Regal Force

Regal Force

Creature — Elemental

When Regal Force enters the battlefield, draw a card for each green creature you control.

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Set Rarity
Duel Decks: Elves vs. Inventors (DDU) None
Eternal Masters (EMA) Rare
Eventide (EVE) Rare

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Legality

Format Legality
Modern Legal
Block Constructed Legal
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Limited Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Latest Decks as Commander

Regal Force Discussion

Peoni on Tana's Swords and Saprolings

1 week ago

As it stands this deck is pretty solid. I can't believe I forgot to put Inquisitor's Flail in my Tahngarth deck. Biiig commander damage. The nice thing about voltron is you really can't seem to go wrong with your cards. A big fella is a big fella, doesn't matter how expensive your cards are lol.

Anyway there are really only a few changes I'd consider making. Your utility creatures could be subbed out. Normally having a body along with your removal is pretty nice, but in a deck like this I don't think it's worth the extra mana since you're getting a ton of little tree things all the time anyway. I'd also swap out Colossus Hammer since it's usually only good when you can cheat it onto something, like with Hammer of Nazahn. You can really replace these with whatever you want since you already have a nice spread of ramp and buffs and removal etc.

Cards you might like here are Brass Squire, Canopy Cover, Cindervines, Mask of Memory, and Regal Force to name a few. Couldn't hurt to throw in some wipes like Earthquake and Rolling Earthquake just in case either.

Now you just gotta figure out which one you're gonna put together. ;^)

zuharran on Ashaya, Soul of the Wild: Be-Leaf in Yourself

2 weeks ago

Sultai_Sir, if you plan on keeping Regal Force, I think Hua Tuo, Honored Physician could be helpful in the deck, then, for a little bit of graveyard recursion!

Sultai_Sir on Ashaya, Soul of the Wild: Be-Leaf in Yourself

2 weeks ago

Hey zuharran thanks for the suggestions! I'll go over what I think of them:

  1. Mana Dorks: I actually like them, you can draw off of them with cards like Regal Force, Soul of the Harvest and Beast Whisperer. Plus, they add to Ashaya's power! I will put in Arcane Signet though, it's to good to pass up.

  2. Board Wipes: I'll definitely put in Boompile. Thanks!

  3. I'll add in The Great Henge and Guardian Project, but personally, I this deck already has a lot of draw power. From Horn of Greed being a discount Beast Whisperer to Regal Force drawing you an obscene amount of cards, this deck can draw cards. But I think you're right, I'll put in some more non-creature based draw power.

  4. Unfortunately, while the deck isn't super budget, those cards have spiked a lot recently, and I'm on a student's budget (very little), so those cards are out my price range. I just have to settle for cards like Shared Summons and Yisan, the Wanderer Bard.

Again, thank you so much for the suggestions. If I could upvote your deck twice, I would. Happy Tapping!

zuharran on Ashaya, Soul of the Wild: Be-Leaf in Yourself

2 weeks ago

So, finally stopping by to give some suggestions! The suggestions I'll make are based off of optimizing, so if budget is an issue, then some of my ideas may not be very helpful. I'll list out my thoughts in bullet format, so here we go!

  1. Mana Dorks: I personally am not a fan of mana dorks. They are low cost and can give ramp, however they are incredibly vulnerable and are dud cards in the late game. Instead of mana dorks, I'd suggest shifting off of them towards mana rocks like Worn Powerstone, Arcane Signet, and Fellwar Stone. Artifacts are a lot stickier than creatures and more reliable vs destruction cards.

  2. Board Wipes: I personally didn't think there was enough space in my deck for more than 3 boards wipes, but they are important. While Boompile says nonland permanents, it is unreliable at best, so I'd recommend swapping that for an O Stone.

  3. Draw: You have 3 sorcery speed draw cards and one instant speed draw card. They are extremely situational card draw and, I believe, unreliable. The issue with them is that they are reliant on higher power creatures and/or multiple creatures. I would favor cards with more consistent draw power, such as The Great Henge, Elemental Bond, and Guardian Project which allow you to draw whenever you cast a creature card is much more consistent and can ultimately draw you a ton more cards than those one off spells. On top of that, the enchantment draw card you do use, Colossal Majesty, only triggers its effect with a power 4 or greater creature which you only have 7 (8 if your commander has 4 or more lands on the field) creatures that meet that requirement. I'd definitely cut that for one of my other draw suggestions. I'd also eliminate Regal Force, as its cost is entirely too high for how situational its draw effect is.

  4. Tutors: If price isn't an issue, then Sylvan Tutor and Worldly Tutor are the way to go. If it is, then the choices you have are pretty good.

Let me know if you want any other suggestions, these are what I can think of at the moment! Here's a link to my deck build for anyone who is interested:


Infinite Mana, Infinite Creatures

Commander / EDH zuharran

SCORE: 12 | 5 COMMENTS | 480 VIEWS | IN 3 FOLDERS


!

Sultai_Sir on Too Many Elves (Marwyn Commander)

2 weeks ago

Duskwatch Recruiter  Flip: Get all the creatures out of your library, cast all of them, cast Regal Force, draw an absurd amount of cards. But wait, there's more! Bounce it with Temur Sabertooth, and do it all over again!

Lanzo493 on Freylise's Elf Madness

3 weeks ago

How about Beast Whisperer, Guardian Project, and Regal Force for draw? Elves generate more than enough mana to dump into any number of cards they draw. One of them is even an elf.

Sultai_Sir on Her Royal Fluffness

1 month ago

Hey man, love the deck! Here's a couple of card suggestions, if you can find the room:

Bellowing Tanglewurm: Makes all your creatures harder to block, and he's only 25 cents!

Conduit of Ruin: Gives your first creature an even bigger discount, and can find a vital finishing card, like End-Raze Forerunners or Siege Behemoth.

Regal Force: With Her Royal Fluffiness out, this is the same price as a Shamanic Revelation with a body to sweeten the deal!

Hope this helps, and as always, Happy Tapping!

Sid_the_sloth on Mono green

1 month ago

I have a "generic" shell of a mono green ramp deck. I have a few ideas which way to take the deck. I know this is subjective but just asking for opinions on whether or not to be that guy and go typical green ramp into eldrazi's or the "land based" theme. By that I mean cards that are / like Dungrove Elder and yes in BOTH versions i play cards like woodall primus Regal Force they arent land based with power/toughness but I know they are just a staple in green so why not. I asked about land based because of simplicity and some what money wise. Plus having a boat load of forest in play by turn 7 or 8 and landing a Rude Awakening entwined with a few already big creatures... to me is just nice. Again ANY thoughts I like both ideas but I want to stick to one or the other so I dont have a deck that is trying to do alot of things at once and it becomes less efficient.

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