Dive Down

Dive Down

Instant

Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Rules Q&A

Latest Decks as Commander

Dive Down Discussion

Hardhitta7 on H: Binder W: Riverglide/Reveler/Prowess

1 month ago

I’m trying to finish up my Pioneer Prowess deck, I’m mostly looking to trade for the cheaper stuff, I plan to buy the Steam Vents and Spirebluff Canal s this Friday. Just trying to save a bit of money by trading for the smaller stuff.

I just copied my binder from a different trade site I’m more active on, unfortunately it didn’t copy over correct sets, so ask if your interested. I’ll try to get all the sets updated tonight/tomorrow.

What I’m looking for:

Edit: I also have a bunch of BFZ full-art lands.

Faux_Faux on Veyran deck combo synergies

2 months ago

Here are some I use, seperated by category:

Double Strike: Temur Battle Rage , Assault Strobe , Psychotic Fury , Buccaneer's Bravado , Raking Claws

Haste: Expedite , Crimson Wisps , Accelerate , Fever Charm

Evasion/Unblockable: Distortion Strike , Slip Through Space , Artful Dodge , Crypsis

Protection: Dive Down , Mizzium Skin , Glint , Shell Shield , Lazotep Plating

Power Pump: Rush of Blood , Balduvian Rage , Dynacharge , Unleash Fury , Sure Strike , Brute Strength , Titan's Strength , Rouse the Mob , Infuriate

Other than that, I run some value cards, like Birgi, God of Storytelling  Flip, Storm-Kiln Artist , and Aetherflux Reservoir to just go on, and on, and on, and on, so on and so forth. Plenty of Draw Spells to keep the gas going, and some other Spell-slinging accoutrements.

bjgivesbj on Can This Turn-3 Infinite Landfall …

6 months ago

Test Infinite Ghost Crab

Good Morning Community,

Today I began to play with a combo that I discovered accidentally as I was searching for U/W cards with exile effects. I stumbled upon Ruin Ghost, and an idea clicked that ideally finds turn one Ruin Crab, turn two, Ruin Ghost, and turn three Retreat to Coralhelm. If I'm not mistaken, Ruin Ghost can blink the same plains that was tapped for its ability, returning it to the battlefield untapped. when it returns to the battlefield, Retreat to Coralhelm should be able to untap Ruin Ghost, so that the user can rinse and repeat, while Ruin Crab passively mills multiple opponents. I've also added some other landfall cards that generate tokens such as Emeria Angel.

My main question is has this combo been found before? Nevermind, I'm sure the answer is yes, I just want to be let down easily.

I guess I'd like to know your thoughts on the efficiency of the deck. Should I add more removal? Counterspells? More card draw or cycling to find the combo pieces? Creature protection like Dive Down? Would you splash another color to get more value?

How would you feel if you played this deck against your friends? How would you feel if you had to play against this deck?

rjife on Mono Blue Spirits

7 months ago

I think playing at least 2 Castle Vantress is worth it, and Dive Down is worth considering.

Zenace on [Pioneer Pauper]: Izzet Prowess

8 months ago

Would Nivix Cyclops work in this deck? And maybe a Dive Down for protection and Aqueous Form for unblockable?

jaymc1130 on Opposition Agent needs a preemptive …

8 months ago

EleshNornsFs

Mono black Maralen+Agent decks are going to be strong contenders for a time, but that deck has an inherent issue in protecting the combo as a mono colored deck. My list currently runs quite a lot of discard pieces as the means of getting around this, no need to worry about protecting the game plan if opponents just don't have any cards. Still, any mono color deck is going to have exploitable weaknesses that become exposed over time.

Sultai lists (already the strongest lists in the format) will likely be the best Agent decks because they get to make full use of the range of tools that complement an OP Agent game plan aside from Aven Mindcensor and white removal. Access to green mana dorks is huge for deployment speed in the format, access to Defense of the Heart as a means to deploy the full lock at one time is a boon, and access to blue interaction and green protection pieces like Veil of Summer with the potential for even more protective elements like Dive Down, Display of Dominance or Blossoming Defense makes going for the lock a less risky and more reliable game plan.

Grixis (and Mardu) color decks will have access to Divergent Transformations as a means to get the full lock into play at instant speed at the most opportune moment, but comes with the downside of limited deck building choices since only Maralen and Agent will be able to occupy slots as creatures which reduces the overall effectiveness and consistency of the Agent based game plans when they don't have access to Hullbreacher and friends.

Abzan colors should have a viable Agent based game plan as well, but like mono black, Mardu and B/x-U decks has more limited choices to protect the game plan once it hits the board. Abzan decks actually strike me as quite intriguing though with access to the full range of effective hate bears in the meta.

It's hard to say what will wind up being the definitely best way to play an Agent based game plan at the moment, but in all likelihood we will find the most optimal approach mirrors the most optimal choices of the past: T&T is liable to still be king of the mountain.

Turban on Big Weaklings [Budget Azorius Jank]

10 months ago

Biggest threat to this deck is anything running deathtouch.

Maybe play Gods Willing over Dive Down as it allows both defensive protection and the ability to attack without being blocked if opponent only has 1 color of defending creatures. Consider Wall of Frost if you can find a place for it.

PuritanPuree on

10 months ago

Any thoughts on using Dive Down as both some extra protection and as a potential 20 damage attack?

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