Pernicious Deed

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Pernicious Deed

Enchantment

, Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with converted mana cost X or less.

Crow-Umbra on Sacrificial Symposium [Primer]

1 month ago

Thank you for the suggestions UltimateRoxas40. I definitely agree with you and Barbarian_Sun_Pope that Bitterblossom would be an excellent addition to the deck. I could see it taking the place of Pemmin's Aura, which previously was the slot I had Pernicious Deed in. I think I'm kinda hoping we will get a Bitterblossom reprint in the upcoming Commander Masters set this year, so hopefully the price will drop a bit more.

Muldrotha would also be a solid addition. I think I initially left her out because I wanted to see how non-land permanent intensive the list would end up being, and also because I felt I didn't have enough creatures with ETB or "when this creature dies" triggers to warrant the inclusion.

Nehon_Djinn on Biosurge: Bride of Swamp Thing

2 months ago

Yes, primal surge gets to jace straight away if it's still in the library and primal surge resolves, winning on the uptick of jace.

I prefer poison tip archer for the additional power/toughness, plus deathtouch and reach. I've found myself needing more defensive creatures in my playgroups, and it's a little less conspicuous as a combo piece than zulaport or blood artist.

Yes, you have to cast augmenter from hand to get echoing equation. If I hit primal surge I'm usually not trying to win with biovisionary, or I would need Seal of Removal on board, or Otawara, Soaring City in hand.

Ive been working on this deck for over a year; it was the first commander deck I built, and my entryway into the game as a whole. Think of each wincon individually; depending on how the draws go during a game, I'm trying to win by way of one of those strategies, which reflects in the playstyle. Basically everything else in the deck is trying to be a "worthy draw", or something that doesnt sit in my hand for too long. There are several smaller combo moves as well, like Pernicious Deed into Gerrard's Hourglass Pendant.

When I sort the deck into piles of removal/self-defense, ramp/fixing, draw/filtering, and wincons/goodstuff, I find that i have about 23-25 of each, and a LOT of overlap across all of the categories.

Gleeock on EDH - Kill 1 opponent …

4 months ago

When you do have a brief, logical, explanation that you wipe someone out because of strategic reasons; especially when you have demonstrated doing well by "sticking to your guns", usually it takes the salt right out of it. Though, sometimes this can be a familiarity thing too. So for me, consistency of my process & demonstrated wins make pretty difficult to argue with what I often do in my land of sluggy, goady, lifelossy, player-eliminating tactics.

It is all about setting expectations. Sometimes there is a little bit of pariah behavior toward me (in a new group) because I take every opportunity I can to sneak in free damage. The way I build several decks I have to alter player's decisions by dealing damage while I can & those decks go right down to the wire usually. The social construct of players in EDH should not be so geared towards letting someone durdle their way to a 2ndary wincon or a lockdown situation. For eg: getting upset at me for bringing a Muldrotha, the Gravetide deck down to a severe low life total early in game when there is an obvious repeat Pernicious Deed cycle setting up - that deck thrives at mid-late lockdown, it should be expected that without blockers I will go for player removal before that can happen. Again, usually the salt is lower though once I am identified as just being "that guy" that will try to deal with a perceived threat in that way... Just that 1st game can be a shock with new players that haven't seen the strategy much in recent years & they perceive it as bullying instead of a valid strategy.

Long rant, but really good topic.

DemonDragonJ on Death and Rebirth

5 months ago

I have replaced Unstable Obelisk with Pernicious Deed, because, as awesome as the obelisk was, the deed is too good to not put into this deck; it is unfortunate that I now have one less source of mana in this deck, but it still has plenty of mana sources, in my mind.

multimedia on Muldrotha: Budget Elemental Tribe!

5 months ago

"I need to prioritize achieving the board state prerequisites my deck requires to function well, then focus on getting the biggest bang for my buck on the stuff that Muldrotha can do by supplementing her abilities." Bingo, well said, that's the direction to go.

The color pie here is majority green, but in three color deck that doesn't mean all basic Forests. Yes, you're right basic Forests should take up most of the lands, but you still want to balance the other colors. On a budget it's difficult to have a balanced ratio of color sources because good dual lands are so damn expensive, but even on a budget you can get closer to balanced.

You really need minimum 1x basic Island and 1x basic Swamp to help with color fixing for land ramp effects that let you search for a basic land. 31-15-15 is current ratio here of color sources, you can afford to cut a few basic Forests for basic Islands and basic Swamps.


Animate Dead is an excellent card upgrade, good choice, it's one of the best single reanimation in all of Magic and it's a permanent for great interaction with Muldrotha. Primal Rage isn't really needed here because you have a much better enchantment trample source in Garruk's Uprising. Wonder could replace Levitation? Wonder is great with self-mill and when you have effects such as Jarad's Orders that can tutor for it putting right into your graveyard. It also helps that you have many effects to search for a basic Island.

