Jace's Triumph

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Jace's Triumph

Sorcery

Draw two cards. If you control a Jace planeswalker, draw three cards instead.

trippy_mcfly on Cumly Cube

4 months ago

Introducing Cumly Cube 1.3! Two years ago, Cumly Cube was updated to Cumly Cube 1.2, creating a balanced cube and wonderful play experience for all involved. Despite these changes, there remained some minor flaws in the card pool. I am now pleased to announce that, after extensive research and design, Cumly Cube has reached a final form. No card is too powerful. No card is too weak. Synergy is abundant. Both the draft and play experiences are dynamic, exciting, and new. There will be no more major updates to Cumly Cube 1.

120 cards have been removed, and 120 cards have been added. Here are the changes, provided with brief justifications:

REMOVED:

ARTIFACT

  1. Everflowing Chalice: mana rocks should cost 3 or have a drawback
  2. Glass of the Guildpact: too weak
  3. Heraldic Banner: encouraged mono-colored decks
  4. Illuminated Folio: too weak
  5. Jayemdae Tome: too weak
  6. Loreseeker's Stone: too weak
  7. Mind Stone: mana rocks should cost 3 or have a drawback
  8. Null Rod: too much of a hate card
  9. Pithing Needle: too powerful with Urza's Saga
  10. Pyromancer's Goggles: too narrow
  11. Retrofitter Foundry: too powerful with Urza's Saga

CREATURE

  1. Bomat Courier: too powerful against slow starts
  2. Deathpact Angel: creates a Cleric token, not a supported creature type
  3. Dimir Cutpurse: too powerful
  4. Elves of Deep Shadow: too obvious of a choice as a cumly
  5. Golos, Tireless Pilgrim: too powerful
  6. Hostage Taker: too powerful
  7. Kalamax, the Stormsire: too powerful
  8. Loyal Retainers: too obvious of a choice as a cumly
  9. Monastery Mentor: too powerful
  10. Moonveil Dragon: pumping the team makes for anticlimactic endings
  11. Murktide Regent: we’ve seen enough of this card already in other formats
  12. Ornithopter of Paradise: too obvious of a choice as a cumly
  13. Phantom Tiger: too weak
  14. Risen Reef: too powerful
  15. Shadrix Silverquill: creates Inkling tokens, not a supported creature type
  16. Tatyova, Benthic Druid: too powerful
  17. Thraben Inspector: we’ve seen enough of this card already in other formats
  18. Toxrill, the Corrosive: creates Slug tokens, not a supported creature type

ENCHANTMENT

  1. Alpha Authority: hexproof makes for less interesting games
  2. Favorable Winds: too weak
  3. Offspring's Revenge: too narrow
  4. Pernicious Deed: too powerful of a board wipe
  5. Rally the Ranks: too weak
  6. Song of Freyalise: too typical a card for green

LAND (types are grouped together in this list)

  1. Tolarian Academy: too powerful
  2. Arid Mesa: mana-fixing should not be so easy in Cumly Cube
  3. Bloodstained Mire: mana-fixing should not be so easy in Cumly Cube
  4. Flooded Strand: mana-fixing should not be so easy in Cumly Cube
  5. Marsh Flats: mana-fixing should not be so easy in Cumly Cube
  6. Misty Rainforest: mana-fixing should not be so easy in Cumly Cube
  7. Polluted Delta: mana-fixing should not be so easy in Cumly Cube
  8. Scalding Tarn: mana-fixing should not be so easy in Cumly Cube
  9. Verdant Catacombs: mana-fixing should not be so easy in Cumly Cube
  10. Windswept Heath: mana-fixing should not be so easy in Cumly Cube
  11. Wooded Foothills: mana-fixing should not be so easy in Cumly Cube
  12. Badlands: mana-fixing should not be so easy in Cumly Cube
  13. Bayou: mana-fixing should not be so easy in Cumly Cube
  14. Plateau: mana-fixing should not be so easy in Cumly Cube
  15. Savannah: mana-fixing should not be so easy in Cumly Cube
  16. Scrubland: mana-fixing should not be so easy in Cumly Cube
  17. Taiga: mana-fixing should not be so easy in Cumly Cube
  18. Tropical Island: mana-fixing should not be so easy in Cumly Cube
  19. Tundra: mana-fixing should not be so easy in Cumly Cube
  20. Underground Sea: mana-fixing should not be so easy in Cumly Cube
  21. Volcanic Island: mana-fixing should not be so easy in Cumly Cube
  22. Hissing Quagmire: creature lands are too versatile and discourage disciplined drafting
  23. Lavaclaw Reaches: creature lands are too versatile and discourage disciplined drafting
  24. Lumbering Falls: creature lands are too versatile and discourage disciplined drafting
  25. Shambling Vent: creature lands are too versatile and discourage disciplined drafting
  26. Needle Spires: creature lands are too versatile and discourage disciplined drafting
  27. Raging Ravine: creature lands are too versatile and discourage disciplined drafting
  28. Stirring Wildwood: creature lands are too versatile and discourage disciplined drafting
  29. Wandering Fumarole: creature lands are too versatile and discourage disciplined drafting

