|Commander / EDH||Legal|
Printings View all
|Duel Decks: Elves vs. Inventors (DDU)||None|
|Eternal Masters (EMA)||Rare|
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Creature — Elemental
When Regal Force enters the battlefield, draw a card for each green creature you control.
Regal Force Discussion
20 hours ago
I just noticed Regal Force says green creature so it doesn't even work with Kamahl, Fist of Krosa . Yes, he pulls weight for sure. I'd hate for you to make me tutor for a crucible of worlds every game :o
Tooth and Nail is that card that everyone loves and hates for similar reasons. I just thought it could help you get your wincons. I dont like craterhoof personally either, but I hope I'm not too big a schmuck by casting T&N 2-3 times in one turn. For me, my wincon is Boardstate into drawing into haste outlet like akroma's memorial or even untapping hall with temple sadly. I'm different.
Scavenging Ooze - I felt I gave a sufficient argument above but perhaps your experience has been different? This is the way I see it, in terms of numbers....
Scavenging ooze hurts your opponents some of the time: -2 (negative indicating hurting opponent) Another dedicated spell (one that synergizes with the deck) almost always helps your deck (depending on the spell) - Ex: +3
^ The difference between the 2 numbers is 1. Again, if you have felt ooze has been very useful for you, then the # would be higher, its subjective for sure. I just feel like there are times where you would almost always want something else unless your opponent is specifically playing from the grave or uses lots of recursion.
21 hours ago
lol hey profet
I'm gonna go through my thoughts on each of the cards you mentioned
Khalni Heart Expedition - I'm just playing this card cuz it feels so RG Landfally (probs feel that cuz RG valakut plays it). I'm down to cut for something rad.
Tooth and Nail - This is a sweet one. I wanna try putting this card in Maelstrom Wanderer. Here though, I'm not as into it. I feel like in red green if you're not just going to get craterhoof you a schmuck and I don't really want to play crsaterhoof or be a schmuck.
Emrakul, the Promised End - Emrakul is not my best friend.
Scavenging Ooze facks people up. You're gonna half to give me a good reason to cut this.
Regal Force - Sigh. Unfortunately in this deck this is not a good enough reason. Because of field of the dead a lot of my creatures aren't green and if I'm untapping with Avenger of Zendikar and a bunch of plants, I'm probably winning the game anyway.
Shamanic Revelation - I'd play this before I'd play regal force because of black zombies and lack of interest in playing Tooth and Nail.
1 day ago
Yo P-Money, it's your local jew in your crew.
Cut Khalni heart for Tooth and Nail - While it can ramp you, assuming you play it T2, it takes a turn or 2 to activate it. Not bad, but I feel like finding bombs can be useful. Furthermore, you can look T&N with Greenwarden and E-wit.
Cut prismatic omen for Kamahl, Fist of Krosa - Tutorable with T&N, provides trample, wrath protection, make your lands creatures to become a wincon with oodles of extra mana with cradle and temple. I understand it can be part of your wincons but you haven't used it often enough, at least when I've vsed you.
Also, I can't stress anti wrath protection enough. IF you ever wanted, you could try to create a "soft protection" by adding asceticism. That way they can't kill Kamal (or another other important creature thru regen) and can't wrath the board because they will lose lands. There are exceptions and bypasses such sac effects like barter in blood, or even your BEST friend Emrakrul who doesn't like Witchbane Orb . Not that im suggesting either of the cards listed in this paragraph, but funny to mention.
Cut Scavenging Ooze for Regal Force /anything you want in your maybeboard. I know you LOVE your little (g)ooze (means fart in Farsi), but why not help your own game plan rather than hurt anothers? From the times you have played it, it has been weak, maybe some value here and there. As previously stated, getting help finding your wincons card draw is best through, Regal Force (tutorable with T&N), Shamanic Revelation (already in your maybeboard), and Zendikar's Roil . I believe Regal force should be swapped in because once you use T&N for Avenger + Regal, you draw a bunch. Assuming avenger is destroyed/unavailable, Kamahl can be used in response to the ETB trigger of Regal to draw cards.
2 weeks ago
Staff of Domination makes selvala go infinite with a creature that has 6 power.
Umbral Mantle make her infinite with a creature that has 5 power.
To make the deck efficient you need fast mana, big creature that are cheap. Just there to draw cards and ramp mana off of, like Phyrexian Dreadnought .
Also, Force of Vigor . Get it. Nothing is more satisfying than shutting people's turn 1 artifact ramp down before you even start your first turn. Literally ruins games.
