Avatar of the Resolute

Avatar of the Resolute

Creature — Avatar

Reach, trample

Avatar of the Resolute enters the battlefield with a +1/+1 counter on it for each other creature you control with a +1/+1 counter on it.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Avatar of the Resolute Discussion

wallisface on Proliferating Proliferaters

6 days ago

Some thoughts:

  • Modern is a very fast format, and so it’s very rare to see people playing cards above 4cmc. I would suggest trying to lower your mana curve, by dropping those cmc5 & 6 cards, and playing more stuff in the 1-2 slot.

  • even with the above, 20 lands feels very low. The majority of your cards require 3 mana, and without ramp I would expect such a deck to want 22-23 lands.

Some cards i can suggest that might be of interest to you:

SpaghettiKnife on Steel-Leaf Company

1 week ago

I hadn't seen this spoiler before, absolutely 4 of easy, like you said a 3/3 that gives us GG devotion early, starts drawing us cards (a major shortcoming of this deck), and becomes a bit bigger with trample when our Castle Garenbrig s or Nykthos, Shrine to Nyx start to come online. This most likely just replaces Barkhide Troll , and probably knocks Avatar of the Resolute down to 3 since it doesn't trigger Avatar's pump ability the way Troll did. WotC giving this list some incredible love with this card.

wallisface on Advice on tribal deck card …

2 months ago

The Evolve mechanic of both Pelt Collector and Experiment One are great, for the following reasons:

  • They effectively make those 1-drop creatures able to swing for 2 on turn 2, and then keep getting bigger and remaining relevant. While they're unlikely to get bigger than a 3/3 before game end, thats still a lot of power and damage from a 1-drop creature!

  • The counters also help to make Avatar of the Resolute massive on entry. It's not uncommon for that card to enter as a 5/4 trampler on turn 3.

  • an aggro deck needs 1-drop creatures that can do damage, otherwise you're just going to be too slow to get the killing blow. Aggro decks are looking to win the game on turn 4 at the latest. So anything that can't help towards that cause is usually unideal.

In the above list, stuff like Khalni Hydra are being more cute than helpful, and is only really there cause I like the card, tbh. In general it's important, for an aggro deck, that you aim to kill the opponent before they can get their engine running.

wallisface on Advice on tribal deck card …

2 months ago

The following below is a list I used to run a while back for mono-green stompy. It’s obviously not tribe-orientated, but may give you some ideas of the direction to head.

Note the above list is a bit old and can defo do with some improvements, but its a good baseline of what green does well - being hyper-aggressive.

In general for mono-green you want to either build your deck around being very fast & aggressive, OR build it around ramping to some massive auto-win threat. You appear to be trying to do a strange mix of the two, being sudo-aggressive while ramping to semi-big threats. I would suggest picking a defined path and building around that. If you want to be aggressive, don’t ramp so much, and field lower costing creatures. If you are wanting to ramp-big, get something like Tooth and Nail in there to cheat out Emrakul, the Aeons Torn (or some other busted payoff)

The other thing to evaluate is how much sticking to your tribe is actually getting you. Whether you’re getting actual value out of confining yourself to this creature-type, or whether its just a self-imposed restriction without much upside.

TheVectornaut on Death Touch Green Boi

2 months ago

twechsler, as far as I know, only the creator of a deck can look at the acquireboard. So for me to evaluate any cards there, you'd have to move them to the maybeboard first. I'll give my thoughts on some of the aforementioned cards for now at least.

Woodland Wanderer needs to be cast with Converge 2 to be decent and 3+ to really be good, so I probably wouldn't add it to a mono-green deck. For Wakewood Elemental, I'm assuming you meant either Wakeroot Elemental or Whisperwood Elemental . I really like the latter in midrange decks and would have no qualms about adding it here. The former, on the other hand, costs too much to activate its ability while leaving your lands open to creature removal. Liege of the Tangle sort of does the same thing but better, although you do need to be very cautious of Wrath of God s with it too lest you immediately lose all of your permanents. Omnath, Locus of Mana is a very insane card in the right circumstances, hence its similarly insane price tag. I've seen players go off with Nykthos, Shrine to Nyx and Gaea's Cradle to produce hundreds of mana in a turn without any major combos and save up for something ridiculous like Helix Pinnacle or Finale of Devastation . In your deck, it looks more like you want to be using all of your mana on each turn to curve out into larger and larger threats. Omnath would still be good, but I don't know that he's worth the price right now. Speaking of expensive cards, Wurmcoil Engine might be something to look for since it's both a strong bomb to ramp into and has deathtouch on 2 of its 3 bodies. Asceticism is another that's good for keeping guys alive.

A card I missed talking about in my last comment is Predator Ooze . It's definitely interesting and I see it working well in a Hardened Scales stompy deck alongside its +1/+1 buddies, Experiment One , Pelt Collector , Avatar of the Resolute , etc. If you're not running ways to take advantage of counters, maybe Steel Leaf Champion would perform better in the 3-drop slot. I'd still be more inclined to put a mana dork or Cultivate or Harrow or something there instead. It just depends how fast you want the deck to be. Stompy doesn't usually run many cards that cost more than 4 CMC, so you'd need some major tweaks to move in that direction.

9-lives on Prowess Counters

3 months ago

Stonecoil Serpent is one of my favorite cards! What about adding Nissa, Voice of Zendikar ? And I think you can get better cards than the instants you're using that give +P/+T for a turn. Instead of one of those that only give per turn, maybe use Inspiring Call ? How about Avatar of the Resolute as a creature choice?

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