Satyr Enchanter

Satyr Enchanter

Creature — Satyr

Whenever you cast an enchantment spell, draw a card.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Satyr Enchanter Discussion

KCF_Blackout on Selesnya Enchantos

3 days ago

Since playing this deck, I've already decided to cut Privileged Position and Satyr Enchanter since they're just not good fits for this deck and, like you said, they're worse versions of cards or redundant. I'm going to put 1 copy of each in my commander deck.

I completely forgot about Hall of Heliod's Generosity ; that boy is going in.

The reason I've been running Glorious Anthem , Mirari's Wake , and Archon of Sun's Grace is just because I'm trying to put more creatures in here for pressure. I know it's not the best strategy, but it's what I'm going with for now.

I'll have to consider switching my basics to snow boys and put in On Thin Ice .

zapyourtumor on Selesnya Enchantos

3 days ago

On Thin Ice

Hall of Heliod's Generosity

Utopia Sprawl


Privileged Position is just worse Greater Auramancy / Sterling Grove since most of your permanents are enchantments and the shroud versus hexproof is not relevant.

Glorious Anthem doesn't do anything here, and is win more. Satyr Enchanter is not needed since you already have 10 draw engines, and it isn't an enchantment itself. Mirari's Wake is too slow. Archon of Sun's Grace isn't really needed either, since it only makes 2/2s and it's a 4 drop non-enchantment. Sigil of the Empty Throne and Destiny Spinner are much better wincons.

AstroAA on [EDH] Sythis Enchantress Stax

2 weeks ago

SynergyBuild Huh, I've never seen that combo before. Interesting. So you abuse the stack to pretty much exile every creature you want to? That should be rather fun. I'll look into it.

As for the Satyr Enchanter , this is gonna sound weird; he was in the deck but I dropped him for Verduran Enchantress because I wanted the 'may' ability rather than the 'must' ability. I know Setessan Champion and Sythis herself are 'must' abilities, but Setessan offers a tad more than the Satyr does in buffing itself and Sythis is, well, the commander. Can't do much about her.

SynergyBuild on [EDH] Sythis Enchantress Stax

2 weeks ago

No Satyr Enchanter is a bit confusing, tho I also run Argothian, as well as a lack of the Parallax Wave / Opalescence combo.

zapyourtumor on Selesnya Enchantments

1 month ago

My very first deck was kitchen table modern selesnya enchantment lifegain, so I'm partial to this kind of build.

I suggest a playet of Herald of the Pantheon just because it helps speed up the deck a ton. Satyr Enchanter is 3 mana Eidolon of Blossoms . Also, 1x Starfield of Nyx is really fun. Destiny Spinner feels like more of a sideboard card, and I think more Runed Halo / On Thin Ice would be good (requires snow lands though of course).

Guerric on [Primer] Enchantress's Pillowfort: A Tuvasa Guide

2 months ago

TriusMalarky thanks for the suggestions! I do appreciate a turn one mana source always, and Utopia Sprawl and Wild Growth are great for that. And while as an elves player in both modern and commander I greatly appreciate dorks, I don't really care for them with Tuvasa because they don't really synergize with the deck's game plan. By using ramp-chantments I can push my enchantment count to almost forty, allowing me to always easily draw cards. Its also worth noting that I don't really need Tuvasa out at all if I have another enchantress. Argothian Enchantress and Satyr Enchanter are strictly better as far as drawing cards goes, and can come down on turn two themselves. Tuvasa is helpful mostly as an enchantress I can always have access to if others fail, who also has the option of knocking someone out Voltron style if they give me the chance. Its not uncommon to have a near perfect game while having never cast her though, so trying to get her out on turn two at all costs isn't really my goal here. I also can very much appreciate the auras which draw cards strategy- I had losts of fun playing Mono Blue Tempo with Curious Obsession in standard a couple of years ago, and that strategy can be great in blue-green tempo decks in commander also. That being said, it isn't really my goal here as I am taking more of a control approach and thus aren't attacking much. I do think all those suggestions do point to the fact that Tuvasa can be played well a lot of different ways, and what you're suggesting could make for a great deck, it'd just be different than I've gone with here.

CBaldy on Budget Sisay (Shrines)

4 months ago

Hey, I love the deck! I have a more competitive Sisay build, and I’ve been really interested in changing it to a shrine build. I know that all of the enchantresses aren’t cheap, but there are a few that are affordable that I’d highly recommend.

  1. Eidolon of Blossoms . This is a great card draw for little mana
  2. Satyr Enchanter . This is cheap and it’s on cast. Great card
  3. Mesa Enchantress . Really similar to Satyr Enchanter.
  4. Setessan Champion . Card draw and eventually a threat.
  5. Verduran Enchantress . A little more expensive $-wise, but still affordable
  6. Tuvasa the Sunlit . Not only does she give you card draw, she buffs Sisay by +3/+3 all on her own.

The two enchantresses that have constellation would be the ones I’d put in first, followed be Tuvasa. Since Sisay will be tutoring, it’s more important to have ETB triggers instead of cast triggers.

Because this is an enchantment deck, I’d also recommend some ramp that deals with Enchantments. Wild Growth , Utopia Sprawl , Herald of the Pantheon , Starfield Mystic , and Fertile Ground are all great options.

Destiny Spinner is a great card to protect your enchantments.

Grim Guardian is a nice card to get some incremental damage.

Protean Thaumaturge is a fun card that can become a threat out of nowhere.

Dance of the Manse and Open the Vaults are both great mass recursion.

But anyways, I hope that helps!

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