If you're only playing 1v1 with this deck then adding Planeswalkers can be good. Planeswalkers lose a lot of playability in multiplayer Commander because you have many opponents who will attack them. 1v1 is different, protecting Planeswalker from only one opponent is easier and if successful the Planeswalker can run away with the game. The problem with Master Chef here is it doesn't do anything until your ready to cast Muldrotha. You can do better than a three drop that relies on a six drop to get any value at all.


If you're having problems with opponents attacking you these are great options, budget one drops if you need to prevent opponent from doing combat damage to you. In 1v1 these can shut down your opponent from attacking as long as you control Mudrotha to cast them for one mana from your graveyard on your turn, each turn.

Consider adding more board wipes? Night Incarnate is good, but it's the only board wipe here. The idea with Frog and Grass as well as more board wipes is to delay the game long enough to get Muldrotha online with protection. When that happens Muldrotha can help to recover permanents that the board wipe removed. This theoretically gives you an advantage because your opponent will most likely not have as good as recovery that Muldrotha provides.

Pernicious Deed, Nevinyrral's Disk, Blast Zone are board wipes that are permanents so they can be repeatable with Muldrotha. These wipe a lot from the battlefield, yours and opponents, but they don't destroy lands. If you choose to play these then land ramp: Sakura-Tribe Elder, Font of Fertility, Farseek, Nature's Lore, Harrow, etc. should take priority for ramp over mana rocks/mana dorks. You can activate these at instant speed, but before you do that they're deterrents that sit on the battlefield staring at opponents preventing them from casting nonland permanents.

Kaya's Ghostform is powerful with Muldrotha because it's a one drop permanent that can revive the destroyed or exiled enchanted creature or Planeswalker. In 1v1 Ghostform on Muldrotha makes your opponent spend a lot of resources to remove Muldrotha. Slap this on any other Elemental before Muldrotha especially an Elemental who has an ETB ability. Ghostform pairs well with your board wipes. With Golgari Charm regeneration all creatures you control survive your board wipes.

jarncards on StickMan

9 months ago

I might run fewer/creatures, since stickfingers will until you reveal x creatures, not just x cards. The fewer you have the higher chance you hit one that destroys the table if you just overload on ramp and reanimates. Rather than these things Crawl from the Cellar,Ghoul's Feast,Gravepurge I'd focus on just reanimating and is easy to get and will probably serve you better. If you really do want it back in your hand Genesis Skullwinder and Eternal Witness do this while attached to a body.

Rather than sending to your hand these will just bring back Diregraf Rebirth, Victimize, Reanimate, Exhume, Unearth, Whisper, Blood Liturgist, Stitch Together,Dread Return.Geth, Lord of the Vault is expensive but can fill your yard as well as revive others. Finale of Devastation revives or tutors, and is a finisher.

Blossoming Wreath,Gnaw to the Bone probably heal less than lifelink, and there's a ton of ways to give lifelink.

Rampant Growth is slightly inferior to Three Visits and Nature's Lore as long as your dual lands have both typesOvergrown Tomb, Bayou, Woodland Chasm, although I'd definitely run all three if there's room. Culling Ritual would be an amazing ramp/wipe card you can use to nuke all tokens and then cast stickfingers. Sakura-Tribe Elder is just rampant growth that works as a blocker for one turn, and it is another creature in your graveyard. Lotus Cobra ramps too, particularly with your other ramp options.

And you'll likey have enough mana to use Decree of Pain, if not, other wipe options are Damnation,Pernicious Deed,Death Cloud,Deathbringer Regent,In Garruk's Wake,Killing Wave,Necromantic Selection,Plague Wind,Reiver Demon,Toxic Deluge. Torment of Hailfire works as a finisher too Endurance is basically the only way you can protect your graveyard that I can think of. I'd probably run Veil of Summer too.

Moodmark Painter gives the +x/+x buff and is on a body Garruk Relentless  Flip flips into Garruk, the Veil-Cursed, but its tricky to make this one work

Since you'll have access to really big creatures these can be nice for draw. Greater Good, Momentous Fall, Return of the Wildspeaker, Garruk, Primal Hunter, Morbid Curiosity, Life's Legacy, Disciple of Bolas, Doom Weaver, Selvala, Heart of the Wilds.

Mesmeric Orb,Stitcher's Supplier would be an amazing graveyard filler.

Zombie Infestation and Wild Mongrel is usefull for dumping creatures out of your hand

I think every single black deck should run Dauthi Voidwalker, and the more grave hate you have the more you could take advantage of Living End/Living Death if you use these as mass reanimates. they are the cheapest.

Life from the Loam and Bala Ged Recovery  Flip would be good helps for mana and options.