INSTANT

  1. Abnormal Endurance: too typical a card for black
  2. Aerial Predation: too narrow
  3. Alchemist's Gift: too weak
  4. Arbor Armament: too weak
  5. Autumn's Veil: too narrow
  6. Betrayal of Flesh: too weak
  7. Bladebrand: too typical a card for black
  8. Brainstorm: we’ve seen enough of this card already in other formats
  9. Cathartic Pyre: too much utility for an instant
  10. Comet Storm: one-sided board wipes need to be focused on creature type
  11. Consider: too typical a card for blue
  12. Crippling Chill: too typical a card for blue
  13. Crush: spot artifact removal is not to be part of Cumly Cube
  14. Dawn Charm: other cards in Cumly Cube fill this role better
  15. Dive Down: hexproof makes for less interesting games
  16. Divine Offering: spot artifact removal is not to be part of Cumly Cube
  17. Dragon's Fire: too typical a card for red
  18. Electrify: too typical a card for red
  19. Fell the Pheasant: too narrow
  20. Gainsay: too narrow
  21. Gut Shot: too weak
  22. Heroic Intervention: other cards in Cumly Cube fill this role better
  23. Hold the Line: too narrow
  24. Into the Core: spot artifact removal is not to be part of Cumly Cube
  25. Lash of Thorns: too weak
  26. Make Your Mark: too weak
  27. Opt: too typical a card for blue
  28. Overload: spot artifact removal is not to be part of Cumly Cube
  29. Pitfall Trap: too narrow
  30. Repulse: too typical a card for blue
  31. Scrap: spot artifact removal is not to be part of Cumly Cube
  32. Seedtime: too narrow
  33. Shatter: spot artifact removal is not to be part of Cumly Cube
  34. Smash: spot artifact removal is not to be part of Cumly Cube
  35. Smashing Success: spot artifact removal is not to be part of Cumly Cube
  36. Smite: too narrow
  37. Turn to Frog: turns a creature into a Frog, not a supported creature type
  38. Unsummon: other cards in Cumly Cube fill this role better

SORCERY

  1. Blasphemous Act: too typical a card for red
  2. Chart a Course: too much utility
  3. Cleansing Wildfire: too much utility
  4. Cultivate: too typical a card for green
  5. Disentomb: too typical a card for black
  6. From the Ashes: too narrow
  7. Funeral Rites: too much utility
  8. Gitaxian Probe: too typical a card for blue
  9. Necromantic Summons: too typical a card for black
  10. Nighthaze: other cards in Cumly Cube fill this role better
  11. Persist: too typical a card for black
  12. Pirate's Prize: too much utility
  13. Ponder: too much utility
  14. Reanimate: too typical a card for black
  15. Recover: other cards in Cumly Cube fill this role better
  16. Serum Visions: too typical a card for blue
  17. Spitting Earth: too typical a card for red
  18. Thoughtcast: too typical a card for blue

ADDED:

ARTIFACT

  1. Coat of Arms: encourages building around creature types
  2. Patchwork Banner: encourages building around creature types

