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Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Premodern Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal



Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Draw a card.

Memphismaymagic5 on Thomas’ Tank Engines

4 days ago

Nice budget deck! Maybe you can consider the following cards:

wallisface on stop copying me

1 week ago

Your land count feels really low for a deck that needs a lot of mana to operate (particularly if you’re wanting to be able to protect the Biovisionary the turn you play it, which seems pretty essential to prevent auto-losing). Feels like you need a LOT more land.

I’m also worried you have no way to easily grab Biovisionary to start your plan. You don’t have a lot if card draw, so you can’t rely on your countermagic protecting you forever… feels like you need a way to help get the card in hand reliably. Opt and Serum Visions might go a long way towards fixing your hands - i think you need a lot if this kind if effect.

legendofa on Dragon Control

2 weeks ago

Pioneer's not a strong suit of mine yet, but I'll try to help.

I wouldn't go more than two copies of Iymrith. Maybe 2 each Iymrith and Kolaghan, 1 Lathliss for the legendary dragons.

Cut some of the 3-mana stuff and reduce overall costs. Stuff like Foul-Tongue Invocation and Spit Flame are thematic and reasonably useful, but you don't want to spend the first two turns sitting around waiting. Just pitching ideas here without analysis, but cards like Opt, Strangle, and Negate will keep you active.

Maybe 25-26 lands, 6-8 counterspells, 8-10 Dragons, 10-12 removal, and 10-12 draw would work. If you can find cards that double up or overlap these categories, like Kolaghan's Command or Maestros Charm, even better.

SpammyV on In terms of functionality, is …

2 weeks ago

The more competitive the setting is, the better it is to wait until the last moment to crack a fetchland. In Modern, do you need to cast Veil of Summer? Or Spell Pierce? Or Unholy Heat? Or none of the above and you can safely get a land without paying life. It's common knowledge that gets passed around (think about telling someone they can cast Opt on the opponent's end step and not on their main phase) and probably a habit people don't think about. Lord knows in Limited I've had plenty of people play Evolving Wilds on turn 1 and wait for my end step to crack it.

In casual multiplayer settings, or if we're talking about an Evolving Wilds or something where your land doesn't come in tapped... Just save the whole table your shuffling time.

lagotripha on Jeskai SuperFly

2 weeks ago

This is a nice list, superfriends/tokens is a neat strategy. I have a number of failed decks built around Blood Funnel to that effect - (its fun but I don't reccomend it).

On the playing 3 colours in budget modern; the reason Opt/Serum Visions effects are good is they help find lands in hands that would otherwise have problems. If you can play 'mono blue' until you hit three lands, you can go hard on islands and draw power as a kind of fixing.

You don't need to break the bank if you want to improve the manabase. It just takes a little tinkering.

If you can afford to delay coloured mana, Field of Ruin is both untapped, disruption and searches a basic turn 3+. Terramorphic Expanse is extra evolving wilds copies, but being all taplands is a major drawback. Aether Hub fixes mana once, before becoming colourless. Exotic Orchard has cheap copies out there, Prairie Stream is good if you are otherwise running/searching lots of basics, Interplanar Beacon does a lot in superfriends.

Nathanael97 on U/B Faerie Tempo Control

3 weeks ago

I think one of the biggest draws towards UB in the current meta is Drown in the Loch. To facilitate this, I would probably run Thought Scour over Opt, though I do understand that it is technically a worse cantrip.

I'm also wondering what matchup you're siding in 3 Vendilion Clique?

Bulldawg1310 on Izzet-Blitz

4 weeks ago

Gotta be able to refill your hand, i think Opt needs to be here. I like serum visions as well but both of them together is better. Also, Mutagenic Growth to get that prowess/noncreature stuff happenin for swiftspear and sprite dragon.

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