Avatar of the Resolute

Avatar of the Resolute

Creature — Avatar

Reach, trample

Avatar of the Resolute enters the battlefield with a +1/+1 counter on it for each other creature you control with a +1/+1 counter on it.

Latest Decks as Commander

Avatar of the Resolute Discussion

wallisface on Walking on the Grass

1 day ago

I agree with what zapyourtumor posted above. Additionally though:

  • every mono-green stompy deck wants to be running Aspect of Hydra, to secure those fast & easy wins.

  • ditch Garruk, he’s faaar too much mana and you should be aiming for the game to be over before you get enough land to cast him.

  • You should be able to get away with 18 lands.

  • as well as the creature suggestions made above, I can say you should defo be aiming to have Avatar of the Resolute in the mainboard. Scavenging Ooze is a creature that would be better suited in the sideboard rather than the maindeck

wallisface on mono green beatdown

1 month ago

Some thoughts:

  • mono green stompy wants to come out fast, and come out swinging. My main concern is that your deck is quite slow & clumsy, with lots of mana dorks and lots of very-high-costing cards which are going to gum up your hand.

  • Some cards, like Colossal Dreadmaw, are just bad. Regardless of how casual you’re playing, this card is never worth it.

  • I would suggest ditching all 12 of your mana dorks, as well as Dreadmaw, to get some more aggressive low cmc creatures into the deck. I would also suggest dropping Stonecoil Serpent (it’s not great for stompy/aggro), and limit yourself to no-more than 2-copies each of Ghalta, Primal Hunger and Khalni Hydra (drawing multiple will make for bad, hard to play hands)

  • Creatures you should consider replacing the above with include: Avatar of the Resolute, Barkhide Troll, Experiment One, Pelt Collector, Steel Leaf Champion, Strangleroot Geist, and Yorvo, Lord of Garenbrig

  • Overwhelming Stampede is too slow a card, and often overkill. I would suggest running Aspect of Hydra instead, as it can get you wins much, much faster, and more reliably. You should also consider Rancor as another noncreature option.

  • Stompy/aggro has no real reason to run Utopia Sprawl imo. Also, 24 lands feels very excessive. Most mono-green stompy decks are generally looking to run around 18 (maybe 20 at a push).

There are a lot of existing decks built in modern for mono-green-stompy, including budget-builds. Have a google of “modern mono green stompy” should yield a ton of results to help you with your brew

Polaris on How big do they get?

3 months ago

Not the way you're thinking. When Avatar of the Resolute enters the battlefield, it will trigger Pelt Collector. When the ability resolves, Pelt Collector will get a +1/+1 counter. It won't have the counter when Avatar of the Resolute enters, though, so Avatar won't enter with a counter. For that to work, you'd need a card that put counters on itself when you cast a spell, like Diamond Knight or Animar, Soul of Elements (either of these would have its counter before Avatar of the Resolute entered play).

LuckyJinx on None

3 months ago

If I play Pelt Collector turn 1, then Avatar of the Resolute on turn 2, will each of them get big?

wallisface on T-Rex with a Tank

4 months ago

My main thought looking through this list was that it feels like you’re creating extra steps for yourself - pretty much all your “cheap cmc vehicles” don’t have any additional power over what green can provide normally in creature form, so you’re creating extra work for yourself with no real gain.

Going down a more traditional (and practical) creature route also lets you run Aspect of Hydra instead of Might of the Masses , which can net you free-wins out of nowhere

moonlitmana on Proliferating Proliferaters

4 months ago

wallisface thank you for the suggestions! After playing with a friend, I definitely agree that the c5 and c6 cards were holding me back lol Pelt Collector , Thrummingbird and Avatar of the Resolute are definitely cards that I'd like to get soon so I can test them out :D

wallisface on Proliferating Proliferaters

4 months ago

Some thoughts:

  • Modern is a very fast format, and so it’s very rare to see people playing cards above 4cmc. I would suggest trying to lower your mana curve, by dropping those cmc5 & 6 cards, and playing more stuff in the 1-2 slot.

  • even with the above, 20 lands feels very low. The majority of your cards require 3 mana, and without ramp I would expect such a deck to want 22-23 lands.

Some cards i can suggest that might be of interest to you:

Load more