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Standard Brawl | Legal |
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Vintage | Legal |
Jukai Naturalist
Enchantment Creature — Human Monk
Lifelink
Enchantment spells you cast cost less to cast.
CickNason on Sigard the Heron's enchantment
5 months ago
Enchantress inclusions
Setessan Champion & Sythis, Harvest's Hand are some new and good enchantress options
Mana Fixing
Sanctum Weaver scales with all your auras
Jukai Naturalist & Herald of the Pantheon are a medallion for your enchantments
Delighted Halfling makes your commander and all legendaries uncounterable
Protection
Teferi's Protection & Flawless Manuever & Everybody Lives! are great general protection spells
Mithril Coat has flash and can protect your sigarda in a pinch and make her borderline unremovable.
Veil of Summer is OP nonsense
Myrel, Shield of Argive is a legendary Grand Abolisher with upside
Synergy Picks
Yenna, Redtooth Regent copies your auras and untaps can make you sigarda huge very quickly if you have the mana
Almost Perfect sets Sigarda's Base P/T to 9/10 and she can still be buffed
Well Rested for the buffs, life and draw all for 2 mana
Hope this helped
jessesl66 on
7 months ago
I have a very similar deck, so I always liked these. I might replace Noble Hierarch and Herald of the Pantheon with Sanctum Weaver and Jukai Naturalist– they fill the same roles but they're also enchantments themselves.
Tsukimi on Can't Thwart the Wild Court [Primer]
1 year ago
I do have Sterling Grove on the list, Greater Auramancy wasn't originally here, but a judge told me I could still attach Ellivere's enchantments to a creature with shroud, so for about a week I thought that was a cool interaction until another judge corrected them haha. It's on the list mainly just to see what it plays like, but I expect it to be removed after a game or two for the reason you mentioned. I'll either replace it with Sigarda's Aid or Jukai Naturalist just because I may want still want another aura target.
For sure, if there's one thing Ellivere wants to do it is load someone up on auras lol. I find this strategy more fun now that there's significantly more enchantment recursion than there was even like 5 6 years ago.
If you have any other thoughts or end up building Gylwain let me know I'd love to check it out!
eliakimras on Menacing Aura
1 year ago
Hello! May I step in to give you some recommendations? Since you're on a budget, all cards suggested are 2 dollars or less.
Part 1: Ramp
In: You probably want aura ramp and cost reducers over standard land ramp: Wild Growth, Transcendent Envoy, Hero of Iroas, Jukai Naturalist and Stenn, Paranoid Partisan (choosing Enchantment). These will allow you to storm through your deck casting Auras ad nauseam.
Out: Elvish Mystic, Farhaven Elf, Arcane Signet, Nature's Lore and Cultivate are all great ramp cards, but you can do better (and more thematically) with the cards I mentioned above.
Part 2: Card draw
Just as important as ramp is card draw: Galea won't always be available to you.
In: Sage's Reverie, Enchantress's Presence, Satyr Enchanter, Mesa Enchantress.
Out: Coiling Oracle, Curious Obsession (unreliable), Curse of Verbosity (unreliable), Eel Umbra.
Part 3: Removal
Swords to Plowshares is GREAT, no doubt. But, in this kind of deck, you can spice it up with the great Auras that has for removal.
The objective is, then, to use the cheapest Auras that can hit more than one permanent type, with emphasis on "loses its abilities" in the text box.
In: Mortal Obstinacy, Ossification (synergy with your basic land fetchers).
Out: Reclamation Sage, Swords to Plowshares.
Part 4: Boardwipes
In: I believe you should run more boardwipes that leave your board mostly untouched. Austere Command is one such example. You almost always will clean all artifacts and the half of creatures that are more dangerous to you. Curse of the Swine is another selective wipe.
Out: Time Wipe (not one-sided), Plains.
Part 5: Protection and Evasion
In Voltron, tempo is crucial.
- In: Negate and Delay are inconditional and cheap counters mana-wise.
- Out: Calculated Dismissal and Frilled Mystic aren't.
Now to the Auras:
- In: Spirit Mantle, Unquestioned Authority and Mask of Law and Grace are protection and evasion at the same time (protection also means it can't be blocked).
- Out: Favor of the Overbeing, Observant Alseid and Leafcrown Dryad.
Following the same logic as with removal, I'm using auras over instants to protect the Voltron.
- In: Shield of the Oversoul, Alpha Authority, Canopy Cover.
