Yargle and Multani
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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Vanguard Legal
Vintage Legal

Yargle and Multani

Legendary Creature — Frog Spirit Elemental

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seshiro_of_the_orochi on Rocks Golgari power of death Commander

1 month ago

In general, this looks pretty fine.

Let me suggest some cards:

Ghoultree is big and cheap, so an easy include. Impervious Greatwurm is even bigger, and then there is Yargle and Multani as propably the best Jarad fodder that exists.

Final Parting, Gravebreaker Lamia and Oriq Loremage are additional ways to Entomb cards.

In my Coram, the Undertaker, which is similar, Millikin is fine ramp.

Enjoy the deck!

plakjekaas on Is this the end of …

2 months ago

Standard Seasons Dominaria United, The Brothers War and All Will Be One were already Standard seaons without any vanilla creatures, outside of Yargle and Multani the last actual vanilla creatures were Ageless Guardian and Spined Karok in Strixhaven, which rotated out when Dominaria United hit. So it won't be the first standard season without vanilla creatures.

legendofa on Is this the end of …

2 months ago

Apologies for the clickbaity title, but this is a milestone in creature complexity. Right now, there's exactly one vanilla creature in Standard, and it's the very unorthodox Yargle and Multani. When March of the Machines rotates out next year, unless something unusual happens, that will be the first ever Standard season with no vanilla creatures.

Nobody really gets excited for another 2/2 for 2 mana or 3/6 for 4 or whatever, and French vanilla creatures still have lots of room for flavor text. Ankle Biter, Bolrac-Clan Basher, and Timberland Ancient show this pretty well.

https://markrosewater.tumblr.com/post/679207540942356480/there-havent-been-any-vanilla-creatures-printed#notes

But vanilla creatures apparently aren't a fully essential part of the game, and complexity creep is absolutely a real thing. Bloomburrow doesn't appear to have any, and I'm skeptical for Duskmourn having any. If nothing else, this is going to drive Jasmine Boreal of the Seven and Ruxa, Patient Professor into near stasis. They won't be getting any new tools besides maybe token generators, and there are better support options for token strategies.

Is it worth keeping vanilla creatures around? Do they serve any role in the game anymore, or should French vanilla be the baseline going forward?

SaberTech on The Charnel Army

4 months ago

I also like the idea of having Jarad, Golgari Lich Lord and Yargle and Multani in the deck to go along with the Lord of Extinction. It gives the deck a backup win condition outside of commander damage to help close out the game through a clogged up board.

I think another card worth considering is Titanoth Rex. Draw a card and permanently give your commander trample for just 2 mana while putting an 11 power body into the graveyard.

A lot of your creatures have 3 or more toughness so Elemental Bond/Tribute to the World Tree would be effects ways to draw more cards. Greater Good would also be a strong choice.

If you end up adding more sac effects as you develop the deck then Ghouls' Night Out might be a card worth considering. Being able to get up to 4 creatures for 5 mana is a good deal, even if they don't stick around after attacking with them. Sac them off for value or just don't attack so that you can make use of their abilities. If you end up reanimating Sepulchral Primordial as the card from your graveyard then that would end up being up to 7 creatures total for just 5 mana.

Crow_Umbra on The Charnel Army

4 months ago

You and I seem to be on such similar wavelengths when it comes to brewing lol. I also started brewing Coram recently, but took a break to make some MH3/M3C updates to existing decks.

I'm digging what you have so far! I def had some slightly different options for beaters, like Death's Shadow, Malignus, & Yargle and Multani. I also play in a meta with plenty of aggro beatdown, so I don't think I'd be short for options.

keyren on Can I recur a creature …

8 months ago

Not me but someone in my pod had Ziatora, the Incinerator, a Riveteers Ascendancy and Yargle and Multani on the board with a Eternal Witness in the graveyard. At end of turn they sacrificed Yargle, which triggers riverteers choosing Eternal witness as the target to bring back. Is Yargle a valid target for Eternal ? or must the stack resolve before Yargle hits the graveyard and is a valid target

jamochawoke on Uurg eats everything

8 months ago

This is a super fun little combo deck! But it can get shut down pretty easily. I'd suggest putting some key Commander pieces in that you're missing... and thankfully there's a TON of things that work with a land-based deck archetype like this in those colors.

First off, you need to complete your Cultivator combo with Splendid Reclamation for getting all those lands out of your own yard in a very big way (Cultivator probably becomes the biggest thing in your game at this point)!

Centaur Vinecrasher or Multani, Yavimaya's Avatar are superb alternate or additional beatsticks for Cultivator with tons of synergy with your commander that also dig themselves out of the graveyard after they get immediately removed like in my games!

Terravore is nice if you never hit Cultivator in your games (or it gets hated out).