CREATURE

  1. Arahbo, the First Fang: supports the Avatar and Cat creature types
  2. Avatar of the Resolute: supports the Avatar creature type
  3. Autonomous Assembler: supports the Assembly-worker creature type
  4. Bag End Porter: supports the Dwarf creature type
  5. Breya, Etherium Shaper: supports the Human and Thopter creature types
  6. Captain Storm, Cosmium Raider: supports the Human and Pirate creature types
  7. Captivating Unicorn: supports the Unicorn creature type and supports enchantment decks
  8. Centaur Battlemaster: supports the Centaur creature type and functions as a strong payoff for prowess decks
  9. Chronicler of Heroes: supports the Centaur creature type
  10. Conclave Cavalier: supports the Centaur and Elf creature types
  11. Conclave Mentor: supports the Centaur creature type
  12. Crosis, the Purger: supports the Dragon creature type
  13. Fear of Exposure: supports the Nightmare creature type and supports enchantment decks
  14. Ghostly Changeling: supports all creature synergy decks
  15. Gimli of the Glittering Caves: supports the Dwarf creature type
  16. Glissa Sunseeker: supports the Elf creature type
  17. Graveshifter: supports all creature synergy decks
  18. Gwenna, Eyes of Gaea: supports the Elf creature type
  19. Haunt of the Dead Marshes: supports the Elf and Nightmare creature types
  20. He Who Hungers: supports the Spirit creature type
  21. Heedless One: supports the Avatar and Elf creature types
  22. Jungle Creeper: supports the Elemental creature type
  23. Jungle Delver: supports the Merfolk creature type
  24. Kataki, War's Wage: supports the Spirit creature type and functions as artifact hate
  25. Keiga, the Tide Star: supports the Dragon and Spirit creature types
  26. Kiora's Follower: supports the Merfolk creature type
  27. Kumena, Tyrant of Orazca: supports the Merfolk creature type
  28. Lagonna-Band Trailblazer: supports the Centaur creature type
  29. Marwyn, the Nurturer: supports the Elf creature type
  30. Master Skald: supports the Dwarf creature type
  31. Mine Layer: supports the Dwarf creature type
  32. Neighborhood Guardian: supports the Unicorn creature type
  33. Promised Kannushi: supports the Human and Spirit creature types
  34. Realmwalker: supports all creature synergy decks
  35. Reveka, Wizard Savant: supports the Dwarf creature type
  36. Seraphic Steed: supports the Angel and Unicorn creature types
  37. Soul of Zendikar: supports the Avatar and Beast creature types
  38. Steadfast Unicorn: supports the Unicorn creature type
  39. Stingmoggie: supports the Elemental creature type and functions as artifact hate
  40. Sygg, River Cutthroat: supports the Merfolk creature type
  41. Vineshaper Mystic: supports the Merfolk creature type
  42. Wistful Selkie: supports the Merfolk creature type
  43. Yargle and Multani: supports the Elemental and Spirit creature types
  44. Zacama, Primal Calamity: supports the Dinosaur creature type

ENCHANTMENT

  1. Aura of Silence: functions as artifact and enchantment hate
  2. Aura Shards: functions as artifact and enchantment hate
  3. Blessed Sanctuary: supports the Unicorn creature type
  4. Corrosion: functions as artifact hate
  5. Embargo: interesting prison piece for stasis decks
  6. Font of Fortunes: card advantage at a fair price for Cumly Cube
  7. Gate to Phyrexia: functions as artifact hate and supports the niche but possible sacrifice deck
  8. Impending Disaster: a useful piece for aggressive decks or niche graveyard decks
  9. Shared Animosity: supports all creature synergy decks

LAND (types are grouped together in this list)

  1. Drowned Catacomb: completing the full set of check lands
  2. Glacial Fortress: completing the full set of check lands
  3. Hinterland Harbor: completing the full set of check lands
  4. Sulfur Falls: completing the full set of check lands
  5. Cascade Bluffs: completing the full set of filter lands
  6. Graven Cairns: completing the full set of filter lands
  7. Mystic Gate: completing the full set of filter lands
  8. Sunken Ruins: completing the full set of filter lands
  9. Wooded Bastion: completing the full set of filter lands
  10. Darkwater Catacombs: completing the full set of Odyssey filter lands
  11. Desolate Mire: completing the full set of Odyssey filter lands
  12. Ferrous Lake: completing the full set of Odyssey filter lands
  13. Fire-Lit Thicket: completing the full set of Odyssey filter lands
  14. Flooded Grove: completing the full set of Odyssey filter lands
  15. Overflowing Basin: completing the full set of Odyssey filter lands
  16. Skycloud Expanse: completing the full set of Odyssey filter lands
  17. Sunscorched Divide: completing the full set of Odyssey filter lands
  18. Viridescent Bog: completing the full set of Odyssey filter lands

