Regal Force

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Penny Dreadful Legal
Vintage Legal

Regal Force

Creature — Elemental

When Regal Force enters the battlefield, draw a card for each green creature you control.

multimedia on Elven Kingdom

1 month ago

Hey, well done so far for your first green deck.

Some changes to consider, to further reduce price, up power level and reduce mana curve:

Emerald Medallion is the worst expensive price card here. All the Medallions are way overpriced for what they do because they aren't getting reprinted. Castle Garenbrig is not worth $5, you don't need it's small amount of ramp when you can get more ramp from Elves. With Elves, Elvish Guidance is $1 alternative for Cradle, bonus interaction with Arbor Elf.

Staff of Domination can keep power level high without breaking the bank. It's a combo piece with key mana Elves to make infinite green mana to then draw into a wincon. Regal Force and Eternal Witness are creatures who have same effects of noncreature cards, but since they're creatures they can be tutored for.

Triumph of the Hordes, Overrun, Overwhelming Stampede, Ezuri, Siege Behemoth, Forerunners, Thunderfoot, all of these to overrun your Elves is overkill. Consider cutting some of these for more tutors? Pyre of Heroes, Fauna Shaman, Summoner's Pact, Chord, Harbinger can all get Ezuri. Choose one of Forerunners, Thunderfoot or Behemoth? Fierce Empath, Fauna, Pact, Chord can get it.

Good luck with your deck.

Profet93 on Azusa, lost but seeking

3 months ago

Boseiju, Who Endures - Removal

Castle Garenbrig - Ramp, not necessary given your 1 drops, lower amount of creatures. But its floor is slightly lower and ceiling is slightly higher than average, so I believe it is a worthy inclusion

Field of the Dead - Free zombies! Such a good inclusion, don't sleep on it. Imagine with boundless realms, scapeshift, etc....

Misty Rainforest/similar lands/ETB Tapped Fetchlands - Too much value with crucible to ignore. Not to mention it allows you to shuffle if you have a top deck utilization such as Oracle of Mul Daya, top, etc....

Sanctum of Ugin - Nice tutor effect, not necessary but I've found it extremely helpful. Given in Azusa we run out of cards quickly, this allows you to tutor for either Kozilek to refill your hand.

Yavimaya Hollow - Protection, not needed but nice to have. Also, politics.

Yavimaya, Cradle of Growth - Not needed but allows you to tap maze for green mana, ancient tomb, etc...

Fierce Empath - Tutor for ulamog or kozilek for draw or removal. Or just any higher CMC creature you need really. Not necessary but I've always enjoyed him

Lotus Cobra - Ramp! Much better with fetches. Speaking of fetches....

Ramunap Excavator - Redundancy for crucible of worlds. More easily recurabble as well.

Regal Force - Tooth and nail into avenger + regal.

Scute Swarm - MASSIVE token generation, even better with regal

Tireless Tracker - Draw, slow, better with Lotus cobra. Not necessary, but if you find yourself running out of gas consistently, this might be worth considering.

All Is Dust - Wipe (over Spine of Ish Shah for Sure) that synergizes with Sanctum of Ugin. I've done this more times than I can count

Finale of Devastation - Like an additional G-Sun Zenith but with a higher ceiling. Also, a wincon

Rishkar's Expertise - While not optimal for your build per say, it has a high ceiling. Thought it was worth mentioning.

Scapeshift - Tutor, landfall trigger, trigger field of the dead. Synergy with land recursion such as crucible or ramunap. Should you ever wish to consider a token landfall package given your lack of creatures, this would supplement that. Not needed but nice to have

Given the amount of suggestions, you can either tell me what you like/want to include and I can provide suggestions for cuts based on that, or I can just go through your list right now and provide you my thoughts. Lmk what you think!

Profet93 on Lands are your friends.

4 months ago

Well, it really depends how you wanna go and win. There a lot of different ideas.

You can use genesis wave for a large amount to put a haste outlet (Concordant Crossroads, Akroma's Memorial), on board and swing witheverything.

Adding tooth and nail will allow you to easily search for avenger + craterhoof.

Regal Force in place of craterhoof to draw a bunch (usually much safer than attempting to win on the spot via combat). Regal force really shines in a deck that makes more tokens. Aside from scute swarm, Greensleeves, Maro-Sorcerer works for making tokens upon lands entering in addition to Rampaging Baloths. Not even saying to add either of them, just giving you ideas of how you can play your deck.

