Combos Browse all Suggest
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Return target permanent card from your graveyard to the battlefield.
golgarigirl on Is there any printed way …
1 year ago
Reanimate some enchantments. If I recall correctly, auras (ex. Trollhide ) only target on CAST. If you reanimate them, you do not cast them, they just come into play attached to whatever you want them on. If you can get them out of your graveyard and into play (I can't think of any non-white spells that do an Obzedat's Aid or Retether impression), you can get them onto your Shroud'ed creatures.
king-saproling on Sing for Absolution
2 years ago
You might like these: Reanimate , Dance of the Dead , Dread Return , Regna, the Redeemer , Krav, the Unredeemed , Start / Finish , Planar Birth , Stitch Together , Victimize , Blood for Bones , Karmic Guide , Obzedat's Aid , Ephemerate , Emerge Unscathed , Virulent Swipe , Spellbinder
2 years ago
You want to be left alone until you can cast your angels. Cards like Thalia, Heretic Cathar & Kambal, Consul of Allocation can help while the other players are going to hate you more. Making it a little harder in the mid/late game. I would defiantly skip Thalia, Heretic Cathar for that reason. Kambal, Consul of Allocation can at least deal damage and gain your life.
Lives are a resource for sure. Just watch out with Vona, Butcher of Magan that he will not suck you dry. That is a woman's job XD.
Killing Wave you want to cast for x is high. Do really want to pay that much life for all your creatures? I would skip this and play a real board wipe.
I think that you will not use Obzedat's Aid very well. You can get back an artifact (mostly ramp in your case) == bad. You can get back a planeswalker (if they got it away once, they can it again if you spent your turn on returning it) == (in my opinion) bad. You can get an enchantment back == good (in some cases). Most of the enchantment won't reach the graveyard. But it can good. You can get back a creature == good for less mana. There are a lot of better regeneration spells. They can be used more or for less.
That is why I would suggest not to play Obzedat's Aid. It is not mana efficient enough versus versatility.
From Reign of the Pit & Syphon Flesh you get a creature(s). But would it not better to choose for them? Just killing everything?
Your creatures will not always be the biggest on the table. But why do you use Ethereal Absolution instead of the cheaper options? Glorious Anthem, Always Watching, Commander's Insignia, Force of Virtue or Spear of Heliod. Graveyard hate is a benefit. But I think you can spend your mana better than that.
True Conviction is good but watch that one. Ask yourself "Do I want to play it? Or do I prefer something else? When is this good and when is it bad?". I think that it is bad in most cases and too late when you need it.
I understand that you want the lifegain and ping from Sorin, Vengeful Bloodlord. But know that the -x you can use it on 9 creatures (for now) on the turn it enters the game. Also, remember that the lifegain is only for during your turn. Is it worth it?
I don't think that Ob Nixilis of the Black Oath can give you a lot of value. It can be me but I don't like this card.
Why Elspeth, Sun's Champion? You get tokens for 6 mana or destroy all your creatures and some of the opponent creatures. Is that worth it? Or do you play it because you have it lying around?
For Aetherflux Reservoir you probably will never be high enough with this on the board. You don't cast a lot of spells in a turn so you must be happy if you gain 3 lives in a round from it. This is not the deck for it.
Moonlight Bargain is 5 mana + 10 lives for draw 5. Promise of Power is the better version of it. It is on sorcery speed, but cost 5 lives less and you can also get a big beater from it if you pay extra.
For now I think that you are not using enough instant speed tricks that require you to hold up mana. That makes that when you hold up mana for Batwing Brume there is a big chance that you don't need it now and want to cast it later instead. Making you not spend some mana in the round. I would skip this card.
If I look at the curve then I would think about playing 36/37/38 lands. You need a lot of mana for your creatures and you miss green to ramp well. You can use cards like Hagra Mauling Flip & Ondu Inversion Flip to make it a little easier.
Barbarian_Sun_Pope on 9-Shrine
2 years ago
Sweet prototype (+1), I've been waiting forever for WOTC to do more with the shrines. Do you think some graveyard recursion would work well here? Cards such as Dance of the Manse, Obzedat's Aid, Eerie Ultimatum, or Primevals' Glorious Rebirth. This is the direction I might try out for a commander build centered around the graveyard with Jodah, Archmage Eternal.
GenericCola on Orzhov Aristocrats - EDH Theme Deck
2 years ago
ShadowAblaze, thanks for the comment. I am very aware of all of those cards; they have all been left out deliberately, for different reasons (except Teysa, who is actually my commander-- you seem to have overlooked her). I'll address them individually:
Blood Baron of Vizkopa - At 5 mana, with no real synergy with the rest of the deck, and no immediate impact on the board state, he is not viable in this build.
Immortal Servitude - This is a fantastic card, and I will actually probably put a copy in. I just need to work on finding a copy. Unfortunately, it's usually going to be a strictly worse Rally the Ancestors, but casting it for X=2 should usually yield good results.
Obzedat, Ghost Council - This is another creature which offers no synergy with the rest of the deck's aristocrat goals. I will probably make a separate deck for the Ghost Council in the future.
Obzedat's Aid - I love this card, and I have tried to make it work so many times, but it is unfortunately too slow, most of the time. This card lives in my maybeboard.
Karlov of the Ghost Council - This is a very strong card, but again, it lacks any meaningful synergy with the deck. The best I get from Karlov is a bunch of triggers from my Lifelink tokens, but usually Karlov ends up being a "win-more" card. He, too, lives in my maybe-board.