INSTANT

  1. Accelerate: supports prowess decks
  2. And They Shall Know No Fear: supports all creature synergy decks
  3. Artifact Mutation: functions as artifact hate and supports the Saproling creature type
  4. Bandage: supports prowess decks and is also funny
  5. Brokers Charm: charms are an important part of Cumly Cube
  6. Charge Through: supports prowess decks
  7. Cremate: supports prowess decks
  8. Mirrodin Avenged: supports prowess decks
  9. Poison the Blade: supports prowess decks and offers deathtouch in green instead of its typical color, black
  10. Pressure Point: supportsli prowess decks and offers tapping in white instead of its typical color, blue
  11. Steady Progress: supports prowess decks as well as slower proliferate decks
  12. Sugar Rush: supports prowess decks and offers power boost in black instead of its typical color, red
  13. Treacherous Greed: supports the niche but possible sacrifice deck
  14. Turf Wound: a strange tempo card that fits the ethos of Cumly Cube
  15. Warriors' Lesson: supports prowess decks and might end up as green Ancestral Recall

SORCERY

  1. Altar of Bone: supports the niche but possible sacrifice deck
  2. Aphetto Dredging: supports all creature synergy decks
  3. Apocalypse: total game resets are an important part of Cumly Cube, because you end up playing more Cumly Cube!
  4. Ashen Powder: a more situational and odd piece for reanimator decks
  5. Blood for Bones: a more situational and odd piece for reanimator decks
  6. Breath of Life: offers reanimation in white instead of its typical color, black
  7. Broken Bond: functions as artifact and enchantment hate yet also ramps
  8. Channel the Suns: a strange yet useful mana-fixer. Out with fetch lands, in with sorcery WUBRG!
  9. Cloak of Feathers: supports prowess decks
  10. Crippling Fear: supports all creature synergy decks
  11. False Dawn: supports prowess decks and might offer mana-fixing in niche situations? Even if this card is pretty useless, it screams Cumly Cube
  12. Grim Tutor: tutoring is a small part of Cumly Cube but very important in the right decks
  13. Growth Spasm: offers ramp, mana-fixing, and supports the Eldrazi creature type
  14. Hymn of Rebirth: offers reanimation in green and white instead of its typical color, black
  15. Ice Storm: land destruction is a small part of Cumly Cube but a necessary balance, and not usually in green
  16. Jace's Triumph: there are Jace planeswalkers in Cumly Cube
  17. Mana Vapors: a strange tempo card that fits the ethos of Cumly Cube
  18. Many Partings: offers mana-fixing and food
  19. Migratory Route: offers mana-fixing and supports the Bird creature type
  20. Obzedat's Aid: offers reanimation in black and white
  21. Ordered Migration: supports the Bird creature type
  22. Raise the Palisade: supports all creature synergy decks
  23. Resourceful Return: a more situational and odd piece for black graveyard decks and artifact decks
  24. Ribbons of Night: offers direct damage in black instead of its typical color, red
  25. Rise of the Witch-king: a more situational and odd piece for reanimator decks
  26. Riveteers Confluence: similar to a charm
  27. Safewright Quest: offers slight mana-fixing in green and white
  28. Solve the Equation: tutoring is a small part of Cumly Cube but very important in the right decks
  29. Sweep the Skies: supports the Thopter creature type
  30. Temporal Machinations: supports artifact decks
  31. Unnatural Restoration: supports proliferate decks
  32. Urborg Repossession: a more situational and odd piece for black graveyard decks

NoopyNolife on Simic Proliferate Ramp

3 years ago

I havent playtested your deck so keep your own feeling regarding your deck in mind. I did have a simic counters deck for a while, here are my observations at a glance:

Simic Ascendancy is a fun win-condition, but against a lot of fast decks its gonna be a waste of your mana and time. I'd say include 2 in the main board (or even 1, if you often have it in hand but never cast it) and move the rest to your sideboard, then board them in for longer games.

I can see you are on a budget; if you have the pennies to spare I highly recommend Incubation Druid. Its a powerhouse, especially combined with Stony Strength which you already run 4 of.

Kiora, Behemoth Beckoner is sweet, but none of your creatures are ever going to enter the battlefield with power 4, so it is kind off a non-bo. If you want ramp, I suggest Kiora's Follower instead, as it combos very well with New Horizons and Incubation Druid. You can also consider playing Llanowar Elves or Arboreal Grazer, they are cheap and offer more creatures.

