Benevolent Blessing

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Benevolent Blessing

Enchantment — Aura

Flash (You may cast this at any time you could cast an instant.)

Enchant creature

As Benevolent Blessing enters the battlefield, choose a colour.

Enchant creature has protection from the chosen colour. This effect doesn't remove Auras and Equipment you control that are already attached to it. ((Remember the acronym debt.) This creature can't be damaged, enchanted, equipped, blocked or targeted by anything of the chosen colour.)

Crow_Umbra on Can't Thwart the Wild Court [Primer]

3 weeks ago

Solid deck and fun primer! I've been on the fence to build either Ellivere or Gylwain, Casting Director. G/W Auras was one of my first favorite decks when I first started playing 10 years ago, and Aura Voltron was subsequently the first commander deck I put together via Tuvasa the Sunlit.

I'm a little surprised Spirit Mantle is in your Maybe-Board, but I can see how Benevolent Blessing has a functional similarity, and has benefit of having Flash. If anything, I think Spirit Mantle could replace Unquestioned Authority, esp since you tend to draw from Ellivere quite a bit.

Similarly, I think Sigarda's Aid could be helpful in moving it over from your Maybe-Board. In one of my last Aura decks, it let me turn some of those Aggro Auras into combat tricks, or the removal stuff like Kenrith's Transformation into instant speed shenanigans.

My last rec is that you do have a potential combo option with Siona, Captain of the Pyleas and Shielded by Faith. Only hang up is that you need either a haste enabler like Concordant Crossroads or Crashing Drawbridge to give the tokens haste, or Altar of the Brood to negate the need for haste. It's a combo option, but your deck might not need it if the Aggro is already working well for you.

Either way, nice build and keep up the primer writing!

eliakimras on Menacing Aura

4 months ago

Hello! May I step in to give you some recommendations? Since you're on a budget, all cards suggested are 2 dollars or less.

Part 1: Ramp

In: You probably want aura ramp and cost reducers over standard land ramp: Wild Growth, Transcendent Envoy, Hero of Iroas, Jukai Naturalist and Stenn, Paranoid Partisan (choosing Enchantment). These will allow you to storm through your deck casting Auras ad nauseam.

Out: Elvish Mystic, Farhaven Elf, Arcane Signet, Nature's Lore and Cultivate are all great ramp cards, but you can do better (and more thematically) with the cards I mentioned above.

Part 2: Card draw

Just as important as ramp is card draw: Galea won't always be available to you.

In: Sage's Reverie, Enchantress's Presence, Satyr Enchanter, Mesa Enchantress.

Out: Coiling Oracle, Curious Obsession (unreliable), Curse of Verbosity (unreliable), Eel Umbra.

Part 3: Removal

Swords to Plowshares is GREAT, no doubt. But, in this kind of deck, you can spice it up with the great Auras that has for removal.

The objective is, then, to use the cheapest Auras that can hit more than one permanent type, with emphasis on "loses its abilities" in the text box.

In: Mortal Obstinacy, Ossification (synergy with your basic land fetchers).

Out: Reclamation Sage, Swords to Plowshares.

Part 4: Boardwipes

In: I believe you should run more boardwipes that leave your board mostly untouched. Austere Command is one such example. You almost always will clean all artifacts and the half of creatures that are more dangerous to you. Curse of the Swine is another selective wipe.

Out: Time Wipe (not one-sided), Plains.

Part 5: Protection and Evasion

In Voltron, tempo is crucial.

Now to the Auras:

Following the same logic as with removal, I'm using auras over instants to protect the Voltron.

Part 6: Tutors

Without Hammer of Nazahn, Nazahn, Revered Bladesmith is just a more expensive Open the Armory.

In: Open the Armory, Heliod's Pilgrim, Moon-Blessed Cleric, Light-Paws, Emperor's Voice and Invasion of Theros  Flip (bonus that all those tutors also change your library's top card).

Out: Nazahn, Revered Bladesmith, Celestial Archon, Heliod's Emissary, Hypnotic Siren, Curse of Unbinding (7 mana is a lot for an Aura).

Part 7: Win Conditions

In: Since you're going all-in with auras, All That Glitters and Ethereal Armor do wonders.

Out: Bruna, Light of Alabaster is slow and telegraphed in this build. People won't let her stick to the field. Nissa, Steward of Elements is tough to protect in a Voltron build, while she only offers scry, which your lands can already do.

