Graven Cairns

Graven Cairns

Land

: Gain .

, : Gain , , or .

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Printings View all

Set Rarity
Double Masters (2XM) Rare
Iconic Masters (IMA) Rare
Zendikar Expeditions (EXP) Mythic Rare
Shadowmoor (SHM) Rare
Future Sight (FUT) Rare

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Legality

Format Legality
Commander / EDH Legal
Highlander Legal
Noble Legal
Pioneer Legal
Vintage Legal
2019-10-04 Legal
Casual Legal
Block Constructed Legal
Unformat Legal
Modern Legal
Duel Commander Legal
Canadian Highlander Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Tiny Leaders Legal
Oathbreaker Legal
Magic Duels Legal

Graven Cairns occurrence in decks from the last year

Commander / EDH:

All decks: 0.05%

Rakdos: 0.97%

UBR (Grixis): 0.59%

RBW (Mardu): 0.94%

Graven Cairns Discussion

StopShot on Back to the Future Sight

2 days ago

I was disappointed he didn't talk about the likelihood of a Grove of the Burnwillows or Nimbus Maze cycle being (re)printed.

I would totally run both cycles in my EDH deck if they were given the same treatment as Graven Cairns in Lorwyn. I'm hoping the upcoming Zendikar block at least adopts one of them.

DemMeowsephs on Kaalia, of the Fast

2 days ago

Aha I see the pain lands, shock lands, and the temples! But why not cut a heck lot of those basics and add some better lands? Maybe consider some of the following.

DemMeowsephs on Sultai_Sir

3 days ago

Hey there! No problem, and you have definitely come to the right place! Here are some types of lands that I personally think should have a spot in every deck, and some multi-colored lands that work anywhere and everywhere! I hope this helps you throughout your journey in the world of magic.

These dual lands are some of the best, and my favorites, though there are many more people enjoy playing, such as bounce ladnds (Dimir Aqueduct), Battle Lands (Sunken Hollow), Reveal Lands, (Port Town), Cycle Lands (Irrigated Farmland), Storage Lands (Calciform Pools) and many others, but usually you don't have this many spaces in your deck, and so the ones I named first are usually better. However, I'm not done! There are many multicolor lands that fit in any deck, that are extremely powerful! Some of them are listed below.

HughsMarc1 on The Goblin Swarm!

1 week ago

Also, is the deck running consistant with the white ? I think it would work better with a fourth Warren Instigator. You might want to remove the plains and one of your swamps for some 5-colored lands only for creatures (if you got the budget, Cavern of Souls is by far the best option) Maybe remove 4 Swamp for 4 Graven Cairns, as you do not need black mana on your first turn anyway

Heliogabale on Vampires

2 months ago

I am here answering your question about the inclusion of red in this deck.

I don't know what your budget is, but I would first look at losing any land that enters tapped without a huge benefit (Akoum Refuge, Scoured Barrens, Wind-Scarred Crag), Reliquary Tower, which I can't imagine is very useful in here, and a Mountain, and replace these with Unclaimed Territory, Path of Ancestry, Luxury Suite, Graven Cairns and Rugged Prairie. If you can't afford Filters, Tainted lands are a good option. Then check your basic lands to try and balance your colors.

Red is a splash in this Vampire pie, and should be treated as such. The one red card that I feel you absolutely need to add here is Berserkers' Onslaught. I am considering Mythos of Snapdax for my version, and here you could easily replace Fervor with Footfall Crater.

To weight in on previous comments, whatever you do please don't remove Patron of the Vein; it is crazy good. But do add Drana. Living Death is cool, but I am using Patriarch's Bidding for additional flavour.

I hope this is helpful; if you are looking for further inspiration I am leaving the link to my Vampire Tribal: The Partnership

Cheers

multimedia on Vampires

2 months ago

Hey, nice budget version of Edgar. I like that you included the combo.

An area to look to improve is the manabase. 15x combined Plains and Mountain basic lands is a lot when your deck is primary black. You want black mana more than any other in the early game which Swamps help with, but Plains and Mountains don't. Consider more dual lands that can make white and red mana as well as black? You want most of the dual lands to be able to make black mana because you need black mana the most.