Teysa Karlov - This is literally the commander of the deck. I'm not sure why you think she's not in here, lmfao.
Kaya's Guile - I have playtested this card, and I have found that more often than not it under-performs. It may find its way back into the deck as my meta shifts, but more often than not it's not worth playing, for me.
Debt to the Deathless - This has been one of my favorite cards since its release. It simply is not well suited to this deck, however. More often than not, it simply gets countered, and even if it didn't, it does nothing to support the aristocrats strategy of this deck. The current build usually does not accelerate to the amount of mana required to make this card viable.
High Priest of Penance - This is another one of my all-time favorite Magic cards, and nearly made the cut, but since I do not have any way of dealing damage to him on my own, he more often than not ends up sitting in play and doing nothing until the board gets wiped. He's another one of those cards that lives in my maybe-board, and may one day be added to the roster-- but for now, he doesn't have the synergy required to make it work.
ShadowAblaze on Orzhov Aristocrats - EDH Theme Deck
2 years ago
Blood Baron of Vizkopa, Immortal Servitude, Obzedat, Ghost Council, Obzedat's Aid, and Karlov of the Ghost Council are all orzhov cards I think you should at least know about.
Teysa Karlov - not sure why she isn't on here...
Kaya's Guile - excellent edict and graveyard hose
Debt to the Deathless - potential win con
High Priest of Penance - can be solid removal
MTGconstructor on How to Get Kicked out of Your Playgroup
2 years ago
makarzorklin Im not sure if you have ever played Karador, Ghost Chieftain or not, but Karador is not a high priority to cast. Meaning there are better ways to cheat in my creatures other than raw casting them. Karador is a late game play, when you have a full graveyard and the ability to pay for high CMC creatures. As for going more "creature heavy" I like the balance where it is at, again Im not looking to cast Karador any time before turn 5,6,7, or 8.
Not sure if you have read any of my previous responses, but if you are playing reanimator and still pay face value for creatures, then its not worth it. Creature ramping doesn't add much synergy, and is a dead draw late game.
Crucible of Worlds to Ramunap Excavator is valid, but either one works. The reason why I have the crucible is because its slightly harder to kill than creatures.
Obzedat's Aid is a fantastic card in any reanimate deck, but specifically this one. If Altar of Dementia, Deadbridge Chant, Crucible of Worlds, Greater Good, etc. Wind up in the graveyard its a direct hit, rather than jumping through hoops with Eternal Witness, or Greenwarden of Murasa. its just an added bonus with more options.
Ob Nixilis, the Fallen and Vengeful Pharaoh are purely test pieces right now, I see your point with Ob Nixilis, but I found that Vengeful Pharaoh is a an added thorn in my opponents side, he benefits from just sitting in the graveyard.
Birds of Paradise is a good piece, but so is Chromatic Lantern, so I may just have both.
Faeburrow Elder is another good option.
Grisly Salvage is a good card, again it doesnt always need to be attached to a creature. And allows me to grab creatures I need in short term plays, Karmic Guide, Eternal Witness, Phyrexian Delver, etc.
Deadbridge Chant is another synergistic card that plays very well into Karador. Milling ten, then getting pure value after that seems fine. Death's Oasis is another great option and both would work great.
Thanks for the comment
makarzorklin on How to Get Kicked out of Your Playgroup
2 years ago
You may want to go more creature heavy. They help reduce Karador's casting cost when they die or are milled and you can recast them later. Creatures with utility and etb effects get extra value with Karador. I'd also try to cut some higher cmc items for cheaper ramp so you aren't stuck with lots of big spells in hand without being able to cast them.
- Crucible of Worlds to Ramunap Excavator - does the same thing in creature form.
- Obzedat's Aid to Cavalier of Night - There really isn't any non-creature items you'd want to reanimate and you already have more reanimation spells than threats to reanimate. Cavalier gives you creature removal, value recursion, a lifelinking beater, and a creature for Karador or other reanimation.
- Ob Nixilis, the Fallen to Farhaven Elf - Without fetch lands and a land ramp focus, Ob Nix is pretty weak. Farhaven can give you more ramp and be recurred.
- Vengeful Pharaoh to Oakhame Adversary - Pharaoh is very conditional and can only kill something that already dealt damage to you, plus its a downside that you then have to draw it. Oakhame often costs 2 mana, can give you extra cards, and with deathtouch also discourages people from attacking you.
- Chromatic Lantern to Birds of Paradise - Cheap mana fixing creature that helps cast Karador from the battlefield or the grave. Having 1 drop creatures even in you grave just allows you turns to be more flexible with Karador. Cast something big from your hand and cheap from the grave (or vice versa).
- Gilded Lotus to Faeburrow Elder - gives you a boost to ramp earlier and is a creature for Karador.
- Grisly Salvage to either Stitcher's Supplier or Satyr Wayfinder - these are creatures that can be recurred to provide repeatable mill and lower the cost of Karador.
- Deadbridge Chant to Death's Oasis - Death's Oasis is cheaper to cast to fill up your grave earlier and gives better selection on what you get back. Deadbridge has a higher ceiling, but at 6 mana and wait a turn to get something random, seems very inconsistent.
These changes will allow your deck to be more consistent and still keep it on the casual side.
|Have (2)||DudeMan1031 , Galdelonian|