Satyr Enchanter

Creature — Satyr

Whenever you cast an enchantment spell, draw a card.

SaltySpecula on Uril

4 weeks ago

A fair chunk of this deck seems to be devoted to creatures. Uril is not a creature deck.

I would recommend stripping out most of the creatures and other 'creatures matters' cards like Collected Company and all the cards that focus on making token creatures.

Probably best to double down on Uril, protecting Uril and creating an aura/card draw engine. That means including more cards with effects like Sram, Senior Edificer. Others you may want include Satyr Enchanter Mesa Enchantress. You will also need additional tutors. Three Dreams is a good place to start. You'll want additional protection in the form of Greater Auramancy and Sigarda, Host of Herons.

Just as a note, you have only 5 ramp spells. You'll want about 10. Knotvine Mystic, Skyclave Relic, Trace of Abundance are all good includes.

Also, I don't know what kind of decks your friend plays with or what decks they use, but a lot of the auras included are... Niche use at best. I'd recommend including more indestructible and unblockable ones instead. Timely Ward, Indestructibility, Shield of the Oversoul, Inviolability, Holy Mantle, Unquestioned Authority.

Also, you may want to include more compound +1/+1 cards in the same vein as Ancestral Mask. Others like All That Glitters, Ethereal Armor and Helm of the Gods are good ones.

Final note Runes of the Deus are an auto-include. If you're comfortable with your mana ramp Eldrazi Conscription too.

Milesfuzz on Sythis Enchantress

9 months ago

Missing a couple of the draw engines!

Enchantress's Presence , Mesa Enchantress , Satyr Enchanter

Guilds_of_Ravenous on Selesnya Aura

9 months ago

Thank's for the suggestions. I did add a couple of bogles. though I ended up going with Sythis instead of Sram to replaced Satyr Enchanter as it gave an extra little bit of life gain on top of the card draw.

KCF_Blackout on Selesnya Enchantos

10 months ago

Since playing this deck, I've already decided to cut Privileged Position and Satyr Enchanter since they're just not good fits for this deck and, like you said, they're worse versions of cards or redundant. I'm going to put 1 copy of each in my commander deck.

I completely forgot about Hall of Heliod's Generosity ; that boy is going in.

The reason I've been running Glorious Anthem , Mirari's Wake , and Archon of Sun's Grace is just because I'm trying to put more creatures in here for pressure. I know it's not the best strategy, but it's what I'm going with for now.

I'll have to consider switching my basics to snow boys and put in On Thin Ice .

zapyourtumor on Selesnya Enchantos

10 months ago

On Thin Ice

Hall of Heliod's Generosity

Utopia Sprawl


Privileged Position is just worse Greater Auramancy/Sterling Grove since most of your permanents are enchantments and the shroud versus hexproof is not relevant.

Glorious Anthem doesn't do anything here, and is win more. Satyr Enchanter is not needed since you already have 10 draw engines, and it isn't an enchantment itself. Mirari's Wake is too slow. Archon of Sun's Grace isn't really needed either, since it only makes 2/2s and it's a 4 drop non-enchantment. Sigil of the Empty Throne and Destiny Spinner are much better wincons.

AstroAA on [EDH][Primer] Sythis Enchantress Prison

10 months ago

SynergyBuild Huh, I've never seen that combo before. Interesting. So you abuse the stack to pretty much exile every creature you want to? That should be rather fun. I'll look into it.

As for the Satyr Enchanter , this is gonna sound weird; he was in the deck but I dropped him for Verduran Enchantress because I wanted the 'may' ability rather than the 'must' ability. I know Setessan Champion and Sythis herself are 'must' abilities, but Setessan offers a tad more than the Satyr does in buffing itself and Sythis is, well, the commander. Can't do much about her.

SynergyBuild on [EDH][Primer] Sythis Enchantress Prison

10 months ago

No Satyr Enchanter is a bit confusing, tho I also run Argothian, as well as a lack of the Parallax Wave / Opalescence combo.

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