Skemfar Avenger

Skemfar Avenger

Creature — Elf Berserker

Whenever another nontoken Elf or Berserker you control dies (is put into the graveyard from the battlefield), you draw a card and you lose 1 life.

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Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Skemfar Avenger Discussion

Sorin_Markov_1947 on Kaldheim Golgari- Go Elf Yourself

2 months ago

Not a terrible list. There are some subpar cards in here though, although I'm sure some of them fit the "legendaries I like" bill and so that's just down to fun vs winning.

Forever Young is not usually great recursion. It seems good, but it messes with your draws. You'd rather just have other cards drawn or spells that bring creatures back onto the battlefield. The two runes are just kind of okay. There's no obvious downside, the power level is just a tiny bit shy of where cards should be in Constructed formats. Tajuru Blightblade is also low power. You want something with abilities that will benefit the rest of your deck, not something that trades with anything that blocks and leaves with no other value. Jaspera Sentinel is a little slow, and there are better elves to look at for an elf deck. Sarulf, Realm Eater is very slow for a sweeper and hits your own creatures as well, most of whom in the elf package are small. Sculptor of Winter is decent ramp, but you don't need it. An elf deck should be fast and aggressive, and in this one you can have your larger creatures as a backup plan later.

For elves you should be looking at, Skemfar Avenger , Elvish Warmaster , Wildborn Preserver , and possibly Canopy Tactician are all good.

Poison the Cup is subpar removal. Heartless Act and Bloodchief's Thirst are better.

Housegheist on Lathril Blade of the Elves

3 months ago

I like your list, i'm builing a Lathril deck too. Here are some of my suggestions:

A mana-cheap protection option could be delivered by Heroic Intervention . Malakir Rebirth  Flip and Bala Ged Recovery  Flip could be helpful too as they are pretty versatile cards.

If you want some recursion Phyrexian Reclamation could help you to rebuild booardstate after a boardwipe or t-removal.

What about Skemfar Avenger ? He's pretty cheap (in both ways) and would grant you pretty good card-advantage. An absolutely "must have" with that many 1/1's should be Skullclamp which could draw like your entire library. Realmwalker could grant you the top card of your library as a hand card as you can cast elf-spells from top of it.

Maybe you should think about Skyshroud Poacher too, which can tutor all of your elves repeatably for just 3 mana. Only Elvish Piper would be a mana-cheper option.

Gnarlroot Trapper is a perfect Manadork which can grant a creature deathtouch for protection as well. If your gameplan is winning by combat-dmg Beastmaster Ascension would be an absolutely blast.

I personally am not a bit fan of Nadier, Agent of the Duskenel and Eyeblight Cullers as their cmc is too high for what they cosst. Belbe, Corrupted Observer and especcialy Glissa, the Traitor don't push your gameplan any further, too.

Hope you don't mind my wall of text :D

multimedia on Lathril's Army

4 months ago

Hey, nice start. I'm also very excited about Lathril as a new Elf Commander and I'm upgrading the precon on a budget.

Consider cutting some lands for more one drop mana Elves? One drop mana Elves are an advantage that Elves have and the precon lacks them. The idea is one drop mana Elves can replace some lands since they can make mana while also adding the total count of Elves. 38 lands is really too much land for Elves thus consider cutting some Swamps?

Some other cards, less than $1 each, to consider for upgrades and most can increase Elf tribal synergy:

Good luck with your deck.

multimedia on Elves of Kaldheim

4 months ago

I completely forget that Lead the Stampede is in Standard from Ikoria. Lead is an engine with Elves to recover or go over the top. It lets me have much more freedom with nonElf creatures in the sideboard. With 32 creatures and only 22 lands I avg. about three creatures for each Lead which is great value.

Lead has replaced Canopy Tactician . Tactician four drop anthem and ramp after is not as good as of value as a three drop spell that right away can put Elves into my hand. With Lead Skemfar Shadowsage is a better four drop than Tactician. Tajuru Blightblade has replaced Blizzard Brawl for more Elves for Lead. Brawl is a good one drop fight spell for green and Snow. Ironic, it's actually very good with Blightblade's deathtouch, but I don't think I need Brawl.

I've finished the first version of the sideboard. It's not matchup specific since we don't know yet what the new Standard meta with Kaldheim will be. Right now there's something for when against aggro, midrange and control. There's some grave hate as well as some artifact/enchantment removal. I think it covers a lot of matchups and cards that Elves may have a problem with. Because of main deck Lead and Skemfar Avenger , I think Elves are well positioned against Doomskar .

Thorn Mammoth is tech for midrange matchups. Mammoth triggering when it ETB and repeatable whenever any creature I control ETB including an Elf token can wreck opponents creatures. It can fight fliers and 6/6 is higher than most of the other creatures who could give Elves trouble. There's still ramp with Jaspera Sentinel and Sculptor of Winter to help to cast a seven drop.

Toski, Bearer of Secrets is for midrange matchups, but also tech for control matchups. It's repeatable draw with an Elf swam, nice with Elves with deathtouch. Against control it's uncounterable as well as survives Doomskar. Liliana's Standard Bearer is tech against board wipes and it counts Elf tokens that die.

multimedia on Kaldheim Elves

4 months ago

Hey, nice start. I'm also excited for Elves again in Standard and Kaldheim has revived my 6 year old Standard Elf deck :)

You're limiting the effectiveness of 4x Realmwalker main deck when playing 21 noncreature spells and adding 19 lands more than half your deck aren't Elves. Vastwood Fortification  Flip taking the place of some lands is an interesting choice. Is Fortification really good enough though to warrant taking up 4x deck spots? I think you can do better with these spots if you don't want to play more lands.

Consider Sculptor of Winter and Snow-covered basic lands as well as Woodland Chasm? A turn two Sculptor and having one Snow land means a turn three four drop such as Tactician or Tyvar. Sculptor and Snow-covered lands opens up a lot of possibilities for all the excellent four drop options. Without Sculptor this same play requires turn one Sentinel + another Elf turn two which is also possible, but less consistent. With only 9x possible turn one green sources turn one Sentinel is much less consistent.

Another option to consider is Roots of Wisdom? Milling a land then lets you put that land into your hand or any Elf. Best of all if you don't put a card into your hand you draw a card. Roots can also be fuel for reanimation for Unites and Awakening.

Skemfar Avenger does something that Elves want which is getting value from them dying to help to recover. This effect also lets you more freely attack with nontoken Elves since if they die in combat then you draw and if they don't die then you're doing damage. This effect is also removal/board wipe insurance since if opponent wipes the board then as a result you could draw a lot of cards. Avenger in multiples on the battlefield is even better and really forces your opponent to make difficult choices if they want to destroy or even block a nontoken Elf.

Elves have a big problem now with so many playable four drop options. If choosing not to play Skemfar Shadowsage main then consider it in the sideboard? It can be a win condition especially with tokens from Ambush or a huge help in other aggro matchups by gaining life as well as having 5 toughness to block. In my opinion Warmaster and Tyvar being repeatable sources of Elf tokens is a good enough reason to main deck Shadowsage.

Oakhame Adversary is a good Elf, but only when you know that your opponent will have a green permanent to make him cost two mana instead of four. For this reason it's better in the sideboard not main deck.

8x main deck removal spells is a lot and I don't think you need as many since taking up valuable main deck spots for more Elves and both as 4 ofs is hindering Realmwalker. The sideboard a good place to add more removal for matchups where you might need it. Act is much better than Thirst therefore consider cutting Thirst?

Good luck with your deck.