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Ephara, Ever-Sheltering FlipCombos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Standard Brawl | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Invasion of Theros
Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, the cast it transformed.)
When Invasion of Theros enters the battlefield, search your library for an aura, God or Demigod card, reveal it, put it into your hand, then shuffle your library.
jawz on GW Enchantment
6 months ago
Seems pretty solid. Not sure there's really anything to change. GW enchantment decks have a pretty specific set of cards to work with.
I wonder if Invasion of Ikoria Flip gives similar value to Invasion of Theros Flip. Ikoria can put the Fang of Shigeki out on the board on turn 3 which is probably better than what Theros can do in the same situation. Theros can get the Hallowed Haunting which is probably an important play for the deck. Ikoria can get out a Kami on turn 4 if you don't have one. Theros can fetch the Naturalist. Ikoria flipping gives a kind of Overrun finishing ability for a cheaper go-wide deck like this. Theros flipping gives a value engine for your enchantments for longer grindier games.
If Ikoria is the play then maybe you'd want some Careful Cultivation for the possibility to channel out some extra ramp on turn 2 which opens up Ikoria to guarantee a Kami on turn 3. The extra ramp could maybe help with bigger X values later in the game.
Does the Banishing Slash work without any artifacts? I guess opponents might be hitting your cards with Get Lost.
If you're running into a lot of Boros Convoke, maybe you want the March of Otherworldly Light in the main deck to stop their Gleeful Demolition on turn 2.
Gidgetimer on Why Do Reviewers Combine Allies …
9 months ago
I'm leaning toward the first answer that wallisface gave. Of 70 multicolored cards in MKM 63 are 2-color and 5 are 3-color with the last 2 being 5-color. I know that this isn't the best example since it is a guild focussed set and every 3-color card is wedge.
LCI has 27 (or 26 depending on if you are counting Huatli) multi colored cards and 2 (or 1) cards are 3-color and the rest 2-color.
WOE has 22 and 1 is 3-color with the rest being 2-color.
MOM is a little sticky there are 62 Multicolored cards. But many of them are flip cards with a mono-colored front and a Phyrexian transform cost. If we eliminate the 19 flip Phyrexians and Invasion of Theros Flip which also only requires a single color to cast, we have 42. Of these 35 are 2-color with 5 3-color, and 2 5-color.
There are just way more 2-color than 3-color.
StopShot on If you could run any …
10 months ago
It doesn’t fully match the criteria, but I would be interested in building a deck around Invasion of Theros Flip.
Honestly, the concept of having a battle card be your commander is highly appealing to me. I’d love to see what a possible Invasion of Alara Flip edh deck would look like.
Khytaria on Cube 400 Cards
1 year ago
Brutal Cathar Flip Heliod, Sun-Crowned Invasion of Theros Flip Maul of the Skyclaves Resplendent Angel Righteous Valkyrie Savior of Ollenbock
eliakimras on Menacing Aura
1 year ago
Hello! May I step in to give you some recommendations? Since you're on a budget, all cards suggested are 2 dollars or less.
Part 1: Ramp
In: You probably want aura ramp and cost reducers over standard land ramp: Wild Growth, Transcendent Envoy, Hero of Iroas, Jukai Naturalist and Stenn, Paranoid Partisan (choosing Enchantment). These will allow you to storm through your deck casting Auras ad nauseam.
Out: Elvish Mystic, Farhaven Elf, Arcane Signet, Nature's Lore and Cultivate are all great ramp cards, but you can do better (and more thematically) with the cards I mentioned above.
Part 2: Card draw
Just as important as ramp is card draw: Galea won't always be available to you.
In: Sage's Reverie, Enchantress's Presence, Satyr Enchanter, Mesa Enchantress.
Out: Coiling Oracle, Curious Obsession (unreliable), Curse of Verbosity (unreliable), Eel Umbra.
Part 3: Removal
Swords to Plowshares is GREAT, no doubt. But, in this kind of deck, you can spice it up with the great Auras that has for removal.
The objective is, then, to use the cheapest Auras that can hit more than one permanent type, with emphasis on "loses its abilities" in the text box.
In: Mortal Obstinacy, Ossification (synergy with your basic land fetchers).
Out: Reclamation Sage, Swords to Plowshares.
Part 4: Boardwipes
In: I believe you should run more boardwipes that leave your board mostly untouched. Austere Command is one such example. You almost always will clean all artifacts and the half of creatures that are more dangerous to you. Curse of the Swine is another selective wipe.
Out: Time Wipe (not one-sided), Plains.
Part 5: Protection and Evasion
In Voltron, tempo is crucial.
- In: Negate and Delay are inconditional and cheap counters mana-wise.
- Out: Calculated Dismissal and Frilled Mystic aren't.
Now to the Auras:
- In: Spirit Mantle, Unquestioned Authority and Mask of Law and Grace are protection and evasion at the same time (protection also means it can't be blocked).
- Out: Favor of the Overbeing, Observant Alseid and Leafcrown Dryad.
Following the same logic as with removal, I'm using auras over instants to protect the Voltron.
- In: Shield of the Oversoul, Alpha Authority, Canopy Cover.
- Out: Benevolent Blessing, Shielding Plax, Karametra's Blessing. (I believe proactive protection goes miles farther than a reactive one.)
Part 6: Tutors
Without Hammer of Nazahn, Nazahn, Revered Bladesmith is just a more expensive Open the Armory.
In: Open the Armory, Heliod's Pilgrim, Moon-Blessed Cleric, Light-Paws, Emperor's Voice and Invasion of Theros Flip (bonus that all those tutors also change your library's top card).
Out: Nazahn, Revered Bladesmith, Celestial Archon, Heliod's Emissary, Hypnotic Siren, Curse of Unbinding (7 mana is a lot for an Aura).
Part 7: Win Conditions
In: Since you're going all-in with auras, All That Glitters and Ethereal Armor do wonders.
Out: Bruna, Light of Alabaster is slow and telegraphed in this build. People won't let her stick to the field. Nissa, Steward of Elements is tough to protect in a Voltron build, while she only offers scry, which your lands can already do.
Part 8: Lands
In:
- You might consider more lands that fix your colors and manipulate the top of your library at will: Terramorphic Expanse, Temple of Plenty, Temple of Enlightenment, Temple of Mystery, Cabaretti Courtyard, Brokers Hideout, Obscura Storefront, Naya Panorama, Esper Panorama.
- Rogue's Passage is great evasion on a land.
Out:
- Thriving Grove, Thriving Heath and Thriving Isle are neat fixing, but the Temples are superior since they play into Galea's strategy.
- Path of Ancestry is great if you're in a 5-color deck or in a tribal-heavy creature deck. This build is neither.
- Lumbering Falls is good for suiting Equipments on, but Auras will just go to the graveyard when this land stops being a creature.
- Azorius Chancery, because you don't run the other two bouncelands.
- Razorverge Thicket. You'll soon realize that the later turns are more important than the early ones in EDH. This land is a beast in Modern, but it is far from worth it in Commander unless you're playing a turn-3 win deck.
- Forest and Forest to give room for the two remaining Panoramas. (With all the land searching above, you're probably more likely now to have a target for Utopia Sprawl than before.)
- Seaside Citadel. I know, I know: tri-lands are great and all, but, in this build, I'm trying to bake the top-of-library manipulation into the manabase so you have more free spell slots for your Auras, similar to what I did with Yennett, Cryptic Oddity (to a great success): each land in it has to either enter untapped somehow or change the top card of the library.
If you read this far, congratulations! Here is the list of the deck with all the suggested alterations, in case you want to test it: Galea, Menacing Aura. Good luck and have fun!