Creature — Elemental
When Regal Force enters the battlefield, draw a card for each green creature you control.
|Want (2)||Tyrker , mefisto22|
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|Commander / EDH||Legal|
Regal Force occurrence in decks from the last year
Latest Decks as Commander
Regal Force Discussion
1 month ago
1 month ago
Robobro72: Fierce Empath is probably a permanent fixture of the deck. Sorry for the late response! But yeah, Fierce has been in the deck since its creation and has enables countless wins. It's always had 3 targets, Great Oak Guardian, Regal Force, and Woodland Bellower were the original three. Upon Ashaya's printing, it removed every artifact line in favor of more creature reliance, thus not needed Genesis Hydra loops, and since Genesis Hydra was ideally cast as the hidden 4th 6 cmc creature I slotted in Kogla, the Titan Ape. The Ape comes with his own line, and removal of a lot of relevant threats. It was for a brief period that Fierce Empath actually had 4 targets (Sep 22-Nov 23).
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2 months ago
hfvalenz Gracias por comentar!!! Comparto completamente tu opinión respecto de los cambios, al decir verdad son las cartas que mas o menos tengo pensado cambiar, pero no he podido adquirir en mi zona (todavía, pero con un poco de suerte a futuro se va a lograr). Sobre Regal Force es la única con la que discrepo, ya que robar muchas cartas de un solo saque no suele rendir tanto al mazo como un robo de cartas mas constante (cosa que tambien me estaria faltando, en estos momentos). Admito que no habia considerado Fiery Emancipation, esa la tengo asi que puedo testearla. Queria conseguir Possibility Storm, pero creo que ocuparian mas o menos el mismo lugar en el mazo. De nuevo, muchas gracias por las recomendaciones!!! Saludos!!!
2 months ago
Te sugiero estos cambios que no son caros:
- Farhaven Elf > Quirion Trailblazer
- Yavimaya Dryad > Yavimaya Granger
- Kessig Wolf Run > Skarrg, the Rage Pits
- Bonders' Enclave > Arch of Orazca
Además, creo que le puedes hacer espacio a las siguientes cosas, también baratas:
- Rhythm of the Wild, porque asegurar que entren tus bichos y además la posibilidad de prisa es util.
- Cindervines, necesitas romper esas Propagandas que van a molestarte.
- Putrefax, porque con Xenagos, God of Revels puede matar a un oponente de un solo golpe.
- Regal Force, para recargar gasolina.
- Beast Whisperer, igual que la anterior.
- Decimator of the Provinces o End-Raze Forerunners, alternativas baratas de Craterhoof Behemoth, para terminar juegos.
- Nikya of the Old Ways, porque ya casi juegas puros bichos.
Por ultimo, Fiery Emancipation está un poco más cara, pero recibir 18 daños por lanzar un hechizo si que le llega duro a los mazos control. Igual esta puede ser también Gratuitous Violence o incluso Torbran, Thane of Red Fell, aunque creo que Emancipation vale lo que cuesta.
3 months ago
As it stands this deck is pretty solid. I can't believe I forgot to put Inquisitor's Flail in my Tahngarth deck. Biiig commander damage. The nice thing about voltron is you really can't seem to go wrong with your cards. A big fella is a big fella, doesn't matter how expensive your cards are lol.
Anyway there are really only a few changes I'd consider making. Your utility creatures could be subbed out. Normally having a body along with your removal is pretty nice, but in a deck like this I don't think it's worth the extra mana since you're getting a ton of little tree things all the time anyway. I'd also swap out Colossus Hammer since it's usually only good when you can cheat it onto something, like with Hammer of Nazahn. You can really replace these with whatever you want since you already have a nice spread of ramp and buffs and removal etc.
Cards you might like here are Brass Squire, Canopy Cover, Cindervines, Mask of Memory, and Regal Force to name a few. Couldn't hurt to throw in some wipes like Earthquake and Rolling Earthquake just in case either.
Now you just gotta figure out which one you're gonna put together. ;^)
3 months ago
3 months ago
Hey zuharran thanks for the suggestions! I'll go over what I think of them:
Mana Dorks: I actually like them, you can draw off of them with cards like Regal Force, Soul of the Harvest and Beast Whisperer. Plus, they add to Ashaya's power! I will put in Arcane Signet though, it's to good to pass up.
Board Wipes: I'll definitely put in Boompile. Thanks!
I'll add in The Great Henge and Guardian Project, but personally, I this deck already has a lot of draw power. From Horn of Greed being a discount Beast Whisperer to Regal Force drawing you an obscene amount of cards, this deck can draw cards. But I think you're right, I'll put in some more non-creature based draw power.
Unfortunately, while the deck isn't super budget, those cards have spiked a lot recently, and I'm on a student's budget (very little), so those cards are out my price range. I just have to settle for cards like Shared Summons and Yisan, the Wanderer Bard.
Again, thank you so much for the suggestions. If I could upvote your deck twice, I would. Happy Tapping!
3 months ago
So, finally stopping by to give some suggestions! The suggestions I'll make are based off of optimizing, so if budget is an issue, then some of my ideas may not be very helpful. I'll list out my thoughts in bullet format, so here we go!
Mana Dorks: I personally am not a fan of mana dorks. They are low cost and can give ramp, however they are incredibly vulnerable and are dud cards in the late game. Instead of mana dorks, I'd suggest shifting off of them towards mana rocks like Worn Powerstone, Arcane Signet, and Fellwar Stone. Artifacts are a lot stickier than creatures and more reliable vs destruction cards.
Board Wipes: I personally didn't think there was enough space in my deck for more than 3 boards wipes, but they are important. While Boompile says nonland permanents, it is unreliable at best, so I'd recommend swapping that for an O Stone.
Draw: You have 3 sorcery speed draw cards and one instant speed draw card. They are extremely situational card draw and, I believe, unreliable. The issue with them is that they are reliant on higher power creatures and/or multiple creatures. I would favor cards with more consistent draw power, such as The Great Henge, Elemental Bond, and Guardian Project which allow you to draw whenever you cast a creature card is much more consistent and can ultimately draw you a ton more cards than those one off spells. On top of that, the enchantment draw card you do use, Colossal Majesty, only triggers its effect with a power 4 or greater creature which you only have 7 (8 if your commander has 4 or more lands on the field) creatures that meet that requirement. I'd definitely cut that for one of my other draw suggestions. I'd also eliminate Regal Force, as its cost is entirely too high for how situational its draw effect is.
Let me know if you want any other suggestions, these are what I can think of at the moment! Here's a link to my deck build for anyone who is interested:
Commander / EDH
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