Get you cmc way down. Bellow 3 or bust. It'll make your deck so much faster.
That's all I got. But go look at my selvala and give it some playtests. There are zero dead cards in that deck and it consistently runs like a machine. Everything serves it's purpose.
2 weeks ago
Noble Steeds , Crescendo of War , Aurification , decree of ____, Dominus of Fealty , Talisman of Hierarchy , Greed , Crown of Doom , Reins of Power , Disrupting Scepter , Scepter of Dominance , Scepter of Insight , Regal Behemoth , Regal Force , Regal Unicorn
3 weeks ago
Nice deck! Keeping your budget in mind I have some suggestions.
You have a severe lack of card draw, which green is surprisingly good at. Cards like Primordial Sage , Regal Force , Soul of the Harvest , and Beast Whisperer are all really good for card draw. Garruk, Primal Hunter and Freyalise, Llanowar's Fury are also good for card draw as well as the rest of their abilities. You might be worried about drawing too many cards after Primal Surge goes off. Cards like Abundance , Words of Wilding , Pursuit of Knowledge , and Possessed Portal can prevent you from decking yourself after Surge resolves. Skullclamp is a good way to draw more cards, too.
I think you can cut a lot of the enters tapped and cycling lands for more basics. You want to be able to search for lands even late in the game because not being able to find anything anymore doesn't feel great, and currently you would need all of your plains out to make Emeria trigger which isn't a lot. Not to mention if anything were to happen to a single one of your plains then Emeria doesn't do anything extra. If the land can't add more than one color of mana and if it doesn't do anything substantial for you then I'd consider cutting it and replacing it with a basic. While a bit pricey, Smothering Tithe is great if you have one.
You'll want to win as soon as Surge resolves. I see you have Odric, but none of your creatures have haste nor do you have a way to grant it. Craterhoof Behemoth is probably outside of your budget currently, but End-Raze Forerunners shouldn't be. Akroma, Angel of Wrath , or even Akroma's Memorial can be fine. You are also missing a couple mana dorks, if you can find them, in the form of Fyndhorn Elves , Birds of Paradise , and, although not a dork in the traditional sense, Karametra's Acolyte .
Well what to cut? There's some cards that don't do much for you. Sunspring Expedition for example gains you life, which doesn't get you closer to winning. What you cut is up to you, but a good rule of thumb is if it doesn't put you closer to winning or set your opponents back then it's probably not worth the slot. It's a tough rule to follow sometimes because damn do I love me some less than stellar cards but it helps in the end.
Overall the list looks good, though. I can't wait to lose to it!
1 month ago
speaks the truth and posted the bomb cards. I would add some wide stuff to get ahead in advantage as well, Wildest Dreams (extremely underrated card imo especially for casual) Harmonize Regal Force Shamanic Revelation
Overall, I think MLD is an extremely viable strategy, but as mentioned before, timing is crucial. If you drop it after securing a much stronger board state than anyone else, you've almost definitely sealed the game.
People get unhappy pretty fast because they want to actually play their cards, and they don't recognize that resource denial is a valid (and extremely strong) strategy. People will react similarly to a cost increaser stax deck with Sphere of Resistance Thorn of Amethyst Thalia, Guardian of Thraben Ethersworn Canonist Lodestone Golem Trinisphere Grand Arbiter Augustin IV and similar. That type of deck can shut out an entire table, but expect to have your board completely dismantled if someone slips out from your control.
I recommend bringing multiple decks to games, so you can gauge the power level if playing for fun. I have a $1100 semi competitive Kess deck that is tons of fun to play, but playing against 3 other players with a combined deck worth of $150 makes for extremely fast and boring games. Bring a battlecruiser, high powered, and competitive deck (or two high powered if you don't have a competitive) to all commander games if you don't know what the game will be like.
1 month ago
LordTsukune Card draw is the biggest obstacle to overcome in this deck. Theres been many games where I just dump my hand and play draw go to catch up. I've implemented a lot of cards like Shamanic Revelation , Regal Force , and Sylvan Library to try and always keep some sort of card movement consistent. Board wipes are another huge problem which is why Heroic Intervention is a crucial card and if you have a decent board you should always try and keep mana up to protect key elves with Ezuri. The only card that truly counters us is Damnation or Wrath of God . And the best thing I can advise for the Growing Rites is try to buy one online at TCG since they usually have the best prices.
Regal Force occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%