Rude Awakening - While not incredibly powerful as other mono green cards, it acts as ramp with cradle, a wincon (swing lands) and a mana ritual. Without cradle, I wouldnt add it. Even if you had cradle, it isn't a sure thing. Just another idea.

Once you have an idea of how you want the deck to be built (Ex: Going tall with big creatures, going wide with small creatures, etc...), how you want to win, we can figure out the ramp draw and utility. You need to provide me/others with an idea how you want the deck to function as we can provide ideas that help you reach that goal. Otherwise, its just people like me giving suggestions which will probably help, but not be entirely synergistic with each other.

legendofa on How is Camaraderie a Bend?

4 months ago

Skagra42 Which part of Shamanic Revelation do you think is the bend?

As I see it, Collective Unconscious and Regal Force show that can draw cards based on number of creatures, although it's more typically based on power, like Greater Good or Momentous Fall. Both Unconscious and R.Force might also be bends, but I don't think they are.

Momentous Fall bring us to the life gain side. ability to gain big chunks of life has quite a bit of precedent, with cards like Blossoming Wreath, Nourish, and Wandering Stream. Gaining life based on power has become more prevalent recently, but has been around since at least 2006, with Gristleback, and Feed the Pack was printed just before Shamanic Revelation.

Furthermore, S.Revelation has been reprinted in eight different products, and is virtually a staple for precon Commander decks. I don't think a bend card would receive that much exposure, but that's entirely my speculation.

So my interpretation is that while the individual parts may not come together often, every part of Shamanic Revelation is acceptably , with established and demonstrative precedent. is probably the second or third best color for both drawing and life gain, but it's reasonable for it to do both.

artaud21 on Azusa goes Turbo(land)

5 months ago

Boundless Realms - This spell can only find basics which are not that plenty (especially when drained with fetches), they ETB tapped and overall it's not I'm focused on. Using it for Scute or Avenger is just overkill as I only need to crack a fetch 3 times to get 64 insects or 6/7 plants to finish the game. I'd rather play Reshape the Earth which has game ending potential on its own (Field of the Dead + 9 lands) even if it costs 2 more mana.

Scapeshift - I'm considering this but I would need to find room for mass-land returners (World Shaper) to make it more of the ramp spell than quality one. Azusa with Crucible effect may not be enough to return all sacced lands in short period. Obviously would be much better with Cradle which I don't possess though.

I've been playing Genesis Wave for a long time with great success (Turn 4-5 wins happened) and it was hard decision to cut it but I need to keep big-spells count as low as possible especially I can play combo now. As for Sol Ring I'd rather use Mana Crypt for T1 Azusa but still it gets negated by Ouphe, destroyed by Bane and doesn't trigger landfall effects.

Rude Awakening - I don't see it as part of the combo as it requires 3 parts (only 2 can be tutored for) and 11+ mana to run (which is a lot) and there are cheaper effects to untap lands. As for wincon it doesn't generate that much pressure as even 20 2/2 land-creatures can only kill one player and I'm not eager to lose any of my lands in combat.

Petrified Field - I did run it for a long time but needed to cut less important utility lands for Forests as I found myself color-hungry too many times.

Regal Force - it's definitely a powerhouse but I need to keep rigor in amount of cards in each mana slot. CMC 7 has 3 creature slots already occupied by Avenger (wincon), Hulk (combo) and Wurm (pet card). It's definitely viable for people not fond of Diune series (Shai-Hulud) or Wurms as a species ;)

Garruk, Primal Hunter - I did play him back in a days but I prefer cheaper (Life's Legacy) or repeatable (Greater Good) effects for card draw (even if I lose a creature in a process). Its ability can be weakened by killing biggest creature and Return of the Wildspeaker is better anyway.

Castle Garenbrig - it's good indeed except for occassions when I don't have Forest or a fetch in my starting hand which happens from time to time. It's obviously better with mana doublers but can be ok in my build as well. I don't have it currently but I will and test it.

Sensei's Divining Top - I've tested it already. Sure it ordered my top for Augur and friends but fetches "do" it anyway and sometimes I wished it way another card - that could ramp me for instance. I'd rather play Winding Way than it.

Elvish Aberration - I'm currently testing it. The thing is it can be cycled Turn 2 to keep the momentum for next turn Azusa and can produce infinite mana with Ashaya + Quirion combo. The second one didn't happen yet but it's possible. Anyway this slot is still interchangeable as there are so many 6 CMC creatures to use in a deck that finding a perfect one is hard. It can be Duplicant, Ulvenwald Hydra, Kogla, Sweet-Gum Recluse or even Orchard Strider as long as it won't clog a hand and can be tutor target in some occassions.

