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Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Penny Dreadful Legal
Pioneer Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vintage Legal



Destroy target artifact.

Stardragon on Got a bone to pick?

2 months ago


Ok let's unpack your thoughts

Glad you like the less rare equipments. As for whip there is no real reason for it to have flash it could be cut. As for hammer yes it itself has regenerate in case someone tries to Shatter it, and it make opponents discard 2 cards.

As for bone plate it was meant to be skeleton equipment will fix that, and yeah it does do a lot but I wanted to a great almost finisher equipment to justify its mythic rare status.

As for your comment on have an Undying army if you have all of them on the field that's the point but the only way your going to be able do that is to run a 5 color deck

For Smoldering bone the pay 3 life is intended as part of the regenerate cost

For Calc yeah crop the pic will find another. His stats can change to make him more balance will probably go for a 2/3

For Lord I can change the hybrid mana to white mana and switch his P/T around but also his second effect doesn't hit him only other skeletons will make it non-token. The reason his regen cost is higher to balance him as he is a almost a combination of Atheros and Smothering Tithe

For Agamemnon thxs for noticing the zombie problem will fix that. For the spirits I'll make them a 1/1 for and keep the discard effect and lose the pay 1. As for giving creatures Undying, I wanted to have Unearth, Undying and Persist have more cards so this way skeletons have all the reanimated abilities without actually using reanimate cards

The whole Undying and Persist syergy was on purpose. And the whole keeping the counters was ripped whole from SkullBriar which existed before alchemy was even a thought.

As for his last effect hmm as it stands now with no tinkering Blood for Bones would trigger twice as would as would Zombify, and yes I fully expected it Flicker a bunch if the brewer so chooses.

As for his mana cost I could make higher or different will think on that

As for live test not at the moment need to balance them before it happens and you pointed out many things for me to fix so I'm glad I didn't print them yet

TheHamster on

8 months ago

Last (probably) big update till new commander comes out. Swapped out Kodama's Reach for a Selesnya Signet I have a lower concentration of basics and an extra rock just seemed good. also swapped Mosswort Bridge for Bala Ged Sanctuary  Flip getting a random free elephant most of the time isn't as worth of a land that can sometimes be recursion, Karn's Bastion was cut for another forest, after playing it a few games, tapping to proliferate just never felt worth the cost and I'd rather just have another colored source in my lands. Fortified Village was cut for Ondu Skyruins  Flip as being the worst dual land, deemed having an emergency wrath is just more necessary. Return of the Wildspeaker swapped in for Shamanic Revelation on average I end up with 1 or 2 bigger creatures vs the 6 or 7 creatures I'd need for revelation to draw the same rate + the instant speed over sorcery is nice and random overrun is eh but cool to have if ever needed. Akroma's Will was put in place of Akroma's Memorial having basically the same effects at instant speed (+ a 7th instant speed mass protection) is basically the same as a clunky artifact as when you cast it you're usually swinging for lethal that turn anyways instead of risking a potential blowout if they have a Shatter effect. and lastly Call of the Herd came out (i know sad, but found the elephant token spells just aren't worth it as they've slowly been cut out over time) for Harsh Mercy a Janky on flavor board wipe that leaves my board in tact.

also slowly been foiling out all the cards in the deck that CAN be foiled cause shiny thing invoke terror ~

seshiro_of_the_orochi on Angrath on New Capenna

9 months ago

This is a great design from start to finish. MV6 walkers need to do work to be good, and this one sure does!

For 6 mana, he enters, kills a threat and usually Shatters something else while still ramping you. That's instantly affecting the board, indeed.

The -4 is basically a free Clash of Titans (which does cost 5 mana for a reason).

The ultimate is a beefed up Insurrection. That's insane, and definitely worth 8 loyalty.

Great design!

drwombat on Dragon Commander Deck UBR

1 year ago

So what's your goal here? It seems you have a theme of dragons, but then a bunch of non-dragon cards, too. Crucible, Crux, Orb - they all support dragons. But about half of your creatures aren't dragons. I can see the shaman and the outcast, but the rest appear to be misplaced - even finding some cheaper dragons (like whelps) would allow those to also benefit from the Crucible and also avoid death by Crux.

Another thing you may want to consider is how you're using Ramos. His benefit is huge - but you only get there one counter at a time. Most of your deck includes monocolored cards, which will only put one counter on Ramos at a time. The more multicolor cards you add to your deck, the faster you will get at his big bonus. Inner Struggle costs CMC 4 and can likely kill most creatures. But Putrefy can, too, and as a bonus you can knock out an artifact if that's more needed at the time. And you get 2 counters on Ramos not one. Shatter destroys and artifact for CMC 2. How about Hull Breach which for the same CMC let's you destroy an artifact OR an enchantment OR both - and again you get 2 counters not one.

Ok - granted. Both of my suggestions include green, which your deck does not. You may not want to go that route. But that's the direction you want to be thinking. Make synergy between the cards in your deck and how you want to get to your win condition ultimately.

P.S. Feel free to poke around my dragon deck and offer any ideas as well Ramos's Dragon Horde

legendofa on Will WotC Use Phyrexian Mana …

1 year ago

I'm surprised artifact lands got printed, and I'm waiting for the MH2 lands to break, even with entering tapped.

Dredge is only a significant problem with a bug number; Shenanigans is basically a repeatable Shatter , since Dredge 1 isn't that threatening. The most used Dredge cards are Golgari Thug and Stinkweed Imp , which dredge 4 and 5, and Golgari Grave-Troll is banned in Modern. So this is a case of overbalancing.

There's a similar story with Storm: it's only a problem if it represents a win condition, like Brain Freeze , Tendrils of Agony , Grapeshot , or Empty the Warrens . I don't think too many games have been won or lost on Astral Steel or Reaping the Graves . It depends on the effect it goes with.

Neotrup on Do abilities on cards activate …

1 year ago

In sergiodelrio's example, you'll use "last known information" to determine what Aether Vial looked like when it was destroyed. Since Aether Vial is no longer on the battlefield, it doesn't have 2 counters anymore, but you look to when it last existed on the battlefield to determine how many counters it had at that point. This could be useful if your opponent casts Steady Progress in response to your activation, you could Shatter your own Aether Vial in response so that the game remembers it having 2 counters instead of 3.

In answer to your follow up question, yes, both the creature and the target of Argentum Armor will be destroyed. The targeted permanent is also still destroyed if the Shatter the Argentum Armor .

sergiodelrio on Do abilities on cards activate …

1 year ago

Let's say you have an Aether Vial with 2 counters and you put its activated ability on the stack. Ok, now that you put that on the stack, your opponent gets to respond and they choose to cast Shatter , so it goes on the stack above your ability and would resolve first if nothing else happens. Now we resolve Shatter and destroy the Aether Vial - it's gone. HOWEVER, the ability is still on the stack and gets to resolve now, so you can put an appropriate creature on the battlefield as the ability instructs.

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