
Dictate of Kruphix bof
Dismantling Blow meh removal
Eel Umbra trop basic
Elderwood Scion interessant ptet en side
Empyrial Storm trop cher pour son effet
Epic Proportions un peu cher pour l'effet surprise prefere mettre du solide
Genesis Storm trop cher pour son effet
Ground Seal mouais
Loyal Drake mieux à mettre peu de synergie
Loyal Guardian combo pas
Loyal Unicorn interessant mais peu synergique
Myth Unbound interessant mais y a mieux à rentrer
Ravenous Slime interessant mais peu synergique
Reclamation Sage un peu faible pour un removal
Soul Snare y a mieux en removal
Spawning Grounds meh - overcost
Vow of Flight j'aime pas l'idée de le mettre en face (ptet en multi side)
Vow of Wildness j'aime pas l'idée de le mettre en face (ptet en multi side)

SlushyJones on Siona, The Underestimated

2 months ago

WUBRG87 Cool, Ethereal Armor is a great fit for an Alela deck.

I noticed in your description that some enchantress cards are in your other deck. That makes sense, and personally I am not a fan of the really expensive ones.

The enchantresses that I like you already have in your deck list. Satyr Enchanter, Eidolon of Blossoms, and Setessan Champion.

None of these creatures are legendary, so you could consider adding Soul Foundry. In one game I used Soul Foundry to Exile Satyr Enchanter, and I was able to get about 5 of them out. That was a little excessive, but I pretty much refilled my hand whenever I cast an enchantment spell.

Soul Foundry can also be used to copy cost reducers like Herald of the Pantheon, or Starfield Mystic.

The downside is it is pretty slow at the start, but one it gets rolling the possibilities are endless.

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