Creature — Elemental
Whenever Risen Reef or another Elemental enters the battlefield under your control, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand.
Printings View all
|Core Set 2020 (M20)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Risen Reef Discussion
1 hour ago
Some thoughts and recommendations to help with the game plan.
You have 2x Risen Reef in here FYI
How are you protecting your commander? I recommend either a suite of counterspells, which take up a decent number of slots OR run something like Lightning Greaves that's fetchable with Rune-Scarred Demon.
Sol Ring belongs in this list. It's great acceleration. In fact, there's only 2 commander decks I can think of that it doesn't belong in.
1 week ago
Steel Hellkite is a good card in mono color decks that have trouble removing certain permanent types. Like enchantments for red, black, and blue. But your color combo is the best for removing anything that’s a problem.
Expedition Map usually isn’t worth running unless you have utility lands or super powerful lands. It doesn’t really ramp, which is what holds it back.
Frost Lynx doesn’t really impact the board much. Especially since some of the greatest threats don’t need to attack or tap to be a pain.
Narset, Parter of Veils, Snapcaster Mage, Ponder, Preordain, Gitaxian Probe seem like cards that fit a spellslinger deck rather than a good stuff value deck. I don’t know if you’re trying to do that with your deck or not. Just be careful to not do so many different things with your deck that it ends up doing none of them well.
1 week ago
I love Yarok. I’ve made my own deck with him, so here are some of my favorites.
Spark Double because he can copy Yarok.
Risen Reef since he gets great card advantage and your commander is an elemental, among other good ETB creatures.
Mulldrifter draws a ton, and is another went along for Risen Reef.
Fblthp, the Lost is more card draw on a creature.
Kenrith's Transformation is removal with card draw.
Venser, Shaper Savant is the best 4 drop I’ve got in my deck. With Yarok out, he can bounce any spell or pesky cards and also himself, letting you repeat it as much as you want.
Field of the Dead is great. Getting tokens from lands is nothing to scoff at. It’s strong. If you run a couple of snow basics it’ll be easier to turn it on as well.
2 weeks ago
First of all, i like your deck and the Elmental Tribal! :)
But what do you think about two Omnath, Locus of the Roil for Boreal Elemental and Fire Elemental? You can kill your opponent or at least control the board with his firs Etb effect. The second abillity is very good against some grindy matchups and give you a lot of card and +1/+1 Counter advantage.
Omnath has a very good synergistic with Risen Reef and Scampering Scorcher. Also i would put more Risen Reef in your deck. Chandra's Spitfire doesn't seams that strong in general, sure it can be very huge but you need to jump through some loops to make creature worth it and with only 3 nocombat damage cards it will be a 1/3 Vanilla creature for 3 mana nearly all the time.
Here a (mabye) deckslist (you can copy this and make a second deck to test this). It is faster and more Aggro oriented. CMC avg. 2.37 / 161$
4x Chandra's Embercat
4x Runaway Steam-Kin
2x Lavakin Brawler
4x Lightning Stormkin
3x Risen Reef
2x Scampering Scorcher
4x Scorch Spitter
4x Creeping Trailblazer
3x Ferocity of the Wilds
2x Omnath, Locus of the Roil
2x Chandra, Novice Pyromancer
4x Fabled Passage
2x Ketria Triome
4x Steam Vents
4x Stomping Ground
Have fun and good luck for your next games! :)
3 weeks ago
I agree but also disagree with the central point that this is probably just never going to be as strong as RakSac (which for the record I should say that your one actually supplanted my previous standard Arena RakSac) but I think that is why I love looking at these alternate, non-meta decks so much. They require so much more thought and care both in the crafting and playing because you're already going against the grain. And I also completely understand the feeling of not wanting to abandon the theme to chase better cards.
Though have you ever thought of Nyxbloom Ancient? Given its also an Elemental it triggers Risen Reef but also 3-times the mana is a bit nuts. I've had a few mess-around elemental decks where I was getting 40+ mana/Land via a bunch of multiplicative effects. He's expensive both in terms of mana and $$ so maybe he would take too long to get out and he's going to very vulnerable to removal. I'm going to play around with it. One thing I like about this deck is that it is so heavy on the $$ cards. That is why Arena is so much fun - you can play with these tournament-level decks and just decide on a whim to get rid of it as long as you have the wildcards.
4 weeks ago
I'm going to terrorize you real quick.
It's a constant threat. Now, it doesn't necessarily win with Valakut, but it is still used fairly heavily and to great effect.
Also, if you're scared of losing t4.... I have some decks I'd like to introduce you do. Storm, Lotus Breach, Burn, literally everything in Modern win around then. Makes it a lot harder to keep up, but it's still interesting.
1 month ago
I've been working with Elementals for a while. Haven't quite finished, but here's some notes:
4x Thunderkin Awakener is necessary, at least for your game one strat. It gets you so much value it's insane. Between Vesperlark, Risen Reef, Spitebellows, Lightning Skelemental, Flamekin Harbinger and Flickerwisp, it can do everything from giving you a free Blightning+ every turn to being repeatable removal to drawing you multiple cards a turn.
Don't try and go too heavy into the 'toolbox' aspect game one. Leave Sideboard cards in the sideboard. While you do have 8 tutors, you really can't afford to use maindeck slots for cards like Wispmare or Ingot Chewer.
I did forget about Eldritch Evolution in my brewing, but it's a great card here.
Here's my proposition on a slightly altered list utilizing Evolution:
4x Arcum's Astrolabe(Include a lot of Snow Mountains and Snow Forests)
4x Risen Reef
Giving you 22 lands. You can probably fit Omnath in there as a 1-of for fun, but I'm unsure if he's worth it.
Here's why: Briarhorn sucks. Its ability is mostly worthless in a format where you want to be winning the game for 3 or 4 mana. Smokebraider is far too slow. Neoform and Eldritch Evolution are perfect here for making sure you are fast enough.
Now, here's the nice thing -- that maindeck is a generic one-size-fits-all deck, and it's nowhere near optimized for individual matchups. Guess what that means? Post SB, you will be able to assemble the absolute perfect deck for beating your opponent, often in a way that still wins the game quickly and efficiently.
On your sideboard:
2x Ingot Chewer.
Since you get 12 tutor effects, you can easily just side in one or two cards and still have a really solid gameplan.
I hope that helps. Not a ton of flex slots because you're just running ways to win against the average opponent g1, but it keeps its 'ultimate toolbox' type strategy while gaining a much more potent curve.
1 month ago
Saw this in the Help! section and decided to help.
Some suggestions: The Cauldron of Eternity, Connive / Concoct, more ramp cards. Creatures you control probably aren't going to be dying, so Cauldron will be pretty good bringing back big cards, thus comboing with Terror of the Peaks.
By the way, I have a pretty decent combo/deck idea for M21 standard that you are free to make a deck with and post it - a Radha, Heart of Keld land deck. (I have a feeling that Zendikar Rising is going to have the Landfall mechanic, so if it does, this deck will be awesome.) Here are the main cards required for it: 4x Radha, Heart of Keld, 4x Uro, Titan of Nature's Wrath, 4x Risen Reef, 2x Cavalier of Thorns, 4x Growth Spiral, any number of Embercleaves.