With your one copy of Jace, Jace's Triumph is hardly worth it. Tezzeret's Gambit seems more synergistic with the deck.

I hope this helps :)

TheoryCrafter on From Jace With Love (EDH)

4 years ago

Have you considered Teferi's Ageless Insight ? If you combine this with Jace's Archrivist and Reliquary Tower, You can have a card draw effect that can quickly spiral out of control. If you also have Hullbreacher on the battlefield, that will allow you a number to treasure tokens. May I suggest finding spots for cards including, but not limited to Evolving Wilds and Terramorphic Expanse ? Lands that allow you to put Islands on the battlefield allow for extra instances of landfall for Hedron Crab and Ruin Crab. Another card you may want to constider is Jace's Triumph . A card that can draw you three cards if you have a Jace Plansewalker is a huge bonus.

Happy Hunting!

arcane_trouper on MagicalHacker - List of All Burst Card Draw

5 years ago

I question whether some of the themes you have listed are broad enough to be worth mentioning, at least in a "List of Staples." Jace's Triumph in a "Jace Theme?" That's not a theme or archetype. That's a single jank deck.

BMHKain on None

6 years ago

HOW DOES ONE BUMP (CHOMP) LIKE A WEIRDO?

(NOTE: I heard that Bump Jokes are supposedly a bad thing here. If that's true, how do I bold just "BUMP" w/o a bad pun? Oka, back to the Topic...)

...

It seems this Topic is like having an Astral Plane, but Physicality is entirely Nil. I guess I have to show my Spellbook from here? Take caution; this is some very personal stuff you're about to read...

  1. Aeon Engine : Have you ever wanted to change yourself prior to now? I do; how I got to this point is a cruel progress. My past was filled w/ nothing but despair. I was a crybaby of a B----, & my Asperger's Syndrome didn't help matters (At the time, people thought I was different, but not in a good way; it was near the end of the quest to discover Autism). Neither did mixing ZOLOFT w/ Chocolate Milk made from Nesquik Powder; but Risperdal, at preteen status?! OI! I never liked Zoloft in the first place, & that's how I got the personality I have today; not through Mana, but Zoloft. Fun Fact: Aeon Engine was created by WotC in response to Paradox Engine 's sudden banning in Commander/EDH. Paradox was even mentioned in the Flavor Text.

  2. Flood of Tears This card is busted for a good reason: Instant Cheat for Omniscience . If tears bring hope, it has never arrived. While there are bad memories of my past, how can one not even be 0.infinity & 1% Good memories? Mine are BEAST WARS, Aurex Cluster Transformers (Armada, Energon, & Cybertron), Medabots, Pre-Burst Beyblade, among others to note. I was going to represent Flood of Recollection on this; but when you essentially bounce (Almost) EVERYTHING, just to tutor into play whatever permanent (This can also be a LAND; It does not say nonland permanent!) you freakin want, maybe utilizing your Unfathomable & Distraught Sorrow... um, maybe it might not be so bad after all... Fast Fact: I actually have a soft spot for ol' Mu Yanling. Her divine Beauty & Grace makes her a very powerful Neowalker even after surviving the WAR. Damn though, ol' Mowu turning to stone w/o needing to be Petrified by Vraska . Well, at least she's hunting down Dovin Baan … Heh.

  3. Wildest Dreams : This card represents the very things I want to do as a result: Such as be an Indie Game Developer, Make a Custom PC to fit such a game's needs (It is planned to be on Par w/ the PS5; w/ support for 8K. What budget to use?), even being on YouTube not just for gameplay purpose anymore, but in addition, talking about what I like to talk about, & yes, eve the MTG ARENA Twitch Streams. That, & an Spell that can be recurred by Riftsweeper anyway is awesome.

  4. Ponder : To think is to try & Hatch an idea. Whatever you need to do in order to accomplish your goals. How to Approach a Scenario... How to think & act fast in a stressful Situation; If you can put more than just Blood, Sweat, & Tears into it, Anything that is fixed in the realism of our world is possible. Also, I think of ideas that are almost parallel to WARHAMMER 40,000's Tzeentch's status as the Changer of Ways. & being a One-Use Sensei's Divining Top is actually pretty good.

