Dive Down

Dive Down

Instant

Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

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Set Rarity
Ixalan (XLN) Common

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Legality

Format Legality
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Pioneer Legal
Commander / EDH Legal
1v1 Commander Legal
Magic Duels Legal
Block Constructed Legal
Historic Legal
Canadian Highlander Legal
2019-10-04 Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Highlander Legal
Casual Legal
Pauper EDH Legal
Legacy Legal
Pauper Legal
Oathbreaker Legal

Dive Down occurrence in decks from the last year

Standard:

All decks: 0.44%

Blue: 6.29%

Rules Q&A

Dive Down Discussion

hungry000 on High Huatli

3 weeks ago

I suggest you play Aegis Turtle instead of Lagonna-Band since you don't currently have any spells that can target it. Otherwise you could play some Dive Down, which gives protection and buffs +3/+3. Another card you could play is Dragon's Eye Savants.

I think you should do more with your sideboard. You have Fae of Wishes, so you get access to any 1-ofs you play (Teferi, Settle the Wreckage, counterspell, etc) that hose certain matchups in game 1 which is huge. You could even play a copy of either Huatli or High Alert in the sideboard so you can Wish for it (a lot of combo decks do this in Legacy). That way you essentially have 11 copies of your payoff card in the main deck.

moxxem on Izzet Drakes [BUDGET COMPETITIVE]

1 month ago

Nathor, thank you very much for your suggestions. I would definately add Sweltering Suns as a sideboard option. Also I would think of any cuts I could do for counterspells. I agree that Dive Down could be moved to sideboard but what I like in this card is its low cost. I think low cost counterspells are not effective so far in this deck (like Spell Pierce). Still, I cannot take one of your points: Discovery / Dispersal is a nice self mill option, due to surveil it allows drakes to get from 1 to 3 extra power.

Daron6 on UR Budget Spell Synergy ((feedback appreciated))

1 month ago

cantripsandbrahms Really that nombo in this modern era is not good, imagine you play TiTi with pyro delver, etc, opponent cast a Fatal Push, Terminate, Path to Exile, Teferi, Time Raveler... and you'll get a poker face xd. I like Nivix Cyclops but is too slow, I prefer using kilng field, yeah he dies to bolt, but you have cards to defend it( with counters or something like Dive Down). A good idea is adding 4 Manamorphose to cast a lot of cantrips//spells with a kiln fiend :D. Feel free to join our Delver server in discord : , here we can help you better than tappeout ;D.

Flooremoji on Sprite and Early

1 month ago

Great deck! Glint is a two mana Dive Down, could be considered, but costing another mana looks like it means a lot in this deck.

BlackPhilip on Cheaty Cheaty Ultimatums

1 month ago

Maybe some form of protection for Wildfire Eternal in the place of Thing in the Ice  Flip, like Dive Down, Mizzium Skin and Gods Willing, or more card draw. But if you need a creature in this slot, I need to think...

NoopyNolife on Das Kiln Fiend

2 months ago

Deck looks sweet! I feel like Titan's Strength would be better than Brute Force, and judging by the toughness of your creatures, Mizzium Skin might be a more versatile solution to Dive Down.

HambonezMTG on Izzet Prowess Wizards Aggro

3 months ago

I have a friend who runs this kind of deck and you should really think about this card Adeliz, the Cinder Wind. When you cast a spell, all your wizards will get +1/+1 and the Prowess will still apply. You can take huge advantage of it. Not to mention it is a Haste flying card too.

I would swap the Shock for Wizard's Retort to get some counter spells. Also think to get some Dive Down in your Sideboard.

gato91 on izzet prowess BURN

3 months ago

Hi, in your image of the deck it's a Bedlam Reveler but you don't have it in your list, in a prowess deck it's useful to use 1-2 copies to do a hand refill. Another suggestion in the main list it's to include Dig Through Time or Treasure Cruise, I prefer the Dig over Treasure, because can search deeper the 2 sparks or threats you need to finish the game and it's instant speed.

For your side I suggest the following cards, but remember that you must adapt it according with the metagame of where you play:

  • 2 Abrade - Can be used to hit creatures and artifacts.
  • 2 Aether Gust - can buy you enough time to kill you opponent.
  • 2 Dive Down - protect you creatures and count for prowess
  • 2 Sorcerous Spyglass - Can Give you information and turn off walkers and troublesome abilities.
  • 2 Tormod's Crypt - Graveyard hate always important, normally it's better use Grafdigger's Cage but turns off the Arcanist.
  • 2 Lava Coil - Removal that exile
  • 2 Mystical Dispute - Cheap counter vs control
  • 1 Negate - Cheap counter vs heavy non-creature spell decks.
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