- Out: Benevolent Blessing, Shielding Plax, Karametra's Blessing. (I believe proactive protection goes miles farther than a reactive one.)
Part 6: Tutors
Without Hammer of Nazahn, Nazahn, Revered Bladesmith is just a more expensive Open the Armory.
In: Open the Armory, Heliod's Pilgrim, Moon-Blessed Cleric, Light-Paws, Emperor's Voice and Invasion of Theros Flip (bonus that all those tutors also change your library's top card).
Out: Nazahn, Revered Bladesmith, Celestial Archon, Heliod's Emissary, Hypnotic Siren, Curse of Unbinding (7 mana is a lot for an Aura).
Part 7: Win Conditions
In: Since you're going all-in with auras, All That Glitters and Ethereal Armor do wonders.
Out: Bruna, Light of Alabaster is slow and telegraphed in this build. People won't let her stick to the field. Nissa, Steward of Elements is tough to protect in a Voltron build, while she only offers scry, which your lands can already do.
Part 8: Lands
In:
- You might consider more lands that fix your colors and manipulate the top of your library at will: Terramorphic Expanse, Temple of Plenty, Temple of Enlightenment, Temple of Mystery, Cabaretti Courtyard, Brokers Hideout, Obscura Storefront, Naya Panorama, Esper Panorama.
- Rogue's Passage is great evasion on a land.
Out:
- Thriving Grove, Thriving Heath and Thriving Isle are neat fixing, but the Temples are superior since they play into Galea's strategy.
- Path of Ancestry is great if you're in a 5-color deck or in a tribal-heavy creature deck. This build is neither.
- Lumbering Falls is good for suiting Equipments on, but Auras will just go to the graveyard when this land stops being a creature.
- Azorius Chancery, because you don't run the other two bouncelands.
- Razorverge Thicket. You'll soon realize that the later turns are more important than the early ones in EDH. This land is a beast in Modern, but it is far from worth it in Commander unless you're playing a turn-3 win deck.
- Forest and Forest to give room for the two remaining Panoramas. (With all the land searching above, you're probably more likely now to have a target for Utopia Sprawl than before.)
- Seaside Citadel. I know, I know: tri-lands are great and all, but, in this build, I'm trying to bake the top-of-library manipulation into the manabase so you have more free spell slots for your Auras, similar to what I did with Yennett, Cryptic Oddity (to a great success): each land in it has to either enter untapped somehow or change the top card of the library.
If you read this far, congratulations! Here is the list of the deck with all the suggested alterations, in case you want to test it: Galea, Menacing Aura. Good luck and have fun!
heinrichgraum on Planeswalkers Perfected
1 year ago
I think cards like Jukai Naturalist and Weaver of Harmony are not great additions for the deck. The enchantments exist to support the walkers, but supporting the supports isn't a winning strategy when deckbuilding. Resourceful Defense on the other hand seems great, filling the roll of support that you want. It's actually a card I've never heard of bc I tend to skip the commander sets mostly. I am unsure if its good enough here because it only stops destroy effects, which super common for walkers, but doesn't help when they are destroyed by damage, which removes their loyalty counters. It's probably worth trying out and seeing how it impacts games in which it's played.
blpace on Planeswalkers Perfected
1 year ago
heinrichgraum what are your thoughts on Jukai Naturalist and Weaver of Harmony which seam to benefit all the enchantments in your deck.
legendofa on Balaam__
1 year ago
Thanks for the question! My opinion is no, it doesn't qualify for the Enchantment hub. If it's built around one single card, unless it's important that it's an enchantment and not any other card type, I'm going to push toward Combo, other relevant hubs, but not Enchantment. As an example, I would not put the Enchantment hub on a deck that uses the Sanguine Bond + Exquisite Blood combo, unless there was also significant support for enchantments in general (e.g. Idyllic Tutor or Jukai Naturalist).
Andramalech on Magus of the Owls
1 year ago
Thanks Balaam__! I still have a lot of development to detail about how I constructed this deck, but yeah the maybeboard is a great way for us to discuss my thought process. I have thought about this process previously, but the joy to base it around a Magus really tied it together for me.
Outside of using the Magi, I admittedly might go for in order to provide maximum control state. Although, I'd rather go for Enchantment Johnnies in would be much more my style. Sterling Grove is arguably one of my favorite enchantments for the synergy it could provide with this build.
Same could be said for Jukai Naturalist, Generous Visitor, Kami of Transience.
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