Avatar of the Resolute

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Avatar of the Resolute

Creature — Avatar

Reach, trample

Avatar of the Resolute enters the battlefield with a +1/+1 counter on it for each other creature you control with a +1/+1 counter on it.

StoryArcher on Don't Let Em Breathe (Quick)

1 month ago

PickleNutz

I hadn't messed with the counter deck in a while, so I just ran a quick playtest. It's just solataire, of course, but at the end of round 5, I had:

and...

That was with one Hardened Scales on the board and an Inscription of Abundance in my hand.

Not every hand ends up like that, but more than you would think. It's just crazy.

Psicholat on Counters Evolution

1 month ago

Ouroboros_47 thanks!

On the issue of bigger creatures:

The creatures with Evolve in the deck should be easily triggered, in order of evolution, by Vorel of the Hull Clade `s 4 toughness, a fed Avatar of the Resolute *, and a fat Hydroid Krasis with all the ramp and mana available. Additionally, the increase in counters should be empowered by spells, enchantments, and creature abilities (Vorel and Zameck Guildmage, hell even by lands. I thought of options of bigger creatures, but wanted them cheap to make the deck quicker - hence the lands in the maybe which for 2/3 mana can put on the table 0/6 or even 0/7 certainly triggering Evolve. Sticking with the first option tho for now.

On the suggestions:

I like the Pelt Collector!! Its cheap and it should be easy to "evolve", and trample is a nice addition as it also fits the theme of the deck. Thanks! I will pass on the Geist tho, I feel there are other better options.

Thanks!!

wallisface on Green White Counters

2 months ago

Some thoughts:

  • Modern decks typically can’t justify running more than 3-4 cards costing 4-mana, and often run nothing above this. You've got a whopping 11 cards costing 4-or-more mana, which feels waay too high. I'd suggest drastically lowering your curve.

  • Added to the above, you have almost nothing to do turn 1. Starting a full turn behind an opponent is usually a really, really bad position to put yourself in, so i'd really suggest having more things to do on that first turn. Ideally try to include at least 8-12 1-mana cards.

  • Not having any real interaction is a very risky play, as it means your deck has to be able to outrace everything your opponent is doing, or just lose. I don't see how you'd currently be able to survive against most aggro or combo decks, and so i'd really suggest some form of interaction in the deck - letting your opponent do what they want is almost always a bad idea.

  • Some creatures to consider including: Pelt Collector, Experiment One, Avatar of the Resolute, and Quirion Beastcaller

shadow63 on Lae'Zel Master Chef +1/+1 counters

6 months ago

let me just reiterate your card choices aren't wrong. these suggestions are going to be because maybe we have different play styles or different metas. like i really try to keep my removal as flexible as possible and my +1/+1 counter deck is atraxa . Armorcraft Judge its unreliable and is a bad top deck. Avatar of the Resolute it just doesnt scale well to edh. Custodi Soulbinders paying 3 mana just to make a 1/1 is'nt very exciting. Fertilid ive used this one alot and in my games i almost never used it to ramp it was just a vanilla creature.

Return to Dust is just awkward i much pefer Heliod's Intervention. Ruinous Intrusion 4 mana to blow up 1 artifact or enchantment isn't worth it even if does give you a few counters. Lifecrafter's Bestiary with so few creatures its not great. with more creatures in here it could be great. Celestial Judgment there will be games where it will give you the win but there will be games where someone just has something huge out that this just misses or youll have to blow up more of your own stuff then an opponents Hour of Reckoning this is only good in a token deck.

some replacements creatures. Park Heights Maverick, Loyal Guardian, Forgotten Ancient, Walking Ballista, Pir, Imaginative Rascal, Steelbane Hydra, Evolution Sage, Conclave Mentor. non creatures Hardened Scales, Austere Command, Damning Verdict, Tome of Legends, Coalition Relic, Vastwood Surge

Epicurus on Zaren, Silverback Ironfist (Custom Commander)

7 months ago

Is there room for any counter synergy? I'm thinking about stuff like Hardened Scales, Hydra's Growth, The Ozolith, etc. Maybe even Yorvo, Lord of Garenbrig or Avatar of the Resolute. I know, it's another theme to try to balance, but if you could make it fit I think it would be an awesome addition.