The manabase is budget, Tower and Check lands are good, but even on a budget there's lands to consider adding:

More expensive options: City of Brass, Godless Shrine, Blood Crypt, Sulfurous Springs, Sacred Foundry, Graven Cairns, Fetid Heath, Rugged Prairie.


Some upgrades to consider:

  • Captivating Vampire > Kalitas, Bloodchief of Ghet
    Three drop > seven drop. Captivating Vampire is a very good reason to want to play tribal Vamps in multiplayer Commander especially with tokens.

  • Knight of the Ebon Legion > Bloodsworn Steward
    One drop > four drop. Less mana cost cards that are should be considered to be cut because is difficult to make with this manabase for a four drop. Edgar already has haste.

  • Shadow Alley Denizen > Stromkirk Noble
    Noble is not worth it because consistently you will not have red mana turn one, but you will have black. Denizen is same price and can give other Vamps or itself evasion when Vamps ETB or Vamp tokens are created.

  • Drana, Liberator of Malakir > Patron of the Vein
    Three drop > Six drop. Drana can get out of control with attacking Vamps and tokens as a repeatable way to put counters on Vamps.

  • Dolmen Gate > Ferocity of the Wilds
    Gate is excellent with Drana and other attacking Vamps since your attacking Vamps don't receive combat damage thus they can't die from combat damage, but if blocked they do combat damage to blocking creatures.

  • Ruinous Ultimatum > Kindred Charge
    Ruinous is a better overall effect for one more mana and a more difficult mana cost. It's a busted effect in multiplayer Commander.

  • Living Death > Bloodline Necromancer
    Bloodline can reanimate one Vamp; Living could reanimate a lot more. Living is mass sac of creatures for all players and then mass reanimation of the creatures that were in graveyards before the ones that were saced. It can help to recover and for five mana it can recover a lot.

Good luck with your deck.

Alledzebu on Trynn & Silvar, Dangerous Bonds.

3 months ago

Foremost, I would first like to commend you for the solid effort attempt at optimizing this deck, you got some very interesting win conditions that I personally enjoy.

Now, with that said, I would like to point certain means by which I believe we can improve this deck even further:

1)The deck has few responses, if I may recommend the following: -Mana Tithe -Rebuff the Wicked -Pyroblast -Silence = this one is a "must" imo. -Angel's Grace -Red Elemental Blast -Ranger-Captain of Eos = also a tutor.

2)We can add more control, because the high cmc of the commanders makes you slow, since such is the case, why not slowing our opponents instead? -Authority of the Consuls -Blind Obedience -Deafening Silence -Terminate

3)Mess with their hands: -Duress -Thoughtseize -Inquisition of Kozilek

4)tutors to consider: -Imperial Recruiter he is human -Recruiter of the Guard human too -insert famous black tutors like diabolic intent etc...

5)burst ramp to consider: this cards for a cost can produce tons of mana in one turn... -Culling the Weak -Dark Ritual -Treasonous Ogre

6) key cards that can search thru all your deck your win condition: just be sure to have at least one piece of the combo in hand already and enough life to pay... -Plunge into Darkness -Tainted Pact -Demonic Consultation -ad nauseum this are insanely powerful cards...

7) Karmic Guide instead of Sun Titan she is less expensive mana-wise, and same eff almost...

8) there are a few better and unilateral land destruction effects out there like: Boil Boiling Seas

9) now that this new additions have vastly reduced the overall CMC of the deck, you can now have the luxury of cutting lands proportionate to reduction of cmc average :) depending how much cheaper your deck is, the less lands u can put in it... you could go all the way down to 34 lands, now am concerned with the quality of land base, so let me suggest a handful to you: -Forbidden Orchard -all 3 shock lands -all 3 pain lands -City of Brass -Luxury Suite -Ancient Tomb -Tarnished Citadel -Phyrexian Tower -Graven Cairns -Castle Ardenvale

10) add Kiki-Jiki, Mirror Breaker he can create infinite copies with bell ringer and he can also create an infinite combo with silvar and fiend hunter...

-you need silvar and fiend hunter (with any card banished by his eff it doesn't matter here)...

-then summon kiki jiki, create copy of fiend hunter...

-new copy of fiend hunter banishes kiki giki...

-sacrifice the copy fiend hunter to silvar...

-kiki giki return untapped...

-create a new copy of fiend hunter...

-banish kiki giki again...

-rinse and repeat...

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