Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
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|Commander / EDH||Legal|
Latest Decks as Commander
Dive Down Discussion
1 month ago
I’m trying to finish up my Pioneer Prowess deck, I’m mostly looking to trade for the cheaper stuff, I plan to buy the Steam Vents and Spirebluff Canal s this Friday. Just trying to save a bit of money by trading for the smaller stuff.
I just copied my binder from a different trade site I’m more active on, unfortunately it didn’t copy over correct sets, so ask if your interested. I’ll try to get all the sets updated tonight/tomorrow.
What I’m looking for:
- 1x Riverglide Pathway Flip
- 1x Bedlam Reveler (prefer Eldritch Moon printing)
- 1x Aether Gust
- 1x Alpine Moon
- 1x Soul-Guide Lantern
- 2x Dive Down
- 2x Soul-Scar Mage
- 1x Wild Slash
- 1x Stormwing Entity
Edit: I also have a bunch of BFZ full-art lands.
2 months ago
Here are some I use, seperated by category:
Other than that, I run some value cards, like Birgi, God of Storytelling Flip, Storm-Kiln Artist , and Aetherflux Reservoir to just go on, and on, and on, and on, so on and so forth. Plenty of Draw Spells to keep the gas going, and some other Spell-slinging accoutrements.
6 months ago
Good Morning Community,
Today I began to play with a combo that I discovered accidentally as I was searching for U/W cards with exile effects. I stumbled upon Ruin Ghost, and an idea clicked that ideally finds turn one Ruin Crab, turn two, Ruin Ghost, and turn three Retreat to Coralhelm. If I'm not mistaken, Ruin Ghost can blink the same plains that was tapped for its ability, returning it to the battlefield untapped. when it returns to the battlefield, Retreat to Coralhelm should be able to untap Ruin Ghost, so that the user can rinse and repeat, while Ruin Crab passively mills multiple opponents. I've also added some other landfall cards that generate tokens such as Emeria Angel.
My main question is has this combo been found before? Nevermind, I'm sure the answer is yes, I just want to be let down easily.
I guess I'd like to know your thoughts on the efficiency of the deck. Should I add more removal? Counterspells? More card draw or cycling to find the combo pieces? Creature protection like Dive Down? Would you splash another color to get more value?
How would you feel if you played this deck against your friends? How would you feel if you had to play against this deck?
7 months ago
8 months ago
8 months ago
Mono black Maralen+Agent decks are going to be strong contenders for a time, but that deck has an inherent issue in protecting the combo as a mono colored deck. My list currently runs quite a lot of discard pieces as the means of getting around this, no need to worry about protecting the game plan if opponents just don't have any cards. Still, any mono color deck is going to have exploitable weaknesses that become exposed over time.
Sultai lists (already the strongest lists in the format) will likely be the best Agent decks because they get to make full use of the range of tools that complement an OP Agent game plan aside from Aven Mindcensor and white removal. Access to green mana dorks is huge for deployment speed in the format, access to Defense of the Heart as a means to deploy the full lock at one time is a boon, and access to blue interaction and green protection pieces like Veil of Summer with the potential for even more protective elements like Dive Down, Display of Dominance or Blossoming Defense makes going for the lock a less risky and more reliable game plan.
Grixis (and Mardu) color decks will have access to Divergent Transformations as a means to get the full lock into play at instant speed at the most opportune moment, but comes with the downside of limited deck building choices since only Maralen and Agent will be able to occupy slots as creatures which reduces the overall effectiveness and consistency of the Agent based game plans when they don't have access to Hullbreacher and friends.
Abzan colors should have a viable Agent based game plan as well, but like mono black, Mardu and B/x-U decks has more limited choices to protect the game plan once it hits the board. Abzan decks actually strike me as quite intriguing though with access to the full range of effective hate bears in the meta.
It's hard to say what will wind up being the definitely best way to play an Agent based game plan at the moment, but in all likelihood we will find the most optimal approach mirrors the most optimal choices of the past: T&T is liable to still be king of the mountain.
10 months ago
Biggest threat to this deck is anything running deathtouch.
Maybe play Gods Willing over Dive Down as it allows both defensive protection and the ability to attack without being blocked if opponent only has 1 color of defending creatures. Consider Wall of Frost if you can find a place for it.
10 months ago
Any thoughts on using Dive Down as both some extra protection and as a potential 20 damage attack?