Graven Cairns

Graven Cairns

Land

: Gain .

, : Gain , , or .

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Legality

Format Legality
Casual Legal
Modern Legal
Limited Legal
1v1 Commander Legal
Tiny Leaders Legal
Leviathan Legal
Duel Commander Legal
2019-10-04 Legal
Highlander Legal
Vintage Legal
Commander / EDH Legal
Custom Legal
Canadian Highlander Legal
Pioneer Legal
Block Constructed Legal
Legacy Legal
Oathbreaker Legal
Unformat Legal

Graven Cairns occurrence in decks from the last year

Latest Decks as Commander

Graven Cairns Discussion

TriusMalarky on What is my Edgar Markov …

3 months ago

First, you have 4 taplands. Please, man, with a $200 budget you can fix 4. Exotic Orchard, The red Tainted land, Graven Cairns and friends. Easy, you can find a good number of them for $10-20 and make your manabase SO much better. The only one I'd even consider is the triland, and only because it taps for all three colors.

Also, cards like Village Rites become incredibly valuable. Rites itself is 1 mana draw 2, and the other versions(Costly Plunder, Altar's Reap) add a mana and instant speed. You'll have enough tokens that it's just free value here.

Between Champion of Dusk and Ad Nauseam, you've got some high power draw. IMO, just add some more tutors. Wishclaw Talisman, Scheming Symmetry, Grim Tutor are all plenty good to go get your nice Ad Naus or Champion to draw waaaay too many cards. For other tutors consider Brainspoil to get Ad Naus, Shred Memory for something like Cordial Vampire or Impact Tremors, and possibly Dimir Machinations and Dimir House Guard.

For win cons, consider Purphoros, God of the Forge. Deals damage twice as fast compared to Impact Tremors, and both of them are really solid cards. Burn at the Stake could probably take your horde of tokens and off somebody as well. Also tutorable by Brainspoil.

DemMeowsephs on Licia Blood Bending (Mardu Life control Voltron)

3 months ago

Hey there! You mention the mana base needing some help in your description, and if you're still looking to work on that, maybe consider some of the following cards! Many may be out of budget, and you could possibly have been aware of them all already, and if that is the case I hope this can be of use to you as a reference!

Since you have the two temples, you may want to include the last one, Temple of Malice. Even though you don't run too many / cards, you still need that colored mana to cast Licia, and so you want a relatively even mana base. Same goes for the last pain land, I'd recommend including Sulfurous Springs since you have the other two. Since you're also gaining a lot of life, and because they are great in general, you may want to take a look at Blood Crypt, Godless Shrine, and Sacred Foundry, (the shock lands) which function very well, especially with the following cards: the fetch lands. Bloodstained Mire, Arid Mesa, and Marsh Flats are some of the best lands in the game! These can search for the shock lands, not just basic lands, allowing you to get any colors you need from just one of them! While that whole set is pretty expensive, it may be something to think about for the future. Now on the cheaper side, there are the wonderful fast lands, Blackcleave Cliffs, Concealed Courtyard, and Inspiring Vantage, which can help you support your early fundamental turns quite well! If you wish to include a lot of basics/shock lands, you may want to think about having the check lands, Dragonskull Summit, Isolated Chapel, and Clifftop Retreat, which tend to be great and also lay on the cheaper side. Last but not least, there are the filter lands, Graven Cairns, Fetid Heath, and Rugged Prairie! Now that said, here are some non-dual lands that could really help fix the mana base quite a lot that I would recommend: City of Brass, Mana Confluence, Ancient Tomb, Prismatic Vista, Fabled Passage, Reflecting Pool, Exotic Orchard, Strip Mine, Wasteland, etc.

Now enough about lands! Here are some ramp spells you might like. Land Tax, Arcane Signet, Commander's Sphere, Talisman of Conviction, Talisman of Hierarchy, Talisman of Indulgence, Jet Medallion, Pearl Medallion, Ruby Medallion, Sol Ring, Gift of Estates, Weathered Wayfarer, Chromatic Lantern, etc!

I also have a mardu deck, (A Deal With the Devil EDH ⫸PRIMER⫷), so if you want to check out most of the cards I mentioned on a list, feel free to pop in there! Anyways though, I hope this helps, good luck on your deck, and have a wonderful day! Happy tapping!

multimedia on Kess, Discard Mage

4 months ago

Hey, nice start on a budget.

Consider expanding on instants/sorceries trimming creatures? The power of Kess comes from being able to cast an instant/sorcery from your graveyard on your turn therefore you want to take more advantage of this especially draw and dig. Could start by cutting half the creatures from the creature base and adding mana efficient spells that Kess can cast from your graveyard:

A powerful repeatable effect on a budget with Kess because she has flying is Whispering Madness. Cipher Whispering to Kess and then when she does combat damage to an opponent everyone wheels their hands for no mana cost to you. A repeatable wheel fills your graveyard up with spells to then cast with Kess. Can even cast Whispering from your graveyard with Kess and then Cipher it to her or another creature you control. The act of discarding a card to Whispering means that if the card has a madness cost you can pay that cost. This is a way to discard a lot of cards with madness while at the same time able to pay the madness bonus cost.

