Return a creature you control to its owner's hand, then destroy all creatures.
|Have (3)||gildan_bladeborn , Forkbeard ,|
Printings View all
|War of the Spark (WAR)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Time Wipe Discussion
1 month ago
Heartstone to reduce your embalm Arcane Signet decent mana rock. Time Wipe , Wrath of God, Shatter the Sky or any other board wipe because embalm can bring your creatures back. I don't know what your budget is a and b I don't honestly know what you're trying to accomplish. If you outlined the deck a little but maybe I could give you more suggestions. In general it looks like you need more ramp and draw, which are the most important components of a good commander deck
2 months ago
The thing I've noticed with this type of deck is exactly what you mentioned: Set-up. It takes a while to get everything up-and-running for the ultimate smash. I actually agree with you about Time Wipe vs Shatter the Sky and I even hesitated a few times using StS simply because I didn't want to wipe all my Flux Channeler.
2 months ago
Thanks for the suggestions PaulMuadDib! I have some thoughts about your suggestions so I'll go through them step by step.
Pierce Strider/Jester's Scepter/Sapphire Charm: Once you have the combo, you should have access to your entire deck. Running cards for the explixit purpose of winning the game means that you are always running the risk of drawing a completely dead card. All current listed win-cons are both good as stand-alone cards but they also have the potential to provide a win-con later.
Skyscanner/Pondering Mage: These cards were previosly in the deck, but I took them out for separete reasons. Skyscanner was cut since most of or flicker/blink cards are single-target and single-use which means, just drawing a card proved to be to inefficient. The exclusion of Pondering Mage was because paying 5 mana for a Ponder was suppremely inefficient and the value that the ponder gained you was lost in how much mana it cost.
Engulf the Shore: You can reasonably expect to have between 2-3 per game. Thusly, this is going to function rather poorly as a boardwipe in the deck.
Again, thanks for the suggestions!
2 months ago
I was looking through tapped out for a budged deck yesterday and this is the one that I decided on using. I didn't have all of the cards you used but I was able to fill it in with cards lying around that were out of the super budget stuff lying around and the rest of the empty slots I was able to get for a under $10, very happy with the concept here.
One thing that new players should note, which I assume budget decks attract, is that if you flicker a creature (i.e. use a spell such as Turn to Mist on it), the spell you cast to make the creature flicker will still be on the stack when the creature's enter the battlefield trigger has to choose something. So for instance, when you cast Turn to Mist on Archaeomancer, you cannot choose to immediatly return Turn to Mist to your hand, it has to be something already in your graveyard.
Some alternative budget suggestions anyone reading this list might want to consider, if they already have them for example, are:
Pierce Strider can fill the same role that the chalice fills while still using the same flicker cards that the infinite mana generator uses.
Stern Proctor is some light artifact/enchantment hate. This deck seemed to be very light on artifact hate, so it needs something. Once you have infinite mana it might also be used to bounce your own Chalice/Strider to hand for victory.
Skyscanner is half a Mulldrifter for 3 mana, not a bad pick.
Think Twice is an alright draw card that Scrivener can get back or can be used in response to grave hate.
Pondering Mage is a decent effect with a 3/4 body.
Jester's Scepter could be put in as a second chalice: just flicker it a bunch and exile your opponent's libraries.
Azorius Chancery is a tap land and I generally don't encourage these, but if you are going for infinite mana combo via untapping lands, it can't hurt to had lands which can make extra mana. Also consider Temple of the False God if you take this route.
Sunscorched Desert can in fact win if the Chalice route is used since Ghostly Flicker is able to target lands.
Engulf the Shore is a decent boardwipe that could also be used to return your own creatures to your hand for value.
Time Wipe is a good boardwipe, especially if you are able to say, bounce something to recur your Breath of Life.
Sapphire Charm is also a second avenue to win the game via decking our your opponents. You choose the first mode and they get 100 or so draw 1 triggers during the next player's turn. Since the charm is an instant, it makes it possible to do the flicker combo on the end step before your turn so that, hopefully, your opponents have used up enough mana so that they can't do anything with the cards they draw on your upkeep; the draw triggers are one at a time so the opponents could respond to each one.
Also here are some upgrade suggestions of cards that are currently $2 or less, these are some of the cards I had lying around, for people willing to spend a bit more:
Library of Leng since you have the potential to draw a lot of cards in this deck, it's always nice to not worry about discarding them.
Star Compass this common is annoyingly expensive for it's effect: probably due to the diamond cycle being about double the price.
Flood of Tears isn't too bad since you get an etb right away. The next three should be considered as a unit:
High Tide can make the Drake produce 10 mana when it untaps only 5 lands.
Capsize will let you make infinite mana off of the Drake if you have at least 2 islands out and have cast high tide.