Constant Mists basically you get eternal fog in a deck like this whenever you want if it doesn't get countered.

Entish Restoration, Dig Up, and Beseech the Queen for synergistic tutors.

Kagha, Shadow Archdruid, Elvish Reclaimer, Grisly Salvage, World Shaper, Circle of the Land Druid, Stinkweed Imp, Winding Way, Life from the Loam, Scapeshift, and Satyr Wayfinder for digging through the deck faster while also rotating lands. Life From the Loam is ESPECIALLY GOOD for its dredge ability in this deck so you can keep casting it. Scapeshift is the single most powerful cycler you could run but it's very $$$ and doesn't synergize completely with this deck (it's more for landfall decks, but it can still work with this too).

The utility lands Witch's Cottage, Mortuary Mire, Memorial to Folly can help get your creatures back out of the 'yard.

The utility lands Witch's Clinic, Rogue's Passage, Ghost Quarter, Strip Mine, Wasteland, Field of the Dead, Thespian's Stage, Restless Cottage, Boseiju, Who Endures, and Takenuma, Abandoned Mire would all help your deck's overall resilience and ability to deal with threats.

Either Abundance or Rishkar's Expertise could be a game-ending bomb for you. Rishkar's is great if your commander has enough power. You can draw a ton of your deck, likely hit a tutor you cast for free, then if your hand is flooded with lands you discard down to 7 putting all those lands in your 'yard making your commander even bigger! Abundance isn't as synergistic, but is basically a creature tutor spell for Cultivator Colossus if you decide to not run any other beaters or utility creatures.

Assassin's Trophy for instant-cast targeted removal of EVERYTHING.

Tear Asunder and Abrupt Decay are less-good Assassin's Trophy but at least Decay can't be countered.

Casualties of War for when you need to get rid of a lot of different pests that turn.

Return to Nature for instant-cast targeted removal of Enchantment/Artifact or Graveyard card.

Drown in Filth for a land-synergistic targeted removal that gets around indestructible.

Terror Tide for land-synergistic boardwipe that also gets around indestructible.

Nurgle's Conscription, Froghemoth, and Bojuka Bog for some enemy graveyard hate.

Rain of Filth for a MASSIVE spike in mana for that turn.

Worm Harvest for generating a TON of tokens off of the lands in your 'yard.

Titania, Protector of Argoth or Rampaging Baloths for much, much bigger tokens.

Gitrog, Horror of Zhava and The Gitrog Monster for super frog-land-pseudocycling synergy!

Brawn since you're putting things in your 'yard anyways you might as well give your commander and other beatsticks Trample for free! Trample has saved me so many times in games. No reason not to run it in this deck tbh.

Erinis, Gloom Stalker, Ayula's Influence, and Old Rutstein for more synergy with your commander's ability.

Life / Death for making an army out of your lands or pulling something out of your 'yard.

The planeswalkers Nissa of Shadowed Boughs and Vraska, Golgari Queen can give you alternate win-cons while also being synergistic with your commander.

If you don't need more combo stuff and just need another big beatstick alternate for the Colossus it's hard to go wrong with Yargle and Multani's power (plus the stained glass alt-art is sick!). But unfortunately it doesn't come with the cool yard recovery abilities of the other beatsticks I mentioned and doesn't have trample or evasion, but it does have more power than Emrakul!

legendofa on How is the New Ghalta …

9 months ago

The ability is more or less single use, and it depletes your hand. It's not unreasonable to use it to try to win the game that turn, but 1. That comes with the territory of being a high-mana mythic, and 2. It doesn't really win the game by itself. It doesn't grant haste, and it doesn't directly deal damage or mill. If you use it incorrectly, it becomes worse than useless, as you over extend into a board wipe or something, losing both your board and your hand.

Of course, it's easy enough to say "if you play wrong, you're going to lose." Looking at whether the ability is actually overpowered, Ghalta, Stampede Tyrant has an effect comparable to Myojin of Life's Web (which has an option for indestructibility) or Rise of the Dark Realms (a black deck's graveyard can easily be on par with a green deck's hand), and less efficient than Primal Surge (play everything in hand vs. play everything in your deck). So the ability exists in this mana range, trading heavier color weight for a slightly lower cost.

For the mana value/stats ratio, creatures have been generally trending better, especially in green. When Ghalta and Mavren team up, the result is even more mana-efficient. Yargle and Multani has 24 total P/T for just six mana and no restrictions. So Ghalta's mana value/stats ratio is notable, but not extreme or unprecendented.

Ghalta, Stampede Tyrant provides a lot of value for a high cost, and when used intelligently can win the game on the spot. The same can be said for almost every other high-mana mythic rare card, many of which are on the same or higher power level.

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