  5. Act on Impulse : Sometimes you have that tingling sense you need to fufill; FAST. For me? It can be Desires of the Human Flesh, Anime ASMR, Eating something I'm allergic to, it just goes on. This is the Same feeling for Impulsive Draw, & for this one; I suggest you prep yourself before exiling 3 to cast ( Unless you press your luck on this... ). I wonder how to Make Impulsive Draw better in , & ?

  6. Concentrate : Words lie? People Lie? The Lands speaks the Truth? Uh, no, Garruk Wildspeaker . Even when my head has so many ideas; some finally realized in much better art than before: Sakura-Tribe Elder , Lightning Greaves , even a new art for Solemn Simulacrum better than the Kaladesh Inventions version. What did you think is a lie also, you bats--- crazy Druid turned Walker Hunter? Our minds are our greatest treasure in ourselves; & yours just so happened to be removed from a complete Monster to you. Now I just want the original Art for Harmonize in the future; WotC is at least looking slightly up at the least. OH, & suck on this, Garruk fans: When ol' Liliana meets w/ Kaya ; now a Gatewatch member in her stead; I'll ask you a question w/ a JEAPORDY-Style Clue: These Two Walkers are both after Liliana Vess , but out of both of them, one will get in the way w/ another & vice versa to kill one of the last "Oldwalkers"; Actually, Garruk has since been cured of The Chain Veil 's curse, but whether he'll backup Liliana Vess or not we've yet to see...

  7. Echo of Eons : Remember what I said about how Time Stretch speaks nothing but the Truth? Well, you're about to be screwed as to why (Engages a more, Lawful Evil Persona...) There has always been this, & ONLY THIS. Only the Present Exists. The Past is just recovered Information that already happened as the Present Progresses through time, & the Future is merely the Present as it progresses forward through the Flow of Time. How could it work like a VCR? Fast Forward is Accelerating All of Reality. Rewind does the same, but inverse. Pause stops all or Reality; Infinite Dimensional Layers, it's essentially worse than Absolute Zero, as nobody can even Move; the Flow of Time ceases, & therefore, Reality. Record would allow you to repeat the good times now, but when would you believe that very clip will be either Boring, or Tear Jerking? What if one could foolishly break the laws of Temporal Science? Accelerating time? Reversing it? Force one through Accelerated Aging? Reversing the Present Time of another? Foreseeing a Future that's just another section of a later Present?
    Forcing one's consciousness to several days back to one point in their life that already happened? Stopping one's Time by pausing it? Create Time Paradoxal Anomalies of any physical form? Sharing one's Senses in another Timeline/Dimensional Layer? Going back to a previous Present of another? Forcing one so far into a Later Section of out Present that it pales on BFR (BattleField Removal)? Same for being sent back in time where its Present should be only lost to Historical Records? What could all this mean as The Present is the one true form of time? You might be wondering, what is this suppose to mean? Simple: Sakuya Izayoi (Touhou Project) vs Kurumi Tokisaki (DATE-A-LIVE) needs to be made into fruition. MAKE IT HAPPEN, Hyun's Dojo Community. or ROOSTER TEETH. They're fine too... But when you need a good Timetwister that doesn't exile itself right away, remember the murderer MTG's Idea of Goldilocks wanted to murder you too for backing up A Tribal Leader of one of the Worst Viable Creature Types. . I wish I had a BURN! GIF to those that say Shit like BEAR FORCE ONE is "Great". Bears don't even have Non-Vanilla Effects most of the time. Goldilocks would rather kill a Ruler of her Animal Type than just simply kill Mama Bear, Papa Bear, & Baby Bear.

  8. ???: Maelstrom Wanderer , Riku of Two Reflections , Intet, the Dreamer , a Chandra Walker... Anything can apply here for something, but I believe my best bet is to include some Personality Traits that I can relate to. Take the Triumphs of WAR for instance. Chandra's Triumph mentions finding your ideal self, & believing in the idea of the lack of perfection; both of these I can relate to. Jace's Triumph states ultimate power (This is Omnipotence Vibes incarnate.) is self-defeating; also agreeing on this. Liliana's Triumph even states having independence is very important; I agree with this as well. But for Gideon's Triumph & Nissa's Triumph , they have nothing to contribute to. Might as well continue from there: Believing in the salvation of just being alive is pointless; Hell, Sirius Black in the Movie Adaptation of Prisoner of Azkaban said this: "I would have died! I would have died rather than betray my friends, as we would have done for you!" Like Gideon Jura/Kytheon long after the fact, Ol' Padfoot was killed to early. Nissa though, is FAR worse. Why destroy the Unnatural, when you can channel its power & make excellent use of it? Even fostering Life? Nearly every Animal on Earth; Discovered or Not, has a Mortality Rate for each individual Organism; Mayflies alone live for 5 MINUTES. But even some organisms (I'll talk of Animals in this case.) are capable of resetting their lifespan from an old age, to being reborn from using itself; not even Phoenix's; those who are reborn from their own ash could do something this epic.