As long as you run Filth run Crop Rotation and Urborg, Tomb of Yawgmoth too since it will make every creature you have unblockable.

Deathrite Shaman would benefit from more fetch lands Marsh Flats,Verdant Catacombs,Misty Rainforest would help mana fix as well as throw more lands into your graveyard.

You have a fairly high number of tutors, and a ton of ramp, so i'd consider Panglacial Wurm. It's a card you dont need to waste a draw to get and can be cast instant speed. And its fun to surprise people with it at least once.

dqcoulter on dqcoulter

1 year ago

Nehon_Djinn It wasn't too bad, I would put it at a mid-low power level and it was fun to test out. I would recommend more graveyard synergy and sac outlets such as Prized Amalgam and Viscera Seer, as well as ways to fill your graveyard like Hermit Druid, Satyr Wayfinder, and Old Rutstein,. Planeswalkers are also a permanent type and you currently just have the Ashiok so you could run more for extra value, but I personally don't run them often and the best I can think of right now is Grist, the Hunger Tide. As for lands, I would recommend fetches/Ghost Quarters to hit land drops every turn with Muldrotha, as well as the new Neon Dynasty Channel lands to get 2-for-1s on an effect and a land drop. It seemed that you had a strong clone subtheme, and I would assume it is to go for a Biovisionary win. However, this leaves you with a lot of clones and not enough powerful creatures for them to copy, so if you want to stick with the clone theme I would recommend either adding some stronger creatures to copy with it or running ways to guarantee your combo such as Birthing Pod, Survival of the Fittest, and Fiend Artisan, which are all good standalone cards as well. Other than that, maybe add a bit more ramp and mana fixing such as Sakura-Tribe Elder, Burnished Hart, Springbloom Druid or fetchlands since Muldrotha has a high casting cost and they can be recast from grave to hit more land drops and ramp harder. Some other generally good cards to run would include Secrets of the Dead since you cast so much from grave and Pernicious Deed as a repeatable wipe. EDHrec is always a great resource to check what other people like to run for your chosen commander as well, and is usually worth checking out to at least get a feel for what cards to run. I hope this helped, and Muldrotha is a great commander that can be run a lot of ways, whether that be for setting up combos or just as a graveyard toolbox/value engine.

Demon519 on M-m-m-m-m-my Muldrotha! That's a bad name.

1 year ago

RAMP: Deranged Assistant, Gilded Goose, Rootcoil Creeper, Sakura-Tribe Elder, Skull Prophet, Solemn Simulacrum, Phyrexian Tower, Binding the Old Gods, Titans' Nest, Cultivate, Kodama's Reach, Nissa's Renewal, Chromatic Lantern, Dimir Signet, Golgari Signet, Lotus Petal, Simic Signet, Sol Ring, Wayfarer's Bauble, Kiora, the Crashing Wave.

CARD DRAW and SELF MILL: Baleful Strix, Deranged Assistant, Glowspore Shaman, Prime Speaker Zegana, Satyr Wayfinder, Sidisi, Brood Tyrant, Skull Prophet, Solemn Simulacrum, Stitcher's Supplier, Underrealm Lich, The Binding of the Titans, Titans' Nest, Vessel of Nascency, Buried Alive, Rishkar's Expertise, Victimize, Aether Spellbomb, Altar of Dementia, Kiora, the Crashing Wave.

REMOVAL: Acidic Slime, Agent of Treachery, Bane of Progress, Cavalier of Night, Hostage Taker, Kraul Harpooner, Massacre Wurm, Polukranos, Unchained, Ravenous Chupacabra, Shriekmaw, Binding the Old Gods, Pernicious Deed, Seal of Primordium, Beast Within, In Garruk's Wake, Languish, Aether Spellbomb, Vraska, Golgari Queen.

PROTECTION and RECURSION: Eternal Witness, Genesis, Gisa, Glorious Resurrector, Glen Elendra Archmage, Siren Stormtamer, Spore Frog, Animate Dead, Kaya's Ghostform, Pattern of Rebirth, The Binding of the Titans, Rise of the Dark Realms, Victimize, Kiora, the Crashing Wave.

ATTEMPTS TO WIN: Avenger of Zendikar + Fabled Passage ... Eternal Witness + Time Warp ... Avenger of Zendikar + Altar of Dementia ... Massacre Wurm + Thassa, Deep-Dwelling ... Muldrotha, the Gravetide + Kaya's Ghostform + Lotus Petal + Altar of Dementia ... Rise of the Dark Realms + Eternal Witness ... Vraska, Golgari Queen emblem ... Underrealm Lich + Prime Speaker Zegana OR Rishkar's Expertise

CUTE/GOOFY: Gisa, Glorious Resurrector, Awaken the Erstwhile, Visions of Duplicity.

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