Cloud of Faeries is something that might work to combo off with if you are able to cast high tide multiple times in one turn. That's just a consideration here since I have yet to play test this deck against real players.
2 months ago
JRaynor Thank you for the thoughts. I'm glad to receive some feedback from a fellow x-spells lover.
Let me explain my thoughts on Fumigate and Time Wipe; I chose these two spells over others for specific reasons. First, in my playgroup, there are multiple creature-heavy decks, with multiple relying significantly on amassing some sort of creature tokens. Fumigate allows me to wipe the board and often provides me with a large influx of life when needed most. This incidental life gain, at the cost of one more mana compared to board wipes like Wrath of God and Damnation, makes it worth-while.
Next, Time Wipe, although it is a bit hard to cast at times, can be a complete power-house when combined with cards like Hydroid Krasis, Gadwick, the Wizened, or Lifeblood Hydra. Time Wipe allows me to bounce one of those creatures and cast them later for even more mana and advantage. Additionally, it can save some of my key creatures, such as Golos, Tireless Pilgrim, for future use. So, although these board wipes are definitely off-theme, I believe their potential value is well worth it. However, now that you mention it, I will revisit some of those other removal cards.
Vial Smasher the Fierce is sort of a pet card of mine. I already have a Vial Smasher the Fierce and Thrasios, Triton Hero deck and have used the pair as an x-spells deck in the past. Although it could be more consistent, I really do enjoy the white cards in this deck. Maybe I will have to reconsider the pair. With this being said, if I were to trim a color, it would probably be white to keep the red x-spells and support cards.
Finally, I do not have another 5-color deck, and this one fills that void neatly. I could, probably, make this deck more consistent by removing some of the unnecessary x-spells and focusing more of the mana-doubling/ramping aspect of the deck with select x-spells to win with. Maybe even remove a color, like you've suggested. But, as it sits now, I do not think I need to make this deck more powerful.
I greatly appreciate your feedback, and you've sparked my interest in re-brewing this deck. Who knows, maybe I just need to run two lists. I couldn't possibly say no to more Magic cards.
2 months ago
Your selection is interesting. Some of my favorite big X spells are red. Jaya's Immolating Inferno and Fall of the Titans are some of my all time favorites, but you've skipped em and I don't think it's necessarily a wrong decision. Normally, my biggest problem with Atraxa or the newer Zaxara is the lack of red. I can generally do without white in my X spells, but Black and Red are at the heart of the fun X spells for me.
Personally I really like Riku of Two Reflections but as previously mentioned, then you're missing black. I solved this by splitting up all my favorite big X spells and sprinkling them across my various decks instead of focusing on a single Big-X spell deck like this.
With such a cool goal in mind, I don't think staying 5 colors is a bad idea but considering your selection you might really see some improvement by trimming red from the deck entirely.
That being said... Vial Smasher makes a compelling argument for keeping the red in or even shifting him to be one of a pair of partner commanders.
2 months ago
Here's my recommendations:
Running the Bicycle lands as well as the Shadow lands and Temples seems a bit much. Mana Confluence may be a better for fixing. The Tango lands are also not as good when you're running as few basics as you are. Prismatic Vista also grabs any of the basics you need for the time.
Enchantress's Presence is a good Enchantress effect that you're missing out.
Archetype of Imagination is also a good card to give your tokens evasion if necessary.
Another board wipe would be a good idea. Time Wipe, Supreme Verdict, or even Evacuation could be good. Not to mention more interaction and removal. Seal of Cleansing, Seal of Primordium and Consulate Crackdown are good VS artifacts/enchantments. Kenrith's Transformation, Darksteel Mutation and Imprisoned in the Moon are all good auras VS creatures.
Ground Seal is good yard hate.
2 months ago
What is the plan for this deck? Are the shrines there as a just in case thing? It doesnt seem you have a consistent way of getting them out, especially since you are only running one Sanctum of All.
I would suggest cutting some creatures in favour of some scary and/or card draw effects as filtering your topdecks can really help shrines.
I would also cut Life Goes On, life gain is not great and there are better cards you fill those slots with to help with whatever gameplan you go with. Shatter the Sky, Time Wipe or Ruinous Ultimatum are all great picks to just reset the board and buy more time to get your shrines online.
If you have Teferi, Time Raveler he fits really well in shrines since he can allow you to cast your boardwipes at instant speed and slow down your opponents ability to interact with your board.
Cultivate would really help fix your mana if you are not running shocks, temples or triomes.
Sorry if my suggestions are way off of where you wanted to go with the deck, just my thoughts.
I am finding shrines a lot of fun to play though, definitely worth building. I am quite curious to see how many working variations people can come up with too. I hadn't thought about a creature based shrine deck but if you can make it work, more power to you.
Good luck and have fun with it.