But if you wanted to know my personality traits to further help out this cause, here's what I'll say for all 5 individual Mana Colors:

: Equality (I completely understand what the ladies need to do to acquire this, but merely this isn't enough; I'd actually would rather talk about how to actually have all genders created Equal; backing it up by a Tierlist Template on the internet (Does anyone know where to find one? I wanted to use one to show the Goldilocks Effect for females in fiction. I'll try best not to be inappropriate. ;)), Sadly, that's about it for ...

: Knowledge (Given my passion for finding out information on stuff I like ALOT, this is a NO Brainer; plus, Narset 's Center Color is , & Autistic; like I too am Asperger's. Hell even Homunculi, One-Eyed, or something else entirely are usually also this; a byproduct of Alchemy. WotC could've gave a Homunculus Legendary another Eye at least, & they would've gotten away w/ it. Any Alchemist Planeswalkers out there?

Cautious: Especially in the Summer, I always have to watch my own back, as I see things that are real, but nobody else believes me. I really wish more people are like Donald Epps of NUMB3RS fame on this; I mean, he said approach with extreme caution. I'm doing this every day of my life even now. I mean, At least I'm not Pantophobic; Fearing Everything is a true nightmare; Reality itself forces fear down your throat. Really blows if you have this Phobia...

I also believe everything starts as a Blank Slate; AKA Tabula Rasa; also, a name of one of the shortest lived MMO's ever (Did it suck that much? :/). But in all seriousness, you can't just have some Mono/Poly-Theistic Deity(ies) shape something that just ends up being a mere story of whatever Era that Text resides from (Even the Holy Bible is just a bunch of stories anyway, though we got Anime/Manga to learn such things anyway; sorry if I'm being Anti-Semetic; I have no such intention, honest.)

Despite the elements here, I actually don't agree with the Recurring Elements: I'd rather have Reality punch me in the face, I believe in both thought & action, & I believe only the Present exists.

: Self-Interest: Obviously, I'm a Team of One; & I actually wanted to make my own Fighting Game as an aspiring Indie Game Developer of a team of that same one. As for anything Self-Interesting to me, I like Sprite Based Fighters, I promote hate to the Switch for stealing all my favorite Games of this generation, & forcing me to resort to STEAM. Why can't the PS4 pro get anything meaningful anymore when it gets ported to the Switch, or doesn't even get a port also? Geez...

Ambition is another part about my ideas for . If you can put your mind to it, you can basically upgrade the Humanly Possible. In my case, it's making a 2D Fighter w/ Graphical elements not even the Switch can handle in terms of Processing power; but what kind of Custom Gaming PC Build would be needed to match PS5's Console Specs as a whole?

Ego, Superego, & Id. Just look them up; Dr. Freud would've loved it if you know my desires for all 3. XP

Even Self seems to apply to ; even if it seems that somebody awhile back stated I'm just calling out for help. Did I need any? Not even close. I'm learning; albeit VERY SLOWLY as to what I believe my best interests for my decks are. Disagree w/ my deckbuilding ideas, but they seem to fit fine.

: Of course I want to start my Center Color w/ a reference to another fighter; FREE; which was on ol' SoL Badguy's Attire. Freedom can take man forms; Freedom of Expression (Oi, STEAM Staff. you have users from Nippon/Japan that like Hentai. Why the hell would you restrict that to them also?; IT'S A WAY OF LIFE FOR THEM.), Right to Freedom of Speech, this list will go on, so, moving on...

