Opt

Opt

Instant

Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Draw a card.

Browse Alters

Trade

Have (4) orzhov_is_relatively_okay819 , NineNotesKnives , rockleemyhero , Forkbeard
Want (2) jeremy_hogaboom , JazzCrimes

Printings View all

Set Rarity
Core Set 2021 (M21) Common
Mystery Booster (MYS1) Common
Throne of Eldraine (ELD) Common
Dominaria (DOM) Common
Ixalan (XLN) Common
Invasion (INV) Common
Promo Set (000) Common

Combos Browse all

Legality

Format Legality
Casual Legal
Unformat Legal
Pioneer Legal
Historic Legal
Pre-release Legal
Arena Legal
Pauper Legal
Highlander Legal
Magic Duels Legal
Duel Commander Legal
Penny Dreadful Legal
Pauper EDH Legal
Canadian Highlander Legal
Modern Legal
Commander / EDH Legal
Standard Legal
Vintage Legal
Block Constructed Legal
Brawl Legal
Legacy Legal
Noble Legal
Tiny Leaders Legal
1v1 Commander Legal
Leviathan Legal
Oathbreaker Legal
Frontier Legal

Opt occurrence in decks from the last year

Standard:

All decks: 0.82%

Blue: 6.97%

Modern:

All decks: 0.66%

Blue: 4.59%

UR (Izzet): 16.44%

Commander / EDH:

All decks: 0.04%

Blue: 0.33%

UR (Izzet): 0.56%

Opt Discussion

icehit6 on Esper Shadows - Plunge into Death!

1 day ago

Hey there. I appreciate all of the suggestions. I’ve just come back into MTG recently, since my girlfriend plays with me and I’ve been teaching her.

A couple things to address on my end! Ranger-Captain of Eos versus Spoils of the Vault. I did definitely and do definitely see the value of Ranger, but Spoils allows for a few interesting things other than just fetching Death's Shadow.

With Phyrexian Unlife, I can fetch any card in the deck without worry of losing. Loss of life does not count as damage! So no infect. Following that, what makes it strong is I can grab any card in the deck at instant speed, which makes for a lot of other tricky plays past grabbing Death's Shadow.

Spoils of the Vault is also a very effective life dump. I’ve used it in many situations to make my Death’s Shadow(s) lethal without killing myself.

Unearth versus Orzhov Charm I believe is playstyle and preference. Unearth allows for an instant speed graveyard play. For one more mana, I feel Orzhov Charm provides more value overall.

For example, if I have Death's Shadow on the battlefield, and a player uses Path to Exile on it, the only way two ways the deck allows protection is Stubborn Denial or Orzhov Charm by bouncing back to my hand. Overall, I cannot afford to lose Death’s Shadow. Orzhov Charm provides board control, creature protection, and graveyard play all at instant speed, which at two mana is incredibly underrated value.

Opt is a preference. Serum Visions with one extra scry, arguably speaking, can put me one turn ahead in strategy.

Let me know your thoughts Squirrelbacon!

Squirrelbacon on Esper Shadows - Plunge into Death!

1 day ago

I experimented quite a bit with Esper Shadow a few years ago, but this was after the rules change regarding negative life so I do not have experience with that type of a set up. However, I do have a few suggestions about other versions of the shell! The list I ran was a little slower and more controlling, but it may be worth looking into one or two options:

Ranger-Captain of Eos--> If you are using Spoils of the Vault as a way to find Death's Shadow, I will highly recommend Captain in that slot instead! It's a direct tutor and it's a silence effect if need be against, well, anyone! This card was an over performing all-star for me when I ran Esper colors, probably my biggest suggestion for this list.

Unearth--> Is this card a strict upgrade to Orzhov Charm? I initially debated/ran charm, but that was before Unearth was reprinted into modern. This card is fantastic with all the creatures in the deck (lets admit it, Street Wraith doesn't count) and can allow for fun play patterns with Captain if you include him with tutoring and interfering with your opponent!

Opt--> I know you hear this one all the time, this is a preference call. Does the scry two help you much? Again, my list was more controlling and a little slower, so the instant speed was a big help for me. I fully understand the serum visions addition, just food for thought.