Also, I think that The Great Henge would work well here.

That's all I got for now. Looks good!

Drestlin on G/W +1/+1 counters exile

7 months ago

lhetrick13 Hei, thanks a lot.

Just to be clear, i haven't used Inspiring Call - but i don't usually have more than like 3 creatures on the board (if not less) so, as a drawing engine, it's not that great. On the other hand, it does provide with indestructible...

And yeah, i play paper, so everything is frigging stupidpriced :D

Regarding Bow of Nylea...you are right. It's nice, but it's not nice or impactful enough. Being legendary is also a downside, since it means 1 extra dead card. Avatar of the Resolute is basically the only card with reach - i don't know that it can be dropped that easily. i also really like it. I found that whenever it drops, it's usually already pretty big, at least a 5, more likely a 7-8 or more. Also agree on Willow Geist - 3 is enough, now that i have tried it around a bit. One Duskshell Crawler could also go, but wouldn't remove more.

6 down, another 4 to go...will think about it :D

Thanks a lot!

lhetrick13 on G/W +1/+1 counters exile

7 months ago

Drestlin - see comments below...

  1. In terms of removal cards...I agree with you that Inscription of Abundance should go. I looked at it as well and although it does provide options, it is expensive to use it multiple abilities. Swallow Whole is not perfect but it does fit in a +1/+1 deck nicely with the caveat that you need a creature out and you need your opponent's creature to be tapped. You should play around with it and see what you think. I would avoid Gleeful Sabotage personally. I would not want to dedicate 2-4 slots for a card that can only kill artifacts/enchantments and be useless otherwise. Hopeful Initiate I feel like kinda fills this need for me. He is not perfect, but he does give some flexibility.

  2. In terms of the draw potential...I just play MTGO and complain about the prices of some of those cards so I feel you if you are buying some of these in paper. I run two copies of Horizon Canopy and find I almost always end up using its draw ability so it is really nice for that. I am working on getting all four copies of Esper Sentinel still and he is only around 9$ per card in MTGO! Hmmm...so Inspiring Call has been sub-optimal in your experience huh? That is good to know. I will still experiment with it but good feedback still. I could definitely see how Hunter's Insight might provide a more consistent draw potential. Both of those two are situational but I will play with that too. Thanks for the suggestion!

  3. ya...Savior of Ollenbock is a bit of a double-edged sword for offensive creature removal, especially if you are using him to exile cards from the opponent's graveyard! Extremely effective though if you can get him to train once or twice and exiling your own graveyard :) And I feel you with Basri's Lieutenant being slow. I originally ran four copies of him and recently dropped it to three but am considering dropping him down to only two copies. Useful card but not as useful as others...

  4. If it were my deck and I was trying to find some room to fit in some of the stuff we talked about...I would drop 2xBow of Nylea. Your creatures should be bigger than most anything out there so you do not really need the deathtouch. It's activated ability is nice but I feel like for 3 CMC and an additional 2 CMC to activate an ability is pretty steep although the abilities are nice. Like you mentioned, you should most likely just run Gaea's Blessing or Elixir of Immortality for the mill deck. I would also drop Avatar of the Resolute as his ability is only mediocre I feel like even in this deck. You are only running 4 cards that allow you to remove cards from graveyard so I feel like Willow Geist could drop a copy. You could also likely drop a copy or two of Duskshell Crawler. Trample is nice but it is critical to the deck. Those are just some potential ideas for freeing up some space.

  5. In regards to tokens...I am currently running Torens, Fist of the Angels and although he has won me games, I am actually thinking of dropping him. Perhaps he will be better once I am running 4xEsper Sentinel with the Horizon Canopy but right now, I only get one of two tokens out of him and that is it usually. If I could keep more cards in my hand, then he might be better to get out 3-4 tokens typically in a game and he would be worth the slots

wallisface on My Selesyna

7 months ago

JordoSmith14 I've done some brewing, and this is personally what i'd suggest trying as a +1/+1 counter GW decklist. I tried keeping it as "selesnya-feeling" as possible without sacrificing power.

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