A wheel makes all players discard their hands and draw cards, but you can prevent your opponents from drawing with Narset, Parter of Veils and Notion Thief. Notion is $0.50 not $2. With one of these cards in your control then your opponents don't draw cards after they discard their hands.


For the manabase you would be better off playing more basic lands then lands that always ETB tapped such as the three Vivids, Transguild Promenade, Cinder Barrens, etc. Exotic Orchard could replace Promenade. My advice for the manabase on a budget is build it around more basic lands and include dual lands that have interaction with basic lands or are good budget dual lands:

I offer more advice. Good luck with your deck.

multimedia on Chainer, Nightmare Adept Reanimate

5 months ago

Hey, nice semi budget version of Chainer.

I see Kiki and there's some cards to consider adding to make him better:

Ooze can use any activated ability of creatures in all graveyards which can be versatile in multiplayer Commander. With Chainer Ooze gives you lots of options: Magus, Necromancer, Feldon, Fulminator, Purphoros, Pet, Seer, etc, but best of all Kiki. Ooze can be another Kiki when Kiki is in your graveyard. When this happens with Ooze you can make infinite tapped Oozes since Ooze is not legendary therefore it can copy itself infinite times. Infinite Oozes can be used with other cards to be win conditions.

If Pet is in your graveyard then Ooze can sac itself to make one black mana. When this happens then infinite Oozes can make infinite black mana. Use infinite black mana to pay for a game winning Ribbons since you can discard or cast Cut and then cast Ribbons from your graveyard.

Ooze can be Viscera Seer which with infinite Oozes can be infinite scrys to find the card you need or Syr/Exsanguinate as a win condition. With both Seer and Pet in your graveyard gives you many options with infinite Oozes to find and cast any card you want. Having creature sac outlets are good with Chainer because then you can cast a sac outlet from your graveyard and get more value from creatures who can't sac themselves. Goblin Bombardment, two drop sac outlet, is one of the best in Commander and it can be a win condition with infinite Oozes or infinite Conscripts without having to attack.


Other cards to consider adding:

An expensive price card upgrade to consider is Sidisi, Undead Vizier as a repeatable tutor with Chainer and Sidisi can sac itself. With a sac outlet Rune-Scarred Demon can be a repeatable tutor, is less price and nice for reanimation getting a 6/6 Demon. Plaguecrafter is powerful repeatable effect with Chainer because it can sac itself. This card with Chainer can shut down your opponent's nontoken creature strategies.

Graven Cairns, Tainted Peak, Ash Barrens, Jund Panorama are some budget lands to consider adding especially Craven.


Cards to consider cutting:

  • Lantern-Lit Graveyard
  • Bloodfell Caves
  • Star Compass
  • Zombify
  • Grave Scrabbler
  • Murderous Rider
  • Ancient Craving
  • Overseer of the Damned

Good luck with your deck.

DemMeowsephs on Anje

5 months ago

Hey there! Lands are a truly important aspect of commander, and I recommend some of the following!

Daveslab2022 on Geneva Format Cards List

5 months ago

I see Graven Cairns under the RB tertiary lands. I don’t think this is a very good land, especially for RB aggressive decks. If it’s the only land they have, they cant cast any colored spells. And since these decks run light on land anyways I would argue against it.

multimedia on rakdos, the showstopper/ chaos

5 months ago

Hey, nice start on a budget. Chaos can be a tricky theme to build.

The avg. CMC of your deck is very high at 4.3 with only Sol Ring as reliable ramp and only having 35 lands. This 4.3 number means you will consistently not be casting a card until earliest turn four, more like turn five. Not doing anything for the first four turns or more is not fun in Commander because you risk basically not having any board presence at all before turn five. My advice is add some ramp in place of a few high CMC cards (5 CMC or higher). Doing this will reduce the avg. CMC and ramp will make it easier to cast spells especially Showstopper.

Some cards for ramp to consider adding:

For the cards to consider cutting you want to make a choice of what are the best cards you want at the high end of the mana curve? Having lots of both high CMC Chaos cards and big creatures is too many high CMC cards. Showstopper is the six drop creature you want to cast. Cards to consider cutting to add more ramp:


Reanimation is a good secondary strategy when playing so many high CMC creatures. Reanimation needs enablers to get creatures into graveyard which is good with Patriarch's Bidding and Demons. Consider expanding on reanimation? Another reason to add enablers for reanimation is Anger. A haste enabler to give your high CMC creatures haste, attacking with them the turn you play them especially Showshopper.


Some card changes to consider:

Budget lands to consider adding to replace some basic lands: Graven Cairns, Ash Barrens, Grixis Panorama, Jund Panorama, Foreboding Ruins, Tainted Peak, Evolving Wilds.

Good luck with your deck.

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