Again, I never played this list before the rules changes regarding negative life. However, Esper Shadow is a deck that I love and I might even consider it a pet deck of mine! I have recently swapped over to Esper Mentor again, since that was the deck that got me into esper tempo styles of play. Force of Negation and Frantic Inventory are insane in that list, not nearly as good here though! Best of luck!

Caerwyn on Why are some commander staples ...

4 days ago

RambIe - I find your entire post rather condescending--particularly your dismissive "seems like they just want everyone to have the same decks doing the same things" line.

Whenever I start out in a new format, I do not look at others' decklists--I break out the pen and paper, go to the Gatherer, and start running old fashioned searches. I go out of my way to avoid learning the format's staples until after I have finished a deck or two, specifically to avoid being prejudiced and to avoid "hav[ing] the same decks doing the same things".

Without ever looking at the staples list, my search for mana accelerators put Mana Crypt on my radar. My search for cheap counterspells found me Force of Will. Repeatable card draw Library and Divining Top. Anyone who is really trying to make a good deck is going to add "staples." That is, after all, how they become staples--their power level is too significant not to include.

Also, I think it would be a good time to point out that those who live in glass houses should not throw stones. Seeing as you were dismissive of the idea of staples and rather condescending toward those who use them, I took the liberty of looking at the decks and deck fragments you have posted here. Lo and behold, look what I found:

Sol Ring; Talisman of Indulgence; Phyrexian Altar; Vampiric Tutor; Gamble; Strip Mine; Ancient Tomb; Serra Ascendant; Hushbringer; Aven Mindcensor; Land Tax; Rhystic Study; Smothering Tithe; Brainstorm; Enlightened Tutor; Mental Misstep; Mystical Tutor; Path to Exile; Opt; Swords to Plowshares; Counterspell; Cyclonic Rift; Dovin's Veto; Generous Gift; Teferi's Protection; Winds of Abandon; Fabricate; Idyllic Tutor; Mox Amber; Arcane Signet; Rule of Law; Deafening Silence; Arcane Laboratory; Winter Orb; Noble Hierarch; and maybe a few others I missed.

Daveslab2022 on Bant mid-range

1 week ago

Oh yeah this looks like a solid build. The only thing I would change up are Brave the Elements and Heroic Intervention. They have awesome effects but they are conditional, and often you will find yourself drawing one when all you really need is a creature. I would recommend some more proactive spells, I see Opt in your maybeboard, that’s always a good include. Otherwise I would go for some more counter spells, maybe even Collected Company since it hits most of your deck at instant speed. Casting CoCo in response and finding a spell queller to counter something usually solidifies your ending the game.

MarkovBrewer69 on

2 weeks ago

I like the deck it seems fun! I don't really like Harmonize very much, especially because you are in blue which offers much better card draw options. I consider Fact or Fiction to be just a better card, its basically free when you have Wilderness Reclamation or Seedborn Muse, and it shouldn't run you too much price wise.

Similarly I prefer other cards over Opt, especially when you don't have very much direct synergy with cantrips. You might like other blue card draw, Pull from Tomorrow Windfall Blue Sun's Zenith Stroke of Genius Dig Through Time Treasure Cruise.

TriusMalarky on Favorite Answers?

3 weeks ago

Opt

I love Terminus

TriusMalarky on Returning players - where to ...

3 weeks ago

Since you're just playing with friends, you get the leeway of not needing to spend tons of money acquiring decent cards. That means that, overall, you can get a lot more bang for your buck.

I'll be giving you my personal preferences for a casual player who may or may not ever get into slightly more competitive play, AKA FNM.

  • 1) There are bulk boxes available for $15-20 of a thousand or two assorted cards. Keep in mind a lot of the cards might not be legal in Modern, but they do tend to be acquired from mostly newer sets(from the two I bought, ~70% of the contents were standard legal at the time of purchase). I recommend one of those to just about everyone who's getting into the game. They might not end up giving you tons of great value, but it's solid card fodder to help you learn and explore more archetypes and strategies.

I also recommend picking up cheap staples by the playset. The following are a bunch of cards you can probably get for $2 or less apiece, in many cases for the whole 4 copies.

That's mostly just a pile of suggestions, though. The lands will be absolutely necessary for any multicolor deck you build, although wait a month or three to get the Thriving lands because those currently have an immensely low supply and will be reprinted shortly.

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