Part 8: Lands

In:

Out:

  • Thriving Grove, Thriving Heath and Thriving Isle are neat fixing, but the Temples are superior since they play into Galea's strategy.
  • Path of Ancestry is great if you're in a 5-color deck or in a tribal-heavy creature deck. This build is neither.
  • Lumbering Falls is good for suiting Equipments on, but Auras will just go to the graveyard when this land stops being a creature.
  • Azorius Chancery, because you don't run the other two bouncelands.
  • Razorverge Thicket. You'll soon realize that the later turns are more important than the early ones in EDH. This land is a beast in Modern, but it is far from worth it in Commander unless you're playing a turn-3 win deck.
  • Forest and Forest to give room for the two remaining Panoramas. (With all the land searching above, you're probably more likely now to have a target for Utopia Sprawl than before.)
  • Seaside Citadel. I know, I know: tri-lands are great and all, but, in this build, I'm trying to bake the top-of-library manipulation into the manabase so you have more free spell slots for your Auras, similar to what I did with Yennett, Cryptic Oddity (to a great success): each land in it has to either enter untapped somehow or change the top card of the library.

If you read this far, congratulations! Here is the list of the deck with all the suggested alterations, in case you want to test it: Galea, Menacing Aura. Good luck and have fun!

victor00vm on It's Almost Harvesting Season! — Budget Sythis

4 months ago

Playtested your deck and loved it. It is a card draw/ramp machine, might even build one for myself. I will research some cards, but for now, I can remember some cool things to ad.

Druid Class for extra land drops (it cost 5 mana to do so, it is a maybe board).

Stasis Snare and Banishment. Removal enchantment with flash is aways good.

Benevolent Blessing maybe better then Karametra's Blessing?

Darksteel Mutation If budget enough.

legendofa on Hexproof in Mono White?

10 months ago

It's not quite hexproof, but do you have the protection Auras? Benevolent Blessing, Flickering Ward, Guildscorn Ward, and Spectra Ward all offer a way to avoid de-Aura-ing your creature. Protection from (other than white), like Mask of Law and Grace, will also work.

Guerric on card:Benevolent Blessing and card:Spectra Ward …

1 year ago

Good work on finding the reference to Benevolent Blessing in the rules Polaris! There was a ruling on gatherer for Spectra Ward that said you can't though, so that must be how the judges decided to call it.

Polaris on card:Benevolent Blessing and card:Spectra Ward …

1 year ago

No to Benevolent Blessing, yes to Spectra Ward. As it turns out, the comprehensive rules have a paragraph about Benevolent Blessing specifically.

702.16n Some Auras both give the enchanted creature protection from a quality and say “this effect doesn’t remove” either that specific Aura or all Auras. This means that the specified Auras aren’t put into their owners’ graveyards as a state-based action. If the creature has other instances of protection from the same quality, those instances affect Auras as normal.

702.16p One Aura (Benevolent Blessing) gives the enchanted creature protection from a quality and says the effect doesn’t remove certain permanents that are “already attached to” that creature. This means that, when the protection effect starts to apply, any objects with the stated quality that are already attached to that creature (including the Aura giving that creature protection) will not be put into their owners’ graveyards as a state-based action. Other permanents with the stated quality can’t become attached to the creature. If the creature has other instances of protection from the same quality, those instances affect attached permanents as normal.

From this we can see that Benevolent Blessing specifically won't allow more Auras to be attached, but effects like Spectra Ward that "don't remove" Auras with no other conditions will let them be attached as long as attaching them doesn't violate other conditions of protection (most likely targeting).

With that said, getting them into play on a creature with Spectra Ward can be tricky. The most likely scenario where this can happen is Light-Paws, Emperor's Voice enchanted with Spectra Ward, as Light-Paws has an ability that will attach an Aura to itself without ever targeting. Anything that tries to attach an Aura to "target creature" that is one or more colors won't be able to target through Spectra Ward's protection.

carpecanum on [$] Killian, Bulk Duelist [$]

2 years ago

Blessing of Leeches maybe? Daybreak Coronet? Spirit Loop to double your life gain.

Virtus the Veiled could be a secondary target for all those enchantments, especially the evasion cards.

Benevolent Blessing could replace Pentarch Ward. That Flash is as good as a counterspell sometimes.

I'd take out Angelic Gift (drawing a card is nice but you NEED to draw a card to make it equivalent to almost any other enchantment you're running). Same with Grisly Transformation.

There has got to be better card draw than Tome of Legends.

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