Raw Emotion; Joy, Anger, Sorrow, Asperger's, Meek; heck, you can also say I'm mostly Kuudere; & how I'm quiet, & cold on the outside, but The Who is about to be trampled as I also have more personality traits of Anime/Manga/etc.; & they switch on the fly. So, I can be calm, & reserved one moment, & the next, I'm excited as crap. XD

My Impulsive mind is known for only one thing: Desire to fulfill what ever is needed for whatever situation. If it can't be fulfilled; I'll find another way; but how can impulsive Draw be good in cEDH? Not that I'd want it in anyway, but how would one make Apex of Power ; a HUGE Impulsive Draw Card actually woth playing in Boros? & why WotC should look back at their Dorks in their colors & wonder; Why did we never have a Dork w/: "Add " of the Same for : "Add "? Also, Gerrard, Weatherlight Hero & Eldrazi Displacer now both suck thanks to Hushbringer & Deafening Silence . Any help on cEDH Boros as of current, please?

Carelessness is, sadly, another trait. One shard of my whole set of Personalities is easily this; I'm sluggish IRL, but I'm also someone who talks so much in a reckless manner, one's mentality is inadvertently pushed to the Limit; not just Physically, but also Mentally, & Emotionally. So if I've a lot t say; just hope it's nothing you'd not know;

: Lastly, we got Green; but only believe in one aspect of Spiritism as a whole: Reincarnation. This has me wondering what my next life, or my previous is; & I hope that when WotC makes that Anime/Manga Plane of Existence; it isn't Isekai based in any way; why would anyone be Reincarnated to another MTG Timeline Completely in another Plane of Existence? Utter Nonsense even for me.

And... That's all my traits I can think of? Anyhow, I'm truly sorry for the MAMMOTH Sized Text; I just wanted to see what Legend can be relatable in my mind. But I've just one last question to the user who started (& inadvertently abandoned... D:) this from the start:

@TypicalTimmy: Does Color Identity truly matter about who I should choose for this? I'm NOT going to waste my time making a Custom Card unless I can't find a Legend; Walker, or Creature, that seems to fit most of 7/8 cards of the Spellbook of mine, or at least, a decent amount of traits I mentioned just now. I really hope anyone can think of a Legendary Creature/Planeswalker of such a sort; Even I know Homunculi are created through Alchemy, & don't always have one Eye; but In still wonder if Homunculus Tribal is also possible; but that's for another time...

OKAY, I think I made a GINOURMOUS post all around. Sorry to say, I'm ending it here. Later. I'll be fine tuning my garbage until I get a concrete answer...

(Apologiesforahugewallsoftextfromhell)

Geo67 on Standard Dredge w/ Ashiok and Jace

6 years ago

What about Aid the Fallen ? I think a Doom Whisperer would be cool, if you could find a way to get it from the yard to the field.

Jace's Triumph ?

Also, Chemister's Insight , you can cast that from the yard too.

multimedia on Jace, Draw, Win

6 years ago

Hey, you're welcome. I decided that playing Commander is a better use of my time and money which in return makes its more fun especially for brewing. Mostly because Standard manabases are ridiculous prices due to the only good dual lands to play are rares and I need 4x of them which is expensive. Doesn't bode well for brewing decks in paper without using proxies which I hate using :(

You've made some good changes, but I think cutting Opt and Jace's Triumph is a mistake. 4x Opt, 4x Contentious Plan , 4x Triumph, 4x Jace gives you a nice curve of draw. Opt is very good with Channeler's proliferate, one mana draw at instant speed.

Spark Double and Jace's Projection are cards that as 4 ofs are hurting your mana curve because Jace is the four drop who you want to play more than anything else. Drawing a lot of Doubles can be a hindrance since the card doesn't do anything unless you have another creature or Planeswalker on the battlefield since you can't copy an opponents card. The effect of copying a Planeswalker is powerful, but it's very situational which is not good when playing it as a 4 of. Double does put a +1/+1 counter on a creature you copy which is good with proliferate.

Jace's Projection loses some effectiveness now that you have added Flux Channeler and Plan. You no longer really need Projection's ability to put a loyalty counter on Jace. Protection is still good with proliferate since it can put a counter on itself and drawing is the core strategy of your deck, but 4 of is a lot. With all the draw you could toolbox several cards such as Double, Projection, Negate, Chart, Blink of an Eye , etc. which would help to draw the core of your deck more easily while also giving you options of spells.

3-4x Wizard's Retort is good, but Negate as a 4 of is dead in too many situations. It's better to split Negate up between main deck and sideboard with more in the sideboard then main deck. This way for matchups where Negate is good such as against Control then you can board in games 2/3 more Negate, but in matchups where it's dead such as against aggro with creatures you have less of it to worry about dead drawing.

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