Curse of Verbosity
Enchantment — Aura Curse
Whenever enchanted player is attacked, draw a card. Each opponent attacking that player does the same.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Curse of Verbosity Discussion
2 weeks ago
Surata, Forest's Guide
Legendary Creature - Elf Vampire
Return a creature from your graveyard to your hand: Target permanent you control gains Hexproof until end of turn.
"Sister, you need to keep better track of your pets!" - Surata, to Nisharra.
So the guy on Curse of Opulence, Flame Blitz, Curse of Bounty, Curse of Disturbance, Curse of Verbosity and Curse of Vitality is actually a Planeswalker, simply known as "The Unluckiest." According to he is "snazzy and sharp, but always in the wrong place at the wrong time. He has a knack of getting in trouble, yet always ends up not dying." Make a REAL name for him, and a planeswalker card for him.
3 months ago
Another way to look at group hug is the gifting slug/hug hybrid... The type I usually play. I have Sidar Kondo of Jamuraa & Ludevic, Necro-Alchemist deck that will gift & goad and empower everyone a little more aggressively & tosses some of the pillow options. Includes fun stuff like: Oath of Druids , Crescendo of War , Oath of Lieges , Marisi, Breaker of the Coil , Nils, Discipline Enforcer , Combat Calligrapher , Shiny Impetus , Curse of Verbosity ... IMO these more aggressive effects are more worthwile than any Ghostly Prison effect. It is a more aggressive way to hose control decks at times.
6 months ago
Drop Faerie Tauntings , Ashiok, Nightmare Muse , Traumatize , Trepanation Blade , add about one or two more ramp and two more card-draw at least. I almost always run 8 pieces of ramp and the prevailing wisdom is 10. Same for card-draw: I aim for 8, many aim for 10. Extra ramp is great with Oona's ability and card-draw can draw you into lands and just generally smooth everything out.
Reconnaissance Mission would be good. Treasure Cruise is often almost an Ancestral Recall and is budget too. Even though you're running Blue , Read the Bones is a great rate, as is Night's Whisper . Divination , Concentrate , and Tidings are all great on a budget, if a bit unexciting.
I love Keep Watch , Borrowing 100,000 Arrows , Theft of Dreams , Insight , Windfall , Plea for Power , Curse of Verbosity , and Manifold Insights but they are swingy. High ceilings, low floors. The mana cost on them is what makes them so good.
Midnight Clock is budget right now but it's starting to make waves. Get yours now while they're cheap. Ramp AND draw! Great on a budget.
Secrets of the Golden City and Kumena's Awakening should usually be City's Blessing-ed. I like Kimena's a lot on a budget (along with Patient Rebuilding ). Rush of Knowledge is decent if you have Oona out. Fathom Trawl is a guaranteed three non-lands, though it might be a bit lackluster with so many faeries. Not a bad card though. Mind Spring is great with ramp.
Drawn from Dreams and Dig Through Time are probably better than Diabolic Tutor until you have a game-winning card in the deck like Coat of Arms or some combo pieces (of which all are out-of-budget). I'd say drop Diabolic Tutor . Diabolic Vision is all right on a budget, as is Pilfered Plans , Forbidden Alchemy , and Notion Rain . We can probably do better, even on a tight budget.
With all your fliers, Rogue's Gloves and Mask of Memory are fantastic card-draw cards. Mask of Riddles is cute. Curiosity and Curious Obsession are decent but dangerous. Chart a Course is decent with fliers. Whispering Madness can be good with fliers too.
I have mixed feelings about Opt , Serum Visions , Sleight of Hand , Ponder , Preordain , Portent . They certainly don't hurt but they're bad late-game. I run them in some decks. Consider them if most of your card-draw is expensive. Brainstorm is a bit of a trap unless you have ways to shuffle your library and get rig of unwanted cards. This usually requires fetch lands like Polluted Delta and is better in 60-card formats.
Rain of Revelation , Archmage's Charm , Fact or Fiction , Succumb to Temptation , Precognitive Perception , Frantic Search , Pull from Tomorrow , Gush , Village Rites are all good for being instants so you can leave counterspells up and if you don't need them you can draw. That's one of the reasons a card like Anticipate looks weak but is nice for keeping counterspells open. Fact or Fiction is particularly good and is considered a staple in many formats, including EDH.
I would swap out Dimir Locket and Dimir Cluestone for Mind Stone and Prismatic Lens . Maybe Star Compass if it is in budget. I know you need your colors but 3-mana mana rocks that don't have huge upside are sooooo slow. Arcane Signet is probably out of budget, which is too bad. Is Wayfarer's Bauble still expensive? Probably. Worn Powerstone and Hedron Archive maybe? Oona isn't cheap and you want mana for her ability if push comes to shove. Trinket Mage is ramp because it can snag Sol Ring , making it the same rate as Explosive Vegetation and Hedron Archive .
8 months ago
No Training Grounds? If you can afford it, it's a super amazing card for Jhoira. Nevinyrral's Disk lets you wipe the board at upkeep, in response to removing the last counters from your suspended stuff, so you can clear everything before your stuff comes out. Omniscience combos really well with this deck, because you can cheat it out for cheap and then use it to cheat the rest of your stuff out, too.
Also, this deck is strangely lacking in consistent draw power for one that can cheat so much stuff out. You could use some more consistent cheap stuff that doesn't rely on Jhoira or die to a creature wipe, like Curse of Verbosity, Verity Circle, or Bident of Thassa (Rhystic Study if you have the $). Windreader Sphinx is a bigger one you would probably want to cheat out.
1 year ago
I'll be leaving Curse of Verbosity (love that card) and the interaction in but I do agree I need about 40 more walls in this deck to really fit the theme lol.
All about the pillowfort fort cards in this deck so I'll try to find a spot for Crawlspace.
Thank you for the comment and suggestions!
1 year ago
I decree that by running Curse of Verbosity you are encouraging your opponents to spread their germs and break social distancing regulations, and that neither very responsible of you, nor is it something a good noodle would do.
Actually now that I think about it you should just take all of your interaction out of this deck to fit the theme. No counters, no removal, no nothin. Just walls.
Now as for playable additions to this deck I'd recommend Crawlspace as an addition to your pillowfort. This is also a personal thing but I'd prefer Nature's Claim over either Krosan Grip or Return to Nature. Cheaper, negligible drawback, and it does basically the same thing. It's a preference thing though so it's all up to you.
Nice fun and fair deck. I like it. :^)
1 year ago
Both versions of Aura Graft work the same way, because they use the oracle text, not the printed text, which reads: "Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant." Oracle text can be found on Gatherer (gatherer.wizards.com).
That said, even off of the original text, "target enchantment that's enchanting a permanent" is a targeting requirement. Since Orim's Prayer is not enchanting a permanent, it would not be a legal target. The Oracle text relaxes this requirement, and Aura Graft can now target Curse of Verbosity, although you would not be able to move it because there are no permanents it can enchant, but you would benefit from gaining control.
1 year ago
I believe that the current challenge is:
"So canonically, the guy featured in the Curse set is a Planeswalker who is cursed with misfortune. He ultimately did die, but was never given a name nor a card.
Bonus Challenge: Make him WUBRG, and make him feel "cursed", in that case each powerful ability has a downside, has an upside for your opponents or can backfire on you (flipping coins, rolling dice, choosing at random, etc.)"