Panglacial Wurm - It's a pet card of mine and effective one to boot. Combat trick/End Step fatty is one option but more often than not it's used for power-matter draw effects. Mana flood is not that scary when you can cast it from library by cracking a fetch. Bonus points for Shai-Hulud esque.

Shigeki, Jukai Visionary - it's perfect T2 play before T3 Azusa and can be used right after dropping 2 bonus lands to ramp. Channel ability is super useful even if little costly.

Profet93 on Azusa goes Turbo(land)

5 months ago

+1 . an initial look at your decklist got me confused but after reading your detailed description, I sincerely find it unique and enjoyable! As a fellow Azusa player, I have a couple of ideas I wanted to run by you.

Boundless Realms - Ramp and deck thinning, landfall effects (scute), etc...while i understand you are trying to keep the average cmc lower as to make it more competitive, I believe this warrants a spot as it "doubles" your mana without the risk of mana reflection for example

Scapeshift - Similar to above and facilitates landfall (ex: field of the dead), titania , etc... scute

Why no Genesis wave or sol ring, because of teeg and collector ouphe? I read your description but I feel sol ring is usually very helpful and almost always the best turn 1 play

rude awakening - This card is great with nykthos, ashaya , a ritual, a wincon, all in 1. (Imagine Cradle, if only). Not to mention that it can be part of a combo ....

Rude Awakening + Eternal Witness + Kogla, the Titan Ape - First and foremost, it acts as artifact + creature removal, has survivability through 3 humans in the deck + commander, most notably being eternal witness. Using the 3, you get infinite mana. Rude awakening untap all your lands, eternal witness get back rude awakening and recast, kogla to return eternal witness.

Petrified Field - Synergy with realms uncharted, recursion of important utility lands, synergy with titania.

Regal Force - Tooth and nail synergy with avenger + titiania + scute

Garruk, Primal Hunter - I like him, he's not necessary but a solid card. He adds devotion for nykthos which may or not be an issue for your mana base. He provides a solid blocker which he can utilize his second ability on. He's a permanent version of soul's majesty at his worst. Ult is rarely relevant

Castle Garenbrig - Swap a forest or unimpactful nonbasic land.

Sensei's Divining Top - Set up topdeck with oracle, courser, augur, kozilek distortion, instant spell top deck (or you have flash, digging 3 cards is powerful even more so). If you are worried about bane or collector, just put it back on top and draw a card.

How have the following cards worked out for you....

Elvish Aberration - Expensive ramp or forest search in a pinch? Doesnt seem worth it

Panglacial Wurm - How many times have you cracked the fetch mid combat, thats so funny. Always bluffing, I like that. Aside from seedborn muse, how often do you have 7 mana to cast him? I feel 7 mana would be better spent on boundless realms for example. I understand the searchabiltiy factor is cool, but is it not overcosted?

Shigeki, Jukai Visionary - Super cool card, how has it been working for you? I like the second ability. Tell me more about your experience with this.

CamraMaan on Elves lovers...HELP!

5 months ago

I'm gonna say more draw, or at least more efficient draw, which is easy in a green creature deck. Along the Beast Whisperer line of thinking, you have to include Vanquisher's Banner, as well as Zendikar Resurgent and/or The Great Henge for both the ramp and draw, and probably include Guardian Project as well, and maybe Soul of the Harvest. Next I would consider stuff like Shamanic Revelation, Collective Unconscious, Freyalise, Llanowar's Fury, or maybe Inspiring Call if you'll be distributing enough +1/+1 counters to creatures. To go other routes for draw, I would consider including Grothama, All-Devouring to attack/fight/"sac" a bunch of "excess" creatures for draw, or Skullmulcher does similar in a pure sac way, or perhaps Ohran Frostfang, Regal Force, Toski, Bearer of Secrets, Benefactor's Draught, Mind's Eye, War Room, and while Nissa, Voice of Zendikar is off the Elf theme, it's still effective for more than draw. Or go with stuff like Rishkar's Expertise, Hunter's Prowess, or Garruk, Primal Hunter if you're going the tron route with Lathril. If you don't mind spending some money, it's hard not to also mention Sylvan Library.

Anyway, tons of great draw options that are in line with your deck's theme. And if you have excess ramp, you need excess draw to keep up.

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